Ajantarkastaja Posted November 12, 2014 Report Share Posted November 12, 2014 There are few pictures of new upcoming weapons to Epoch! All pictures take from Sequisha's Stream! http://www.twitch.tv/sequisha Stay tuned for new stuff! AKM, M4A1, M4A3, M14, M16 & M249! CLICK PICTURES FOR LARGER IMAGE. bestvendor and vetka 2 Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted November 12, 2014 Report Share Posted November 12, 2014 m14 my favorite gun of A2 epoch along with the m249! :D Link to comment Share on other sites More sharing options...
Ajantarkastaja Posted November 12, 2014 Author Report Share Posted November 12, 2014 I also like M14 very much :P One of my favourites. Link to comment Share on other sites More sharing options...
reen624 Posted November 12, 2014 Report Share Posted November 12, 2014 ArmA2 m14 was "unstoppable"!!! I really like to see this "oldschoolweapons" back :D There are about 100 million produced AK-47 in the world !!! So it cant be, that they are gone in 2035 :D :D :D Yes Yes Yes gimme more weapons and more updates :D I love it ! Link to comment Share on other sites More sharing options...
Nick Collins Posted November 12, 2014 Report Share Posted November 12, 2014 M16 Aimpoint, my favorite weapon on arma 2 epoch. Lets hope its any good on arma 3 i want to replace the zafir it such a boring weapon to play with. Cannot wait to see as many weapons in arma 3 mod as on arma 2 would be awesome. Link to comment Share on other sites More sharing options...
Osiris72 Posted November 12, 2014 Report Share Posted November 12, 2014 How are the ballistics done on the custom weapons? Do they use the same calculations as their counterparts in ARMA 3? IE: All 7.62x51 guns/rounds have the same ballistics and accuracy. For example the mk18 and rahim seem to have the exact same ballistics and accuracy in game as far as I can tell, and they are totally different guns. Are things like barrel twist rate, length and material (chrome lined / match grade etc) modeled? I know the extra length that a suppressor adds to the barrel seems to be modeled with increased velocity. I guess what I'm getting at is why would I pick an m14 over a mk18 or rahim other than looks or mag capacity? Link to comment Share on other sites More sharing options...
Creep Posted November 13, 2014 Report Share Posted November 13, 2014 Guess the only thing we can recognize is the bulletspeed and the recoil, anything else is not really recognizable cuz of the weapon sway which is hilariously high even if laying down for a while and holding breath btw: the pictures did not mention the L115/L96 Sniper Link to comment Share on other sites More sharing options...
Tobias Solem Posted November 13, 2014 Report Share Posted November 13, 2014 Guess the only thing we can recognize is the bulletspeed and the recoil, anything else is not really recognizable cuz of the weapon sway which is hilariously high even if laying down for a while and holding breath btw: the pictures did not mention the L115/L96 SniperThey're doing the M107 Link to comment Share on other sites More sharing options...
Osiris72 Posted November 13, 2014 Report Share Posted November 13, 2014 I think these maybe only the ones they are bringing in from Arma 2 epoch, the L115/L96 is a brand new gun Link to comment Share on other sites More sharing options...
JackalopeHunter Posted November 13, 2014 Report Share Posted November 13, 2014 Will be really nice to see more weapons. I do agree with the comment about the rifle sway. Maybe they could add a feature that allows you to put the tripod down? Or make it so you have to find one and add it to the weapon? Link to comment Share on other sites More sharing options...
Osiris72 Posted November 13, 2014 Report Share Posted November 13, 2014 ^^^^ maybe the marksman DLC will do this when it comes out? I really don't find the sway too outrageous, I regularly shoot IRL at 400+ yards with a 7.62x51 and 15x mil dot / mrad turrent and even prone with a bipod it is pretty hard to keep the cross hairs on a 12in target. In game at 1600m is a piece of cake...probably better than IRL. Best situation is using a bag. Pasi 1 Link to comment Share on other sites More sharing options...
Nick Collins Posted November 14, 2014 Report Share Posted November 14, 2014 M107 is this weapon confirmed? Link to comment Share on other sites More sharing options...
Ajantarkastaja Posted November 14, 2014 Author Report Share Posted November 14, 2014 pretty much yes. Link to comment Share on other sites More sharing options...
SkyDogs Posted November 14, 2014 Report Share Posted November 14, 2014 Is there a silenced high calibre sniper rifle coming? Link to comment Share on other sites More sharing options...
js2k6 Posted November 14, 2014 Report Share Posted November 14, 2014 http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3 make it so! i've got this on my dev server. it's a damn good addon. i wish this could be added by default to arma 3. Mondialo2k 1 Link to comment Share on other sites More sharing options...
