Richie Posted December 30, 2014 Report Share Posted December 30, 2014 Also getting the same kick for the same reason Player #4 Nahgied (GUID REMOVED) has been kicked by BattlEye: AddWeaponCargo Restriction #0 Link to comment Share on other sites More sharing options...
Tywin Posted December 30, 2014 Report Share Posted December 30, 2014 I just did another test and the same error was given to guy who flew over the Ai in a Huron. Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 30, 2014 Author Report Share Posted December 30, 2014 I check this out. Please next time You encounter a kick caused by a "AddweaponCargo Restriction", make sure You provide the files "addweaponcargo.txt" and "addweaponcargo.log" instead of just telling me the kick reason. Same goes for Script Restriction and scripts.txt/.log etc. Greez KiloSwiss Link to comment Share on other sites More sharing options...
Tywin Posted December 30, 2014 Report Share Posted December 30, 2014 I check this out. Please next time You encounter a kick caused by a "AddweaponCargo Restriction", make sure You provide the files "addweaponcargo.txt" and "addweaponcargo.log" instead of just telling me the kick reason. Same goes for Script Restriction and scripts.txt/.log etc. Greez KiloSwiss sorry mate im kinda a noob when it comes to these things, but learning! - #0 "launch_RPG32_F" 0:0 is from addweaponcargo.log where the person was kicked. addweaponcargo.txt: 5 "" !="(Binocular|Rangefinder|Hatchet|MeleeSledge|ChainSaw|MultiGun|Rollins_F)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3)_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" Link to comment Share on other sites More sharing options...
jox Posted December 30, 2014 Report Share Posted December 30, 2014 hey guys iv no mission markers showing but ai are spawning, any help would be great. I dropped the init.sfq from altis pbo into the a3epochmissions pbo is this correct. thanks Link to comment Share on other sites More sharing options...
Tophi Posted December 30, 2014 Report Share Posted December 30, 2014 sorry mate im kinda a noob when it comes to these things, but learning! - #0 "launch_RPG32_F" 0:0 is from addweaponcargo.log where the person was kicked. addweaponcargo.txt: 5 "" !="(Binocular|Rangefinder|Hatchet|MeleeSledge|ChainSaw|MultiGun|Rollins_F)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3)_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" Just add this on addweaponcargo.txt : !="launch_(RPG32|NLAW|Titan_short|Titan)_F" so it should look like this : 5 "" !="launch_(RPG32|NLAW|Titan_short|Titan)_F" !="(Binocular|Rangefinder|Hatchet|MeleeSledge|ChainSaw|MultiGun|Rollins_F)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3)_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" KiloSwiss and Tywin 2 Link to comment Share on other sites More sharing options...
fr1nk Posted December 30, 2014 Report Share Posted December 30, 2014 hey guys iv no mission markers showing but ai are spawning, any help would be great. I dropped the init.sfq from altis pbo into the a3epochmissions pbo is this correct. thanks init.sqf should be in epoch.Altis pbo KiloSwiss 1 Link to comment Share on other sites More sharing options...
Gen0cide Posted December 30, 2014 Report Share Posted December 30, 2014 I have version 3.0 working like a charm. Ai are brutal (most) the time engaging from 400m+ and no kicks for rockets etc. I'll wait a little longer and give Kilo some time to smooth th edges. Thanks again Kilo for making this it added MUCH needed events to this mod. Link to comment Share on other sites More sharing options...
Humpabry Posted December 30, 2014 Report Share Posted December 30, 2014 so do the launcher ai work then? Link to comment Share on other sites More sharing options...
jox Posted December 30, 2014 Report Share Posted December 30, 2014 yeah lol I just realised im such a twat. files swapped try again Tywin 1 Link to comment Share on other sites More sharing options...
Tywin Posted December 30, 2014 Report Share Posted December 30, 2014 Just add this on addweaponcargo.txt : !="launch_(RPG32|NLAW|Titan_short|Titan)_F" so it should look like this : Thank you, so far, so good, no kicks yet. Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 30, 2014 Report Share Posted December 30, 2014 have players joining getting kicked for Battleye #61 "{ drawIcon3D _x } forEach drawPlayerIcons_array;" Just started this today, these are all new players. Is this part of the missions that needs a BE correction? Thanks Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 30, 2014 Author Report Share Posted December 30, 2014 Here is another test pre-release for You, this time it has the "debug" flag to false, so everything works like it should (no mission despawn after 5min). SEM_v0.5_TEST.zip (fixed) re-packed the file with debug OFF so the missions will not time out after 5 minutes. Changes: - Added Mission end notifications (mission fail or mission success) - Added sounds when a mission starts or ends (nothing annoying, don't worry) - Made the AI react directly to any possible threads (they will reck Your players) - Fixed createVehicle Restriction kick (the BE exception for one rocket type was wrong) - Other changes are described in the readme.txt and inside the changelog.txt Please report back and provide logfiles if anything goes wrong. @FrenzyFire000 This is not part of my scripts, I nowhere use "drawIcon3D". Also a big thanks to anyone who provides support and answers questions when I'm not around! Greez KiloSwiss Gen0cide 1 Link to comment Share on other sites More sharing options...
