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[EMS] 0.2.6 Epoch Mission System


Fuchs

  

143 members have voted

  1. 1. Do you want the boxes integrated from EMS into the new system?

    • Yes ,highly recommended !
      129
    • No ,i don't care about !
      14


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// Major mission marker
while{MissionGo == 1} do { //refresh marker script by *hs-s.com | waTTe - www.banditparty.de
    _MainMarkers = createMarker ["_MainMarker", Ccoords];
    "_MainMarker" setMarkerColor "ColorRed";	//Set the color of the marker
    "_MainMarker" setMarkerShape "ELLIPSE";	//Set the shape of the marker
    "_MainMarker" setMarkerBrush "Grid";	//Set the style of the marker
    "_MainMarker" setMarkerAlpha 0.75;	//Set the transparency of the marker
    "_MainMarker" setMarkerSize [250,250];	//Set the size of the marker
sleep 25;
	deleteMarker "_MainMarker";
};
// Minor mission marker
while{MissionGoMinor == 1} do { //refresh marker script by *hs-s.com | waTTe - www.banditparty.de
    _MainMarkers75 = createMarker["_MainMarker75", MCoords];
    "_MainMarker75" setMarkerColor "ColorRed";    // Set color of marker
    "_MainMarker75" setMarkerShape "ELLIPSE";        // Set shape of marker
    "_MainMarker75" setMarkerBrush "Grid";        // Set style of marker
    "_MainMarker75" setMarkerAlpha 0.75;        // Set transparency of marker
    "_MainMarker75" setMarkerSize [150,150];        // Set size of marker
sleep 25;
    deleteMarker "_MainMarker75";
};
deleteMarker "_MainMarker";
deleteMarker "_MainMarker75";

These where the current fixes i did but havent tested them ! What i learned from today it should work ! Verified !

 

These files where in the debug folder btw ^^

 

 

UPDATE : missed " "

Edited by Fuchs
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// Major mission marker
while{MissionGo == 1} do { //refresh marker script by *hs-s.com | waTTe - www.banditparty.de
    _MainMarkers" = createMarker ["_MainMarker", Ccoords];
    "_MainMarker" setMarkerColor "ColorRed";	//Set the color of the marker
    "_MainMarker" setMarkerShape "ELLIPSE";	//Set the shape of the marker
    "_MainMarker" setMarkerBrush "Grid";	//Set the style of the marker
    "_MainMarker" setMarkerAlpha 0.75;	//Set the transparency of the marker
    "_MainMarker" setMarkerSize [250,250];	//Set the size of the marker
sleep 25;
	deleteMarker "_MainMarker";
};
// Minor mission marker
while{MissionGoMinor == 1} do { //refresh marker script by *hs-s.com | waTTe - www.banditparty.de
    _MainMarkers75 = createMarker["_MainMarker75", MCoords];
    "_MainMarker75" setMarkerColor "ColorRed";    // Set color of marker
    "_MainMarker75" setMarkerShape "ELLIPSE";        // Set shape of marker
    "_MainMarker75" setMarkerBrush "Grid";        // Set style of marker
    "_MainMarker75" setMarkerAlpha 0.75;        // Set transparency of marker
    "_MainMarker75" setMarkerSize [150,150];        // Set size of marker
sleep 25;
    deleteMarker "_MainMarker75";
};
deleteMarker "_MainMarker";
deleteMarker "_MainMarker75";

These where the current fixes i did but havent tested them ! What i learned from today it should work !

 

These files where in the debug folder btw ^^

 

 

UPDATE : missed " "

 

 

I think you still missed a " in line #2 in each>>>???

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you mean this ? 

 

_MainMarkers75 = createMarker["_MainMarker75", MCoords];

 

try it and you will get the marker errors again,definitely spamming your rpt !

 

No errors since i fixed this today ,also tested the last 45 minutes !

 

 

 

A new Update should be ready this weekend if results were fine!!

Fixed Markers
Fixed coords ,but also would need a rewrite ,on a later update then 0.5 !
will remove remmarker files
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you mean this ? 

