BetterDeadThanZed Posted September 16, 2014 Report Share Posted September 16, 2014 ------------------------------------ Hey @Betterdead, like f3cuk said in a few posts above, you should make the shotgun edit in the spawn_group.sqf like the example he gave me, but in the specific variable, for guns... Then in the spawn_static you should only add the number of reference. for example: in the spawn_group you add this line: if(_gun == 3) exitWith { _aiweapon = ai_wep_shotgun; }; in the config.cfg you add this: ai_wep_shotgun = [["Winchester1866","15Rnd_W1866_Slug"],["MR43","8Rnd_B_Beneli_Pellets"],["M1014","8Rnd_B_Beneli_74Slug"],["Remington870_lamp","8Rnd_B_Beneli_74Slug"]]; and in the spawn_static this: 3, // Primary gun set number Maybe i'm wrong, but i think you will understand the logic =D I think you mean in the config.sqf, not config.cfg and instead of spawn_static, you mean default.sqf, but yeah, that worked. :) Link to comment Share on other sites More sharing options...
HellWalker Posted September 16, 2014 Report Share Posted September 16, 2014 I think you mean in the config.sqf, not config.cfg and instead of spawn_static, you mean default.sqf, but yeah, that worked. :) yeah hahaha just changed the name of the folders, but you got the idea =D Link to comment Share on other sites More sharing options...
ekroemer Posted September 16, 2014 Report Share Posted September 16, 2014 @Darth_Rogue: I'm no expert in sqf variable scopes but I'd set the _crate1, _crate2 as private (instead of the now unused _crate). Also line 121 references to the undefined variable _crate instead of _crate1, _crate2. Link to comment Share on other sites More sharing options...
Havoc302 Posted September 16, 2014 Report Share Posted September 16, 2014 I'm still having an issue with the custom crate not getting populated with gear, I'll spoiler in the mission and the crate file below. I've placed the file in the root of WAI and in the config under the dynamic crate stuff put this: Gunbox_super_villain = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\gunbox_super_villain.sqf"; Mission: if(isServer) then { private ["_complete","_crate_type","_mission","_position","_customcrate","_baserunover","_baserunover0","_baserunover1","_baserunover2", "_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10", "_baserunover11","_baserunover12","_baserunover13","_baserunover14","_baserunover15","_baserunover16","_baserunover17","_baserunover18", "_baserunover19","_baserunover20","_baserunover21","_baserunover22","_baserunover23","_baserunover24","_baserunover25","_baserunover26", "_baserunover27","_baserunover28","_baserunover29","_baserunover30","_baserunover31","_baserunover32","_baserunover33","_baserunover34", "_baserunover35","_baserunover36","_baserunover37","_baserunover38","_baserunover39","_baserunover40","_baserunover41","_baserunover42", "_baserunover43","_baserunover44","_baserunover45","_baserunover46","_baserunover47","_baserunover48","_baserunover49","_baserunover50", "_baserunover51","_baserunover52","_baserunover53","_baserunover54","_baserunover55","_baserunover56","_baserunover57","_baserunover58", "_baserunover59","_baserunover60","_baserunover61","_baserunover62","_baserunover63","_baserunover64","_baserunover65","_baserunover66", "_baserunover67","_baserunover68","_baserunover69","_baserunover70","_baserunover71","_baserunover72","_baserunover73","_baserunover74", "_baserunover75","_baserunover76","_baserunover77","_baserunover78","_baserunover79","_baserunover80","_baserunover81","_baserunover82", "_baserunover83","_baserunover84","_baserunover85","_baserunover86","_baserunover87","_baserunover88","_baserunover89","_baserunover90", "_baserunover91","_baserunover92","_baserunover93","_baserunover94","_baserunover95","_baserunover96","_baserunover97","_baserunover98", "_baserunover99","_baserunover100"]; // Get a safe position 80 meters from the nearest object _position = [16679, 17683,0]; // Initialise the mission variable with the following options, [position, difficulty, mission name, mission type (MainHero/Mainbandit), minefield (true or false)] call mission_init; _mission = [_position,"Extreme","Super Villains Lair","special",false] call mission_init; diag_log format["WAI: Super Villains Lair started at %1",_position]; // Spawn Vehicles _vehclass = super_villain_tanks call BIS_fnc_selectRandom; _vehclass2 = super_villain_vehicles call BIS_fnc_selectRandom; _vehclass3 = super_villain_choppers call BIS_fnc_selectRandom; _vehicle = [_vehclass,[(_position select 0) + 110,(_position select 1) - 0,0],false,90] call custom_publish; _vehicle2 = [_vehclass2,[(_position select 0) + 110,(_position select 1) - 10,0],false,90] call custom_publish; _vehicle3 = [_vehclass3,[(_position select 0) + 110,(_position select 1) + 15,0],false,90] call custom_publish; if(debug_mode) then { diag_log format["WAI: [Hero] Super_villains_lair spawned a %1",_vehclass]; diag_log format["WAI: [Hero] Super_villains_lair spawned a %1",_vehclass2]; diag_log format["WAI: [Hero] Super_villains_lair spawned a %1",_vehclass3]; }; //Super Villains Lair _baserunover0 = createVehicle ["land_aif_hotel_bio",[(_position select 0), (_position select 1),0],[], 0, "CAN_COLLIDE"]; _baserunover1 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 45, (_position select 1),-0.2],[], 0, "CAN_COLLIDE"]; _baserunover2 = createVehicle ["land_fortified_nest_big",[(_position select 0), (_position select 1) - 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover3 = createVehicle ["land_fortified_nest_big",[(_position select 0), (_position select 1) + 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover4 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 45, (_position select 1),-0.2],[], 0, "CAN_COLLIDE"]; _baserunover5 = createVehicle ["Land_Fort_Watchtower",[(_position select 0) - 45, (_position select 1) + 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover6 = createVehicle ["Land_Fort_Watchtower",[(_position select 0) + 45, (_position select 1) + 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover7 = createVehicle ["Land_Fort_Watchtower",[(_position select 0) - 45, (_position select 1) - 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover8 = createVehicle ["Land_Fort_Watchtower",[(_position select 0) + 45, (_position select 1) - 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover9 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) - 10,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover10 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) - 20,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover11 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) - 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover12 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) + 10,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover13 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) + 20,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover14 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) + 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover15 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) - 10,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover16 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) - 20,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover17 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) - 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover18 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) + 10,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover19 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) + 20,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover20 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) + 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover21 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 10, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover22 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 20, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover23 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 30, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover24 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 10, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover25 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 20, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover26 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 30, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover27 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 10, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover28 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 20, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover29 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 30, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover30 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 10, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover31 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 20, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover32 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 30, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover33 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 100, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover34 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) + 90,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover35 = createVehicle ["Land_HBarrier5",[(_position select 0) + 90, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover36 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 100, (_position select 1) + 40,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover37 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) + 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover38 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) + 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover39 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 100, (_position select 1) - 40,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover40 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) - 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover41 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) - 55,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover42 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 100, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover43 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) - 90,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover44 = createVehicle ["Land_HBarrier5",[(_position select 0) + 90, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover45 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 40, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover46 = createVehicle ["Land_HBarrier5",[(_position select 0) + 50, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover47 = createVehicle ["Land_HBarrier5",[(_position select 0) + 30, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover48 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 40, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover49 = createVehicle ["Land_HBarrier5",[(_position select 0) - 30, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover50 = createVehicle ["Land_HBarrier5",[(_position select 0) - 50, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover51 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 100, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover52 = createVehicle ["Land_HBarrier5",[(_position select 0) - 90, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover53 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) - 90,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover54 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 100, (_position select 1) - 40,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover55 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) - 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover56 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) - 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover57 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 100, (_position select 1) + 40,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover58 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) + 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover59 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) + 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover60 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 100, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover61 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) + 90,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover62 = createVehicle ["Land_HBarrier5",[(_position select 0) - 90, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover63 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 40, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover64 = createVehicle ["Land_HBarrier5",[(_position select 0) - 30, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover65 = createVehicle ["Land_HBarrier5",[(_position select 0) - 50, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover66 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 40, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover67 = createVehicle ["Land_HBarrier5",[(_position select 0) + 50, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover68 = createVehicle ["Land_HBarrier5",[(_position select 0) - 30, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover69 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover70 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 150, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover71 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 100, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover72 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 50, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover73 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 0, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover74 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 50, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover75 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 100, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover76 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 150, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover77 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover78 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 150,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover79 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover80 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover81 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 0,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover82 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) - 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover83 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover84 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) - 150,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover85 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover86 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 150, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover87 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 100, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover88 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 50, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover89 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 0, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover90 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 50, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover91 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 100, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover92 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 150, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover93 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover94 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 150,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover95 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover96 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover97 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 0,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover98 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) + 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover99 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover100 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) + 150,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover = [_baserunover0,_baserunover1,_baserunover2,_baserunover3,_baserunover4,_baserunover5,_baserunover6,_baserunover7, _baserunover8,_baserunover9,_baserunover10,_baserunover11,_baserunover12,_baserunover13,_baserunover14,_baserunover15,_baserunover16, _baserunover17,_baserunover18,_baserunover19,_baserunover20,_baserunover21,_baserunover22,_baserunover23,_baserunover24,_baserunover25, _baserunover26,_baserunover27,_baserunover28,_baserunover29,_baserunover30,_baserunover31,_baserunover32,_baserunover33,_baserunover34, _baserunover35,_baserunover36,_baserunover37,_baserunover38,_baserunover39,_baserunover40,_baserunover41,_baserunover42,_baserunover43, _baserunover44,_baserunover45,_baserunover46,_baserunover47,_baserunover48,_baserunover49,_baserunover50,_baserunover51,_baserunover52, _baserunover53,_baserunover54,_baserunover55,_baserunover56,_baserunover57,_baserunover58,_baserunover59,_baserunover60,_baserunover61, _baserunover62,_baserunover63,_baserunover64,_baserunover65,_baserunover66,_baserunover67,_baserunover68,_baserunover69,_baserunover70, _baserunover71,_baserunover72,_baserunover73,_baserunover74,_baserunover75,_baserunover76,_baserunover77,_baserunover78,_baserunover79, _baserunover80,_baserunover81,_baserunover82,_baserunover83,_baserunover84,_baserunover85,_baserunover86,_baserunover87,_baserunover88, _baserunover89,_baserunover90,_baserunover91,_baserunover92,_baserunover93,_baserunover94,_baserunover95,_baserunover96,_baserunover97, _baserunover98,_baserunover99,_baserunover100]; _directions = [90,270,0,180,90,0,90,0,180,90,90,90,90,90,90,90,90,90,90,90,90,0,0,0,0,0,0,0,0,0,0,0,0,180,90,0,270,90,90,270,90, 90,0,90,0,0,0,0,0,0,0,0,0,270,90,270,270,90,270,0,180,270,90,180,0,0,180,0,0,180,180,180,180,180,180,180,180,180,270,270,270,270,270,270, 270,0,0,0,0,0,0,0,0,0,90,90,90,90,90,90,90]; { _x setDir (_directions select _forEachIndex) } forEach _baserunover; { _x setVectorUp surfaceNormal position _x; } count _baserunover; // Group Spawn Examples // Parameters: 0: Position // 1: Unit Count // 2: Unit Skill ("easy","medium","hard","extreme" or "random") // 3: Guns (gun or [gun,launcher]) // Guns options : (0 = ai_wep_assault, 1 = ai_wep_machine, 2 = ai_wep_sniper, "random" = random weapon, "Unarmed" = no weapon) // Launcher options: (at = ai_wep_launchers_AT, aa = ai_wep_launchers_AA or "classname") // 4: Magazine Count // 5: Backpack ("random" or "classname") // 6: Skin ("Hero","bandit","random","special" or "classname") // 7: Gear (0:ai_gear0, 1:ai_gear1, 2:ai_gear2, 3:ai_gear3, 4:ai_gear4 or "random") // 8: AI Type ("bandit","Hero","special" or ["type", #] format to overwrite default gain amount) ***Used to determine humanity gain or loss*** // 9: Mission variable from line 9 (_mission) [[(_position select 0) + 60, (_position select 1) + 60, 0],2,"extreme",["Random","at"],4,"Random","gsc_eco_stalker_mask_fred","Random","bandit",_mission] call spawn_group; [[(_position select 0) - 60, (_position select 1) + 60, 0],2,"extreme",["Random","aa"],4,"Random","gsc_eco_stalker_mask_camo","Random","bandit",_mission] call spawn_group; [[(_position select 0) - 60, (_position select 1) - 60, 0],2,"extreme",["Random","at"],4,"Random","gsc_eco_stalker_mask_neutral","Random","bandit",_mission] call spawn_group; [[(_position select 0) + 60, (_position select 1) - 60, 0],2,"extreme",["Random","aa"],4,"Random","gsc_eco_stalker_head_fred","Random","bandit",_mission] call spawn_group; [[(_position select 0) + 20, (_position select 1) + 0, 0],2,"extreme",["Random","at"],4,"Random","gsc_eco_stalker_head_neutral","Random","bandit",_mission] call spawn_group; _assassinate = [[(_position select 0) + 5,(_position select 1) + 0, 15],1,"extreme",["Random","at"],4,"Random","gsc_eco_stalker_head_duty","Random",["bandit",1000],_mission] call spawn_group; // Humvee Patrol Example // Parameters: 0: Patrol position // 1: Starting position // 2: Patrol radius // 3: Number of Waypoints // 4: Vehicle classname // 5: Unit Skill ("easy","medium","hard","extreme" or "random") // 6: Skin ("Hero","bandit","random","special" or "classname") // 7: AI Type ("bandit","Hero" or "special") ***Used to determine humanity gain or loss*** // 8: Mission variable from line 9 (_mission) [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 10, (_position select 1) - 70, 0],200,5,"Offroad_DSHKM_Gue_DZE","extreme","gsc_eco_stalker_mask_fred","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 20, (_position select 1) - 70, 0],200,5,"Offroad_DSHKM_Gue_DZE","extreme","gsc_eco_stalker_mask_camo","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 30, (_position select 1) - 70, 0],200,5,"UAZ_SPG9_INS","extreme","gsc_eco_stalker_mask_neutral","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 40, (_position select 1) - 70, 0],200,5,"UAZ_SPG9_INS","extreme","gsc_eco_stalker_mask_neutral","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 50, (_position select 1) - 70, 0],200,5,"BRDM2_INS","extreme","gsc_eco_stalker_mask_neutral","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 60, (_position select 1) - 70, 0],200,5,"T34","extreme","gsc_eco_stalker_mask_neutral","bandit",_mission] spawn vehicle_patrol; // Static Turret Examples // Parameters: 0: Spawn position // 1: Classname ("classname" or "random" to pick from ai_static_weapons) // 2: Unit Skill ("easy","medium","hard","extreme" or "random") ***NO effect if ai_static_skills = true;*** // 3: Skin ("Hero","bandit","random","special" or "classname") // 4: AI Type ("bandit","Hero" or "special") ***Used to determine humanity gain or loss*** // 5: Gun (0:ai_wep_assault 1:ai_wep_machine 2:ai_wep_sniper or "random") ***NO effect if ai_static_useweapon = false;*** // 6: Magazine Count ***NO effect if ai_static_useweapon = false;*** // 7: Backpack ("random" or "classname") ***NO effect if ai_static_useweapon = false;*** // 8: Gear (0:ai_gear0, 1:ai_gear1, 2:ai_gear2, 3:ai_gear3, 4:ai_gear4 or "random") ***NO effect if ai_static_useweapon = false;*** // 9: Mission variable from line 9 (_mission) [[[(_position select 0) + 55, (_position select 1) - 55, 0],[(_position select 0) - 55, (_position select 1) - 55, 0]],"M2StaticMG","extreme","gsc_eco_stalker_mask_fred","bandit",1,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 55, (_position select 1) + 55, 0],[(_position select 0) + 55, (_position select 1) + 55, 0]],"M2StaticMG","extreme","gsc_eco_stalker_mask_camo","bandit",1,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) + 55, (_position select 1), 0],[(_position select 0) - 55, (_position select 1), 0]],"TOW_Tripod","extreme","gsc_eco_stalker_mask_neutral","bandit","Random",2,"Random","Random",_mission] call spawn_static; [[[(_position select 0), (_position select 1) + 55, 0],[(_position select 0), (_position select 1) - 55, 0]],"TOW_Tripod","extreme","gsc_eco_stalker_head_fred","bandit","Random",2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 13, (_position select 1) + 15, 15.77],[(_position select 0) + 21, (_position select 1) - 23, 15.77]],"Searchlight","extreme","gsc_eco_stalker_mask_fred","bandit","Random",2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 13, (_position select 1) - 23, 15.77],[(_position select 0) + 21, (_position select 1) + 15, 15.77]],"Stinger_Pod","extreme","gsc_eco_stalker_head_fred","bandit","Random",2,"Random","Random",_mission] call spawn_static; // Heli Paradrop Example // Parameters: 0: Paradrop position // 1: Spawn position // 2: Trigger radius // 3: Vehicle classname // 4: Amount of paratroopers // 5: Unit Skill ("easy","medium","hard","extreme" or "random") ***NO effect if ai_static_skills = true;*** // 6: Gun (0:ai_wep_assault 1:ai_wep_machine 2:ai_wep_sniper or "random") // 7: Magazine Count // 8: Backpack ("random" or "classname") // 9: Skin ("Hero","bandit","random","special" or "classname") // 10: Gear (0:ai_gear0, 1:ai_gear1, 2:ai_gear2, 3:ai_gear3, 4:ai_gear4 or "random") // 11: AI Type ("bandit","Hero" or "special") ***Used to determine humanity gain or loss*** // 12: Heli stay and fight after troop deployment? (true or false) // 13: Mission variable from line 9 (_mission) [[(_position select 0) - 50, (_position select 1), 0],[(_position select 0) + 1200, (_position select 1) + 1200, 150],600,"UH1H_TK_EP1",6,"extreme","Random",4,"Random","gsc_eco_stalker_mask_camo","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0) + 50, (_position select 1), 0],[(_position select 0) + 1150, (_position select 1) + 1150, 150],500,"UH1H_TK_EP1",6,"extreme","Random",4,"Random","gsc_eco_stalker_mask_fred","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0), (_position select 1) + 50, 0],[(_position select 0) + 1100, (_position select 1) + 1100, 150],400,"UH1H_TK_EP1",6,"extreme","Random",4,"Random","gsc_eco_stalker_mask_fred","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0), (_position select 1) - 50, 0],[(_position select 0) + 1050, (_position select 1) + 1050, 150],300,"Ka60_PMC",5,"extreme","Random",4,"Random","gsc_eco_stalker_mask_camo","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0), (_position select 1), 0],[(_position select 0) + 1000, (_position select 1) + 1000, 150],200,"AH6J_EP1",0,"extreme","Random",4,"Random","gsc_eco_stalker_mask_camo","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0), (_position select 1), 0],[(_position select 0) + 950, (_position select 1) + 950, 150],100,"Mi24_V",4,"extreme","Random",4,"Random","gsc_eco_stalker_mask_neutral","Random","bandit",true,_mission] spawn heli_para; //Setup the crate _customcrate = createVehicle ["BAF_VehicleBox",[(_position select 0) + 12,(_position select 1) + 5,0], [], 0, "CAN_COLLIDE"]; [_customcrate] call Gunbox_super_villain; // Mission objective options and messages _complete = [ [_mission,_customcrate], // mission variable (from line 9) and crate ["assassinate",_assassinate], // Mission objective type (["crate"], or ["kill",wai_kill_percent], or ["assassinate", _assassinate]) [_baserunover,_baserunover0,_vehicle,_vehicle2,_vehicle3], // buildings to cleanup after mission is complete, does not include the crate "The Super Villain has setup a new lair from where he plans to take over Napf, go and stop him!", // mission announcement "The Super Villains lair has been taken by survivors and the Super Villains Clone is dead! But there'll be another one MUHAHAHAHA! *strokes cat*", // mission success "The survivors were unable to stop the Super Villain, soon he will enslave you all!" // mission fail ] call mission_winorfail; // End of mission diag_log format["WAI: Super Villains Lair ended at %1 ended",_position]; Sleep 1800; h_missionrunning = false; }; Gunbox_super_villain.sqf //gunbox super villain _customcrate = _this select 0; _customcrate setVariable ["ObjectID","1",true]; _customcrate setVariable ["permaLoot",true]; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_customcrate]; clearWeaponCargoGlobal _customcrate; clearMagazineCargoGlobal _customcrate; // RIFLES _customcrate addWeaponCargoGlobal ["RPG18", 2]; _customcrate addWeaponCargoGlobal ["MAAWS", 2]; _customcrate addWeaponCargoGlobal ["Stinger", 2]; _customcrate addWeaponCargoGlobal ["IGLA", 2]; _customcrate addWeaponCargoGlobal ["KSVK_DZE", 2]; _customcrate addWeaponCargoGlobal ["BAF_AS50_scoped_DZ", 2]; _customcrate addWeaponCargoGlobal ["M107_DZ", 2]; _customcrate addWeaponCargoGlobal ["M110_TWS_EP1", 1]; // PISTOLS _customcrate addWeaponCargoGlobal ["M9SD", 2]; _customcrate addWeaponCargoGlobal ["UZI_SD_EP1", 2]; _customcrate addWeaponCargoGlobal ["RH_Deaglemzb", 2]; _customcrate addWeaponCargoGlobal ["RH_python", 2]; // AMMUNITION _customcrate addMagazineCargoGlobal ["RPG18", 20]; _customcrate addMagazineCargoGlobal ["MAAWS_HEAT", 10]; _customcrate addMagazineCargoGlobal ["MAAWS_HEDP", 10]; _customcrate addMagazineCargoGlobal ["Stinger", 15]; _customcrate addMagazineCargoGlobal ["IGLA", 15]; _customcrate addMagazineCargoGlobal ["Mine", 10]; _customcrate addMagazineCargoGlobal ["PipeBomb", 10]; _customcrate addMagazineCargoGlobal ["BAF_ied_v1", 10]; _customcrate addMagazineCargoGlobal ["BAF_ied_v2", 10]; _customcrate addMagazineCargoGlobal ["BAF_ied_v3", 10]; _customcrate addMagazineCargoGlobal ["BAF_ied_v4",10]; _customcrate addMagazineCargoGlobal ["panzergrenade", 25]; _customcrate addMagazineCargoGlobal ["1Rnd_HE_GP25", 25]; _customcrate addMagazineCargoGlobal ["1Rnd_HE_M203", 25]; _customcrate addMagazineCargoGlobal ["HandGrenade_east", 25]; _customcrate addMagazineCargoGlobal ["HandGrenade_west", 25]; _customcrate addMagazineCargoGlobal ["5Rnd_127x99_as50", 20]; _customcrate addMagazineCargoGlobal ["5Rnd_127x108_KSVK", 20]; _customcrate addMagazineCargoGlobal ["10Rnd_127x99_m107", 10]; _customcrate addMagazineCargoGlobal ["2000Rnd_762x51_M134", 20]; _customcrate addMagazineCargoGlobal ["100Rnd_127x99_M2", 20]; _customcrate addMagazineCargoGlobal ["50Rnd_127x107_DSHKM", 20]; _customcrate addMagazineCargoGlobal ["20Rnd_762x51_B_SCAR", 10]; _customcrate addMagazineCargoGlobal ["ItemRuby", 4]; _customcrate addMagazineCargoGlobal ["ItemTopaz", 4]; _customcrate addMagazineCargoGlobal ["15Rnd_9x19_M9SD", 8]; _customcrate addMagazineCargoGlobal ["30Rnd_9x19_UZI_SD", 8]; _customcrate addMagazineCargoGlobal ["RH_6Rnd_357_Mag", 8]; _customcrate addMagazineCargoGlobal ["RH_7Rnd_50_AE", 8]; // ITEMS _customcrate addWeaponCargoGlobal ["LaserDesignator", 2]; _customcrate addWeaponCargoGlobal ["Binocular_Vector", 2]; _customcrate addWeaponCargoGlobal ["NVGoggles", 2]; _customcrate addWeaponCargoGlobal ["ItemGPS", 2]; //BACKPACKS _customcrate addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 4]; // CLOTHING _customcrate addMagazineCargoGlobal ["Skin_Drake_Light_DZ", 2]; _customcrate addMagazineCargoGlobal ["Skin_GUE_Commander_DZ", 2]; _customcrate addMagazineCargoGlobal ["Skin_Sniper1_DZ", 2]; Any idea why it never loads anything but a couple of large gunbags into the crate? 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Jossy Posted September 16, 2014 Report Share Posted September 16, 2014 I'm still having an issue with the custom crate not getting populated with gear, I'll spoiler in the mission and the crate file below. I've placed the file in the root of WAI and in the config under the dynamic crate stuff put this: Gunbox_super_villain = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\gunbox_super_villain.sqf"; Mission: if(isServer) then { private ["_complete","_crate_type","_mission","_position","_customcrate","_baserunover","_baserunover0","_baserunover1","_baserunover2", "_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10", "_baserunover11","_baserunover12","_baserunover13","_baserunover14","_baserunover15","_baserunover16","_baserunover17","_baserunover18", "_baserunover19","_baserunover20","_baserunover21","_baserunover22","_baserunover23","_baserunover24","_baserunover25","_baserunover26", "_baserunover27","_baserunover28","_baserunover29","_baserunover30","_baserunover31","_baserunover32","_baserunover33","_baserunover34", "_baserunover35","_baserunover36","_baserunover37","_baserunover38","_baserunover39","_baserunover40","_baserunover41","_baserunover42", "_baserunover43","_baserunover44","_baserunover45","_baserunover46","_baserunover47","_baserunover48","_baserunover49","_baserunover50", "_baserunover51","_baserunover52","_baserunover53","_baserunover54","_baserunover55","_baserunover56","_baserunover57","_baserunover58", "_baserunover59","_baserunover60","_baserunover61","_baserunover62","_baserunover63","_baserunover64","_baserunover65","_baserunover66", "_baserunover67","_baserunover68","_baserunover69","_baserunover70","_baserunover71","_baserunover72","_baserunover73","_baserunover74", "_baserunover75","_baserunover76","_baserunover77","_baserunover78","_baserunover79","_baserunover80","_baserunover81","_baserunover82", "_baserunover83","_baserunover84","_baserunover85","_baserunover86","_baserunover87","_baserunover88","_baserunover89","_baserunover90", "_baserunover91","_baserunover92","_baserunover93","_baserunover94","_baserunover95","_baserunover96","_baserunover97","_baserunover98", "_baserunover99","_baserunover100"]; // Get a safe position 80 meters from the nearest object _position = [16679, 17683,0]; // Initialise the mission variable with the following options, [position, difficulty, mission name, mission type (MainHero/Mainbandit), minefield (true or false)] call mission_init; _mission = [_position,"Extreme","Super Villains Lair","special",false] call mission_init; diag_log format["WAI: Super Villains Lair started at %1",_position]; // Spawn Vehicles _vehclass = super_villain_tanks call BIS_fnc_selectRandom; _vehclass2 = super_villain_vehicles call BIS_fnc_selectRandom; _vehclass3 = super_villain_choppers call BIS_fnc_selectRandom; _vehicle = [_vehclass,[(_position select 0) + 110,(_position select 1) - 0,0],false,90] call custom_publish; _vehicle2 = [_vehclass2,[(_position select 0) + 110,(_position select 1) - 10,0],false,90] call custom_publish; _vehicle3 = [_vehclass3,[(_position select 0) + 110,(_position select 1) + 15,0],false,90] call custom_publish; if(debug_mode) then { diag_log format["WAI: [Hero] Super_villains_lair spawned a %1",_vehclass]; diag_log format["WAI: [Hero] Super_villains_lair spawned a %1",_vehclass2]; diag_log format["WAI: [Hero] Super_villains_lair spawned a %1",_vehclass3]; }; //Super Villains Lair _baserunover0 = createVehicle ["land_aif_hotel_bio",[(_position select 0), (_position select 1),0],[], 0, "CAN_COLLIDE"]; _baserunover1 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 45, (_position select 1),-0.2],[], 0, "CAN_COLLIDE"]; _baserunover2 = createVehicle ["land_fortified_nest_big",[(_position select 0), (_position select 1) - 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover3 = createVehicle ["land_fortified_nest_big",[(_position select 0), (_position select 1) + 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover4 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 45, (_position select 1),-0.2],[], 0, "CAN_COLLIDE"]; _baserunover5 = createVehicle ["Land_Fort_Watchtower",[(_position select 0) - 45, (_position select 1) + 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover6 = createVehicle ["Land_Fort_Watchtower",[(_position select 0) + 45, (_position select 1) + 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover7 = createVehicle ["Land_Fort_Watchtower",[(_position select 0) - 45, (_position select 1) - 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover8 = createVehicle ["Land_Fort_Watchtower",[(_position select 0) + 45, (_position select 1) - 45,-0.2],[], 0, "CAN_COLLIDE"]; _baserunover9 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) - 10,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover10 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) - 20,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover11 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) - 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover12 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) + 10,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover13 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) + 20,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover14 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 35, (_position select 1) + 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover15 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) - 10,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover16 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) - 20,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover17 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) - 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover18 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) + 10,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover19 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) + 20,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover20 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 35, (_position select 1) + 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover21 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 10, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover22 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 20, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover23 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 30, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover24 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 10, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover25 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 20, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover26 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 30, (_position select 1) - 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover27 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 10, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover28 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 20, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover29 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) + 30, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover30 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 10, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover31 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 20, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover32 = createVehicle ["Base_WarfareBBarrier10xTall",[(_position select 0) - 30, (_position select 1) + 35,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover33 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 100, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover34 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) + 90,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover35 = createVehicle ["Land_HBarrier5",[(_position select 0) + 90, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover36 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 100, (_position select 1) + 40,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover37 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) + 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover38 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) + 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover39 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 100, (_position select 1) - 40,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover40 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) - 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover41 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) - 55,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover42 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 100, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover43 = createVehicle ["Land_HBarrier5",[(_position select 0) + 100, (_position select 1) - 90,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover44 = createVehicle ["Land_HBarrier5",[(_position select 0) + 90, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover45 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 40, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover46 = createVehicle ["Land_HBarrier5",[(_position select 0) + 50, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover47 = createVehicle ["Land_HBarrier5",[(_position select 0) + 30, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover48 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 40, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover49 = createVehicle ["Land_HBarrier5",[(_position select 0) - 30, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover50 = createVehicle ["Land_HBarrier5",[(_position select 0) - 50, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover51 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 100, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover52 = createVehicle ["Land_HBarrier5",[(_position select 0) - 90, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover53 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) - 90,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover54 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 100, (_position select 1) - 40,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover55 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) - 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover56 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) - 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover57 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 100, (_position select 1) + 40,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover58 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) + 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover59 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) + 30,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover60 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 100, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover61 = createVehicle ["Land_HBarrier5",[(_position select 0) - 100, (_position select 1) + 90,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover62 = createVehicle ["Land_HBarrier5",[(_position select 0) - 90, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover63 = createVehicle ["land_fortified_nest_big",[(_position select 0) - 40, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover64 = createVehicle ["Land_HBarrier5",[(_position select 0) - 30, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover65 = createVehicle ["Land_HBarrier5",[(_position select 0) - 50, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover66 = createVehicle ["land_fortified_nest_big",[(_position select 0) + 40, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover67 = createVehicle ["Land_HBarrier5",[(_position select 0) + 50, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover68 = createVehicle ["Land_HBarrier5",[(_position select 0) - 30, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover69 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover70 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 150, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover71 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 100, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover72 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 50, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover73 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 0, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover74 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 50, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover75 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 100, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover76 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 150, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover77 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover78 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 150,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover79 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover80 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover81 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) + 0,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover82 