Tophi Posted December 30, 2014 Report Share Posted December 30, 2014 Thank you, so far, so good, no kicks yet. Your welcome :) Link to comment Share on other sites More sharing options...
tylerjohnson Posted December 30, 2014 Report Share Posted December 30, 2014 @FrenzyFire000 I've seen this before. To test shut down your server and reset your database after you back it up. Then start the server again and join the server to see if you receive the kick. Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 30, 2014 Author Report Share Posted December 30, 2014 @TophiI'm not a grammar nazi, You can correct my miserable english at any time, but when I see someone not knowing how to use Your and You're correctly, I have to intervene (and Yes I just googled that word) XDYour vs. You'reYour carYou're greatYour wifeYou're strongYour jobYou're welcome cyncrwler 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 30, 2014 Report Share Posted December 30, 2014 have players joining getting kicked for Battleye #61 "{ drawIcon3D _x } forEach drawPlayerIcons_array;" Just started this today, these are all new players. Is this part of the missions that needs a BE correction? Thanks Looks like an attempted ESP hack to me. Saw this on my server last night too. FrenzyFire000 1 Link to comment Share on other sites More sharing options...
emmenboy Posted December 30, 2014 Report Share Posted December 30, 2014 Hello everyone, I am new to the community and server configurations. I need a hand in what I have done several times the installation of the mission, but I always come to be kicked out of the game for BattlEye script restriction # 20, are expelled even the players who enter my server .. I read the guide filters BattlEye but not I still can not understand something right .. How can I fix? I tried in every way! You are great! Thank You i tried v3 e v4 Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 30, 2014 Author Report Share Posted December 30, 2014 Take the new v0.5 test from the previous page in this thread and do what's written in the readme.txt step-by-step. Link to comment Share on other sites More sharing options...
AztecGhost Posted December 30, 2014 Report Share Posted December 30, 2014 Testing your last pre-release KiloSwiss... So far so good. Much easier on BE than the other missions systems out there. KiloSwiss 1 Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 30, 2014 Report Share Posted December 30, 2014 @FrenzyFire000 I've seen this before. To test shut down your server and reset your database after you back it up. Then start the server again and join the server to see if you receive the kick. So I have to wipe everything I guess? Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 30, 2014 Author Report Share Posted December 30, 2014 I have to back up tylerjohnson on this, because I made the same thing today.Re-installed the server completely and have not received a single kick because of this so far.I did it because I received a strange setDamage restriction kick everytime i startet the server and this method might help you with your problem too.EPOCH is in early Alpha stage, so people should be aware that they eventually lose their profiles.Greez KiloSwiss Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 30, 2014 Report Share Posted December 30, 2014 I got to say. This just does not seam to be the way to go about it. I have been doing this for many years now, and it does not just pop up one day like this. I will look into my files and see if my host change anything first. Thanks, and I will let you know what I find. Frenzy Link to comment Share on other sites More sharing options...
Richie Posted December 30, 2014 Report Share Posted December 30, 2014 Just tried V0.5 and i died doing the bandit camp mission, as soon as i died the mission failed, then the plane crashsite mission spawned, again died :lol: it also instantly failed. Doing the Supply Van mission, i've died twice and it was still running, 3rd time i went back it also ended. Also some sytax errors in the announcements https://www.dropbox.com/s/bifv66cjrvvagd8/2014-12-30_00001.jpg?dl=0 https://www.dropbox.com/s/6yx666l016vy50o/2014-12-30_00002.jpg?dl=0 KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 30, 2014 Author Report Share Posted December 30, 2014 Thanks for the report RichieWhat you described is normal behaviour.If the time is up, the mission checks for any nearby players, if no alive player is around, it says that the mission has timed out.So if a players hides in some cover near to a mission it will never time out.For the syntax errors, it seems You don't use the updated init.sqfThe part for the mission announcements should look like this:"GlobalHint" addPublicVariableEventHandler { private "_sound"; _sound = (_this select 1) select 0; switch(_sound)do{ case 0:{playSound "UAV_05"}; //Mission start case 1:{playSound "UAV_01"}; //Mission fail (object destroyed) case 2:{playSound "UAV_04"}; //Mission fail (time out) case 3:{playsound "UAV_03"}; //Mission success }; hint parseText format["%1", (_this select 1) select 1] };Greez Kiloswiss Link to comment Share on other sites More sharing options...
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