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Showing results for tags 'gun'.
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I noticed on the last two servers i have set up that when you buy a weapon it will NOT work until you drop it and pick it back up. I put in the zupa's coin 3.0 folders in the server and then make them pbos. I login and make sure they work. Then I added the basic things in the init.sqf like DZE_StaticConstructionCount = 1; DZE_requireplot = 1; DZE_PlotPole = [65,80]; DZE_BuildOnRoads = false; // Default: False DZE_SelfTransfuse = true; DZE_selfTransfuse_Values = [12000, 15, 300]; DZE_R3F_WEIGHT = false; DZE_GodModeBase = true; DZE_BuildingLimit = 500; I went into game and thats when I notice that you buy them you have to drop the weapons on the ground and pick them up before they work. :huh: Anyone know how to fix this? I am looking at the fn_selfActions right now. Any help I thank you in advance The two maps that I install on are Chernarus and Lingor
After playing a few mods with RMOD integrated I think the variety of additions would be very beneficial to Epoch, though could be expensive on size. Anyway I thought I'd throw the idea out there (even if it's probably been done already!). http://offgaming.us/ids/rolling-rh-weapon-list/ http://offgaming.us/rmod/download/
We had a player report and issue to us today regarding the BAF_L85A2_RIS_Holo gun, it could be bought for 9 10oz Gold Bars! but sold for 6 gold bars...... We fixed the trader price, but has anyone else noticed that? We have no edited our prices so its not a change we've made.