PeterBeer Posted September 20, 2014 Report Share Posted September 20, 2014 Let me point out what this pack / mission file has got and why you should use it Includes all the fixes that has been posted on this section and more from me No Errors in the logs (RPT) File structure has completely changed for easier navigating though files in future Instant trading Can be turned on and off though the variables.sqf Files been cleaned up for a smaller mission file Banks changed to large Ammo crate and doesn't take damage or move Includes my Custom Debug Monitor Can be found in the download called ReadMe.txt------------------------------------------------------- v0.1 : Includes all the fixes that has been posted on the forums and more from me No Errors in the logs (RPT) File structure has completely changed for easier navigating though files in future Instant trading Can be turned on and off though the variables.sqf (InstantTrading = false; // True = No Animation / False = Animation) Files been cleaned up for a smaller mission file Banks changed to large Ammo crate and doesn't take damage or move Includes my Custom Debug ------------------------------------------------------- v0.2 : File Stricture Has been redone (Folders named to what they do) dayz_server.pbo has been cleaned up Duplicated marker removed on one of the banks Changed the prices of most items in traders / added some more guns etc. ------------------------------------------------------- v0.3 : Mission file had some unused files been removed Included Battleye filters (For security and logging) Instant trading option redone should work better now Fixed the message "need scalar more any" Changed more prices on the traders Removed "£" because not everyone is British ------------------------------------------------------- v0.4 : • Fixed the slow saving time to database ------------------------------------------------------- v0.5 : • Fixed the storing over 999,999 duplicating ------------------------------------------------------- Can be found here : Scripts\Variables\Variables.sqf //----------------------------------- Configs Start ---------------------------------// CurrencyName = "Coins"; // name of your currency Bank_Object = ["BAF_VehicleBox"]; // Object to get option to bank LimitOnBank = false; // false = no limits, true = banks are limited on the value below MaxBankMoney = 500000; // limit on bank for normal players DonatorBank = [""]; // Bigger banks, Players ID MaxDonatorBankMoney = 1000000; // Bank size for donators InstantTrading = false; // (True = No Animation / False = Animation) //----------------------------------- Configs End -----------------------------------// If you like it, Like it, Nice to know if people are using this :) RabidPanda01, z1p, MasterHaxor and 20 others 23 Link to comment Share on other sites More sharing options...
Chunk. No Captain Chunk. Posted September 20, 2014 Report Share Posted September 20, 2014 The Captain Approves. 10/10 - Better than my attempt. Link to comment Share on other sites More sharing options...
Ghee Buttersnaps Posted September 23, 2014 Report Share Posted September 23, 2014 I have installed this, and it works amazingly. There was an issue with battleye kicking me when I was depositing coins into the bank, but that was easily fixed by modifying the filters. Question though, maybe more of a suggestion. The boxes you use for the banks are the same used by many AI missions, will that allow them to spawn gear inside, and use the bank at an AI mission? Thanks for your hard work! Now I just need to attempt to get the new plot for life and this working! Link to comment Share on other sites More sharing options...
LoadingSA Posted September 23, 2014 Report Share Posted September 23, 2014 Good work I got this installed on my testing bed now but I have one issue it looks like I get the error "need scalar more any" when I attempt to buy somethings form traders namely the weapons trader. Have anyone else had this error? I don't see any error in the RPT or hiveext. Link to comment Share on other sites More sharing options...
Rocu Posted September 23, 2014 Report Share Posted September 23, 2014 Question though, maybe more of a suggestion. The boxes you use for the banks are the same used by many AI missions, will that allow them to spawn gear inside, and use the bank at an AI mission? If they have the same class name, yes. Link to comment Share on other sites More sharing options...
PeterBeer Posted September 23, 2014 Author Report Share Posted September 23, 2014 I will be replacing the Banks with Traders / Ai With a Unique Skin that cant be worn on the server Link to comment Share on other sites More sharing options...
Ghee Buttersnaps Posted September 23, 2014 Report Share Posted September 23, 2014 I will be replacing the Banks with Traders / Ai With a Unique Skin that cant be worn on the server Sounds good. Would I need to change much, or can I just edit it in the variables file if I wanted to make it another object? Obviously I would need to place the object. If they have the same class name, yes. Okay, thanks! Link to comment Share on other sites More sharing options...
PeterBeer Posted September 23, 2014 Author Report Share Posted September 23, 2014 Sounds good. Would I need to change much, or can I just edit it in the variables file if I wanted to make it another object? Obviously I would need to place the object. Okay, thanks! Ill most likely put a post on what you need to change :) Link to comment Share on other sites More sharing options...
Chunk. No Captain Chunk. Posted September 23, 2014 Report Share Posted September 23, 2014 I will be replacing the Banks with Traders / Ai With a Unique Skin that cant be worn on the server I think you shouldn't do that. People may prefer the object rather than a NPC. You should leave it out. Link to comment Share on other sites More sharing options...
