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ZFM Development - Help Needed - Overpoch support


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Hi community,

 

With the Alpha release coming up shortly, I want to ensure that there is support for Overpoch in loot items, and also equipment for ZFM AI classes. I don't have any experience with Overpoch, and I need someone else who does to provide me with input on:

 

If you don't know how to read code, then please just look at the lines which have "EASY", etc on them. Below those are a list of classnames that refer to epoch-only weapons, and not the kind of weapons available in Overpoch. What I need suggestions on is OverPoch loot examples and loadouts for each type of unit in ZFM, which as of Alpha is:

  • Sniper
  • Heavy
  • Rifleman
  • Commando

Many thanks for your help, it's always appreciated! 

 

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Not sure how you like the difficulties to be set up for each gun type but I sent you a pm with a few overwatch guns added to deadmeat, warmachine, hard, and medium on the snipers and riflemen before I had to leave this AM.

If you feel like you can just sort them out after for difficulty, I can continue adding them in. If you don't want to sort them out though might be best left to someone who knows all of the bullet type dmg values better than I do.

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Not sure how you like the difficulties to be set up for each gun type but I sent you a pm with a few overwatch guns added to deadmeat, warmachine, hard, and medium on the snipers and riflemen before I had to leave this AM.

If you feel like you can just sort them out after for difficulty, I can continue adding them in. If you don't want to sort them out though might be best left to someone who knows all of the bullet type dmg values better than I do.

 

Thanks very much for the suggestion! :-D For those who want to know, so far, this has been proposed by justcametomind

/*
	ZFSS - Zambino's FairServer System v0.5
	A DayZ epoch script to limit the impact of assholes on servers.  Very loosely based on the "Safezone commander" script by AlienX.
	Copyright (C) 2014 Jordan Ashley Craw

	This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
 */
 
 /*
 *	ZFM AI Groups
 *
 *	The AI Groups.. ;-)
 */
 ZFM_GROUP_EAST = objNull;
 ZFM_GROUP_WEST = objNull;
 ZFM_GROUP_CIVILIAN = objNull;
 ZFM_GROUP_RESISTANCE = objNull;
 

/*
*	ZFM_UNIT_TYPES_TEXT
*	
*	Used for checking existing unit types in ZFM. As of ZFM Alpha, there are 4 distinct types. 
*/
ZFM_UNIT_TYPES_TEXT =[
	"SNIPER",
	"RIFLEMAN",
	"HEAVY",
	"COMMANDER"
];	

/*
*	ZFM UNIT ARRAYS
*
*	To change equipment, just add weapons into the 2nd element of the array for the unit. The layout is as follows:
*
*	UNIT_TYPE =[
*		Name of skin 							(String)
*		Weapons the unit can equip 				(Array of ClassNames from CfgWeapons)
*		Number of magazines 					(Number/Scalar)
*		Backpacks the unit can equip 			(Array of ClassNames from CfgVehicles)
		Additional items the unit carries 		(Array if ClassNames from CfgMagazines)
*	]
*/
ZFM_UNIT_EQUIPMENT_SNIPER_DEADMEAT =[
	"Bandit1_DZ", 												// Skin (STRING)
	["SVD_CAMO","FHQ_RSASS_SD_TAN","FHQ_MSR_SD_DESERT","FHQ_XM2010_SD_DESERT","vil_M110sd"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];
ZFM_UNIT_EQUIPMENT_SNIPER_EASY =[
	"Bandit1_DZ", 												// Skin (STRING)
	["SVD_CAMO"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];
ZFM_UNIT_EQUIPMENT_SNIPER_MEDIUM =[
	"Soldier_Sniper_PMC_DZ", 														// Skin
	["SVD_CAMO","DMR_DZ","m107","SVD_des_EP1","SCAR_H_LNG_Sniper_SD","vil_SR25","vil_M21"],										// Snipers from FixedLoot. (Random pick)
	3,																				// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],				// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]	
];
ZFM_UNIT_EQUIPMENT_SNIPER_HARD =[
	"GUE_Soldier_Sniper_DZ", 											// Skin
	["SCAR_H_LNG_Sniper_SD","SVD_CAMO","DMR_DZ","vil_M110","VIL_SVU_A","VSS_vintorez","vil_SV_98_69","vil_SVD_P21"],						// Snipers from FixedLoot. (Random pick)
	5,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_UNIT_EQUIPMENT_SNIPER_WAR_MACHINE =[
	"GUE_Soldier_Sniper_DZ",
	["KSVK_DZE","DMR_DZ","m107","FHQ_RSASS_TAN","FHQ_MSR_DESERT","FHQ_XM2010_DESERT"],				// Will always have an awesome sniper rifle..
	5,
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];