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) - 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover83 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover84 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) - 150,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover85 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 200, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover86 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 150, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover87 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 100, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover88 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 50, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover89 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) + 0, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover90 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 50, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover91 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 100, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover92 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 150, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover93 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 200,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover94 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 150,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover95 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover96 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover97 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) - 0,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover98 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) + 50,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover99 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) + 100,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover100 = createVehicle ["MAP_fortified_nest_small",[(_position select 0) - 200, (_position select 1) + 150,-0.1],[], 0, "CAN_COLLIDE"]; _baserunover = [_baserunover0,_baserunover1,_baserunover2,_baserunover3,_baserunover4,_baserunover5,_baserunover6,_baserunover7, _baserunover8,_baserunover9,_baserunover10,_baserunover11,_baserunover12,_baserunover13,_baserunover14,_baserunover15,_baserunover16, _baserunover17,_baserunover18,_baserunover19,_baserunover20,_baserunover21,_baserunover22,_baserunover23,_baserunover24,_baserunover25, _baserunover26,_baserunover27,_baserunover28,_baserunover29,_baserunover30,_baserunover31,_baserunover32,_baserunover33,_baserunover34, _baserunover35,_baserunover36,_baserunover37,_baserunover38,_baserunover39,_baserunover40,_baserunover41,_baserunover42,_baserunover43, _baserunover44,_baserunover45,_baserunover46,_baserunover47,_baserunover48,_baserunover49,_baserunover50,_baserunover51,_baserunover52, _baserunover53,_baserunover54,_baserunover55,_baserunover56,_baserunover57,_baserunover58,_baserunover59,_baserunover60,_baserunover61, _baserunover62,_baserunover63,_baserunover64,_baserunover65,_baserunover66,_baserunover67,_baserunover68,_baserunover69,_baserunover70, _baserunover71,_baserunover72,_baserunover73,_baserunover74,_baserunover75,_baserunover76,_baserunover77,_baserunover78,_baserunover79, _baserunover80,_baserunover81,_baserunover82,_baserunover83,_baserunover84,_baserunover85,_baserunover86,_baserunover87,_baserunover88, _baserunover89,_baserunover90,_baserunover91,_baserunover92,_baserunover93,_baserunover94,_baserunover95,_baserunover96,_baserunover97, _baserunover98,_baserunover99,_baserunover100]; _directions = [90,270,0,180,90,0,90,0,180,90,90,90,90,90,90,90,90,90,90,90,90,0,0,0,0,0,0,0,0,0,0,0,0,180,90,0,270,90,90,270,90, 90,0,90,0,0,0,0,0,0,0,0,0,270,90,270,270,90,270,0,180,270,90,180,0,0,180,0,0,180,180,180,180,180,180,180,180,180,270,270,270,270,270,270, 270,0,0,0,0,0,0,0,0,0,90,90,90,90,90,90,90]; { _x setDir (_directions select _forEachIndex) } forEach _baserunover; { _x setVectorUp surfaceNormal position _x; } count _baserunover; // Group Spawn Examples // Parameters: 0: Position // 1: Unit Count // 2: Unit Skill ("easy","medium","hard","extreme" or "random") // 3: Guns (gun or [gun,launcher]) // Guns options : (0 = ai_wep_assault, 1 = ai_wep_machine, 2 = ai_wep_sniper, "random" = random weapon, "Unarmed" = no weapon) // Launcher options: (at = ai_wep_launchers_AT, aa = ai_wep_launchers_AA or "classname") // 4: Magazine Count // 5: Backpack ("random" or "classname") // 6: Skin ("Hero","bandit","random","special" or "classname") // 7: Gear (0:ai_gear0, 1:ai_gear1, 2:ai_gear2, 3:ai_gear3, 4:ai_gear4 or "random") // 8: AI Type ("bandit","Hero","special" or ["type", #] format to overwrite default gain amount) ***Used to determine humanity gain or loss*** // 9: Mission variable from line 9 (_mission) [[(_position select 0) + 60, (_position select 1) + 60, 0],2,"extreme",["Random","at"],4,"Random","gsc_eco_stalker_mask_fred","Random","bandit",_mission] call spawn_group; [[(_position select 0) - 60, (_position select 1) + 60, 0],2,"extreme",["Random","aa"],4,"Random","gsc_eco_stalker_mask_camo","Random","bandit",_mission] call spawn_group; [[(_position select 0) - 60, (_position select 1) - 60, 0],2,"extreme",["Random","at"],4,"Random","gsc_eco_stalker_mask_neutral","Random","bandit",_mission] call spawn_group; [[(_position select 0) + 60, (_position select 1) - 60, 0],2,"extreme",["Random","aa"],4,"Random","gsc_eco_stalker_head_fred","Random","bandit",_mission] call spawn_group; [[(_position select 0) + 20, (_position select 1) + 0, 0],2,"extreme",["Random","at"],4,"Random","gsc_eco_stalker_head_neutral","Random","bandit",_mission] call spawn_group; _assassinate = [[(_position select 0) + 5,(_position select 1) + 0, 15],1,"extreme",["Random","at"],4,"Random","gsc_eco_stalker_head_duty","Random",["bandit",1000],_mission] call spawn_group; // Humvee Patrol Example // Parameters: 0: Patrol position // 1: Starting position // 2: Patrol radius // 3: Number of Waypoints // 4: Vehicle classname // 5: Unit Skill ("easy","medium","hard","extreme" or "random") // 6: Skin ("Hero","bandit","random","special" or "classname") // 7: AI Type ("bandit","Hero" or "special") ***Used to determine humanity gain or loss*** // 8: Mission variable from line 9 (_mission) [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 10, (_position select 1) - 70, 0],200,5,"Offroad_DSHKM_Gue_DZE","extreme","gsc_eco_stalker_mask_fred","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 20, (_position select 1) - 70, 0],200,5,"Offroad_DSHKM_Gue_DZE","extreme","gsc_eco_stalker_mask_camo","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 30, (_position select 1) - 70, 0],200,5,"UAZ_SPG9_INS","extreme","gsc_eco_stalker_mask_neutral","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 40, (_position select 1) - 70, 0],200,5,"UAZ_SPG9_INS","extreme","gsc_eco_stalker_mask_neutral","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 50, (_position select 1) - 70, 0],200,5,"BRDM2_INS","extreme","gsc_eco_stalker_mask_neutral","bandit",_mission] spawn vehicle_patrol; [[(_position select 0) + 80, (_position select 1) + 70, 0],[(_position select 0) + 60, (_position select 1) - 70, 0],200,5,"T34","extreme","gsc_eco_stalker_mask_neutral","bandit",_mission] spawn vehicle_patrol; // Static Turret Examples // Parameters: 0: Spawn position // 1: Classname ("classname" or "random" to pick from ai_static_weapons) // 2: Unit Skill ("easy","medium","hard","extreme" or "random") ***NO effect if ai_static_skills = true;*** // 3: Skin ("Hero","bandit","random","special" or "classname") // 4: AI Type ("bandit","Hero" or "special") ***Used to determine humanity gain or loss*** // 5: Gun (0:ai_wep_assault 1:ai_wep_machine 2:ai_wep_sniper or "random") ***NO effect if ai_static_useweapon = false;*** // 6: Magazine Count ***NO effect if ai_static_useweapon = false;*** // 7: Backpack ("random" or "classname") ***NO effect if ai_static_useweapon = false;*** // 8: Gear (0:ai_gear0, 1:ai_gear1, 2:ai_gear2, 3:ai_gear3, 4:ai_gear4 or "random") ***NO effect if ai_static_useweapon = false;*** // 9: Mission variable from line 9 (_mission) [[[(_position select 0) + 55, (_position select 1) - 55, 0],[(_position select 0) - 55, (_position select 1) - 55, 0]],"M2StaticMG","extreme","gsc_eco_stalker_mask_fred","bandit",1,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 55, (_position select 1) + 55, 0],[(_position select 0) + 55, (_position select 1) + 55, 0]],"M2StaticMG","extreme","gsc_eco_stalker_mask_camo","bandit",1,2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) + 55, (_position select 1), 0],[(_position select 0) - 55, (_position select 1), 0]],"TOW_Tripod","extreme","gsc_eco_stalker_mask_neutral","bandit","Random",2,"Random","Random",_mission] call spawn_static; [[[(_position select 0), (_position select 1) + 55, 0],[(_position select 0), (_position select 1) - 55, 0]],"TOW_Tripod","extreme","gsc_eco_stalker_head_fred","bandit","Random",2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 13, (_position select 1) + 15, 15.77],[(_position select 0) + 21, (_position select 1) - 23, 15.77]],"Searchlight","extreme","gsc_eco_stalker_mask_fred","bandit","Random",2,"Random","Random",_mission] call spawn_static; [[[(_position select 0) - 13, (_position select 1) - 23, 15.77],[(_position select 0) + 21, (_position select 1) + 15, 15.77]],"Stinger_Pod","extreme","gsc_eco_stalker_head_fred","bandit","Random",2,"Random","Random",_mission] call spawn_static; // Heli Paradrop Example // Parameters: 0: Paradrop position // 1: Spawn position // 2: Trigger radius // 3: Vehicle classname // 4: Amount of paratroopers // 5: Unit Skill ("easy","medium","hard","extreme" or "random") ***NO effect if ai_static_skills = true;*** // 6: Gun (0:ai_wep_assault 1:ai_wep_machine 2:ai_wep_sniper or "random") // 7: Magazine Count // 8: Backpack ("random" or "classname") // 9: Skin ("Hero","bandit","random","special" or "classname") // 10: Gear (0:ai_gear0, 1:ai_gear1, 2:ai_gear2, 3:ai_gear3, 4:ai_gear4 or "random") // 11: AI Type ("bandit","Hero" or "special") ***Used to determine humanity gain or loss*** // 12: Heli stay and fight after troop deployment? (true or false) // 13: Mission variable from line 9 (_mission) [[(_position select 0) - 50, (_position select 1), 0],[(_position select 0) + 1200, (_position select 1) + 1200, 150],600,"UH1H_TK_EP1",6,"extreme","Random",4,"Random","gsc_eco_stalker_mask_camo","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0) + 50, (_position select 1), 0],[(_position select 0) + 1150, (_position select 1) + 1150, 150],500,"UH1H_TK_EP1",6,"extreme","Random",4,"Random","gsc_eco_stalker_mask_fred","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0), (_position select 1) + 50, 0],[(_position select 0) + 1100, (_position select 1) + 1100, 150],400,"UH1H_TK_EP1",6,"extreme","Random",4,"Random","gsc_eco_stalker_mask_fred","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0), (_position select 1) - 50, 0],[(_position select 0) + 1050, (_position select 1) + 1050, 150],300,"Ka60_PMC",5,"extreme","Random",4,"Random","gsc_eco_stalker_mask_camo","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0), (_position select 1), 0],[(_position select 0) + 1000, (_position select 1) + 1000, 150],200,"AH6J_EP1",0,"extreme","Random",4,"Random","gsc_eco_stalker_mask_camo","Random","bandit",true,_mission] spawn heli_para; [[(_position select 0), (_position select 1), 0],[(_position select 0) + 950, (_position select 1) + 950, 150],100,"Mi24_V",4,"extreme","Random",4,"Random","gsc_eco_stalker_mask_neutral","Random","bandit",true,_mission] spawn heli_para; //Setup the crate _customcrate = createVehicle ["BAF_VehicleBox",[(_position select 0) + 12,(_position select 1) + 5,0], [], 0, "CAN_COLLIDE"]; [_customcrate] call Gunbox_super_villain; // Mission objective options and messages _complete = [ [_mission,_customcrate], // mission variable (from line 9) and crate ["assassinate",_assassinate], // Mission objective type (["crate"], or ["kill",wai_kill_percent], or ["assassinate", _assassinate]) [_baserunover,_baserunover0,_vehicle,_vehicle2,_vehicle3], // buildings to cleanup after mission is complete, does not include the crate "The Super Villain has setup a new lair from where he plans to take over Napf, go and stop him!", // mission announcement "The Super Villains lair has been taken by survivors and the Super Villains Clone is dead! But there'll be another one MUHAHAHAHA! *strokes cat*", // mission success "The survivors were unable to stop the Super Villain, soon he will enslave you all!" // mission fail ] call mission_winorfail; // End of mission diag_log format["WAI: Super Villains Lair ended at %1 ended",_position]; Sleep 1800; h_missionrunning = false; }; Gunbox_super_villain.sqf //gunbox super villain _customcrate = _this select 0; _customcrate setVariable ["ObjectID","1",true]; _customcrate setVariable ["permaLoot",true]; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_customcrate]; clearWeaponCargoGlobal _customcrate; clearMagazineCargoGlobal _customcrate; // RIFLES _customcrate addWeaponCargoGlobal ["RPG18", 2]; _customcrate addWeaponCargoGlobal ["MAAWS", 2]; _customcrate addWeaponCargoGlobal ["Stinger", 2]; _customcrate addWeaponCargoGlobal ["IGLA", 2]; _customcrate addWeaponCargoGlobal ["KSVK_DZE", 2]; _customcrate addWeaponCargoGlobal ["BAF_AS50_scoped_DZ", 2]; _customcrate addWeaponCargoGlobal ["M107_DZ", 2]; _customcrate addWeaponCargoGlobal ["M110_TWS_EP1", 1]; // PISTOLS _customcrate addWeaponCargoGlobal ["M9SD", 2]; _customcrate addWeaponCargoGlobal ["UZI_SD_EP1", 2]; _customcrate addWeaponCargoGlobal ["RH_Deaglemzb", 2]; _customcrate addWeaponCargoGlobal ["RH_python", 2]; // AMMUNITION _customcrate addMagazineCargoGlobal ["RPG18", 20]; _customcrate addMagazineCargoGlobal ["MAAWS_HEAT", 10]; _customcrate addMagazineCargoGlobal ["MAAWS_HEDP", 10]; _customcrate addMagazineCargoGlobal ["Stinger", 15]; _customcrate addMagazineCargoGlobal ["IGLA", 15]; _customcrate addMagazineCargoGlobal ["Mine", 10]; _customcrate addMagazineCargoGlobal ["PipeBomb", 10]; _customcrate addMagazineCargoGlobal ["BAF_ied_v1", 10]; _customcrate addMagazineCargoGlobal ["BAF_ied_v2", 10]; _customcrate addMagazineCargoGlobal ["BAF_ied_v3", 10]; _customcrate addMagazineCargoGlobal ["BAF_ied_v4",10]; _customcrate addMagazineCargoGlobal ["panzergrenade", 25]; _customcrate addMagazineCargoGlobal ["1Rnd_HE_GP25", 25]; _customcrate addMagazineCargoGlobal ["1Rnd_HE_M203", 25]; _customcrate addMagazineCargoGlobal ["HandGrenade_east", 25]; _customcrate addMagazineCargoGlobal ["HandGrenade_west", 25]; _customcrate addMagazineCargoGlobal ["5Rnd_127x99_as50", 20]; _customcrate addMagazineCargoGlobal ["5Rnd_127x108_KSVK", 20]; _customcrate addMagazineCargoGlobal ["10Rnd_127x99_m107", 10]; _customcrate addMagazineCargoGlobal ["2000Rnd_762x51_M134", 20]; _customcrate addMagazineCargoGlobal ["100Rnd_127x99_M2", 20]; _customcrate addMagazineCargoGlobal ["50Rnd_127x107_DSHKM", 20]; _customcrate addMagazineCargoGlobal ["20Rnd_762x51_B_SCAR", 10]; _customcrate addMagazineCargoGlobal ["ItemRuby", 4]; _customcrate addMagazineCargoGlobal ["ItemTopaz", 4]; _customcrate addMagazineCargoGlobal ["15Rnd_9x19_M9SD", 8]; _customcrate addMagazineCargoGlobal ["30Rnd_9x19_UZI_SD", 8]; _customcrate addMagazineCargoGlobal ["RH_6Rnd_357_Mag", 8]; _customcrate addMagazineCargoGlobal ["RH_7Rnd_50_AE", 8]; // ITEMS _customcrate addWeaponCargoGlobal ["LaserDesignator", 2]; _customcrate addWeaponCargoGlobal ["Binocular_Vector", 2]; _customcrate addWeaponCargoGlobal ["NVGoggles", 2]; _customcrate addWeaponCargoGlobal ["ItemGPS", 2]; //BACKPACKS _customcrate addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 4]; // CLOTHING _customcrate addMagazineCargoGlobal ["Skin_Drake_Light_DZ", 2]; _customcrate addMagazineCargoGlobal ["Skin_GUE_Commander_DZ", 2]; _customcrate addMagazineCargoGlobal ["Skin_Sniper1_DZ", 2]; Any idea why it never loads anything but a couple of large gunbags into the crate? because this: https://github.com/f3cuk/WICKED-AI/blob/master/WAI/compile/mission_winorfail.sqf#L23 set it up like this instead, and it will only populate loot if the mission is a success, it was changed to behave like this a few updates ago //Setup the crate _customcrate = createVehicle ["BAF_VehicleBox",[(_position select 0) + 12,(_position select 1) + 5,0], [], 0, "CAN_COLLIDE"]; // Mission objective options and messages _complete = [ [_mission,_customcrate], // mission variable (from line 9) and crate ["assassinate",_assassinate], // Mission objective type (["crate"], or ["kill",wai_kill_percent], or ["assassinate", _assassinate]) [_baserunover,_baserunover0,_vehicle,_vehicle2,_vehicle3], // buildings to cleanup after mission is complete, does not include the crate "The Super Villain has setup a new lair from where he plans to take over Napf, go and stop him!", // mission announcement "The Super Villains lair has been taken by survivors and the Super Villains Clone is dead! But there'll be another one MUHAHAHAHA! *strokes cat*", // mission success "The survivors were unable to stop the Super Villain, soon he will enslave you all!" // mission fail ] call mission_winorfail; if (_complete) then { [_customcrate] call gunbox_super_villain; }; Havoc302 1 Link to comment Share on other sites More sharing options...
Havoc302 Posted September 16, 2014 Report Share Posted September 16, 2014 because this: https://github.com/f3cuk/WICKED-AI/blob/master/WAI/compile/mission_winorfail.sqf#L23 set it up like this instead, and it will only populate loot if the mission is a success, it was changed to behave like this a few updates ago //Setup the crate _customcrate = createVehicle ["BAF_VehicleBox",[(_position select 0) + 12,(_position select 1) + 5,0], [], 0, "CAN_COLLIDE"]; // Mission objective options and messages _complete = [ [_mission,_customcrate], // mission variable (from line 9) and crate ["assassinate",_assassinate], // Mission objective type (["crate"], or ["kill",wai_kill_percent], or ["assassinate", _assassinate]) [_baserunover,_baserunover0,_vehicle,_vehicle2,_vehicle3], // buildings to cleanup after mission is complete, does not include the crate "The Super Villain has setup a new lair from where he plans to take over Napf, go and stop him!", // mission announcement "The Super Villains lair has been taken by survivors and the Super Villains Clone is dead! But there'll be another one MUHAHAHAHA! *strokes cat*", // mission success "The survivors were unable to stop the Super Villain, soon he will enslave you all!" // mission fail ] call mission_winorfail; if (_complete) then { [_customcrate] call gunbox_super_villain; }; Jossy I love you! Thank you so much! You just completed that mission for me, that was the last thing I had to get working for it to be complete. On another note, the Hemp mission someone posted, I have set it up for my server but the plants aren't harvestable, any ideas how to fix that? Link to comment Share on other sites More sharing options...
Jossy Posted September 16, 2014 Report Share Posted September 16, 2014 Jossy I love you! Thank you so much! You just completed that mission for me, that was the last thing I had to get working for it to be complete. On another note, the Hemp mission someone posted, I have set it up for my server but the plants aren't harvestable, any ideas how to fix that? the existing player_harvestPlant call currently only checks for pre-existing map plants, so make a custom call in compiles.sqf and use this code /* DayZ Harvest Plant Usage: spawn player_harvestPlant; Made for DayZ Epoch please ask permission to use/edit/distrubute email [email protected]. */ private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_tree","_trees","_findNearestTree","_index","_invResult","_treesOutput","_text"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_72") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; // allowed trees list move this later _trees = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d","p_fiberplant_ep1.p3d remote"]; _treesOutput = ["FoodPumpkin","FoodSunFlowerSeed","ItemKiloHemp","ItemKiloHemp"]; //_item = _this; call gear_ui_init; _countOut = 0; _findNearestTree = []; { //if("" == typeOf _x) then { if (alive _x) then { _objName = _x call DZE_getModelName; // Exit since we found a tree if (_objName in _trees) exitWith { _findNearestTree set [(count _findNearestTree),_x]; _index = _trees find _objName; _itemOut = _treesOutput select _index; _countOut = 1; }; }; //}; } count nearestObjects [([player] call FNC_getPos), [], 10]; //diag_log format["DEBUG TREES: %1", _findNearestTree]; if (count(_findNearestTree) >= 1) then { _tree = _findNearestTree select 0; // Start chop tree loop _isOk = true; _proceed = false; while {_isOk} do { [1,1] call dayz_HungerThirst; player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; [player,"chopwood",0,false] call dayz_zombieSpeak; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; if(!_finished) exitWith { _isOk = false; _proceed = false; }; if(_finished) exitWith { _isOk = false; _proceed = true; }; }; if (_proceed) then { _invResult = false; _i = 0; for "_x" from 1 to _countOut do { _invResult = [player,_itemOut] call BIS_fnc_invAdd; if(_invResult) then { _i = _i + 1; }; }; _text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName"); if(_i != 0) then { // chop down tree if("" == typeOf _tree) then { _tree setDamage 1; } else { deleteVehicle _tree; }; //diag_log format["DEBUG TREE DAMAGE: %1", _tree]; cutText [format[(localize "str_epoch_player_154"), _i,_text], "PLAIN DOWN"]; } else { cutText [format[(localize "str_epoch_player_143"), _i,_text], "PLAIN DOWN"]; }; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText [(localize "str_epoch_player_73"), "PLAIN DOWN"]; }; } else { cutText [(localize "str_epoch_player_74"), "PLAIN DOWN"]; }; DZE_ActionInProgress = false; Link to comment Share on other sites More sharing options...
