piX Posted January 11, 2015 Author Report Share Posted January 11, 2015 I can't seem to get the status bar to show up, is it not compatible anymore orrrrrr? It is still compatible, my friend. Have had no issues with it. Go through the Tutorial once more, make sure everything is done correctly. If you still cant get it to work, throw me a PM and I will help you out :) Link to comment Share on other sites More sharing options...
fr1nk Posted January 11, 2015 Report Share Posted January 11, 2015 When I tried it, the amount would always return 0, regardless of your actual bank balance. edit: actually, scratch that - I remembered incorrectly, what I tried was EPOCH_bankBalance Just tried and EPOCH_playerBank returns a value of "any". Tried interacting (deposit/withdrawal) with an ATM to see if that would trigger an update, but no luck. Link to comment Share on other sites More sharing options...
tweeder Posted January 11, 2015 Report Share Posted January 11, 2015 Guys, I know some of you got the Bar working on Chernarus Map. I always get a BEC Line 20 Kick. I tried. !="execVM \"\MPMissions\_mpCur.Chernarus\scripts\fn_statusBar.sqf\"" !="execVM \"\MPMissions\_mpCur.chernarus\scripts\fn_statusBar.sqf\"" !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\"" !="execVM \"\MPMissions\epoch.chernarus\scripts\fn_statusBar.sqf\"" Nothing seems to work. Any hints ? Link to comment Share on other sites More sharing options...
Richie Posted January 11, 2015 Report Share Posted January 11, 2015 @ Tweeder, try using : !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\" Works for me :) Link to comment Share on other sites More sharing options...
piX Posted January 12, 2015 Author Report Share Posted January 12, 2015 Just tried and EPOCH_playerBank returns a value of "any". Tried interacting (deposit/withdrawal) with an ATM to see if that would trigger an update, but no luck. I've had that issue as well, that why I removed the Bank section and replaced with Player Krypto. Link to comment Share on other sites More sharing options...
Guest Posted January 12, 2015 Report Share Posted January 12, 2015 I keep getting kicked for bttleye restriction #17 --EDIT-- Fixed the issue turns out the filter had a slight typo Link to comment Share on other sites More sharing options...
cheech420now Posted January 12, 2015 Report Share Posted January 12, 2015 Is there any way to make this show no decimal places? I have taken out restart time and added stamina but it has like 10 decimal places in it and it makes the bar go off center or off screen for some people. waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Osef (Ported to EpochMod by piX) Edited by: [piX] Description: Puts a small bar in the bottom centre of screen to display in-game information PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT! */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["statusBar Loading player info...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | STAMINA: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerStamina, mapGridPosition player, _counter]; }; }; Link to comment Share on other sites More sharing options...
piX Posted January 12, 2015 Author Report Share Posted January 12, 2015 Is there any way to make this show no decimal places? I have taken out restart time and added stamina but it has like 10 decimal places in it and it makes the bar go off center or off screen for some people. waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Osef (Ported to EpochMod by piX) Edited by: [piX] Description: Puts a small bar in the bottom centre of screen to display in-game information PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT! */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["statusBar Loading player info...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | STAMINA: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerStamina, mapGridPosition player, _counter]; }; }; As far as I know, No. Link to comment Share on other sites More sharing options...
Zupa Posted January 12, 2015 Report Share Posted January 12, 2015 Is there any way to make this show no decimal places? I have taken out restart time and added stamina but it has like 10 decimal places in it and it makes the bar go off center or off screen for some people. waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Osef (Ported to EpochMod by piX) Edited by: [piX] Description: Puts a small bar in the bottom centre of screen to display in-game information PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT! */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["statusBar Loading player info...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | STAMINA: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerStamina, mapGridPosition player, _counter]; }; }; Stamina goes 0-1 right? which is basicle getFatique i think ( the variable). do the following _toDisplayStamina = round (EPOCH_playerStamina * 100) / 100.0; then use _toDisplayStamina in the display thingy Link to comment Share on other sites More sharing options...
cheech420now Posted January 12, 2015 Report Share Posted January 12, 2015 Im not to good at writing code could you fix the one i posted up for me? I have no clue where to put what you posted. Also since i took out the restart time can I do away with some of the code? Link to comment Share on other sites More sharing options...
th3c0re Posted January 12, 2015 Report Share Posted January 12, 2015 Mebay a stupid question but what's the right input to get the bar on top of the screen ? Link to comment Share on other sites More sharing options...
Atavis Posted January 12, 2015 Report Share Posted January 12, 2015 12.01.2015 14:40:54: DOC (192.168.0.106:2316) 2c22487fb2bf272eea1b14afc70d7712 - #6 "uleInit_status",false]; _logicType = typeof _logic; _logic hideobject true; _functionPriority = getnumber (configfile >> "cfgv" Help Link to comment Share on other sites More sharing options...