ZFM_UNIT_EQUIPMENT_RIFLEMAN_DEADMEAT =[
	"Bandit1_DZ", 												// Skin
	["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","G36C","G36K_camo","M4A1","M249_DZ","vil_AK_74m_EOT_FSB_60","vil_RPD"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];
ZFM_UNIT_EQUIPMENT_RIFLEMAN_EASY =[
	"Bandit1_DZ", 												// Skin
	["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","G36C","G36K_camo","M4A1","M249_DZ","vil_RPK75_M72"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];
ZFM_UNIT_EQUIPMENT_RIFLEMAN_MEDIUM =[
	"GUE_Soldier_MG_DZ", 														// Skin
	["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","G36C","G36K_camo","M4A1","M249_DZ","G36A_camo","G36C_camo","M240_DZ"],										// Snipers from FixedLoot. (Random pick)
	3,																				// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],				// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]	
];
ZFM_UNIT_EQUIPMENT_RIFLEMAN_HARD =[
	"GUE_Soldier_Crew_DZ", 											// Skin
	["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","G36C","G36K_camo","M4A1","M249_DZ","G36A_camo","G36C_camo","M240_DZ","MG36_camo"],						// Snipers from FixedLoot. (Random pick)
	5,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_UNIT_EQUIPMENT_RIFLEMAN_WAR_MACHINE =[
	"Ins_Soldier_GL_DZ",
	["FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C_camo","M240_DZ","MG36_camo","PK","FHQ_ACR_WDL_TWS"],				// Will always have an awesome sniper rifle..
	5,
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];

ZFM_EQUIPMENT_COMMANDER_DEADMEAT =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_COMMANDER_EASY =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_COMMANDER_MEDIUM =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_COMMANDER_HARD =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_COMMANDER_WAR_MACHINE =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];

ZFM_EQUIPMENT_HEAVY_DEADMEAT =[
	"Bandit1_DZ", 												// Skin
	["M249_DZ"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];

ZFM_EQUIPMENT_HEAVY_EASY =[
	"Bandit1_DZ", 												// Skin
	["M249_DZ"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];

ZFM_EQUIPMENT_HEAVY_MEDIUM =[
	"Bandit2_DZ", 														// Skin
	["Mk_48_DZ","M249_DZ"],										// Snipers from FixedLoot. (Random pick)
	3,																				// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],				// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]	
];
ZFM_EQUIPMENT_HEAVY_HARD =[
	"GUE_Soldier_CO_DZ", 											// Skin
	["MG36_camo","M249_DZ","M240_DZ"],						// Snipers from FixedLoot. (Random pick)
	5,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_HEAVY_WAR_MACHINE =[
	"GUE_Soldier_CO_DZ",
	["PK"],				// Will always have an awesome rifle..
	5,
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage","ItemPainkiller","ItemKnife","ItemFlashlight"]
];
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Hi

Well there are so many "awesome" rifles in overpoch.

Why the array is so small?