flynia Posted September 16, 2014 Report Share Posted September 16, 2014 Hi All, I am wondering is it possible to increase the active mission amount of WAI at all? Currently my Server only spawns 1 mission at a time... would it be possible to run 2 or 3 of them at once at all? If indeed this is possible how do I activate this feature? Thanks Ian Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 16, 2014 Report Share Posted September 16, 2014 @Darth_Rogue: I'm no expert in sqf variable scopes but I'd set the _crate1, _crate2 as private (instead of the now unused _crate). Also line 121 references to the undefined variable _crate instead of _crate1, _crate2. According to what f3cuk said a couple posts ago _crate variable must be defined for crate missions to work. I think what I have will work. I just need to figure out the position problem that I mentioned in the same post above. Link to comment Share on other sites More sharing options...
jackal40 Posted September 16, 2014 Report Share Posted September 16, 2014 Not tested, but this should do the trick. if(isServer) then { private ["_mines","_difficulty","_mission","_type","_color","_dot","_position","_marker","_name"]; _position = _this select 0; _difficulty = _this select 1; _name = _this select 2; _type = _this select 3; _mines = _this select 4; _mission = count wai_mission_data; if(debug_mode) then { diag_log("WAI: Starting Mission number " + str(_mission + 1)); }; wai_mission_data = wai_mission_data + [[0,_type,[]]]; if(wai_enable_minefield && _mines) then { call { if(_difficulty == "easy") exitWith {_mines = [_position,20,37,20] call minefield;}; if(_difficulty == "medium") exitWith {_mines = [_position,35,52,50] call minefield;}; if(_difficulty == "hard") exitWith {_mines = [_position,50,75,100] call minefield;}; if(_difficulty == "extreme") exitWith {_mines = [_position,60,90,150] call minefield;}; }; wai_mission_data select _mission set [2, _mines]; }; _marker = ""; _dot = ""; _color = ""; call { if(_difficulty == "easy") exitWith {_color = "ColorGreen"}; if(_difficulty == "medium") exitWith {_color = "ColorYellow"}; if(_difficulty == "hard") exitWith {_color = "ColorRed"}; if(_difficulty == "extreme") exitWith {_color = "ColorBlack"}; _color = _difficulty; }; call { if(_type == "mainhero") exitWith { _name = "[B] " + _name; }; if(_type == "mainbandit") exitWith { _name = "[H] " + _name; }; if(_type == "special") exitWith { _name = "[S] " + _name; }; }; [_position, _color, _name, _mission] spawn { private["_position","_color","_name","_running","_mission","_type","_marker"]; _position = [(_this select 0),0,75,0,1,2000,0] call BIS_fnc_findSafePos; _color = _this select 1; _name = _this select 2; _mission = _this select 3; _running = true; while {_running} do { _type = (wai_mission_data select _mission) select 1; _marker = createMarker [_type, _position]; _marker setMarkerColor _color; _marker setMarkerShape "ELLIPSE"; _marker setMarkerBrush "Solid"; _marker setMarkerSize [300,300]; _marker setMarkerText _name; sleep 1; deleteMarker _marker; _running = (typeName (wai_mission_data select _mission) == "ARRAY"); }; }; if(debug_mode) then { diag_log("WAI: Mission Data: " + str(wai_mission_data)); }; markerready = true; _mission }; F3uck, this has been working good - with one exception. There is no mission type [H] or and no name displaying. Link to comment Share on other sites More sharing options...
jackal40 Posted September 16, 2014 Report Share Posted September 16, 2014 [b][size=6](Generic error in expression heli_para.sqf line 26)[/size][/b][b]WAI Version[/b] (2.1.4)[b]World:[/b] (Napf 1.5)[b]Mods:[/b] (@Epoch1051,)[b]Installed add-ons[/b] (none)[b]Custom loot files[/b] No[b]Problem description[/b]Seeing this error in my rpt when the mission is called.[b]What i tried so far[/b]Looked at the heli_para.sqf and the config.cfg to find errors. Unable to identify the problem. Post too long, will add config.cfg and arma2oaserver.rpt in separate posts. Link to comment Share on other sites More sharing options...
jackal40 Posted September 16, 2014 Report Share Posted September 16, 2014 config.cfg if(isServer) then { /* GENERAL CONFIG */ debug_mode = false; // enable debug use_blacklist = false; // use blacklist blacklist = [ [[2055.07,4146.54],[583.605,2162.71]], // Bernerplatte Island N-4146.54 S-2162.71 W-583.605 E-2055.07 [[1472.38,5133.4],[1023.04,4308.45]], // West Center Island N-5133.4 S-4308.45 W-1023.04 E-1472.38 [[1392.06,7628.75],[313.051,5746.41]] // Feldmoos Island N-7628.75 S-5746.41 W-313.051 E-1392.06 ]; /* END GENERAL CONFIG */ /* AI CONFIG */ ai_clear_body = false; // instantly clear bodies ai_clean_dead = true; // clear bodies after certain amount of time ai_cleanup_time = 7200; // time to clear bodies in seconds ai_clean_roadkill = false; // clean bodies that are roadkills ai_roadkill_damageweapon = 95; // percentage of chance a roadkill will destroy weapon AI is carrying ai_bandit_combatmode = "YELLOW"; // combatmode of bandit AI ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AI ai_hero_combatmode = "RED"; // combatmode of hero AI ai_hero_behaviour = "COMBAT"; // behaviour of hero AI ai_share_info = true; // AI share info on player position ai_share_distance = 500; // Distance from killed AI for AI to share your rough position ai_kills_gain = true; // add kill to bandit/human kill score ai_humanity_gain = true; // gain humanity for killing AI ai_add_humanity = 50; // amount of humanity gained for killing a bandit AI ai_remove_humanity = 200; // amount of humanity lost for killing a hero AI ai_special_humanity = 500; // amount of humanity gain or loss for killing a special AI dependant on player alignment ai_skill_extreme = [["aimingAccuracy",0.40], ["aimingShake",0.40], ["aimingSpeed",0.40], ["endurance",0.40], ["spotDistance",0.40], ["spotTime",0.40], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00]]; // Extreme ai_skill_hard = [["aimingAccuracy",0.30], ["aimingShake",0.30], ["aimingSpeed",0.30], ["endurance",0.30], ["spotDistance",0.30], ["spotTime",0.30], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00]]; // Hard ai_skill_medium = [["aimingAccuracy",0.20], ["aimingShake",0.20], ["aimingSpeed",0.20], ["endurance",0.20], ["spotDistance",0.20], ["spotTime",0.20], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00]]; // Medium ai_skill_easy = [["aimingAccuracy",0.10], ["aimingShake",0.10], ["aimingSpeed",0.10], ["endurance",0.10], ["spotDistance",0.10], ["spotTime",0.10], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00]]; // Easy ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy]; ai_static_useweapon = false; // Allows AI on static guns to have a loadout ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static guns ai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off) ai_static_array = [["aimingAccuracy",0.001], ["aimingShake",0.25], ["aimingSpeed",0.25], ["endurance",0.25], ["spotDistance",0.25], ["spotTime",1.50], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00],["general",1.00]]; ai_gear0 = [["ItemBandage","FoodCanBakedBeans","ItemSodaMdew","FoodMRE","ItemBloodbag"],["ItemMap","ItemCompass","ItemRadio"]]; ai_gear1 = [["ItemBandage","FoodCanBakedBeans","ItemSodaPepsi"],["Binocular","ItemFlashlight","ItemRadio"]]; ai_gear2 = [["ItemSodaCoke","FoodMRE","ItemBloodbag"],["ItemMap","ItemCompass","ItemRadio"]]; ai_gear3 = [["ItemSodaCoke","FoodCanBakedBeans","ItemBandage","ItemPainkiller"],["ItemKnife","NVGoggles","ItemRadio"]]; ai_gear4 = [["ItemBandage","ItemSodaCoke","FoodCanPasta"],["ItemMap","ItemFlashlight","ItemRadio"]]; ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gear // 0 ai_wep_assault = [ ["AK_74","30Rnd_545x39_AK"], ["AKS_74","30Rnd_762x39_AK47"], ["AK_47_M","30Rnd_762x39_AK47"], ["AK_47_S","30Rnd_762x39_AK47"], ["M16A2","30Rnd_556x45_Stanag"], ["M4A1","30Rnd_556x45_Stanag"], ["G36C","30Rnd_556x45_G36"], ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"], ["G36K","30Rnd_556x45_G36"], ["M4A1_Aim","30Rnd_556x45_Stanag"], ["Sa61_EP1","20Rnd_B_765x17_Ball"] ]; // 1 ai_wep_machine = [ ["RPK_74","75Rnd_545x39_RPK"], ["MK_48_DZ","100Rnd_762x51_M240"], ["M249_EP1_DZ","200Rnd_556x45_M249"], ["Pecheneg_DZ","100Rnd_762x54_PK"], ["PK_DZ","100Rnd_762x54_PK"], ["M240_DZ","100Rnd_762x51_M240"] ]; // Light machine guns // 2 ai_wep_sniper = [ ["M14_EP1","20Rnd_762x51_DMR"], ["VSS_Vintorez","20Rnd_9x39_SP5_VSS"], ["M40A3","5Rnd_762x51_M24"], ["KSVK_DZE","5Rnd_127x108_KSVK"], ["M24","5Rnd_762x51_M24"], ["M24_des_EP1","5Rnd_762x51_M24"], ["M4SPR","30Rnd_556x45_Stanag"], ["m8_sharpshooter","30Rnd_556x45_Stanag"], ["SVD","10Rnd_762x54_SVD"], ["SVD_CAMO","10Rnd_762x54_SVD"], ["SVD_des_EP1","10Rnd_762x54_SVD"] ]; // Sniper rifles // 3 ai_wep_baf = [ ["BAF_L7A2_GPMG","100Rnd_762x51_M240"], ["BAF_L85A2_RIS_ACOG","30Rnd_556x45_Stanag"], ["BAF_L85A2_RIS_CWS","30Rnd_556x45_Stanag"], ["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"], ["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"], ["BAF_L85A2_UGL_ACOG","30Rnd_556x45_Stanag"], ["BAF_L85A2_UGL_Holo","30Rnd_556x45_Stanag"], ["BAF_L85A2_UGL_SUSAT","30Rnd_556x45_Stanag"], ["BAF_L86A2_ACOG","30Rnd_556x45_Stanag"], ["BAF_LRR_scoped","5Rnd_86x70_L115A1"], ["MAAWS","MAAWS_HEDP"] ]; // 4 ai_wep_nato = [ ["G36C","30Rnd_556x45_G36"], ["G36C_camo","30Rnd_556x45_G36"], ["G36K","30Rnd_556x45_G36"], ["G36K_camo","30Rnd_556x45_G36"], ["M4A1","30Rnd_556x45_Stanag"], ["M4A1_Aim","30Rnd_556x45_Stanag"], ["M4A1_Aim_camo","30Rnd_556x45_G36"], ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"], ["M16A2","30Rnd_556x45_Stanag"], ["MP5A5","30rnd_9x19_MP5"], ["Remington870_lamp","8Rnd_B_Beneli_Pellets"], ["M1014","8Rnd_B_Beneli_Pellets"], ["G36C","30Rnd_556x45_G36"], ["G36C_camo","30Rnd_556x45_G36"], ["G36K","30Rnd_556x45_G36"], ["G36K_camo","30Rnd_556x45_G36"], ["M4A1","30Rnd_556x45_Stanag"], ["M4A1_Aim","30Rnd_556x45_Stanag"], ["M4A1_Aim_camo","30Rnd_556x45_G36"], ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"], ["M16A2","30Rnd_556x45_Stanag"], ["MP5A5","30rnd_9x19_MP5"], ["Remington870_lamp","8Rnd_B_Beneli_Pellets"], ["M1014","8Rnd_B_Beneli_Pellets"], ["G36C","30Rnd_556x45_G36"], ["G36C_camo","30Rnd_556x45_G36"], ["G36K","30Rnd_556x45_G36"], ["G36K_camo","30Rnd_556x45_G36"], ["M4A1","30Rnd_556x45_Stanag"], ["M4A1_Aim","30Rnd_556x45_Stanag"], ["M4A1_Aim_camo","30Rnd_556x45_G36"], ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"], ["M16A2","30Rnd_556x45_Stanag"], ["MP5A5","30rnd_9x19_MP5"], ["Remington870_lamp","8Rnd_B_Beneli_Pellets"], ["M1014","8Rnd_B_Beneli_Pellets"], ["M249_DZ","200Rnd_556x45_M249"], ["MG36","100Rnd_556x45_BetaCMag"], ["MG36_camo","100Rnd_556x45_BetaCMag"] ]; // 5 ai_wep_usmc = [ ["SCAR_L_CQC","30Rnd_556x45_Stanag"], ["SCAR_L_CQC_Holo","30Rnd_556x45_Stanag"], ["SCAR_L_STD_HOLO","30Rnd_556x45_Stanag"], ["SCAR_L_CQC_EGLM_Holo","30Rnd_556x45_Stanag"], ["SCAR_L_STD_EGLM_RCO","30Rnd_556x45_Stanag"], ["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"], ["SCAR_H_CQC_CCO","20rnd_762x51_B_SCAR"], ["SCAR_H_LNG_Sniper_SD","20Rnd_762x51_SB_SCAR"], ["SCAR_H_STD_EGLM_Spect","20Rnd_762x51_B_SCAR"], ["M110_NVG_EP1","20rnd_762x51_B_SCAR"], ["DMR","20Rnd_762x51_DMR"] ]; ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_nato,ai_wep_nato,ai_wep_nato,ai_wep_nato,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle ai_wep_launchers_AT = ["MAAWS","RPG7V","BAF_NLAW_Launcher"]; ai_wep_launchers_AA = ["Strela","Igla","STINGER"]; ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"]; ai_hero_skin = ["UN_CDF_Soldier_EP1","UN_CDF_Soldier_B_EP1","UN_CDF_Soldier_MG_EP1","UN_CDF_Soldier_SL_EP1","UN_CDF_Soldier_EP1","UN_CDF_Soldier_B_EP1","UN_CDF_Soldier_EP1","UN_CDF_Soldier_B_EP1","UN_CDF_Soldier_EP1","UN_CDF_Soldier_B_EP1"]; // ai_hero_skin = ["BAF_Soldier_N_W","BAF_Soldier_AT_W","BAF_Soldier_MG_W","BAF_Soldier_AR_W","BAF_Soldier_AAT_W","BAF_Soldier_AMG_W","BAF_Soldier_AAR_W","BAF_Soldier_Marksman_W","BAF_Soldier_W","BAF_Soldier_SL_W","BAF_Soldier_TL_W"]; ai_bandit_skin = ["TK_INS_Soldier_EP1", "TK_INS_Soldier_2_EP1", "TK_INS_Soldier_3_EP1", "TK_INS_Soldier_4_EP1", "TK_INS_Soldier_AR_EP1", "TK_GUE_Soldier_MG_EP1"]; ai_special_skin = ["Functionary1_EP1_DZ"]; ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin]; ai_add_skin = true; // adds unit skin to inventory on death /* END AI CONFIG */ /* WAI MISSIONS CONFIG */ wai_mission_system = true; // use built in mission system wai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"]; wai_avoid_missions = true; // avoid spawning near other missions, these are defined in wai_mission_markers wai_avoid_traders = true; // avoid spawning missions near traders wai_mission_spread = 1000; // make missions spawn this far apart from one another and other markers wai_near_town = 0; // make missions check for towns around this radius wai_near_road = 0; // make missions check for roads around this radius wai_near_water = 1000; // nearest water allowed near missions wai_mission_timer = [300,900]; // time between missions 5-15 minutes wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out wai_clean_mission = true; // clean all mission buildings after a certain period wai_clean_mission_time = 900; // time after a mission is complete to clean mission buildings wai_mission_fuel = [10,100]; // fuel inside mission spawned vehicles [min%,max%] wai_vehicle_damage = [0,80]; // damages to spawn vehicles with [min%,max%] wai_keep_vehicles = true; // save vehicles to database and keep them after restart wai_crates_smoke = true; // pop smoke on crate when mission is finished during daytime wai_crates_flares = true; // pop flare on crate when mission is finished during nighttime wai_players_online = 1; // number of players online before mission starts wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps wai_kill_percent = 95; // percentage of AI players that must be killed at "crate" missions to be able to trigger completion wai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate wai_high_value_chance = 1; // chance in percent you find above mentioned item wai_enable_minefield = false; // enable minefields to better defend missions wai_use_launchers = false; // add a rocket launcher to each spawned AI group wai_remove_launcher = false; // remove rocket launcher from AI on death // Missions removed ["mayors_mansion",10], wai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages ["black_hawk_crash",9], ["armed_vehicle",5], ["bandit_base",5], ["captured_mv22",5], ["ikea_convoy",5], ["destroyed_ural",5], ["disabled_milchopper",6], ["weapon_cache",5], ["black_hawk_crash_vehicle",10], ["armed_vehicle_vehicle",6], ["bandit_base_vehicle",6], ["captured_mv22_vehicle",6], ["ikea_convoy_vehicle",6], ["destroyed_ural_vehicle",6], ["disabled_milchopper_vehicle",7], ["weapon_cache_vehicle",6] ]; wai_bandit_missions = [ ["attack_chopper",1], ["armed_vehicle",5], ["black_hawk_crash",7], ["captured_mv22",5], ["broken_down_ural",5], ["hero_base",5], ["ikea_convoy",5], ["medi_camp",5], ["presidents_mansion",5], ["sniper_extraction",5], ["weapon_cache",5], ["attack_chopper_vehicle",1], ["armed_vehicle_vehicle",5], ["black_hawk_crash_vehicle",7], ["captured_mv22_vehicle",5], ["broken_down_ural_vehicle",5], ["hero_base_vehicle",5], ["ikea_convoy_vehicle",5], ["medi_camp_vehicle",5], ["sniper_extraction_vehicle",6], ["weapon_cache_vehicle",5], ["hero_base_vehicle_usmc",5] ]; /* wai_special_missions = [ ["bunny_ranch",100] ]; */ // Vehicle arrays armed_vehicle = ["ArmoredSUV_PMC_DZE","BTR90_DZE","BTR90_HQ_DZ","GAZ_Vodnik_DZE","HMMWV_M2","HMMWV_Armored","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","LAV25_DZE","LAV25_HQ_DZE","M113_TK_EP1","Offroad_DSHKM_Gue_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"]; attack_chopper = ["AH1Z","AH64D","AW159_Lynx_BAF","BAF_Apache_AH1_D","Mi24_D","Mi24_P"]; armed_chopper = ["CH_47F_EP1_DZE","Mi17_DZE","pook_H13_gunship_CDF","UH1H_DZE","UH1Y_DZE","UH60M_EP1_DZE"]; civil_aircraft = ["AH6X_DZ","AN2_DZ","BAF_Merlin_DZE","CH53_DZE","pook_H13_medevac","pook_H13_medevac_CDF","MH6J_DZ","Mi17_Civilian_DZ"]; military_unarmed = ["BAF_Offroad_W","GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_DZ","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"]; cargo_trucks = ["Kamaz","MTVR","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"]; refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"]; civil_vehicles = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"]; // Dynamic box array crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"]; crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"]; crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1"," GuerillaCacheBox_EP1","GERBasicWeapons_EP1"]; crate_weapons_buildables = [["ChainSaw","ItemJerryMixed"],["ChainSawB","ItemJerryMixed"],["ChainSawG","ItemJerryMixed"],["ChainSawP","ItemJerryMixed"],["ChainSawR","ItemJerryMixed"]]; crate_tools = ["Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"]; crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"]; crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"]; crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"]; crate_items_high_value = ["ItemGoldBar10oz","ItemVault","30m_plot_kit"]; crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"]; crate_items_buildables = ["forest_large_net_kit",["PartPlywoodPack",5],"park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox",["ItemSandbag",5],["ItemTankTrap",5],["ItemWire",5],["MortarBucket",2],["PartPlankPack",5],"PartWoodPile",["ItemPole",5],["ItemCorrugated",5]]; crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"]; crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"]; crate_items_chainbullets = ["2000Rnd_762x51_M134","100Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"]; crate_items_sniper = ["ItemPainkiller","Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"]; crate_items_president = ["ItemDocument","ItemGoldBar10oz"]; crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"]; crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"]; crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets]; /* END WAI MISSIONS CONFIG */ /* STATIC MISSIONS CONFIG */ static_missions = true; // use static mission file custom_per_world = false; // use a custom mission file per world /* END STATIC MISSIONS CONFIG */ configloaded = true; }; Link to comment Share on other sites More sharing options...