RangeCreeds Posted November 14, 2014 Report Share Posted November 14, 2014 http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3 make it so! i've got this on my dev server. it's a damn good addon. i wish this could be added by default to arma 3. They have to create there own content as per the rules of make arma not war competition Link to comment Share on other sites More sharing options...
Nick Collins Posted November 14, 2014 Report Share Posted November 14, 2014 They have to create there own content as per the rules of make arma not war competition If the server files are released and people start to host their own servers they can add this mod into it right? would be awesome imo. Link to comment Share on other sites More sharing options...
RangeCreeds Posted November 15, 2014 Report Share Posted November 15, 2014 True, but that limits your player base. It will be interesting to see how they do there whole framework system Link to comment Share on other sites More sharing options...
js2k6 Posted November 15, 2014 Report Share Posted November 15, 2014 If the server files are released and people start to host their own servers they can add this mod into it right? would be awesome imo. already on it mate. creating the custom loot tables will be the fun part, as for rangecreeds post, it does have the potential to limit your playerbase yes. but with an already established community its easier to do, plus if people can figure out how to load dayz epoch overwatch origins taviana... they can figure out how to add -mod=@mas; into their startup params. all it would take would be one frankie or psi video and all the kiddies would be mad for it. Link to comment Share on other sites More sharing options...
Sequisha Posted November 15, 2014 Report Share Posted November 15, 2014 If the server files are released and people start to host their own servers they can add this mod into it right? would be awesome imo. The simple answer is no. already on it mate. creating the custom loot tables will be the fun part, as for rangecreeds post, it does have the potential to limit your playerbase yes. but with an already established community its easier to do, plus if people can figure out how to load dayz epoch overwatch origins taviana... they can figure out how to add -mod=@mas; into their startup params. all it would take would be one frankie or psi video and all the kiddies would be mad for it. You seem to be forgetting 2 very important parts of the formula here. The most important point being... A) The modding author's rights to that weapons pack. They may not want their mod redistributed or used in combination with another mod without their permission. 2) At this early stage of development we're not allowing major modifications or conjoined mod distribution. People seem to be really confused about this, so allow me to clarify. DayZ Epoch was open source and allowed modification as it was a derived work from an abandoned project left to the community (DayZ Mod). A3 Epoch is currently in core development and not open sourced, it is also under a completely different license. There is another thread stating specifically where that license can be found. Although I'm sure everyone would love to go shopping on Armaholic and grab every cool thing that would "make it a good mod"; but that's not what this is all about. I've been allowed to port and make textural and configuration changes to these weapons because they were released in the A2 public data package. If there are weapons specifically that you'd like to see, now is the time to make recommendations. P.s. M107 is confirmed, for the person that asked above. ispan55 1 Link to comment Share on other sites More sharing options...
RIE_JACKTE(new) Posted November 15, 2014 Report Share Posted November 15, 2014 I've been allowed to port and make textural and configuration changes to these weapons because they were released in the A2 public data package. If there are weapons specifically that you'd like to see, now is the time to make recommendations. all of them ;) Link to comment Share on other sites More sharing options...
SkyDogs Posted November 15, 2014 Report Share Posted November 15, 2014 I just want a silenced, high calibre sniper rifle. Link to comment Share on other sites More sharing options...
Smok3 Posted November 15, 2014 Report Share Posted November 15, 2014 I just want a silenced, high calibre sniper rifle. ^^^^This please. Link to comment Share on other sites More sharing options...
Guest Posted November 15, 2014 Report Share Posted November 15, 2014 The simple answer is no. You seem to be forgetting 2 very important parts of the formula here. The most important point being... A) The modding author's rights to that weapons pack. They may not want their mod redistributed or used in combination with another mod without their permission. 2) At this early stage of development we're not allowing major modifications or conjoined mod distribution. People seem to be really confused about this, so allow me to clarify. DayZ Epoch was open source and allowed modification as it was a derived work from an abandoned project left to the community (DayZ Mod). A3 Epoch is currently in core development and not open sourced, it is also under a completely different license. There is another thread stating specifically where that license can be found. Although I'm sure everyone would love to go shopping on Armaholic and grab every cool thing that would "make it a good mod"; but that's not what this is all about. I've been allowed to port and make textural and configuration changes to these weapons because they were released in the A2 public data package. If there are weapons specifically that you'd like to see, now is the time to make recommendations. P.s. M107 is confirmed, for the person that asked above. Is there a list somewhere of the weapons from that a2 public data that you have access to port? Link to comment Share on other sites More sharing options...
Čeh Posted November 15, 2014 Report Share Posted November 15, 2014 I just want a silenced, high calibre sniper rifle. And a MLRS for me, while we're at it... :P Would you like also integral scope w/ thermal, night, ragefinder, autoclick and get out of jail free card? :D :D JK :) IMO what you're asking for would be very much OP. Dragunov would be nice tho :) Link to comment Share on other sites More sharing options...
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