Hi DaVIdoSS,

 

I'm not familiar with OverPoch, so I am not really sure which rifles/etc should be in these? justcametomind recommended these, but if you can think of any more that should be added, I'm more than happy to get the classnames and add them! :D

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Hi DaVIdoSS,

 

I'm not familiar with OverPoch, so I am not really sure which rifles/etc should be in these? justcametomind recommended these, but if you can think of any more that should be added, I'm more than happy to get the classnames and add them! :D

I'll keep adding stuff later tn, just don't yell at me if you don't like the guns used!

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Who is yelling?

I am just asking. This project is awesome. 

 

For example there is aray of sniper rifles from my  server :

[["BAF_LRR_scoped","5Rnd_86x70_L115A1"],["DMR","20Rnd_762x51_DMR"],["FHQ_MSR_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT"],["FHQ_MSR_NV_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT"],["FHQ_MSR_NV_SD_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT_SD"],["FHQ_MSR_SD_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT_SD"],["FHQ_RSASS_SD_TAN","FHQ_rem_20Rnd_762x51_PMAG_NT_SD"],["vil_SV_98_69","vil_10Rnd_762x54_SV"],["vil_SV_98_SD","vil_10Rnd_762x54_SV"],["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],["FHQ_RSASS_TAN","FHQ_rem_20Rnd_762x51_PMAG_NT"],["FHQ_XM2010_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT"],["FHQ_XM2010_NV_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT"],["FHQ_XM2010_NV_SD_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT_SD"],["FHQ_XM2010_SD_DESERT","FHQ_rem_5Rnd_300Win_XM2010_NT_SD"],["gms_k98zf39","gms_k98_mag"],["gms_k98_knife","gms_k98_mag"],["gms_k98_rg","gms_k98_mag"],["huntingrifle","5x_22_LR_17_HMR"],["KSVK_DZE","5Rnd_127x108_KSVK"],["M110_NVG_EP1","20rnd_762x51_B_SCAR"],["M24","5Rnd_762x51_M24"],["M24_des_EP1","5Rnd_762x51_M24"],["M40A3","5Rnd_762x51_M24"],["M4SPR","20Rnd_556x45_Stanag"],["m8_sharpshooter","30Rnd_556x45_G36"],["RH_hk417sdsp","RH_20Rnd_762x51_SD_hk417"],["RH_hk417sp","RH_20Rnd_762x51_hk417"],["RH_hk417s","RH_20Rnd_762x51_hk417"],["RH_m1s","20Rnd_762x51_DMR"],["RH_m1sshd","20Rnd_762x51_DMR"],["RH_m1ssp","20Rnd_762x51_DMR"],["RH_m1st","20Rnd_762x51_DMR"],["RH_m1stshd","20Rnd_762x51_DMR"],["RH_m1stsp","20Rnd_762x51_DMR"],["RH_m21","20Rnd_762x51_DMR"],["RH_sc2","20Rnd_762x51_DMR"],["RH_sc2shd","20Rnd_762x51_DMR"],["RH_sc2sp","20Rnd_762x51_DMR"],["SCAR_H_LNG_Sniper","20rnd_762x51_B_SCAR"],["SCAR_H_LNG_Sniper_SD","20Rnd_762x51_SB_SCAR"],["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"],["SVD","10Rnd_762x54_SVD"],["SVD_CAMO","10Rnd_762x54_SVD"],["SVD_CAMO","10Rnd_762x54_SVD"],["SVD_des_EP1","10Rnd_762x54_SVD"],["USSR_cheytacM200","USSR_5Rnd_408"],["USSR_cheytacM200_sd","USSR_5Rnd_408"],["vil_HK417s","20Rnd_762x51_DMR"],["vil_M110","20Rnd_762x51_DMR"],["vil_M110sd","20Rnd_762x51_DMR"],["vil_M21G","20Rnd_762x51_DMR"],["vil_SR25","20Rnd_762x51_DMR"],["vil_SR25SD","20Rnd_762x51_DMR"],["vil_SVDK","vil_10Rnd_SVDK"],["vil_SVD_63","10Rnd_762x54_SVD"],["vil_SVD_M","10Rnd_762x54_SVD"],["vil_SVD_N","10Rnd_762x54_SVD"],["vil_SVD_P21","10Rnd_762x54_SVD"],["vil_SVD_S","10Rnd_762x54_SVD"],["vil_SV_98","vil_10Rnd_762x54_SV"]]; 

And that is of course not all because i dont deal with TWS guns there.

