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Found 11 results

  1. Hi! Example: Sit in M20nest - Error,Black screen, (No kick) Static guns bug (No,i I built it) Thanks
  2. Hi. why is not working? Napf map. (Test coordinated) WAI 2.2.0 wai/static/default.sqf config if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [18707,17069.5,0.00152969], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [18703.4,17068.6,0.0014534], [18707,17069.5,0.00152969] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ /* Custom Chopper Patrol spawn Eg. [ [18707,17069.5,0.00152969], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [18707,17069.5,0.00152969], // Position to patrol [18707,17069.5,0.00152969], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [ [18707,17069.5,0.00152969], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ //Sector 1 [ [18707,17069.5,0.00152969], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; diag_log format["WAI: Static mission for %1 loaded", missionName]; };
  3. Hey guys, I've been working on a script that allows players to take off weapon attachments from one weapon and put them on another. Hopefully some other people also enjoy it or find it useful. Weapon Attachment Mod 1.1.0 all of this information is available in an easier-to-read format on github pages >> note: This addon has been thoroughly tested but only on a low population server. if you have any issues on a high population server, let me know and I will try to address them. This addon lets players remove weapon mods from their weapons and apply them to other weapons. For example, you can take an ACOG scope off of an M4A1 and put it on a SA58, or add Gold Paint to a revolver, etc. It only works with existing weapon combos (you can't put a silencer on a DMR or anything like that) For an example, check out this imgur gallery or this video on twitch.tv: Features: configurable so you set your own combinations easy to use, just right click and remove or add the part admin list for adding modifications without the item note: Due to the way saving data works, unattached weapon modifications do not save across server restarts, so the player must attach the part to a weapon again before it will save. Players are notified of this whenever they remove a modification from a weapon or whenever they have their weapon mod inventory open. Installation download the files extract the addons and overwrites folder from the downloaded zip file into your mission file root add this line to the end of your mission file init.sqf. call compile preprocessFileLineNumbers "addons\wmod\init.sqf"; edit addons\wmod\config.sqf if you want to configure some options such as what guns it works with etc. Configuration note: Configuration instructions are easier to read on github. To edit the configuration options, open addons\wmod\conifg.sqf Some of the more complex configuration options are shown below (others are in the config.sqf) DZE_WEAPON_MODS array format DZE_WEAPON_MODS = [ [_attachment,_base,_upgrade], [_attachment,_base,_upgrade], [... more info here ...] ]; DZE_WEAPON_MODS array arguments parameter | description | type | example --------------|---------------------------------------------------------------------|--------|-------- _attachment | the name of the weapon attachment | string | "GP25 GL" _base | the classname that the attachment is put on to | string | "AK_74" _upgrade | the classname the item becomes after the attachment is put on | string | "AK_74_GL" DZE_WEAPON_MOD_COMBINE array format DZE_WEAPON_MOD_COMBINE = [ [_combined,_attachments], [_combined,_attachments], [... more info here ...] ]; DZE_WEAPON_MOD_COMBINE arguments parameter | description | type | example --------------|---------------------------------------------------------------------|--------|-------- _combined | the name of the attachment to combine the other attachments into | string | "CCO Sight" _attachments | array of attachments to combine into the combined attachment | array | ["Kobra Sight"] Issues/FAQ Users get kicked for publicvariable restriction #0 find your battleye filter directory open publicvariable.txt the first line should say 5 "" (... other stuff ...) change it to 5 "" !"DZE_WMOD_INVENTORY" (... other stuff ...) Change Log version|change -------|------- 1.1.0 | unused mods now persist after logout (but not server restart) | better inventory management system | more configurable options 1.0.1 | bug fix for removing attachments 1.0.0 | first release
  4. Thug