Zupa Posted January 12, 2015 Report Share Posted January 12, 2015 Im not to good at writing code could you fix the one i posted up for me? I have no clue where to put what you posted. Also since i took out the restart time can I do away with some of the code? waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Osef (Ported to EpochMod by piX) Edited by: [piX] Description: Puts a small bar in the bottom centre of screen to display in-game information PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT! */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["statusBar Loading player info...", _rscLayer]; [] spawn { sleep 5; while {true} do { sleep 1; /* _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; */ _toDisplayStamina = round (EPOCH_playerStamina * 100) / 100.0; _toDisplayDamage = round (damage player * 1000) / 1000.0; _grid = mapGridPosition player; _xx = (format[_grid]) select [0,3]; _yy = (format[_grid]) select [3,3]; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | STAMINA: %7 | GRIDREF: %8", round diag_fps, count playableUnits, _toDisplayDamage , EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, _toDisplayStamina , format["%1/%2",_xx,_yy]]; }; }; There, threw in some better grid display and damage also rounded on 4 decimals, stamina rounded on 3 decimals AND commented out time getters Link to comment Share on other sites More sharing options...
cheech420now Posted January 12, 2015 Report Share Posted January 12, 2015 Thank you Link to comment Share on other sites More sharing options...
midgetgrimm Posted January 12, 2015 Report Share Posted January 12, 2015 Is there any way to make this show no decimal places? I have taken out restart time and added stamina but it has like 10 decimal places in it and it makes the bar go off center or off screen for some people. waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Osef (Ported to EpochMod by piX) Edited by: [piX] Description: Puts a small bar in the bottom centre of screen to display in-game information PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT! */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["statusBar Loading player info...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; _time = (round(180-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | STAMINA: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerStamina, mapGridPosition player, _counter]; }; }; Yeah just add round in front of it like this round EPOCH_playerStamina Mebay a stupid question but what's the right input to get the bar on top of the screen ? Change the location of the Y, you'll see a y= safezone + safezone - 1; Fiddle around with that. Also I love how the op explicitly states to leave credits yet completely yanked my name out of it lol Either way this is a horrible way of doing it th3c0re 1 Link to comment Share on other sites More sharing options...
ShaneMartin Posted January 13, 2015 Report Share Posted January 13, 2015 Hi, Currently having problems with script restriction #20. Have got VEMF running on the server, so in the kick log it states: 20 " else { playSound ["hint",true]; }; VEMFChatMsg = nil; }; [] execVM "scripts\fn_statusBar.sqf"; " In my Init.sqf, the code goes: "VEMFChatMsg" addPublicVariableEventHandler { systemChat (_this select 1); if (isClass(configFile >> "CfgSounds" >> "tune")) then { playSound ["tune",true]; } else { playSound ["hint",true]; }; VEMFChatMsg = nil; }; [] execVM "scripts\fn_statusBar.sqf"; Can anyone help? Thanks Link to comment Share on other sites More sharing options...
Richie Posted January 13, 2015 Report Share Posted January 13, 2015 Read the OP, it tells you what BE exceptions need made, remember that #20 is line 21, it starts on zero. Link to comment Share on other sites More sharing options...
ShaneMartin Posted January 13, 2015 Report Share Posted January 13, 2015 Thanks for the reply, I have already added all the necessary BE exceptions, including the line 21 one, in my scripts.txt on line 21 which is the 7 exec line I have added on the end: !="execVM \"\MPMissions\epoch.Altis\scripts\fn_statusBar.sqf\"" Which should stop the kicks, but if you refer to what the scripts.log is referencing then I don't know if the VEMF code needs referencing aswell or I need to put the [] execVM "scripts\fn_statusBar.sqf"; in a isDedicated container to try and stop it picking the VEMF code. Thank you for help. Link to comment Share on other sites More sharing options...
Tricks Posted January 13, 2015 Report Share Posted January 13, 2015 Ok I am stuuuumped!!! I had this working just fine. Installed VEMF and poof, not working anymore. I have re-installed it again and again with new files and it still doesn't appear. No errors in RPT either..... anyone? Link to comment Share on other sites More sharing options...
ShaneMartin Posted January 13, 2015 Report Share Posted January 13, 2015 Ok I am stuuuumped!!! I had this working just fine. Installed VEMF and poof, not working anymore. I have re-installed it again and again with new files and it still doesn't appear. No errors in RPT either..... anyone? Tricks can you look at your scripts.txt and see if you've got the same kick as me? Link to comment Share on other sites More sharing options...
Tricks Posted January 13, 2015 Report Share Posted January 13, 2015 I am not getting kicked, it just wont appear at the bottom. I am on Chernarus AiA lite. My scripts.txt has this: !="execVM \"\MPMissions\epoch.altis\scripts\fn_statusBar.sqf\"" !="mpmissions\__CUR_MP.Chernarus\init.sqf" !="iLoad init Player: %1" !="execVM \"\MPMissions\epoch.Chernarus\scripts\fn_statusBar.sqf\"" I know it has the Altis one in it... bumb Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 14, 2015 Report Share Posted January 14, 2015 The script works very well. I have had one minor issue. Periodically the status bar disappears. This is solved by logging out and rejoining the server. Anyone else had this problem ? Has anyone found a solution ? Link to comment Share on other sites More sharing options...
emwilsh Posted January 14, 2015 Report Share Posted January 14, 2015 The script works very well. I have had one minor issue. Periodically the status bar disappears. This is solved by logging out and rejoining the server. Anyone else had this problem ? Has anyone found a solution ? i have this problem too. Link to comment Share on other sites More sharing options...
Ree Posted January 16, 2015 Report Share Posted January 16, 2015 Just tried both and the damage is bah on both sadly OPs to many numbers and on Zupa its like 0.100 0.200 0.300 0.400 0.500 dead Any way to just Make Health a % like 100% = Full Health 0% = dead. if so that be great i think that would be the way to go with it -------------- I have the same problem with the status bar disappears i was thinking of a Refresh like how A2 Epoch ones had maybe? Link to comment Share on other sites More sharing options...
midgetgrimm Posted January 16, 2015 Report Share Posted January 16, 2015 Just tried both and the damage is bah on both sadly OPs to many numbers and on Zupa its like 0.100 0.200 0.300 0.400 0.500 dead Any way to just Make Health a % like 100% = Full Health 0% = dead. if so that be great i think that would be the way to go with it round((1 - (damage player)) * 100) Link to comment Share on other sites More sharing options...
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