jackal40 Posted September 16, 2014 Report Share Posted September 16, 2014 Server RPT ===================================================================== == C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\arma2oaserver.exe == "arma2oaserver.exe" -port=2302 -beserver=C:\BattlEye\ -maxMem=2047 -noCB -cpuCount=2 -exThreads=1 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/07/04 01:15:58 Current time: 2014/09/16 08:00:46 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 8:02:42 Mission DayZ_Epoch_24.Napf: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (20) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:03:00 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:09 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 8:03:14 ca\misc\houpacka.p3d: house, config class missing 8:03:14 ca\misc\houpacka.p3d: house, config class missing 8:03:15 ca\misc\houpacka.p3d: house, config class missing 8:03:21 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 8:03:21 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 8:03:21 "DayZ Epoch: MPframework inited" 8:03:23 ca\misc\houpacka.p3d: house, config class missing 8:03:27 ca\misc\houpacka.p3d: house, config class missing 8:03:32 ca\misc\houpacka.p3d: house, config class missing 8:03:32 ca\misc\houpacka.p3d: house, config class missing 8:03:34 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 8:03:36 ca\misc3\wf\wf_depot.p3d: house, config class missing 8:03:37 ca\misc3\wf\wf_depot.p3d: house, config class missing 8:03:37 ca\misc3\wf\wf_depot.p3d: house, config class missing 8:03:41 ca\misc\houpacka.p3d: house, config class missing 8:03:41 ca\misc\houpacka.p3d: house, config class missing 8:03:44 ca\misc\houpacka.p3d: house, config class missing 8:03:44 ca\misc\houpacka.p3d: house, config class missing 8:03:45 ca\misc\houpacka.p3d: house, config class missing 8:03:45 ca\misc\houpacka.p3d: house, config class missing 8:03:49 ca\misc\houpacka.p3d: house, config class missing 8:03:52 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 Client: Remote object 2:17 not found 8:03:54 "Res3tting B!S effects..." 8:03:55 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 8:03:56 Creation of object Agent 0x2cd0e080 failed, state LOGGED IN 8:03:56 Mission DayZ_Epoch_24.Napf: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (20) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:04:10 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 8:04:10 "DayZ Epoch: MPframework inited" 8:04:11 "Res3tting B!S effects..." 8:04:13 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 8:04:13 "HIVE: Starting" 8:04:13 "HIVE: trying to get objects" 8:04:14 "HIVE: found 1110 objects" 8:04:14 "HIVE: Commence Object Streaming..." 8:04:14 "WAI: AI Config File Loaded" 8:04:14 "WAI: Initialising static missions" 8:04:14 "WAI: AI Monitor Started" 8:04:14 "WAI: Initialising missions" 8:04:16 "WAI: Spawned a group of 2 AI (Hero) at [9773.38,8291.33,0.001]" 8:04:17 "WAI: Spawned a group of 2 AI (Hero) at [10186.1,7121.15,0.002]" 8:04:19 Cannot create non-ai vehicle Profiteer1_EP1, 8:04:20 "WAI: Spawned a group of 4 AI (Hero) at [9949.51,8029.08,2.619]" 8:04:21 "WAI: Spawned a group of 4 AI (Hero) at [10094.5,7796.82,2.728]" 8:04:22 "WAI: Spawned a group of 4 AI (Hero) at [10170.2,7375.07,2.784]" 8:04:22 "WAI: Spawned a group of 4 AI (Hero) at [9769.65,8293.46,0.001]" 8:04:22 "WAI: Spawned a group of 4 AI (Hero) at [11317.2,16064.8,0.001]" 8:04:22 "WAI: Static mission loaded" 8:04:22 Error in expression <_fnc_selectRandom; }; call { if (_skin == "random") exitWith { _aiskin = ai_al> 8:04:22 Error position: <== "random") exitWith { _aiskin = ai_al> 8:04:22 Error Generic error in expression 8:04:22 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 26 8:04:25 "HIVE: got 417 Epoch Objects and 693 Vehicles" 8:05:09 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 8:05:09 UH1Y_DZE: ObsGun - unknown animation source ObsGun 8:05:32 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 8:05:32 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 8:06:10 Cannot create non-ai vehicle MV22_22, 8:06:11 Cannot create non-ai vehicle MV22_22, 8:06:11 Cannot create non-ai vehicle MV22_22, 8:06:16 "get: STRING (76561198152995608), sent: STRING (76561198152995608)" 8:06:16 "DISCONNECT: Dan (76561198152995608) Object: B 1-1-A:1 (Dan) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]" 8:06:16 "ERROR: Cannot Sync Character Dan as no characterID" 8:06:16 Client: Remote object 2:43 not found 8:06:16 Client: Remote object 2:44 not found 8:06:16 Client: Remote object 2:45 not found 8:06:17 "HIVE: Spawning # of Vehicles: 83" 8:06:17 "HIVE: Spawning # of Debris: 500" 8:06:17 "HIVE: Spawning # of Ammo Boxes: 3" 8:06:17 "HIVE: Spawning # of Veins: 50" 8:06:18 "DEBUG: Too many vehicles at [9600.13,15384.1]" 8:06:19 "DEBUG: Too many vehicles at [12760.6,9395.57]" 8:06:19 "DEBUG: Too many vehicles at [2279.59,9629.04]" 8:06:20 "DEBUG: Too many vehicles at [12592.6,13839.1]" 8:06:20 "Total Number of spawn locations 11" 8:06:21 Warning: Cleanup player - person 2:28 not found 8:06:22 "DEBUG: Too many at [6058.04,8991.51]" 8:06:24 "EPOCH EVENTS INIT" 8:06:25 "PUBLISH: Attempt 3b79e080# 984263: uaz.p3d" 8:06:25 "HIVE: WRITE: "CHILD:308:24:UAZ_Unarmed_TK_CIV_EP1:0:0:[140,[9103.86,17345.6,0.00305367]]:[]:[["glass1",0.801708],["glass2",0.39657],["glass3",0.517144],["glass4",0.853205],["wheel_1_1_steering",0.970826],["wheel_1_2_steering",0.751865],["wheel_2_1_steering",0.229993],["wheel_2_2_steering",0.942069],["motor",0.289329],["sklo predni P",0.378643],["sklo predni L",0.0141486],["karoserie",0.00145119],["palivo",0.907531],["wheel_1_4_steering",0.940652],["wheel_2_4_steering",0.563455],["wheel_1_3_steering",0.637086],["wheel_2_3_steering",0.197298]]:0.160751:910391734560140:"" 8:06:25 "PUBLISH: Attempt 3b79d0c0# 984265: tt650.p3d" 8:06:25 "HIVE: WRITE: "CHILD:308:24:TT650_Civ:0:0:[168,[15219.6,7975.03,-0.0211182]]:[]:[["engine",0.309315],["sklo predni P",0.0118109],["sklo predni L",0.0151873],["karoserie",0.841615],["palivo",0.664406],["Pravy predni tlumic",0.616731],["Pravy zadni tlumic",0.793296]]:0.72453:152196797502168:"" 8:06:25 "DEBUG: Too many vehicles at [8744.98,14105.8]" 8:06:25 "PUBLISH: Attempt 3b79c100# 984278: volha.p3d" 8:06:25 "HIVE: WRITE: "CHILD:308:24:Volha_1_TK_CIV_EP1:0:0:[165,[12966.5,11746,0.0956955]]:[]:[["wheel_1_1_steering",0.227572],["wheel_1_2_steering",0.708666],["wheel_2_1_steering",0.769338],["wheel_2_2_steering",0.927888],["palivo",0.459182],["motor",0.990604],["glass1",0.0816454],["glass2",0.775058],["glass3",0.124913],["glass4",0.0189696],["sklo predni P",0.331544],["sklo predni L",0.859051],["karoserie",0.0702213],["wheel_1_4_steering",0.876719],["wheel_2_4_steering",0.585879],["wheel_1_3_steering",0.52866],["wheel_2_3_steering",0.0273997]]:0.596781:1296651174601165:"" 8:06:26 "PUBLISH: Attempt 3d432080# 984292: suv.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:SUV_Yellow:0:0:[111,[14727.4,2978.89,0.0086832]]:[]:[["wheel_1_1_steering",0.935863],["wheel_1_2_steering",0.287429],["wheel_2_1_steering",0.186059],["wheel_2_2_steering",0.873233],["palivo",0.16001],["motor",0.894723],["glass1",0.861947],["glass2",0.815924],["glass3",0.302758],["glass4",0.837579],["sklo predni P",0.367967],["sklo predni L",0.774236],["karoserie",0.586191],["wheel_1_4_steering",0.912011],["wheel_2_4_steering",0.0576044],["wheel_1_3_steering",0.25989],["wheel_2_3_steering",0.167164]]:0.417929:147274297890111:"" 8:06:26 "PUBLISH: Attempt 3d430100# 984306: merlinhc3_baf.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:BAF_Merlin_DZE:0:0:[133,[10977.9,12996.7,0.0103989]]:[]:[["NEtrup",0.477504],["motor",0.33941],["elektronika",0.918512],["mala vrtule",0.414355],["velka vrtule",0.533567],["glass1",0.882675],["glass2",0.633413],["glass3",0.0136091],["glass4",0.706048],["glass5",0.390618],["glass6",0.145939],["glass7",0.835131],["glass8",0.842947],["glass9",0.741882],["glass10",0.275247],["glass11",0.178137],["glass12",0.131399],["glass13",0.61277],["glass14",0.476933],["glass15",0.0767012],["glass16",0.455462],["glass17",0.788647],["glass18",0.848275],["glass19",0.684394],["glass20",0.884763],["munice",0.739015],["sklo predni P",0.873724],["sklo predni L",0.344477]]:0.887755:1097791299670133:"" 8:06:26 "PUBLISH: Attempt 3c3710c0# 984313: uaz.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:UAZ_CDF:0:0:[102,[11936.5,9735.56,0.0142517]]:[]:[["glass1",0.325029],["glass2",0.506308],["glass3",0.594849],["glass4",0.183698],["wheel_1_1_steering",0.0934947],["wheel_1_2_steering",0.419843],["wheel_2_1_steering",0.768836],["wheel_2_2_steering",0.482675],["motor",0.0583204],["sklo predni P",0.705515],["sklo predni L",0.856575],["karoserie",0.527936],["palivo",0.346016],["wheel_1_4_steering",0.119969],["wheel_2_4_steering",0.615022],["wheel_1_3_steering",0.991742],["wheel_2_3_steering",0.0175333]]:0.184035:119365973560102:"" 8:06:26 "PUBLISH: Attempt 3b6a10c0# 984322: hilux_dshk.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:Offroad_DSHKM_Gue_DZE:0:0:[87,[9116.68,15690.9,0.00844193]]:[]:[["motor",0.477708],["sklo predni P",0.85913],["sklo predni L",0.173744],["karoserie",0.441695],["palivo",0.098477],["wheel_1_1_steering",0.401475],["wheel_2_1_steering",0.519186],["wheel_1_4_steering",0.860402],["wheel_2_4_steering",0.512671],["wheel_1_3_steering",0.990861],["wheel_2_3_steering",0.118981],["wheel_1_2_steering",0.922479],["wheel_2_2_steering",0.574701],["glass1",0.961521],["glass2",0.446846],["glass3",0.241758],["glass4",0.75207]]:0.665963:91167156909087:"" 8:06:26 "DEBUG: Too many vehicles at [6246.82,10780.9]" 8:06:26 "PUBLISH: Attempt 3d3f3040# 984336: lada.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:GLT_M300_LT:0:0:[127,[3742.78,9826.54,0.014267]]:[]:[["motor",0.722329],["sklo predni P",0.09334],["sklo predni L",0.00933052],["karoserie",0.915163],["palivo",0.717311],["wheel_1_1_steering",0.649233],["wheel_2_1_steering",0.267858],["wheel_1_4_steering",0.571458],["wheel_2_4_steering",0.728619],["wheel_1_3_steering",0.226236],["wheel_2_3_steering",0.728932],["wheel_1_2_steering",0.036807],["wheel_2_2_steering",0.911558],["glass1",0.24137],["glass2",0.972033],["glass3",0.394975],["glass4",0.569562]]:0.0111517:37428982650127:"" 8:06:26 "PUBLISH: Attempt 3d3f2080# 984337: v3s_open.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:V3S_Open_TK_CIV_EP1:0:0:[130,[17325.8,13852.2,0.000863075]]:[]:[["wheel_1_1_steering",0.0366222],["wheel_1_2_steering",0.294267],["wheel_1_3_steering",0.330384],["wheel_2_1_steering",0.5811],["wheel_2_2_steering",0.145154],["wheel_2_3_steering",0.949564],["wheel_1_4_steering",0.166088],["wheel_2_4_steering",0.552323],["motor",0.952994],["sklo predni P",0.0387829],["sklo predni L",0.962733],["karoserie",0.701345],["palivo",0.344164],["glass1",0.158],["glass2",0.960479],["glass3",0.273181],["glass4",0.771497]]:0.89181:1732581385220130:"" 8:06:27 "PUBLISH: Attempt 3d3f10c0# 984343: tractor_2.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:tractor:0:0:[139,[7356.2,15875.5,1.14441e-005]]:[]:[["motor",0.370092],["sklo predni P",0.797901],["sklo predni L",0.664126],["karoserie",0.645509],["palivo",0.248033],["wheel_1_1_steering",0.663006],["wheel_2_1_steering",0.181332],["wheel_1_4_steering",0.390842],["wheel_2_4_steering",0.635358],["wheel_1_3_steering",0.898675],["wheel_2_3_steering",0.0162165],["wheel_1_2_steering",0.782788],["wheel_2_2_steering",0.614924],["glass1",0.580471],["glass2",0.596999],["glass3",0.262248],["glass4",0.993364]]:0.0702688:735621587550139:"" 8:06:27 "PUBLISH: Attempt 3d3f0100# 984345: suv.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:SUV_Silver:0:0:[169,[3019.22,7742.35,0.0309143]]:[]:[["wheel_1_1_steering",0.117646],["wheel_1_2_steering",0.651915],["wheel_2_1_steering",0.926388],["wheel_2_2_steering",0.154592],["palivo",0.180892],["motor",0.645994],["glass1",0.777954],["glass2",0.644084],["glass3",0.200165],["glass4",0.426604],["sklo predni P",0.642139],["sklo predni L",0.893903],["karoserie",0.341062],["wheel_1_4_steering",0.467729],["wheel_2_4_steering",0.282208],["wheel_1_3_steering",0.252331],["wheel_2_3_steering",0.0731255]]:0.596283:30192774240169:"" 8:06:27 "PUBLISH: Attempt 3d3bf040# 984348: suv.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:SUV_Blue:0:0:[62,[11022,8816.89,0.0076828]]:[]:[["wheel_1_1_steering",0.587239],["wheel_1_2_steering",0.122555],["wheel_2_1_steering",0.320803],["wheel_2_2_steering",0.778771],["palivo",0.0486335],["motor",0.644318],["glass1",0.733165],["glass2",0.0886327],["glass3",0.317248],["glass4",0.294651],["sklo predni P",0.175129],["sklo predni L",0.183746],["karoserie",0.596733],["wheel_1_4_steering",0.79791],["wheel_2_4_steering",0.377257],["wheel_1_3_steering",0.114528],["wheel_2_3_steering",0.44934]]:0.579618:11022088169062:"" 8:06:27 "PUBLISH: Attempt 3d3be080# 984352: lada.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:Lada1_TK_CIV_EP1:0:0:[113,[9837.46,15868.6,0.0110359]]:[]:[["motor",0.660994],["sklo predni P",0.184404],["sklo predni L",0.0672688],["karoserie",0.664526],["palivo",0.699875],["wheel_1_1_steering",0.826284],["wheel_2_1_steering",0.114843],["wheel_1_4_steering",0.511916],["wheel_2_4_steering",0.0790315],["wheel_1_3_steering",0.426028],["wheel_2_3_steering",0.87884],["wheel_1_2_steering",0.646524],["wheel_2_2_steering",0.897078],["glass1",0.942894],["glass2",0.205797],["glass3",0.537326],["glass4",0.0693651]]:0.910964:983751586860113:"" 8:06:27 Cannot create non-ai vehicle MV22_22, 8:06:27 "PUBLISH: Attempt 3d3bd0c0# 984361: skodovka.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:Skoda:0:0:[75,[6315.4,8018.93,0.0136871]]:[]:[["motor",0.592615],["sklo predni P",0.336429],["sklo predni L",0.114991],["karoserie",0.116221],["palivo",0.0577509],["wheel_1_1_steering",0.212776],["wheel_2_1_steering",0.508643],["wheel_1_4_steering",0.802186],["wheel_2_4_steering",0.359717],["wheel_1_3_steering",0.339047],["wheel_2_3_steering",0.183955],["wheel_1_2_steering",0.134405],["wheel_2_2_steering",0.998097],["glass1",0.170111],["glass2",0.623342],["glass3",0.346616],["glass4",0.244257]]:0.226473:6315480189075:"" 8:06:27 "PUBLISH: Attempt 3d3bc100# 984363: suv.