    Weapons not working

    I noticed on the last two servers i have set up that when you buy a weapon it will NOT work until you drop it and pick it back up. I put in the zupa's coin 3.0 folders in the server and then make them pbos. I login and make sure they work. Then I added the basic things in the init.sqf like DZE_StaticConstructionCount = 1; DZE_requireplot = 1; DZE_PlotPole = [65,80]; DZE_BuildOnRoads = false; // Default: False DZE_SelfTransfuse = true; DZE_selfTransfuse_Values = [12000, 15, 300]; DZE_R3F_WEIGHT = false; DZE_GodModeBase = true; DZE_BuildingLimit = 500; I went into game and thats when I notice that you buy them you have to drop the weapons on the ground and pick them up before they work. :huh: Anyone know how to fix this? I am looking at the fn_selfActions right now. Any help I thank you in advance The two maps that I install on are Chernarus and Lingor
  5. Like its so hard to share things. We were all raised to share our stuff with our friends and I consider this community my friends with all the help and info and other goodies we all give back and forth in these threads. Too many people are asking individual questions on items and dumb comments and replies result. SO HERE ARE MY LISTS all laid out in the proper fashion for easy copy and paste. You will only need to format it properly for the database. This can be used for so many different things. ENJOY ps. These are good as of Marksmen and have the proper mags changed over ammo http://pastebin.com/SKgWFfRq food health http://pastebin.com/F7ddfcRL guns http://pastebin.com/1Q0Hbbcr uniforms http://pastebin.com/QzCq2wj4 vehicles http://pastebin.com/QLxrkVT2 backpacks http://pastebin.com/wMKfRyR5 vests http://pastebin.com/bYhp6evs
  6. Most of my guns and ammo on shelves in my base disappeared a couple of days ago and have not returned. They have been replaced by empty slots that when I hover the mouse over say 'premium content download DLC' when I go to the DLC the options are the helicopters and karts DLC, which I assume have nothing to do with my missing guns. Any help would be greatly appreciated, I want my precious guns back!
  7. After seing many videos of Arma 3 Dayz Epoch with many players using snipers. I know you can buy Building materials and vehicles at traders. But can you buy machine guns / snipers at traders? or only building material / vehicles
  8. After playing a few mods with RMOD integrated I think the variety of additions would be very beneficial to Epoch, though could be expensive on size. Anyway I thought I'd throw the idea out there (even if it's probably been done already!). http://offgaming.us/ids/rolling-rh-weapon-list/ http://offgaming.us/rmod/download/
  9. Upgrading the Cargo of a UAZ results in its pack cargo being downgraded from 7 to 4. L85A2 Holo buy price is 90 gold. Sell price is 6 gold. Bicycles only cost 4 silver and contain 2 Car Wheels. Car Wheels cost 2 gold each. Full Jerry Can of gas is only 4 sliver. 2 Cans of beans is 4 silver. Pack Pricing Czech Vest Pouch (CZ_VestPouch_EP1) is 2 silver, holds 6 items. Czech Vest Pouch (DZ_Czech_Vest_Puch) is 2 silver, holds 12 items. Patrol Pack (coyote) is 2 silver, holds 10 items. Alice Pack is 1 gold, holds 20 items. Assault Pack is 1 gold, holds 12 items. Survival ACU is 60 silver, holds 22 items. Used Car is only 2 gold, contains 4 Car Wheels and 4 Windscreen Glass, which cost 12 gold total. M16A2 is 2 gold. Loot inside top floor of Cherno Firehouse spawns inside north wall. Other loot locations in building are a little off also. VSS Vintorez spawns with 10 round mags, VSS mags at vendor are 20 round. Logging to the lobby reloads mags. Doesn't work on regular DayZ. Removing the back tires on a six wheeled vehicle removes the middle tire visually. Removing the middle tires removes the rear, visually. 4 wheeled vehicles have six wheels.
  10. I'm posting on behalf of the server Admins: All weapons are not working, they fire but do not impact or do any damage. The admins can fire the weapons and they do damage. We need help getting them to work, we just switched to the Napf Epoch and many of the scripts running on the server are custom such as Traders and spawning selection among other things. I can acquire any information you may need in order to assist us in getting the server working properly. Please someone help!!! ______________________________________________________________________________________________________________________________________ Server Scriptwriter: [GG]Gr8boi Teamspeak IP : ghostzgamerz.tserverhq.com Server IP : 198.154.118.42:3802 Server PW : warriors Thanks and hope to hear from someone soon!
  11. I am curious on the process of how to add new guns to my epoch server. If you could link a tutorial or give me a brief description here that would be great. Anything to really get me started because after doing some research nothing has stood out to me to be very helpful. Thanks!
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