noswadm Posted January 2, 2015 Report Share Posted January 2, 2015 #20 "= compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf"; execVM "LSpawner\Lootspawner.sqf"; };" Link to comment Share on other sites More sharing options...
pr0dukt Posted January 2, 2015 Report Share Posted January 2, 2015 so the 21st line in the Scripts.txt filter in your battleye directory needs to make exceptions to those two cmds; !="compile preProcessFileLineNumbers "LSpawner\\LSdeleter\.sqf"", !="execVM "LSpawner\\Lootspawner\.sqf";" so when BE starts sig scanning, it ignores those, when your mission file calls to them. It really isn't terribly difficult. Read through that Tutorial thread thoroughly and i promise you'll figure it out. Link to comment Share on other sites More sharing options...
noswadm Posted January 3, 2015 Report Share Posted January 3, 2015 After a couple of vid tuts I was almost there....had those exceptions on line 20 and 21. But loading screen got stuck at map. Will try them on line 21 and 22 and see if it that resolves it. Thank You! Edit: Well after I places those exceptions on lines 21 and 22 I am still gettig the same kick #20 "= compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf"; execVM "LSpawner\Lootspawner.sqf"; };" Anymore ideas? Link to comment Share on other sites More sharing options...
olmo Posted January 3, 2015 Report Share Posted January 3, 2015 thanks to youre guys tips I got it working for noswadm here is my line 21 (the only line I adjusted)7 exec !="<execute expression=" !="compile preProcessFileLineNumbers "LSpawner\LSdeleter\.sqf"" !="execVM "LSpawner\Lootspawner\.sqf";" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""thanks everybody Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 3, 2015 Report Share Posted January 3, 2015 I'm just wondering why you had to do a BE exception when I didn't. Did you set it up server side or client side? Link to comment Share on other sites More sharing options...
olmo Posted January 3, 2015 Report Share Posted January 3, 2015 I'm just wondering why you had to do a BE exception when I didn't. Did you set it up server side or client side?let me check that real quickedit :this is my init.sqfif (isServer) then {fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "LSpawner\fn_LSgetBuildingstospawnLoot.sqf";LSdeleter = compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";execVM "LSpawner\Lootspawner.sqf";};so that's serverside right ? Link to comment Share on other sites More sharing options...
noswadm Posted January 3, 2015 Report Share Posted January 3, 2015 thats my same setup....going to try your line 21 exemption............fingures crossed update: Okay got my game to fully load with the single line exemption...TY olmo Now how do i know if the script is loaded? I didnt see any loot on the ground so I dont think I did right. I left the Lootspawner.sqf default...could that be the issue? olmo 1 Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 3, 2015 Author Report Share Posted January 3, 2015 Did you call the files from init.sqf? Link to comment Share on other sites More sharing options...
noswadm Posted January 3, 2015 Report Share Posted January 3, 2015 Did you call the files from init.sqf? No clue....crap is frustrating...you get notifications for errors but not for successes...followed all the directions and hints....my sqf is setup.....my exemption finally allowed me in....Thanks to everyone....but I have not seen any loot on the ground. Is a new DB needed? Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 My question is if I am not using @mas and the loot is setup for only Epoch items/weapons do I still need @mas installed. My logic is I do not as I am not calling anything from that addon so I should not need it but like others I am not seeing any loot on the ground but still looking around. Link to comment Share on other sites More sharing options...
olmo Posted January 3, 2015 Report Share Posted January 3, 2015 My question is if I am not using @mas and the loot is setup for only Epoch items/weapons do I still need @mas installed. My logic is I do not as I am not calling anything from that addon so I should not need it but like others I am not seeing any loot on the ground but still looking around.no you don't need at mass if youre lootlist is setup for epochim also not using mass at the moment Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 no you don't need at mass if youre lootlist is setup for epoch im also not using mass at the moment Ya mine is working now found some issues in the loot list missing , before the list was finished Link to comment Share on other sites More sharing options...
prue420 Posted January 3, 2015 Report Share Posted January 3, 2015 What was it that was missing because i am having the same issue nothing is spawning for me. Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 Zeds post of his LSlootList.sqf you will see binoculars is missing a, so the list stops there and you will find another one a little further down Link to comment Share on other sites More sharing options...
noswadm Posted January 3, 2015 Report Share Posted January 3, 2015 I am using Zeds loot list too and while I have not seen a single item on the ground I have notice that epoch furniture loot has increased dramatically. No clue if this is how the script is suppose to work, I thought it would produce ground loot, but i cannot complain about the results. Link to comment Share on other sites More sharing options...
Santa Posted January 3, 2015 Report Share Posted January 3, 2015 Zeds post of his LSlootList.sqf you will see binoculars is missing a, so the list stops there and you will find another one a little further down If an item is missing from the list, it will not mean the lists stops. Just that one item will not be spawned in lootpiles. I am using Zeds loot list too and while I have not seen a single item on the ground I have notice that epoch furniture loot has increased dramatically. No clue if this is how the script is suppose to work, I thought it would produce ground loot, but i cannot complain about the results. This script has nothing to do with Epoch furniture, you're probably just having more luck :) I edited the LSlootList.sqf to contain only Epoch items, so you don't have to mess with BE filters or worry about selling to traders. I removed some types of loot from certain types of spawns, so you many want to add them back, but here it is in case you want to use it: https://www.dropbox.com/s/eoddlbo2xdryena/LSlootLists.sqf?dl=0 Missing Optics "acc_flashlight","acc_pointer_IR","optic_Arco","optic_Hamr","optic_LRPS","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","optic_Holosight","optic_Holosight_smg","acc_flashlight","acc_pointer_IR","optic_Arco","optic_Hamr","optic_LRPS","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","optic_Holosight","optic_Holosight_smg", ProtossMaster 1 Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 By default you would see a lot of crap on the ground so it's probably not working like it should. I toned mine down because there was to much I think mine is 30% Link to comment Share on other sites More sharing options...
olmo Posted January 3, 2015 Report Share Posted January 3, 2015 the loostlist from zed is missing some " , " 2 if im correct thats why you probably wont find any loot using that list because its not complete Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 Well santa once I fixed it then it was working but thanks for the optics list Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 3, 2015 Report Share Posted January 3, 2015 Sorry about the missing comma. I edited the file at work and didn't have time to test it. I'm sure you guys can add any missing commas. Also this script shouldn't affect the spawning of furniture add far as i know. Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 Sorry about the missing comma. I edited the file at work and didn't have time to test it. I'm sure you guys can add any missing commas. Also this script shouldn't affect the spawning of furniture add far as i know. took me just a min to find them so you saved us some time so thanks and no I dont think it has anything to do with furniture looting Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted January 3, 2015 Report Share Posted January 3, 2015 Hello All, Check your server RPT for errors there are quite a few missing , and ] but your RPT will steer you in the right direction. STENCH Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 3, 2015 Report Share Posted January 3, 2015 Can you tell me which ones have missing commas? I only saw one. Link to comment Share on other sites More sharing options...
1Man Posted January 3, 2015 Report Share Posted January 3, 2015 The akm and m249 ammo, I also recommend changing first aid kit to FAK Link to comment Share on other sites More sharing options...
noswadm Posted January 3, 2015 Report Share Posted January 3, 2015 thanks for the help guys, but i am just throwing in the towel. Link to comment Share on other sites More sharing options...
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