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:SUV_Silver:0:0:[40,[10913.8,15806.3,0.024044]]:[]:[["wheel_1_1_steering",0.81262],["wheel_1_2_steering",0.227388],["wheel_2_1_steering",0.622998],["wheel_2_2_steering",0.34691],["palivo",0.786097],["motor",0.12952],["glass1",0.306174],["glass2",0.173894],["glass3",0.29033],["glass4",0.685408],["sklo predni P",0.0942107],["sklo predni L",0.242457],["karoserie",0.29068],["wheel_1_4_steering",0.28187],["wheel_2_4_steering",0.721951],["wheel_1_3_steering",0.322685],["wheel_2_3_steering",0.862487]]:0.328454:109138158063040:"" 8:06:27 "PUBLISH: Attempt 3d393040# 984366: s1203_ambulance.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:S1203_ambulance_EP1:0:0:[92,[3987.74,14385.5,0.00269556]]:[]:[["wheel_1_1_steering",0.621161],["wheel_1_2_steering",0.054738],["wheel_2_1_steering",0.0631156],["wheel_2_2_steering",0.123427],["motor",0.0743808],["sklo predni P",0.294231],["sklo predni L",0.948122],["karoserie",0.920374],["palivo",0.326634],["wheel_1_4_steering",0.403676],["wheel_2_4_steering",0.805557],["wheel_1_3_steering",0.4933],["wheel_2_3_steering",0.397798],["glass1",0.99609],["glass2",0.501455],["glass3",0.250796],["glass4",0.396883]]:0.232151:39877143855092:"" 8:06:27 "DEBUG: Too many vehicles at [3133.95,11133.9]" 8:06:28 "DEBUG VEIN: Too many objects at [6607.99,15252]" 8:06:28 "DEBUG VEIN: Too many objects at [13062,4580.2]" 8:06:30 "DEBUG VEIN: on road [9837.27,11792]" 8:06:30 "PUBLISH: Attempt 3d392080# 984704: atv.p3d" 8:06:30 "HIVE: WRITE: "CHILD:308:24:ATV_CZ_EP1:0:0:[135,[2436.12,11105.2,0.11573]]:[]:[["motor",0.444864],["palivo",0.914795],["wheel_1_1_steering",0.63029],["wheel_1_2_steering",0.412517],["wheel_2_1_steering",0.151059],["wheel_2_2_steering",0.174505],["sklo predni P",0.701325],["sklo predni L",0.228145],["karoserie",0.435241],["wheel_1_4_steering",0.805367],["wheel_2_4_steering",0.729419],["wheel_1_3_steering",0.804587],["wheel_2_3_steering",0.0676811],["glass1",0.347223],["glass2",0.687491],["glass3",0.748849],["glass4",0.000528034]]:0.887178:243611110521135:"" 8:06:30 "PUBLISH: Attempt 3d3910c0# 984705: lada.p3d" 8:06:30 "HIVE: WRITE: "CHILD:308:24:Lada1:0:0:[169,[13051.6,11887.7,0.0269699]]:[]:[["motor",0.761851],["sklo predni P",0.519929],["sklo predni L",0.14631],["karoserie",0.347078],["palivo",0.867457],["wheel_1_1_steering",0.608576],["wheel_2_1_steering",0.919682],["wheel_1_4_steering",0.748829],["wheel_2_4_steering",0.92345],["wheel_1_3_steering",0.949604],["wheel_2_3_steering",0.240593],["wheel_1_2_steering",0.339383],["wheel_2_2_steering",0.835782],["glass1",0.365056],["glass2",0.0968396],["glass3",0.629393],["glass4",0.31676]]:0.933318:1305161188770169:"" 8:06:30 "PUBLISH: Attempt 3d390100# 984707: uaz.p3d" 8:06:30 "HIVE: WRITE: "CHILD:308:24:UAZ_CDF:0:0:[77,[5862.38,15064.3,0.00405121]]:[]:[["glass1",0.933166],["glass2",0.873546],["glass3",0.392418],["glass4",0.885825],["wheel_1_1_steering",0.428714],["wheel_1_2_steering",0.0249035],["wheel_2_1_steering",0.961466],["wheel_2_2_steering",0.0175665],["motor",0.444658],["sklo predni P",0.507643],["sklo predni L",0.871282],["karoserie",0.627471],["palivo",0.64347],["wheel_1_4_steering",0.070441],["wheel_2_4_steering",0.387164],["wheel_1_3_steering",0.885051],["wheel_2_3_steering",0.866385]]:0.513696:58624150643077:"" 8:06:30 "PUBLISH: Attempt 320b50c0# 984711: ural.p3d" 8:06:30 "HIVE: WRITE: "CHILD:308:24:Ural_TK_CIV_EP1:0:0:[50,[15713,13008.1,0.00629807]]:[]:[["glass1",0.791371],["glass2",0.244583],["glass3",0.468942],["glass4",0.620533],["wheel_1_1_steering",0.511362],["wheel_2_1_steering",0.082042],["wheel_1_4_steering",0.0540329],["wheel_2_4_steering",0.848702],["wheel_1_3_steering",0.887556],["wheel_2_3_steering",0.700967],["wheel_1_2_steering",0.985261],["wheel_2_2_steering",0.560237],["motor",0.461478],["sklo predni P",0.349441],["sklo predni L",0.868538],["karoserie",0.226624],["palivo",0.543168]]:0.782135:157130130081050:"" 8:06:31 "PUBLISH: Attempt 3b79f040# 984714: suv.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:SUV_Yellow:0:0:[97,[13613.7,13833.9,0.017765]]:[]:[["wheel_1_1_steering",0.969715],["wheel_1_2_steering",0.1129],["wheel_2_1_steering",0.886531],["wheel_2_2_steering",0.794225],["palivo",0.881464],["motor",0.44739],["glass1",0.650678],["glass2",0.961485],["glass3",0.315269],["glass4",0.436218],["sklo predni P",0.146379],["sklo predni L",0.697325],["karoserie",0.902818],["wheel_1_4_steering",0.342096],["wheel_2_4_steering",0.404994],["wheel_1_3_steering",0.931966],["wheel_2_3_steering",0.716958]]:0.486229:136137138339097:"" 8:06:31 "PUBLISH: Attempt 2c8ea080# 984715: s1203.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:S1203_TK_CIV_EP1:0:0:[140,[9004.36,16347.6,0.0133286]]:[]:[["wheel_1_1_steering",0.894658],["wheel_1_2_steering",0.343753],["wheel_2_1_steering",0.992782],["wheel_2_2_steering",0.31968],["motor",0.809981],["sklo predni P",0.920164],["sklo predni L",0.787155],["karoserie",0.290374],["palivo",0.784939],["wheel_1_4_steering",0.897096],["wheel_2_4_steering",0.785649],["wheel_1_3_steering",0.00376076],["wheel_2_3_steering",0.626934],["glass1",0.742252],["glass2",0.111623],["glass3",0.955064],["glass4",0.539412]]:0.409135:900441634760140:"" 8:06:31 "PUBLISH: Attempt 3cfb7040# 984720: volha.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:Volha_2_TK_CIV_EP1:0:0:[95,[4669.7,14037.5,0.0190773]]:[]:[["wheel_1_1_steering",0.795036],["wheel_1_2_steering",0.157672],["wheel_2_1_steering",0.628802],["wheel_2_2_steering",0.228864],["palivo",0.66329],["motor",0.0247132],["glass1",0.813523],["glass2",0.521052],["glass3",0.932173],["glass4",0.53594],["sklo predni P",0.585111],["sklo predni L",0.734162],["karoserie",0.848269],["wheel_1_4_steering",0.910015],["wheel_2_4_steering",0.328727],["wheel_1_3_steering",0.787398],["wheel_2_3_steering",0.0875034]]:0.308645:46697140375095:"" 8:06:31 "PUBLISH: Attempt 3cfb6080# 984721: tt650.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:TT650_TK_CIV_EP1:0:0:[51,[4175.63,7196.53,-0.0317993]]:[]:[["engine",0.537001],["sklo predni P",0.302461],["sklo predni L",0.135722],["karoserie",0.464848],["palivo",0.805645],["Pravy predni tlumic",0.766592],["Pravy zadni tlumic",0.352314]]:0.97476:4175671965351:"" 8:06:31 "PUBLISH: Attempt 3cfb50c0# 984722: lada.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:Lada2_TK_CIV_EP1:0:0:[133,[6989.71,12163.6,0.0290527]]:[]:[["motor",0.986374],["sklo predni P",0.971582],["sklo predni L",0.470876],["karoserie",0.700928],["palivo",0.0919139],["wheel_1_1_steering",0.195067],["wheel_2_1_steering",0.994476],["wheel_1_4_steering",0.229647],["wheel_2_4_steering",0.651417],["wheel_1_3_steering",0.729197],["wheel_2_3_steering",0.978964],["wheel_1_2_steering",0.265402],["wheel_2_2_steering",0.6425],["glass1",0.748703],["glass2",0.825813],["glass3",0.216303],["glass4",0.524125]]:0.414576:698971216360133:"" 8:06:31 "PUBLISH: Attempt 3cfb4100# 984726: suv.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:SUV_Orange:0:0:[117,[7400.76,5218.17,0.00982666]]:[]:[["wheel_1_1_steering",0.568026],["wheel_1_2_steering",0.0440399],["wheel_2_1_steering",0.122396],["wheel_2_2_steering",0.77913],["palivo",0.450817],["motor",0.695498],["glass1",0.228212],["glass2",0.340586],["glass3",0.51113],["glass4",0.684264],["sklo predni P",0.748632],["sklo predni L",0.276647],["karoserie",0.791081],["wheel_1_4_steering",0.129514],["wheel_2_4_steering",0.662199],["wheel_1_3_steering",0.872848],["wheel_2_3_steering",0.834396]]:0.970421:74008521820117:"" 8:06:31 "DEBUG: Too many vehicles at [7418.15,15960.3]" 8:06:31 "PUBLISH: Attempt 377b6080# 984346: datsun_pk.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:Pickup_PK_GUE_DZE:0:0:[18,[8373.46,16263.3,0.119071]]:[]:[["motor",0.354655],["sklo predni P",0.994212],["sklo predni L",0.843267],["karoserie",0.396474],["palivo",0.633397],["wheel_1_1_steering",0.643485],["wheel_2_1_steering",0.278857],["wheel_1_4_steering",0.0873595],["wheel_2_4_steering",0.733466],["wheel_1_3_steering",0.290362],["wheel_2_3_steering",0.180801],["wheel_1_2_steering",0.49347],["wheel_2_2_steering",0.87515],["glass1",0.946354],["glass2",0.70534],["glass3",0.295806],["glass4",0.0817668]]:0.094857:83735162633118:"" 8:06:31 "PUBLISH: Attempt 3cf9b040# 984732: v3s_open.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:V3S_Open_TK_EP1:0:0:[12,[5711.91,15252.8,0.0134697]]:[]:[["wheel_1_1_steering",0.809029],["wheel_1_2_steering",0.613459],["wheel_1_3_steering",0.461672],["wheel_2_1_steering",0.00436859],["wheel_2_2_steering",0.791753],["wheel_2_3_steering",0.368267],["wheel_1_4_steering",0.814859],["wheel_2_4_steering",0.360452],["motor",0.731908],["sklo predni P",0.79826],["sklo predni L",0.0497929],["karoserie",0.399525],["palivo",0.15366],["glass1",0.889298],["glass2",0.347174],["glass3",0.882774],["glass4",0.953298]]:0.755133:57119152528012:"" 8:06:31 "PUBLISH: Attempt 3cf9a080# 984733: old_moto.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:Old_moto_TK_Civ_EP1:0:0:[146,[14565.4,2894.89,-0.0484295]]:[]:[["engine",0.16465],["sklo predni P",0.954607],["sklo predni L",0.515302],["karoserie",0.956639],["palivo",0.765084],["Pravy predni tlumic",0.29573],["Pravy zadni tlumic",0.701637]]:0.546635:145654289495146:"" 8:06:32 "DEBUG: Too many vehicles at [4572.87,14326.9]" 8:06:32 "PUBLISH: Attempt 3cf98100# 984736: ikarus.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:Ikarus:0:0:[14,[3355.88,7816.78,0.000396729]]:[]:[["glass5",0.546683],["glass6",0.707946],["motor",0.367164],["sklo predni P",0.962126],["sklo predni L",0.350139],["karoserie",0.533899],["palivo",0.875894],["wheel_1_1_steering",0.969763],["wheel_2_1_steering",0.302845],["wheel_1_4_steering",0.465398],["wheel_2_4_steering",0.271497],["wheel_1_3_steering",0.101543],["wheel_2_3_steering",0.697105],["wheel_1_2_steering",0.912708],["wheel_2_2_steering",0.996677],["glass1",0.890074],["glass2",0.719016],["glass3",0.931989],["glass4",0.166438]]:0.526978:3355978168014:"" 8:06:32 "PUBLISH: Attempt <NULL-object>" 8:06:32 "HIVE: WRITE: "CHILD:308:24:MV22_22:0:0:[55,[0,0,0]]:[]:[]:0.145577:00055:"" 8:06:32 "PUBLISH: Attempt 3cf77040# 984738: lada.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:Lada1_TK_CIV_EP1:0:0:[37,[15021,10718.5,0.0248108]]:[]:[["motor",0.664968],["sklo predni P",0.769266],["sklo predni L",0.622296],["karoserie",0.422879],["palivo",0.40989],["wheel_1_1_steering",0.486952],["wheel_2_1_steering",0.92287],["wheel_1_4_steering",0.485258],["wheel_2_4_steering",0.673689],["wheel_1_3_steering",0.716562],["wheel_2_3_steering",0.953596],["wheel_1_2_steering",0.481221],["wheel_2_2_steering",0.87042],["glass1",0.0289533],["glass2",0.1335],["glass3",0.275369],["glass4",0.400002]]:0.161053:150210107185037:"" 8:06:32 "PUBLISH: Attempt 3cf76080# 984740: uaz.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:UAZ_RU:0:0:[47,[15389.1,15333.9,0.00115585]]:[]:[["glass1",0.275019],["glass2",0.791162],["glass3",0.909289],["glass4",0.903257],["wheel_1_1_steering",0.928131],["wheel_1_2_steering",0.537737],["wheel_2_1_steering",0.599195],["wheel_2_2_steering",0.760172],["motor",0.719278],["sklo predni P",0.222086],["sklo predni L",0.849939],["karoserie",0.945653],["palivo",0.132415],["wheel_1_4_steering",0.0193685],["wheel_2_4_steering",0.852518],["wheel_1_3_steering",0.431027],["wheel_2_3_steering",0.549194]]:0.176418:153891153339047:"" 8:06:32 "PUBLISH: Attempt 3cf750c0# 984742: vwgolf.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:VWGolf:0:0:[145,[9242.62,6443.33,0.0281067]]:[]:[["wheel_1_1_steering",0.521762],["wheel_1_2_steering",0.47896],["wheel_2_1_steering",0.000581744],["wheel_2_2_steering",0.998948],["motor",0.503743],["sklo predni P",0.0523423],["sklo predni L",0.646291],["karoserie",0.194208],["palivo",0.39378],["wheel_1_4_steering",0.541239],["wheel_2_4_steering",0.576911],["wheel_1_3_steering",0.485498],["wheel_2_3_steering",0.175655],["glass1",0.674362],["glass2",0.197839],["glass3",0.801353],["glass4",0.647048]]:0.774012:92426644330145:"" 8:06:32 "PUBLISH: Attempt 3cf74100# 984743: datsun1_civil_3_open.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:datsun1_civil_3_open:0:0:[50,[14846.8,14031.2,0.0165443]]:[]:[["motor",0.469166],["sklo predni P",0.482803],["sklo predni L",0.734198],["karoserie",0.421133],["palivo",0.218924],["wheel_1_1_steering",0.257565],["wheel_2_1_steering",0.122524],["wheel_1_4_steering",0.560579],["wheel_2_4_steering",0.382584],["wheel_1_3_steering",0.413335],["wheel_2_3_steering",0.525587],["wheel_1_2_steering",0.212855],["wheel_2_2_steering",0.208652],["glass1",0.768964],["glass2",0.327296],["glass3",0.176409],["glass4",0.913553]]:0.0409393:148468140312050:"" 8:06:32 "PUBLISH: Attempt 3cf5f040# 984744: jackal_l2a1_w_baf.