 

_MainMarkers75 = createMarker["_MainMarker75", MCoords];

 

try it and you will get the marker errors again,definitely spamming your rpt !

 

No errors since i fixed this today ,also tested the last 45 minutes !

 

 

 

A new Update should be ready this weekend if results were fine!!

Fixed Markers
Fixed coords ,but also would need a rewrite ,on a later update then 0.5 !
will remove remmarker files

SM8 in Minor (the mission that is "A  Bandit Outpost has been spotted, clear it!") Does not generate a marker on the map. Not sure if you where aware of this or not. All others seem to work fine for me.

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4

 

 

you mean this ? 

 

_MainMarkers75 = createMarker["_MainMarker75", MCoords];

 

try it and you will get the marker errors again,definitely spamming your rpt !

 

No errors since i fixed this today ,also tested the last 45 minutes !

 

 

 

A new Update should be ready this weekend if results were fine!!

Fixed Markers
Fixed coords ,but also would need a rewrite ,on a later update then 0.5 !
will remove remmarker files

 No I meant this

 

_MainMarkers" = createMarker ["_MainMarker", Ccoords];

 

The " after _MainMarkers

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first of all thanks a lot for the mission script. worked perfectly.

 

just made the update today and i'm running into one major problem. There are now missions spawning at all.
Followed the guide for the modifications and did it twice with some double checking. :)

 

0.25 was working before.

Got Sarge on my server which is still running and i don't have any rpt errors that i see so far.

Any idea where to start looking for a fix?

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Happy to help mate, what do you need me to test?

I will send u a file via pm. if u could test, it would help me out much !

 

4

 

 No I meant this

 

_MainMarkers" = createMarker ["_MainMarker", Ccoords];

 

The " after _MainMarkers

my bad sry !

 

first of all thanks a lot for the mission script. worked perfectly.

 

just made the update today and i'm running into one major problem. There are now missions spawning at all.

Followed the guide for the modifications and did it twice with some double checking. :)

 

0.25 was working before.

Got Sarge on my server which is still running and i don't have any rpt errors that i see so far.

Any idea where to start looking for a fix?

Which one u run from: Github or  Dropbox Test Version ?

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Marker System Updated on Github !

 

@prayasan : What u mean with ... There are now missions spawning at all.

 

There are now missions spawn at all ,or all at once?

 

 

Wriggles joined EMS as a tester !

 

THX

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Just some feedback from someone who just installed the EMS:

 

Fuchs thank you for all the work you had so far!

 

I downloaded the EMS from github, installed Sarge 1.5 (I already had DZAi running for other reason I don't remember and kept both ON) and everythng is working flawlessly.

 

-> Missions occur correctly, renew fast when done, loot is correct, places are correct, and the Ai is giving us hard times, everything fine! 

 

->Somehow the Sarge+DZAi have made chernarus a place where we are always checking the surroundings.

 

->We now do the missions with the risk of being attacked by different groups (we love it, sometimes if you take too long looting the mission, a new group approaches and makes us hurry or fight)...

 

->I have been away from being an admin for years, so I am a bit rusty, anyway it was easy to install and works perfectly.

 

EMS + Sarge + DZAi = server awesomeness!

 

 

=CF=Dragunov (RBoos)

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@ bodyclean.sqf

 

delete this part 

_aikiller = _this select 1;
_aikiller_name = name _aikiller;
_humanityBoost = 200; //Set this to whatever you want the humanity to increase by

_humanity = _aikiller getVariable ["humanity",0];
_humanity = _humanity + _humanityBoost;
_aikiller setVariable["humanity", _humanity,true];

_killsB = _aikiller getVariable["banditKills",0];
_killsB = _killsB + 1;
_aikiller setVariable["banditKills",_killsB,true];

diag_log format ["EMS: AI %1 was killed by %2 (+%3 humanity, new total %4)",_ai_type,_aikiller_name,_humanityBoost,_humanity];
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