LoadingSA Posted September 24, 2014 Report Share Posted September 24, 2014 How would I go about adding banker NPC's with this release? Link to comment Share on other sites More sharing options...
VentZer0 Posted September 24, 2014 Report Share Posted September 24, 2014 please upload the files as NON-pbo, and all the necessary changes mentioned, I dont wanna diffmerge all the filesne by one. thx some people do not like precompiled mission files. FrenzyFire000 1 Link to comment Share on other sites More sharing options...
Rocu Posted September 24, 2014 Report Share Posted September 24, 2014 How would I go about adding banker NPC's with this release? Link to comment Share on other sites More sharing options...
LoadingSA Posted September 24, 2014 Report Share Posted September 24, 2014 I don't see a banks.sqf in this release so what would be the equivalent here? Link to comment Share on other sites More sharing options...
Rocu Posted September 24, 2014 Report Share Posted September 24, 2014 I don't see a banks.sqf in this release so what would be the equivalent here? banks.sqf is in dayz_server.pbo. You have to extract it using a tool like PBO Manager. Apply the changes, save it and then re-pack it into pbo. Link to comment Share on other sites More sharing options...
PeterBeer Posted September 24, 2014 Author Report Share Posted September 24, 2014 Ill be updating to v0.2 today or tomorrow I got to go hospital this afternoon for a couple of hours Also I have edited alot of files best thing to do is Diff merge as I cant list everything I have changed Ill point out the main things but not writing step by step what I have changed to much Link to comment Share on other sites More sharing options...
VentZer0 Posted September 24, 2014 Report Share Posted September 24, 2014 Also I have edited alot of files best thing to do is Diff merge as I cant list everything I have changed Ill point out the main things but not writing step by step what I have changed to much Just pointing out which files have been edited would be a lot of help. I already have a working mission file and dont need a precompiled version. FrenzyFire000 1 Link to comment Share on other sites More sharing options...
PeterBeer Posted September 26, 2014 Author Report Share Posted September 26, 2014 v0.2 is out Changes : v0.2 : File Stricture Has been redone (Folders named to what they do) dayz_server.pbo has been cleaned up Duplicated marker removed on one of the banks Changed the prices of most items in traders / added some more guns etc. Link to comment Share on other sites More sharing options...
xO_Zero_Ox Posted September 26, 2014 Report Share Posted September 26, 2014 Hey there im using infistar and i get kicked by battleeye script restricton #90 can someone explain it pls these are my scripts.txt http://pastebin.com/VSyN5rmt EDIT: with the help of Peter Beer ive fixed it, i just deleted all the script except createvehicle.txt and deletevehicle.txt Link to comment Share on other sites More sharing options...
emwilsh Posted September 27, 2014 Report Share Posted September 27, 2014 One issue i have with this is the take money from dead body it takes the money and adds it to the HUD but in the database it says 0 and doesnt remove the dead players coin in database. just give you coin for free no removing or adding to your players wallet When doing this and carrying on as usal and buy with the taken coins it will display negitive value in database. Could anyone help there are no errors in the client or server rpt Everything else works a treat on sauerland. Many Thanks Link to comment Share on other sites More sharing options...
calamity Posted September 27, 2014 Report Share Posted September 27, 2014 I am going to attempt this on my overpoch tavi server. did you make any other changes in the server other than bankzones ?? I plan on using my banks.sqf. since I have to diffmerg every file I hope to skip the server.pbo Link to comment Share on other sites More sharing options...
xO_Zero_Ox Posted September 28, 2014 Report Share Posted September 28, 2014 Hey is it just me or doesnt work the skin change i get the option "wear blablabla skin" but when i click it nothing happens, there are no erros in th logs or something. The only thing ive installed is Infistars anti hack and custom overpoch loot tables EDIT: It seems to be the new Infistar antihack which causes this issue. Ive installed the last one and everthing is working now Link to comment Share on other sites More sharing options...
emwilsh Posted September 28, 2014 Report Share Posted September 28, 2014 ok second version all works a charm thanks Link to comment Share on other sites More sharing options...
VentZer0 Posted September 28, 2014 Report Share Posted September 28, 2014 question: what are these files for: numberDigits.sqf numberText.sqf when I do not use the playerHUD script, can I throw them out of the missionfile aswell? Link to comment Share on other sites More sharing options...
PeterBeer Posted September 28, 2014 Author Report Share Posted September 28, 2014 question: what are these files for: numberDigits.sqf numberText.sqf when I do not use the playerHUD script, can I throw them out of the missionfile aswell? This two files is when you go over 1 million it doesn't go all weird, If you want to move these files they are called from the top of the compiles.sqf Link to comment Share on other sites More sharing options...
PeterBeer Posted September 28, 2014 Author Report Share Posted September 28, 2014 ok second version all works a charm thanks Thanks man, Don't forget to like the post ;) Link to comment Share on other sites More sharing options...
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