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:BAF_Jackal2_L2A1_w:0:0:[148,[10232,7166.93,0.000312805]]:[]:[["karoserie",0.777056],["motor",0.0750942],["palivo",0.973947],["wheel_1_1_steering",0.404763],["wheel_1_2_steering",0.645705],["wheel_2_1_steering",0.21396],["wheel_2_2_steering",0.0207928],["sklo predni P",0.662565],["sklo predni L",0.88778],["wheel_1_4_steering",0.505409],["wheel_2_4_steering",0.970325],["wheel_1_3_steering",0.0843366],["wheel_2_3_steering",0.0482203],["glass1",0.0317888],["glass2",0.211948],["glass3",0.543072],["glass4",0.808129]]:0.595993:102320716690148:"" 8:06:34 "HIVE: WRITE: "CHILD:388:910391734560140:"" 8:06:34 "CUSTOM: Selected "2421"" 8:06:34 "HIVE: WRITE: "CHILD:388:152196797502168:"" 8:06:34 "CUSTOM: Selected "2422"" 8:06:34 "PUBLISH: Attempt 3cf2e080# 984832: uaz.p3d" 8:06:34 "HIVE: WRITE: "CHILD:308:24:UAZ_RU:0:0:[93,[17279.5,14153.6,0.0220699]]:[]:[["glass1",0.855524],["glass2",0.881255],["glass3",0.551013],["glass4",0.43294],["wheel_1_1_steering",0.792586],["wheel_1_2_steering",0.568276],["wheel_2_1_steering",0.134717],["wheel_2_2_steering",0.275878],["motor",0.984167],["sklo predni P",0.930962],["sklo predni L",0.405336],["karoserie",0.909132],["palivo",0.500906],["wheel_1_4_steering",0.234548],["wheel_2_4_steering",0.306978],["wheel_1_3_steering",0.761279],["wheel_2_3_steering",0.194652]]:0.134644:172795141536093:"" 8:06:35 "PUBLISH: Attempt 3cf2d0c0# 984836: hilux1_civil_2_covered.p3d" 8:06:35 "HIVE: WRITE: "CHILD:308:24:hilux1_civil_2_covered:0:0:[72,[10477.4,11926.4,0.223938]]:[]:[["motor",0.726418],["sklo predni P",0.617769],["sklo predni L",0.103643],["karoserie",0.905961],["palivo",0.91759],["wheel_1_1_steering",0.683744],["wheel_2_1_steering",0.389254],["wheel_1_4_steering",0.940616],["wheel_2_4_steering",0.383494],["wheel_1_3_steering",0.820068],["wheel_2_3_steering",0.471146],["wheel_1_2_steering",0.196724],["wheel_2_2_steering",0.761616],["glass1",0.126136],["glass2",0.932462],["glass3",0.28222],["glass4",0.114908]]:0.831307:104774119264272:"" 8:06:35 "HIVE: WRITE: "CHILD:388:147274297890111:"" 8:06:35 "CUSTOM: Selected "2423"" 8:06:35 "HIVE: WRITE: "CHILD:388:119365973560102:"" 8:06:35 "CUSTOM: Selected "2424"" 8:06:35 "HIVE: WRITE: "CHILD:388:91167156909087:"" 8:06:35 "CUSTOM: Selected "2425"" 8:06:35 "HIVE: WRITE: "CHILD:388:37428982650127:"" 8:06:35 "CUSTOM: Selected "2426"" 8:06:35 "HIVE: WRITE: "CHILD:388:1732581385220130:"" 8:06:35 "CUSTOM: Selected "2427"" 8:06:35 "HIVE: WRITE: "CHILD:388:735621587550139:"" 8:06:35 "CUSTOM: Selected "2428"" 8:06:35 "HIVE: WRITE: "CHILD:388:30192774240169:"" 8:06:35 "CUSTOM: Selected "2429"" 8:06:35 "PUBLISH: Attempt 3cf2c100# 984846: hilux1_civil_2_covered.p3d" 8:06:35 "HIVE: WRITE: "CHILD:308:24:hilux1_civil_2_covered:0:0:[103,[7233.31,6539.57,0.00904846]]:[]:[["motor",0.215763],["sklo predni P",0.689461],["sklo predni L",0.0959272],["karoserie",0.557057],["palivo",0.196822],["wheel_1_1_steering",0.253138],["wheel_2_1_steering",0.272464],["wheel_1_4_steering",0.50575],["wheel_2_4_steering",0.558085],["wheel_1_3_steering",0.0164316],["wheel_2_3_steering",0.537255],["wheel_1_2_steering",0.359132],["wheel_2_2_steering",0.791848],["glass1",0.363454],["glass2",0.0361888],["glass3",0.150955],["glass4",0.348802]]:0.413113:72333653960103:"" 8:06:36 "HIVE: WRITE: "CHILD:388:11022088169062:"" 8:06:36 "CUSTOM: Selected "2430"" 8:06:36 "PUBLISH: Attempt 3cf990c0# 984734: brdm2_hq.p3d" 8:06:36 "HIVE: WRITE: "CHILD:388:983751586860113:"" 8:06:36 "CUSTOM: Selected "2431"" 8:06:36 "PUBLISH: Attempt 3ced7040# 984851: lada.p3d" 8:06:36 "HIVE: WRITE: "CHILD:308:24:GLT_M300_LT:0:0:[52,[3943.94,14484.4,0.000598431]]:[]:[["motor",0.16258],["sklo predni P",0.0858684],["sklo predni L",0.220452],["karoserie",0.762348],["palivo",0.370192],["wheel_1_1_steering",0.290706],["wheel_2_1_steering",0.876657],["wheel_1_4_steering",0.378723],["wheel_2_4_steering",0.535485],["wheel_1_3_steering",0.887953],["wheel_2_3_steering",0.771093],["wheel_1_2_steering",0.641382],["wheel_2_2_steering",0.509405],["glass1",0.881939],["glass2",0.133699],["glass3",0.116953],["glass4",0.275245]]:0.409858:39439144844052:"" 8:06:36 "PUBLISH: Attempt 3ced50c0# 984852: suv.p3d" 8:06:36 "HIVE: WRITE: "CHILD:308:24:SUV_Green:0:0:[89,[14920.6,14019.2,0.0088892]]:[]:[["wheel_1_1_steering",0.465005],["wheel_1_2_steering",0.831609],["wheel_2_1_steering",0.265447],["wheel_2_2_steering",0.969806],["palivo",0.467239],["motor",0.181529],["glass1",0.0205271],["glass2",0.859012],["glass3",0.344413],["glass4",0.638608],["sklo predni P",0.812725],["sklo predni L",0.80534],["karoserie",0.453755],["wheel_1_4_steering",0.347079],["wheel_2_4_steering",0.225034],["wheel_1_3_steering",0.141511],["wheel_2_3_steering",0.151968]]:0.882076:149206140192089:"" 8:06:36 "HIVE: WRITE: "CHILD:388:6315480189075:"" 8:06:36 "CUSTOM: Selected "2432"" 8:06:36 "HIVE: WRITE: "CHILD:388:109138158063040:"" 8:06:36 "CUSTOM: Selected "2433"" 8:06:36 "HIVE: WRITE: "CHILD:388:39877143855092:"" 8:06:36 "CUSTOM: Selected "2434"" 8:06:39 "HIVE: WRITE: "CHILD:388:243611110521135:"" 8:06:39 "CUSTOM: Selected "2435"" 8:06:39 "PUBLISH: Created TT650_Civ with ID "152196797502168"" 8:06:39 "HIVE: WRITE: "CHILD:388:1305161188770169:"" 8:06:39 "CUSTOM: Selected "2436"" 8:06:39 "HIVE: WRITE: "CHILD:388:58624150643077:"" 8:06:39 "CUSTOM: Selected "2437"" 8:06:39 "HIVE: WRITE: "CHILD:388:1296651174601165:"" 8:06:39 "CUSTOM: Selected "2438"" 8:06:39 "HIVE: WRITE: "CHILD:388:157130130081050:"" 8:06:39 "CUSTOM: Selected "2439"" 8:06:39 "HIVE: WRITE: "CHILD:388:136137138339097:"" 8:06:39 "CUSTOM: Selected "2440"" 8:06:39 "HIVE: WRITE: "CHILD:388:900441634760140:"" 8:06:39 "CUSTOM: Selected "2441"" 8:06:39 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:39 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:40 "HIVE: WRITE: "CHILD:388:4175671965351:"" 8:06:40 "CUSTOM: Selected "2443"" 8:06:40 "HIVE: WRITE: "CHILD:388:46697140375095:"" 8:06:40 "CUSTOM: Selected "2442"" 8:06:40 "HIVE: WRITE: "CHILD:388:74008521820117:"" 8:06:40 "CUSTOM: Selected "2444"" 8:06:40 "HIVE: WRITE: "CHILD:388:83735162633118:"" 8:06:40 "CUSTOM: Selected "2445"" 8:06:40 "HIVE: WRITE: "CHILD:388:57119152528012:"" 8:06:40 "CUSTOM: Selected "2446"" 8:06:40 "HIVE: WRITE: "CHILD:308:24:BRDM2_HQ_TK_GUE_EP1:0:0:[128,[7332.13,14313.8,0.00411224]]:[]:[["motor",0.855667],["wheel_1_1_steering",0.302965],["wheel_1_2_steering",0.460052],["wheel_2_1_steering",0.627808],["wheel_2_2_steering",0.297667],["sklo predni P",0.456515],["sklo predni L",0.28555],["karoserie",0.484189],["palivo",0.922881],["wheel_1_4_steering",0.371309],["wheel_2_4_steering",0.613714],["wheel_1_3_steering",0.790966],["wheel_2_3_steering",0.552188],["glass1",0.1759],["glass2",0.463892],["glass3",0.803762],["glass4",0.917044]]:0.630517:733211431380128:"" 8:06:40 "HIVE: WRITE: "CHILD:388:145654289495146:"" 8:06:40 "CUSTOM: Selected "2447"" 8:06:40 "HIVE: WRITE: "CHILD:388:3355978168014:"" 8:06:40 "CUSTOM: Selected "2448"" 8:06:40 "DEBUG: Too many vehicles at [2887.93,6205.11]" 8:06:40 "HIVE: WRITE: "CHILD:388:00055:"" 8:06:40 "CUSTOM: Selected "2449"" 8:06:40 "PUBLISH: Created MV22_22 with ID "00055"" 8:06:40 "HIVE: WRITE: "CHILD:388:153891153339047:"" 8:06:40 "CUSTOM: Selected "2451"" 8:06:40 "HIVE: WRITE: "CHILD:388:150210107185037:"" 8:06:40 "CUSTOM: Selected "2450"" 8:06:40 "HIVE: WRITE: "CHILD:388:92426644330145:"" 8:06:40 "CUSTOM: Selected "2452"" 8:06:41 "HIVE: WRITE: "CHILD:388:148468140312050:"" 8:06:41 "CUSTOM: Selected "2453"" 8:06:41 "HIVE: WRITE: "CHILD:388:102320716690148:"" 8:06:41 "CUSTOM: Selected "2454"" 8:06:43 "PUBLISH: Created UAZ_Unarmed_TK_CIV_EP1 with ID "910391734560140"" 8:06:43 "HIVE: WRITE: "CHILD:388:172795141536093:"" 8:06:43 "CUSTOM: Selected "2455"" 8:06:44 "HIVE: WRITE: "CHILD:388:104774119264272:"" 8:06:44 "CUSTOM: Selected "2456"" 8:06:44 "PUBLISH: Created SUV_Yellow with ID "147274297890111"" 8:06:44 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:44 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:44 "PUBLISH: Created UAZ_CDF with ID "119365973560102"" 8:06:44 "PUBLISH: Created TT650_TK_CIV_EP1 with ID "4175671965351"" 8:06:44 "HIVE: WRITE: "CHILD:388:698971216360133:"" 8:06:44 "CUSTOM: Selected "2457"" 8:06:44 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "91167156909087"" 8:06:44 "PUBLISH: Created GLT_M300_LT with ID "37428982650127"" 8:06:44 "PUBLISH: Created V3S_Open_TK_CIV_EP1 with ID "1732581385220130"" 8:06:44 "PUBLISH: Created tractor with ID "735621587550139"" 8:06:44 "PUBLISH: Created SUV_Silver with ID "30192774240169"" 8:06:44 "HIVE: WRITE: "CHILD:388:72333653960103:"" 8:06:44 "CUSTOM: Selected "2458"" 8:06:45 "PUBLISH: Created SUV_Blue with ID "11022088169062"" 8:06:45 "PUBLISH: Created Old_moto_TK_Civ_EP1 with ID "145654289495146"" 8:06:45 "PUBLISH: Created Lada1_TK_CIV_EP1 with ID "983751586860113"" 8:06:45 "HIVE: WRITE: "CHILD:388:39439144844052:"" 8:06:45 "CUSTOM: Selected "2459"" 8:06:45 "PUBLISH: Created Skoda with ID "6315480189075"" 8:06:45 "HIVE: WRITE: "CHILD:388:149206140192089:"" 8:06:45 "CUSTOM: Selected "2460"" 8:06:45 "PUBLISH: Created SUV_Silver with ID "109138158063040"" 8:06:45 "PUBLISH: Created S1203_ambulance_EP1 with ID "39877143855092"" 8:06:48 "PUBLISH: Created ATV_CZ_EP1 with ID "243611110521135"" 8:06:48 "PUBLISH: Created Lada1 with ID "1305161188770169"" 8:06:48 "PUBLISH: Created UAZ_CDF with ID "58624150643077"" 8:06:48 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "1296651174601165"" 8:06:48 "PUBLISH: Created Ural_TK_CIV_EP1 with ID "157130130081050"" 8:06:48 "PUBLISH: Created SUV_Yellow with ID "136137138339097"" 8:06:48 "PUBLISH: Created S1203_TK_CIV_EP1 with ID "900441634760140"" 8:06:48 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:48 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:48 "PUBLISH: Created Volha_2_TK_CIV_EP1 with ID "46697140375095"" 8:06:49 "PUBLISH: Created SUV_Orange with ID "74008521820117"" 8:06:49 "PUBLISH: Created Pickup_PK_GUE_DZE with ID "83735162633118"" 8:06:49 "PUBLISH: Created V3S_Open_TK_EP1 with ID "57119152528012"" 8:06:49 "HIVE: WRITE: "CHILD:388:733211431380128:"" 8:06:49 "PUBLISH: Created Lada1_TK_CIV_EP1 with ID "150210107185037"" 8:06:49 "PUBLISH: Created VWGolf with ID "92426644330145"" 8:06:49 "PUBLISH: Created datsun1_civil_3_open with ID "148468140312050"" 8:06:49 "PUBLISH: Created BAF_Jackal2_L2A1_w with ID "102320716690148"" 8:06:52 "PUBLISH: Created UAZ_RU with ID "172795141536093"" 8:06:52 "PUBLISH: Created hilux1_civil_2_covered with ID "104774119264272"" 8:06:52 "PUBLISH: Attempt 3d4310c0# 985027: hilux1_civil_1_open.p3d" 8:06:52 "HIVE: WRITE: "CHILD:308:24:hilux1_civil_1_open:0:0:[160,[8368.23,15237.2,0.0431204]]:[]:[["motor",0.951531],["sklo predni P",0.773179],["sklo predni L",0.00414017],["karoserie",0.657872],["palivo",0.552162],["wheel_1_1_steering",0.62186],["wheel_2_1_steering",0.505421],["wheel_1_4_steering",0.244654],["wheel_2_4_steering",0.391599],["wheel_1_3_steering",0.238149],["wheel_2_3_steering",0.651759],["wheel_1_2_steering",0.964198],["wheel_2_2_steering",0.479763],["glass1",0.129521],["glass2",0.0696351],["glass3",0.460449],["glass4",0.867278]]:0.993963:836821523720160:"" 8:06:52 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:52 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:53 "PUBLISH: Created Lada2_TK_CIV_EP1 with ID "698971216360133"" 8:06:53 "PUBLISH: Created hilux1_civil_2_covered with ID "72333653960103"" 8:06:53 "CUSTOM: Selected "2461"" 8:06:53 "PUBLISH: Created Ikarus with ID "3355978168014"" 8:06:53 "PUBLISH: Created GLT_M300_LT with ID "39439144844052"" 8:06:53 "PUBLISH: Created UAZ_RU with ID "153891153339047"" 8:06:53 "PUBLISH: Created SUV_Green with ID "149206140192089"" 8:06:57 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:57 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:57 "TIME SYNC: Local Time set to [2014,9,16,10,6]" 8:06:57 "DEBUG: Too many vehicles at [14396.9,14085.5]" 8:07:01 "HIVE: WRITE: "CHILD:388:836821523720160:"" 8:07:01 "CUSTOM: Selected "2462"" 8:07:01 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:01 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:01 "PUBLISH: Created BRDM2_HQ_TK_GUE_EP1 with ID "733211431380128"" 8:07:05 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 8:07:07 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 8:07:09 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:09 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:12 "PUBLISH: Created hilux1_civil_1_open with ID "836821523720160"" 8:07:13 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:13 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:16 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:16 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:20 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:20 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:20 "CUSTOM: failed to get id for : "1097791299670133"" 8:09:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 8:11:11 "WAI: [Mission:[bandit] Ural Attack]: Starting... [3811.62,7256.94,0]" 8:11:12 "WAI: Spawned a group of 2 AI (Hero) at [3811.62,7256.94,0]" 8:11:12 "WAI: Spawned a group of 2 AI (Hero) at [3811.62,7256.94,0]" 8:11:12 "WAI: Spawned a group of 2 AI (Hero) at [3811.62,7256.94,0]" 8:11:12 "WAI: Spawned a group of 2 AI (Hero) at [3811.62,7256.94,0]" 8:11:22 Server: Object 6:6 not found (message 70) 8:11:22 Server: Object 6:5 not found (message 89) 8:14:45 "TIME SYNC: Local Time set to [2014,9,16,10,14]" 8:15:02 "RUNNING EVENT: supply_drop on [2014,9,16,10,15]" 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:19:45 "WAI: [Mission:[Hero] Disabled Convoy]: Starting... [9201.42,10588.3,0]" 8:19:46 "TIME SYNC: Local Time set to [2014,9,16,10,19]" 8:19:46 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 Error in expression <_fnc_selectRandom; }; call { if (_skin == "random") exitWith { _aiskin = ai_al> 8:19:47 Error position: <== "random") exitWith { _aiskin = ai_al> 8:19:47 Error Generic error in expression 8:19:47 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 26 8:24:46 "TIME SYNC: Local Time set to [2014,9,16,10,24]" 8:29:46 "TIME SYNC: Local Time set to [2014,9,16,10,29]" 8:29:54 "CLEANUP: Deleted 24 Loot Piles out of 223" 8:30:03 "RUNNING EVENT: crash_spawner on [2014,9,16,10,30]" 8:30:03 UH60Wreck_DZ: MainTurret - unknown animation source mainTurret 8:30:03 UH60Wreck_DZ: MainGun - unknown animation source mainGun 8:30:03 UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1 8:30:45 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a UAZ_Unarmed_TK_EP1 in/at Unknown Trader City for 4x ItemGoldBar" 8:30:45 "DELETE: B 1-1-B:1 (Dan) REMOTE Deleted by ID: 1018" 8:32:36 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a ItemToolbox in/at Unknown Trader City for 1x ItemSilverBar" 8:33:40 "WAI: [Mission:[bandit] Ural Attack]: Ended at [3811.62,7256.94,0]" 8:34:11 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a M4A1 in/at Unknown Trader City for 2x ItemGoldBar" 8:34:46 "TIME SYNC: Local Time set to [2014,9,16,10,34]" 8:34:52 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a 30Rnd_556x45_Stanag in/at Unknown Trader City for 2x ItemSilverBar" 8:34:53 "CLEANUP: Deleted 2 Loot Piles out of 210" 8:35:02 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a 30Rnd_556x45_Stanag in/at Unknown Trader City for 2x ItemSilverBar" 8:35:40 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a 15Rnd_W1866_Slug in/at Unknown Trader City for 1x ItemSilverBar" 8:35:51 Server: Object 5:149 not found (message 94) 