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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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Kitty as far as I know you can run 4. 2 missions stay in one place 2 missions will be convoy so they always moving. If you want more missions try Black Eagle or WAI. Both are good systems have them on my server since I started.

 

So I could be wrong but I am pretty sure SEM only offers the 4 mission. Black would also be 4 at a time. WAI though I think you can set it to run more than 4 so if you want to only run one system that could be what you are looking for.

 

I hope this helps.

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Was wondering if someone could help me with this BE filter (scripts.txt) after updating to 0.3.2.  Can seem to get it to work. 

 

#18 "SEM_AIsniperDamageDistance)then[{

if(!isPlayer _x)then{_x allowDamage false};

},{

if(!isPlayer _x)then{_x allowDamage true};

}];"

I have tried to add !="if(!isPlayer _x) then {_x allowDamage true};" to line 19 and I still am getting kicked. Tried several variations and no luck....

Fixed: Added to line 20 for the allow damage. Makes no sense why line 20 not 19.

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Was wondering if someone could help me with this BE filter (scripts.txt) after updating to 0.3.2.  Can seem to get it to work. 

 

#18 "SEM_AIsniperDamageDistance)then[{

if(!isPlayer _x)then{_x allowDamage false};

},{

if(!isPlayer _x)then{_x allowDamage true};

}];"

 

I have tried to add !="if(!isPlayer _x) then {_x allowDamage true};" to line 19 and I still am getting kicked. Tried several variations and no luck....

 

Fixed: Added to line 20 for the allow damage. Makes no sense why line 20 not 19.

I am getting the same issue. Had to stop my server until I can figure it out.

 

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HI,
how can i change the side of the normal players to independent ?,

because on my server you play as independent and no civ. SO sem search for min 1 player online to start the mission, but finde no one because the player are independent.

hope you get my problem and can help me

Edited by AtomMonky
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Question GWvE0OO.jpg

 

 

Does SEM have some kind of an option where it makes mission AI (bandit camp for instance) invulnerable to damage if you are shooting from farther than say... 500 meters away? Cause the server I now play.. it is impossible to do longer distance shooting since AI doesn't die even if I hit them multiple times with SPMG (which is 1-2 shots kill).

Edited by KPABATOK
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Hi all, a quick question. I have installed the SEM mod and followed the instructions step by step (i even get the message that "this server is running simple epch missions) but for some reason it doesnt seem to start any of thr missions. I have changed the ammount of players required to start the mission but was wondering if there is a built in timer before missions start?

 

any help woulf be greatly appreciated.

 

i have had it running once before on my server but now it wont seem to start.

 

regards

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Question GWvE0OO.jpg

 

 

Does SEM have some kind of an option where it makes mission AI (bandit camp for instance) invulnerable to damage if you are shooting from farther than say... 500 meters away? Cause the server I now play.. it is impossible to do longer distance shooting since AI doesn't die even if I hit them multiple times with SPMG (which is 1-2 shots kill).

Hi , yes there is a setting in the config file that prevent players from sniping from more than a certain distance.

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hi i want add other vests for the ai how  can i change this

 

this is the orginal code:

//Special Hunter (leader)
_unit = units _group select 0;
_unit setSkill 0.7;
_unit forceAddUniform "U_OG_leader";
_unit addVest format["V_%1_EPOCH", ceil(random 40)];
_unit addHeadgear format["H_%1_EPOCH", ceil(random 104)];

_wpn = _DMRs select (random (count _DMRs -1));
_unit addWeapon (_wpn select 0);
_unit addMagazines [(_wpn select 1), 6];
_unit addPrimaryWeaponItem "optic_Arco"; 

 

but i want standard vests

how i change this

 

ty for help

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  • 4 weeks later...

Hello.

Need help here.

EPOCH 0.3.4 + SEM 0.8.3.

If SEM_punish_AIroadkill = true; and SEM_Krypto_AIroadkill = 150; then player will be banned by EPOCH AH. The reason is Crypto: -150.

Is anyone able to help with the code?

Server side:

/* AI run over by vehicle */
if(SEM_punish_AIroadkill || SEM_reward_AIkill)then{
	_this addEventHandler ["killed", { private["_u","_k","_vk","_s"];
		_u = _this select 0;
		_k = _this select 1;
		_vk = vehicle _k;
		
		if(SEM_damage_AIroadkill)then[{
			if(_vk isKindOf "Car")then{
			if(abs speed _vk > 0)then{
			if(_vk distance _u < 10)then{
			if(isEngineOn _vk || !isNull (driver _vk))then{
				
				SEM_vehDamage = _vk;
				(owner _vk) publicVariableClient "SEM_vehDamage";
				
				if(SEM_Krypto_AIroadkill > 0)then{
					{if(isPlayer _x)then{
						(owner _x) publicVariableClient "SEM_Krypto_AIroadkill";
					}}forEach (crew _vk);
				};
				
				{deleteVehicle _x}forEach nearestObjects [(getPosATL _u), ['GroundWeaponHolder','WeaponHolderSimulated','WeaponHolder'], 3];
				_u call SEM_fnc_removeGear;
				
				if({alive _x}count units group _u < 1)then{
					_u spawn{sleep 5; createMine ["APERSTripMine", (position _this),[],0]};
				};
				
			}}}}else{
				if(SEM_reward_AIkill)then{
					SEM_Krypto_AIkill = ceil(skill _u * 10);
					(owner _vk) publicVariableClient "SEM_Krypto_AIkill";
				};
			};
		},{
			if(SEM_reward_AIkill)then{
				SEM_Krypto_AIkill = ceil(skill _u * 10);
				(owner _vk) publicVariableClient "SEM_Krypto_AIkill";
			};
		}];
	}];
};

Client side:

"SEM_Krypto_AIroadkill" addPublicVariableEventHandler {
	EPOCH_playerCrypto = EPOCH_playerCrypto - (_this select 1);
};

 

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  • 2 months later...

2016-01-02 22:57:00 infiSTAR.de | 0h 11min | Riho(76561197998549116) KICKED | LocalMarker: SEM_MissionMarkerA_1 (v0047)

sem 0.8.3 error  how fix it all markers in infistar maked true :(

 

/*  Check Global Markers */ _CGM = true;	/* true or false */
/*  Check Local Markers  */ _CLM = true;	/* true or false */
/*  Use _aLocalM array   */ _UMW = true;	/* true or false */	/* use allowed marker array from below (for example AltisLife uses house_ and others in there) */
/* _aLocalM: if '_CLM' && _UMW - this array of names will be allowed */

 

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  • 2 months later...
  • 4 weeks later...

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