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Some more weapons

/*
	ZFSS - Zambino's FairServer System v0.5
	A DayZ epoch script to limit the impact of assholes on servers.  Very loosely based on the "Safezone commander" script by AlienX.
	Copyright (C) 2014 Jordan Ashley Craw

	This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
 */
 
 /*
 *	ZFM AI Groups
 *
 *	The AI Groups.. ;-)
 */
 ZFM_GROUP_EAST = objNull;
 ZFM_GROUP_WEST = objNull;
 ZFM_GROUP_CIVILIAN = objNull;
 ZFM_GROUP_RESISTANCE = objNull;
 

/*
*	ZFM_UNIT_TYPES_TEXT
*	
*	Used for checking existing unit types in ZFM. As of ZFM Alpha, there are 4 distinct types. 
*/
ZFM_UNIT_TYPES_TEXT =[
	"SNIPER",
	"RIFLEMAN",
	"HEAVY",
	"COMMANDER"
];	

/*
*	ZFM UNIT ARRAYS
*
*	To change equipment, just add weapons into the 2nd element of the array for the unit. The layout is as follows:
*
*	UNIT_TYPE =[
*		Name of skin 							(String)
*		Weapons the unit can equip 				(Array of ClassNames from CfgWeapons)
*		Number of magazines 					(Number/Scalar)
*		Backpacks the unit can equip 			(Array of ClassNames from CfgVehicles)
		Additional items the unit carries 		(Array if ClassNames from CfgMagazines)
*	]
*/
ZFM_UNIT_EQUIPMENT_SNIPER_DEADMEAT =[
	"Bandit1_DZ", 												// Skin (STRING)
	["SVD_CAMO","FHQ_RSASS_SD_TAN","FHQ_MSR_SD_DESERT","FHQ_XM2010_SD_DESERT","vil_M110sd"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];
ZFM_UNIT_EQUIPMENT_SNIPER_EASY =[
	"Bandit1_DZ", 												// Skin (STRING)
	["SVD_CAMO"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];
ZFM_UNIT_EQUIPMENT_SNIPER_MEDIUM =[
	"Soldier_Sniper_PMC_DZ", 														// Skin
	["SVD_CAMO","DMR_DZ","m107","SVD_des_EP1","SCAR_H_LNG_Sniper_SD","vil_M21","RH_mistsp"],										// Snipers from FixedLoot. (Random pick)
	3,																				// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],				// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]	
];
ZFM_UNIT_EQUIPMENT_SNIPER_HARD =[
	"GUE_Soldier_Sniper_DZ", 											// Skin
	["SCAR_H_LNG_Sniper_SD","SVD_CAMO","DMR_DZ","vil_M110","VIL_SVU_A","VSS_vintorez","vil_SV_98_69","vil_SVD_P21","m8_sharpshooter","vil_SVD_M","vil_SV_98_69","vil_G3SG1","vil_G3sg1b","vil_M24b","vil_M21","vil_SR25","vil_M21G","vil_SVU"],						// Snipers from FixedLoot. (Random pick)
	5,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_UNIT_EQUIPMENT_SNIPER_WAR_MACHINE =[
	"GUE_Soldier_Sniper_DZ",
	["KSVK_DZE","DMR_DZ","m107","FHQ_RSASS_TAN","FHQ_MSR_DESERT","FHQ_XM2010_DESERT","m107_SKN"],				// Will always have an awesome sniper rifle..
	5,
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];


