Darth_Rogue Posted December 14, 2014 Report Share Posted December 14, 2014 Inside the mission file. Create the init.sqf with Notepad++, save it as an sqf file, open the mission PBO with PBO Manager and then copy and paste your newly created init.sqf inside. Done. Link to comment Share on other sites More sharing options...
Gr8 Posted December 14, 2014 Author Report Share Posted December 14, 2014 anyone mind sharing a vid of these credits in Arma 3? I would put it in the OP with credits Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 14, 2014 Report Share Posted December 14, 2014 In scripts.txt, on the line that starts with this: 7 exec !="<execute expression=" !"RscDebugConsole_execute" I had to add this to the end. I put the welcome.sqf into custom\welcome to for organization purposes: !=execVM "custom\welcome\welcome.sqf";" Otherwise I got a script restriction #20 error. -xXx-REDRUM, celticwarrior06 and ispan55 3 Link to comment Share on other sites More sharing options...
Sirpbo Posted December 15, 2014 Report Share Posted December 15, 2014 Cheers for this Gr8Boi :) Good stuff. Link to comment Share on other sites More sharing options...
burschi Posted December 15, 2014 Report Share Posted December 15, 2014 Hi ^^ I have an Battleye Restriction #86 i cannot find the mistake.... Mfg Burschy Link to comment Share on other sites More sharing options...
Coco-Nuts Posted December 15, 2014 Report Share Posted December 15, 2014 Hello burschi, Post you scripts.log please. Link to comment Share on other sites More sharing options...
burschi Posted December 15, 2014 Report Share Posted December 15, 2014 yes we can .... 15.12.2014 19:03:13: Burschy (77.22.9.200:2304) 23b75d16fb7e9b93566a08659805ff72 - #86 "ltis"]; _role4 = "Server antihack<br />by"; _role4names = ["infiSTAR.de", "EpochMod"]; _role5 = "Server Mods"; _role5names = ["A" 15.12.2014 19:49:35: Burschy (77.22.9.200:2304) 23b75d16fb7e9b93566a08659805ff72 - #86 "ltis"]; _role4 = "Server antihack<br />by"; _role4names = ["infiSTAR.de", "EpochMod"]; _role5 = "Server Mods"; _role5names = ["A" Mfg Burschy Link to comment Share on other sites More sharing options...
Coco-Nuts Posted December 15, 2014 Report Share Posted December 15, 2014 hahaha, I think any "scripts" or "files" which contain the word "infistar" is banned from the BattlEye Filters :D Check the file scripts.txt at line 87 : 7 infiSTAR So you can replace it with !='infiSTAR" or delete the word "infiSTAR.de" from your file :) Link to comment Share on other sites More sharing options...
burschi Posted December 15, 2014 Report Share Posted December 15, 2014 Hey Coco, that was realy funny xD i fix it but i have again an Restriction #17 this time Oo 16.12.2014 00:31:59: Burschy (77.22.9.200:2304) 23b75d16fb7e9b93566a08659805ff72 - #17 " [0,1,4,5]) then { if ({isplayer _x && alive _x} count playableunits == 0) then { [["endDeath",false],"bis_fnc_endmission"] ca" 16.12.2014 00:44:30: Burschy (77.22.9.200:2304) 23b75d16fb7e9b93566a08659805ff72 - #17 " [0,1,4,5]) then { if ({isplayer _x && alive _x} count playableunits == 0) then { [["endDeath",false],"bis_fnc_endmission"] ca" Mfg Burschy Link to comment Share on other sites More sharing options...
Coco-Nuts Posted December 16, 2014 Report Share Posted December 16, 2014 Ok but this restriction is come from another script, not from Welcome messages. Link to comment Share on other sites More sharing options...