ZFM_UNIT_EQUIPMENT_RIFLEMAN_DEADMEAT =[
	"Bandit1_DZ", 												// Skin
	["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","G36C","G36K_camo","M4A1","M249_DZ","vil_AK_74m_EOT_FSB_60","vil_RPD"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];
ZFM_UNIT_EQUIPMENT_RIFLEMAN_EASY =[
	"Bandit1_DZ", 												// Skin
	["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","G36C","G36K_camo","M4A1","M249_DZ","vil_uzimini","vil_uzi_c","vil_AK_107","vil_AK_105","vil_AK_103","vil_AK_101"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];
ZFM_UNIT_EQUIPMENT_RIFLEMAN_MEDIUM =[
	"GUE_Soldier_MG_DZ", 														// Skin
	["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","G36C","G36K_camo","M4A1","M249_DZ","G36A_camo","G36C_camo","M240_DZ","m8_compact_pmc","vil_AK_107_c","vil_AK_105_c"],										// Snipers from FixedLoot. (Random pick)
	3,																				// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],				// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]	
];
ZFM_UNIT_EQUIPMENT_RIFLEMAN_HARD =[
	"GUE_Soldier_Crew_DZ", 											// Skin
	["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","G36C","G36K_camo","M4A1","M249_DZ","G36A_camo","G36C_camo","M240_DZ","MG36_camo","RH_m1stacog","FHQ_ACR_WDL_G33","vil_AeK_3_K","vil_AK_74_N","vil_AG3EOT","vil_sg542f","vil_G36VA4Eot","vil_G36E","vil_Galil","vil_RPK75_M72"],						// Snipers from FixedLoot. (Random pick)
	5,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_UNIT_EQUIPMENT_RIFLEMAN_WAR_MACHINE =[
	"Ins_Soldier_GL_DZ",
	["FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C_camo","M240_DZ","MG36_camo","PK","FHQ_ACR_WDL_TWS"],				// Will always have an awesome sniper rifle..
	5,
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];

ZFM_EQUIPMENT_COMMANDER_DEADMEAT =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_COMMANDER_EASY =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_COMMANDER_MEDIUM =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_COMMANDER_HARD =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK","m8_SAW"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_COMMANDER_WAR_MACHINE =[
	"GUE_Commander_DZ",
	["FN_FAL","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","PK"],				// Will always have an awesome sniper rifle..
	8,
	["DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];

ZFM_EQUIPMENT_HEAVY_DEADMEAT =[
	"Bandit1_DZ", 												// Skin
	["M249_DZ"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];

ZFM_EQUIPMENT_HEAVY_EASY =[
	"Bandit1_DZ", 												// Skin
	["M249_DZ"],														// Snipers from FixedLoot. (Random pick)
	2,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"] // Any medical supplies they should require.
];

ZFM_EQUIPMENT_HEAVY_MEDIUM =[
	"Bandit2_DZ", 														// Skin
	["Mk_48_DZ","M249_DZ"],										// Snipers from FixedLoot. (Random pick)
	3,																				// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU"],				// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]	
];
ZFM_EQUIPMENT_HEAVY_HARD =[
	"GUE_Soldier_CO_DZ", 											// Skin
	["MG36_camo","M249_DZ","M240_DZ","vil_RPD","skavil_M60","vil_Minimi"],						// Snipers from FixedLoot. (Random pick)
	5,																	// Boundary for the maximum number of magazines
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],		// Backpacks from FixedLoot (Random pick)
	["ItemBandage","ItemBandage", "ItemPainkiller","ItemKnife","ItemFlashlight"]
];
ZFM_EQUIPMENT_HEAVY_WAR_MACHINE =[
	"GUE_Soldier_CO_DZ",
	["PK","Vil_RPG7V_PGO"],				// Will always have an awesome rifle..
	5,
	["DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_LargeGunBag_EP1"],				// Doesn't really matter.
	["ItemBandage","ItemBandage","ItemPainkiller","ItemKnife","ItemFlashlight"]
];


 

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