Gr8 Posted December 16, 2014 Author Report Share Posted December 16, 2014 Add this at line 17 !"endDeath" Link to comment Share on other sites More sharing options...
burschi Posted December 16, 2014 Report Share Posted December 16, 2014 Hi Gr8Boi, thx for the tip i have no restriction error :) But there come no welcome message :blink: Mfg Burschy Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 16, 2014 Report Share Posted December 16, 2014 On 12/14/2014 at 4:44 PM, Gr8Boi said: anyone mind sharing a vid of these credits in Arma 3? I would put it in the OP with credits Here you go: Link to comment Share on other sites More sharing options...
Gr8 Posted December 16, 2014 Author Report Share Posted December 16, 2014 Thanks Alot Zed :) Dont have a A3 Server yet. Thanks for the media Link to comment Share on other sites More sharing options...
burschi Posted December 16, 2014 Report Share Posted December 16, 2014 Hi ^^ On 12/16/2014 at 12:46 AM, burschi said: Hi Gr8Boi, thx for the tip i have no restriction error :) But there come no welcome message :blink: Mfg Burschy I look all but i cant find the mistake. can it be that the mission.pbo is not correct ? Sigantur ? How must i make the edit in the file ? Mfg Burschy Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 16, 2014 Report Share Posted December 16, 2014 For anyone interested, on my server I adjusted these values to make the print slightly larger. I feel it looks better that way on my 1600x900 screen: _finalText = format ["<t size='0.60' color='#f2cb0b' align='right'>%1<br /></t>", _memberFunction]; _finalText = _finalText + "<t size='0.75' color='#FFFFFF' align='right'>"; The '0.60' and '0.75' are the increased numbers. I also change the sleep time to 15 because at 10, it seemed the credits were showing up right at the moment the player could see, and I thought it was a bit rushed. San 1 Link to comment Share on other sites More sharing options...
TekHunter Posted December 18, 2014 Report Share Posted December 18, 2014 Very nice work here , It inspired me to bring some of my previous work from one of my SP missions and adapt it the end result being THIS Custom Load picture, Music, Fancy intro "credits" I put my clan name and moto. Also put a call to the mission date :) Link to comment Share on other sites More sharing options...
Richie Posted December 18, 2014 Report Share Posted December 18, 2014 That music was terrible, add some Duran Duran :D https://www.youtube.com/watch?v=jAHURp8xSK8 Link to comment Share on other sites More sharing options...
texaschainsaw01 Posted December 18, 2014 Report Share Posted December 18, 2014 Nice Port from Altis Life RPG I used exact Same Scripts for the Intro Message :) http://www.altisliferpg.com/topic/2232-tutorial-welcome-sound-awesome-notification/?p=13982 Link to comment Share on other sites More sharing options...
TekHunter Posted December 18, 2014 Report Share Posted December 18, 2014 On 12/18/2014 at 4:02 PM, Richie said: That music was terrible, add some Duran Duran :D No thanks I all ready lived through the 80's once. :P Link to comment Share on other sites More sharing options...
Gr8 Posted December 19, 2014 Author Report Share Posted December 19, 2014 Putting a Intro sound is really not that hard. Do you want me to add it to the OP? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 19, 2014 Report Share Posted December 19, 2014 On 12/19/2014 at 2:04 AM, Gr8Boi said: Putting a Intro sound is really not that hard. Do you want me to add it to the OP? Yes, please. Link to comment Share on other sites More sharing options...
Gr8 Posted December 19, 2014 Author Report Share Posted December 19, 2014 Post updated with Intro Music Support Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 19, 2014 Report Share Posted December 19, 2014 On 12/19/2014 at 3:06 AM, Gr8Boi said: Post updated with Intro Music Support Am I reading the wrong post? I don't see anything about music in the original post. Link to comment Share on other sites More sharing options...
This is WAR Posted December 19, 2014 Report Share Posted December 19, 2014 @ BDTZ if (_IntroMusic) then { playSound "Intro"; // This calls the code inside of description.ext // }; btw. same like burchi Quote Hi Gr8Boi, thx for the tip i have no restriction error :) But there come no welcome message :blink: Mfg Burschy when doing preview in editor Link to comment Share on other sites More sharing options...
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