8:35:51 Server: Object 5:148 not found (message 94) 8:35:54 "CLEANUP: Deleted 63 Loot Piles out of 208" 8:36:22 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a 15Rnd_9x19_M9 in/at Unknown Trader City for 5x ItemSilverBar" 8:36:52 "CLEANUP: Deleted 45 Loot Piles out of 145" 8:37:04 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a Colt1911 in/at Unknown Trader City for 1x ItemSilverBar10oz" 8:37:50 "CLEANUP: Deleted 9 Loot Piles out of 100" 8:38:00 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a M9SD in/at Unknown Trader City for 2x ItemGoldBar" 8:38:22 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a 15Rnd_9x19_M9SD in/at Unknown Trader City for 2x ItemSilverBar10oz" 8:38:32 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a 15Rnd_9x19_M9SD in/at Unknown Trader City for 2x ItemSilverBar10oz" 8:38:43 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a 15Rnd_9x19_M9SD in/at Unknown Trader City for 2x ItemSilverBar10oz" 8:38:50 "CLEANUP: Deleted 7 Loot Piles out of 91" 8:39:47 "TIME SYNC: Local Time set to [2014,9,16,10,39]" 8:39:49 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a ItemBloodbag in/at Unknown Trader City for 2x ItemSilverBar" 8:39:50 "CLEANUP: Deleted 5 Loot Piles out of 84" 8:39:59 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a ItemBloodbag in/at Unknown Trader City for 2x ItemSilverBar" 8:40:21 "WAI: [Mission:[bandit] Armed Vehicle]: Starting... [5280.62,14419.4,0]" 8:40:21 "WAI: Spawned a group of 3 AI (Hero) at [5280.62,14419.4,0]" 8:40:21 "WAI: Spawned a group of 3 AI (Hero) at [5280.62,14419.4,0]" 8:40:21 "WAI: Spawned a group of 3 AI (Hero) at [5280.62,14419.4,0]" 8:40:36 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a ItemBloodbag in/at Unknown Trader City for 2x ItemSilverBar" 8:40:46 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a ItemBloodbag in/at Unknown Trader City for 2x ItemSilverBar" 8:41:50 "CLEANUP: Deleted 1 Loot Piles out of 85" 8:42:21 "WAI: [Mission:[Hero] Disabled Convoy]: Ended at [9201.42,10588.3,0]" 8:42:51 "CLEANUP: Deleted 5 Loot Piles out of 122" 8:44:47 "TIME SYNC: Local Time set to [2014,9,16,10,44]" 8:44:53 Server: Object 6:310 not found (message 99) 8:44:53 Server: Object 6:311 not found (message 91) 8:44:53 "CLEANUP: Deleted 48 Loot Piles out of 149" 8:45:41 Warnings in z\addons\dayz_communityassets\models\machete.p3d:shadow(1000) 8:45:51 "CLEANUP: Deleted 2 Loot Piles out of 117" 8:46:52 "CLEANUP: Deleted 1 Loot Piles out of 177" 8:48:23 "SAFE UNLOCKED: ID:1347 UID:0 BY Dan(76561198152995608)" 8:49:47 "TIME SYNC: Local Time set to [2014,9,16,10,49]" 8:50:53 "CLEANUP: Deleted 7 Loot Piles out of 199" 8:51:27 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 8:51:27 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6359.91,9708.13,4.16366]" 8:51:27 Client: Remote object 6:3 not found 8:51:27 Client: Remote object 6:2 not found 8:51:27 Client: Remote object 6:0 not found 8:51:27 Warning: Cleanup player - person 6:4 not found 8:52:14 Server: Object 6:379 not found (message 94) 8:53:43 "WAI: [Mission:[Hero] Bandit Base]: Starting... [14525.8,4163.44,0]" 8:53:44 "WAI: Spawned a group of 7 AI (Bandit) at [14525.8,4163.44,0]" 8:53:44 "WAI: Spawned a group of 4 AI (Bandit) at [14525.8,4163.44,0]" 8:53:44 "WAI: Spawned a group of 4 AI (Bandit) at [14525.8,4163.44,0]" 8:53:44 "WAI: Spawned a group of 4 AI (Bandit) at [14525.8,4163.44,0]" 8:53:44 Error in expression <_fnc_selectRandom; }; call { if (_skin == "random") exitWith { _aiskin = ai_al> 8:53:44 Error position: <== "random") exitWith { _aiskin = ai_al> 8:53:44 Error Generic error in expression 8:53:44 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 26 8:54:46 "CLEANUP: Deleted 1 Animals out of 2" 8:54:47 "TIME SYNC: Local Time set to [2014,9,16,10,54]" 8:59:47 "TIME SYNC: Local Time set to [2014,9,16,10,59]" 9:00:07 "RUNNING EVENT: crash_spawner on [2014,9,16,11,0]" 9:00:07 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret 9:00:07 UH1Wreck_DZ: MainGun - unknown animation source mainGun 9:00:07 UH1Wreck_DZ: Gatling - unknown animation source Gatling 9:00:54 "CLEANUP: Deleted 2 Loot Piles out of 217" 9:01:54 "CLEANUP: Deleted 3 Loot Piles out of 215" 9:02:55 "CLEANUP: Deleted 39 Loot Piles out of 212" 9:03:53 "CLEANUP: Deleted 11 Loot Piles out of 179" 9:04:47 "TIME SYNC: Local Time set to [2014,9,16,11,4]" 9:04:47 "WAI: [Mission:[bandit] Armed Vehicle]: Ended at [5280.62,14419.4,0]" 9:04:53 "CLEANUP: Deleted 16 Loot Piles out of 171" 9:05:53 "CLEANUP: Deleted 15 Loot Piles out of 155" 9:06:53 "CLEANUP: Deleted 25 Loot Piles out of 142" 9:07:52 "CLEANUP: Deleted 8 Loot Piles out of 117" 9:08:51 "CLEANUP: Deleted 1 Loot Piles out of 109" 9:09:47 "TIME SYNC: Local Time set to [2014,9,16,11,9]" 9:09:52 "CLEANUP: Deleted 11 Loot Piles out of 108" 9:10:51 "CLEANUP: Deleted 1 Loot Piles out of 97" 9:11:32 "WAI: [Mission:[Hero] Bandit Base]: Ended at [14525.8,4163.44,0]" 9:11:53 "CLEANUP: Deleted 45 Loot Piles out of 95" 9:12:50 "CLEANUP: Deleted 2 Loot Piles out of 59" 9:13:50 "CLEANUP: Deleted 5 Loot Piles out of 57" 9:14:47 "TIME SYNC: Local Time set to [2014,9,16,11,14]" 9:15:08 "RUNNING EVENT: supply_drop on [2014,9,16,11,15]" 9:15:23 "WAI: [Mission:[bandit] Medical Supply Camp]: Starting... [3991.85,3973.65,0]" 9:15:24 "WAI: Spawned a group of 4 AI (Hero) at [3991.85,3973.65,0]" 9:15:24 "WAI: Spawned a group of 4 AI (Hero) at [3991.85,3973.65,0]" 9:15:24 "WAI: Spawned a group of 4 AI (Hero) at [3991.85,3973.65,0]" 9:17:51 "CLEANUP: Deleted 5 Loot Piles out of 64" 9:19:47 "TIME SYNC: Local Time set to [2014,9,16,11,19]" 9:19:50 "CLEANUP: Deleted 1 Loot Piles out of 59" 9:19:57 "WAI: [Mission:[Hero] Ural Attack]: Starting... [2957.72,9440.59,0]" 9:19:57 "WAI: [Mission:[Hero] Ural Attack]: Spawning Buildings" 9:19:57 "WAI: Spawned a group of 4 AI (Bandit) at [2957.72,9440.59,0]" 9:19:57 "WAI: Spawned a group of 4 AI (Bandit) at [2957.72,9440.59,0]" 9:20:51 "CLEANUP: Deleted 3 Loot Piles out of 59" 9:21:51 "CLEANUP: Deleted 2 Loot Piles out of 56" 9:23:51 "CLEANUP: Deleted 6 Loot Piles out of 54" 9:24:47 "TIME SYNC: Local Time set to [2014,9,16,11,24]" 9:24:50 "CLEANUP: Deleted 4 Loot Piles out of 48" 9:26:47 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:26:47 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6353.52,9716.89,0.0435972]" 9:26:47 Client: Remote object 6:376 not found 9:26:47 Client: Remote object 6:375 not found 9:26:47 Warning: Cleanup player - person 6:377 not found 9:26:51 "CLEANUP: Deleted 2 Loot Piles out of 93" 9:27:37 Server: Object 6:608 not found (message 94) 9:29:38 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:29:38 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [5881.92,13185.5,0.00143814]" 9:29:38 Client: Remote object 6:605 not found 9:29:38 Client: Remote object 6:604 not found 9:29:47 "TIME SYNC: Local Time set to [2014,9,16,11,29]" 9:30:03 "DELETE: B 1-1-B:1 (Dan) REMOTE Deleted by UID: 0" 9:30:09 "RUNNING EVENT: crash_spawner on [2014,9,16,11,30]" 9:31:35 Server: Object 6:641 not found (message 94) 9:32:53 "CLEANUP: Deleted 9 Loot Piles out of 135" 9:33:28 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:33:28 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [9396.98,16239,0.00151634]" 9:33:28 Client: Remote object 6:638 not found 9:33:28 Client: Remote object 6:637 not found 9:33:43 Server: Object 6:660 not found (message 94) 9:34:12 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:34:12 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6352.84,9717.29,0.0435972]" 9:34:12 Client: Remote object 6:657 not found 9:34:12 Client: Remote object 6:656 not found 9:34:12 Warning: Cleanup player - person 6:658 not found 9:34:24 Server: Object 6:714 not found (message 94) 9:34:48 "TIME SYNC: Local Time set to [2014,9,16,11,34]" 9:34:53 "CLEANUP: Deleted 2 Loot Piles out of 123" 9:36:13 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:36:13 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6352.84,9717.29,0.0435972]" 9:36:13 Client: Remote object 6:711 not found 9:36:13 Client: Remote object 6:710 not found 9:36:13 Warning: Cleanup player - person 6:712 not found 9:37:40 "WAI: [Mission:[Hero] Ural Attack]: Ended at [2957.72,9440.59,0]" 9:39:48 "TIME SYNC: Local Time set to [2014,9,16,11,39]" 9:44:26 "WAI: [Mission:[bandit] Medical Supply Camp]: Ended at [3991.85,3973.65,0]" 9:44:48 "TIME SYNC: Local Time set to [2014,9,16,11,44]" 9:45:55 "CLEANUP: Deleted 49 Loot Piles out of 137" 9:46:26 "WAI: [Mission:[Hero] Black Hawk Crash]: Starting... [6955.59,13940.1,0]" 9:46:26 "WAI: Spawned a group of 4 AI (Bandit) at [6955.59,13940.1,0]" 9:46:26 "WAI: Spawned a group of 4 AI (Bandit) at [6955.59,13940.1,0]" 9:46:27 "WAI: Spawned a group of 4 AI (Bandit) at [6955.59,13940.1,0]" 9:46:31 Server: Object 5:1053 not found (message 91) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1052 not found (message 98) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1053 not found (message 91) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1053 not found (message 91) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1053 not found (message 91) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:32 Server: Object 5:1053 not found (message 91) 9:46:32 Server: Object 5:1052 not found (message 99) 9:46:32 Server: Object 5:1052 not found (message 99) 9:46:32 Server: Object 5:1053 not found (message 91) 9:47:32 Server: Object 5:1050 not found (message 99) 9:47:53 "CLEANUP: Deleted 14 Loot Piles out of 89" 9:48:17 Server: Object 5:1161 not found (message 91) 9:48:17 Server: Object 5:1160 not found (message 99) 9:48:17 Server: Object 5:1163 not found (message 91) 9:48:17 Server: Object 5:1162 not found (message 98) 9:49:48 "TIME SYNC: Local Time set to [2014,9,16,11,49]" 9:49:51 Server: Object 5:1183 not found (message 91) 9:49:51 Server: Object 5:1182 not found (message 99) 9:49:51 Server: Object 5:1183 not found (message 91) 9:49:51 Server: Object 5:1184 not found (message 99) 9:49:51 Server: Object 5:1182 not found (message 99) 9:49:51 Server: Object 5:1185 not found (message 91) 9:49:51 Server: Object 5:1185 not found (message 91) 9:49:51 Server: Object 5:1184 not found (message 99) 9:49:51 Server: Object 5:1187 not found (message 91) 9:49:51 Server: Object 5:1186 not found (message 99) 9:49:51 Server: Object 5:1187 not found (message 91) 9:49:51 Server: Object 5:1184 not found (message 99) 9:49:51 Server: Object 5:1185 not found (message 91) 9:49:51 Server: Object 5:1189 not found (message 91) 9:49:51 Server: Object 5:1188 not found (message 99) 9:50:50 "WAI: [Mission:[bandit] Weapons Cache]: Starting... [2839.3,9110.05,0]" 9:50:50 "WAI: Spawned a group of 7 AI (Hero) at [2839.3,9110.05,0]" 9:50:50 "WAI: Spawned a group of 7 AI (Hero) at [2839.3,9110.05,0]" 9:50:51 "WAI: Spawned a group of 7 AI (Hero) at [2839.3,9110.05,0]" 9:50:51 "WAI: Spawned a group of 7 AI (Hero) at [2839.3,9110.05,0]" Link to comment Share on other sites More sharing options...
Havoc302 Posted September 16, 2014 Report Share Posted September 16, 2014 Hey guys, I know it's unrelated to WAI specifically but I'd like to have a little side script that can call in a Hero AI chopper for support for a price. So I've set it up as a right click on the radio like this: class ExtraRc { class ItemRadio { class GroupManagement { text = "Group Management"; script = "[] execVM 'dzgm\loadGroupManagement.sqf'"; }; class ArmyReinforcements { text = "Call for Air Support"; script = "[] execVM 'custom\army_air_reinforcements.sqf'"; }; }; }; Which works, it comes up with the right click and calls the file. I did try placing it in the WAI folder and calling it there but it just came up with an error ingame saying it couldn't find it. The script itself looks like this, really simple, probably a million things wrong with the way I've done it, still trying to learn the structure of ARMA scripting. Obviously when I hit the right click nothing happens :P Basically I'd like the kostey_notebook to be an item you can only buy from the traders for like a briefcase and it combined with a radio for the right click enables you to call in a little bird to patrol the area around you and kill bandits until it dies. private ["_playerposition"] _playerposition = getPosATL player if (["Kostey_notebook"] call player_checkAndRemoveItems) then { [[(_playerposition select 0),(_playerposition select 1),50],[(_playerposition select 0) - 900,(_playerposition select 1),100],300,"AH6J_EP1",0,"Extreme","Random",4,"Random","Hero","Random","Hero",true] spawn heli_para; }; else { groupChat "You don't have the radio codes!"; }; }; Would someone mind taking a couple of minutes to tell me where I've gone wrong and if I can even use the AI in this fashion? Link to comment Share on other sites More sharing options...
Havoc302 Posted September 16, 2014 Report Share Posted September 16, 2014 Server RPT ===================================================================== == C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\arma2oaserver.exe == "arma2oaserver.exe" -port=2302 -beserver=C:\BattlEye\ -maxMem=2047 -noCB -cpuCount=2 -exThreads=1 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/07/04 01:15:58 Current time: 2014/09/16 08:00:46 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 8:02:42 Mission DayZ_Epoch_24.Napf: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (20) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:02:43 Server error: Player without identity Dan (id 1670731913) 8:03:00 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:00 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 8:03:09 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 8:03:14 ca\misc\houpacka.p3d: house, config class missing 8:03:14 ca\misc\houpacka.p3d: house, config class missing 8:03:15 ca\misc\houpacka.p3d: house, config class missing 8:03:21 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 8:03:21 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 8:03:21 "DayZ Epoch: MPframework inited" 8:03:23 ca\misc\houpacka.p3d: house, config class missing 8:03:27 ca\misc\houpacka.p3d: house, config class missing 8:03:32 ca\misc\houpacka.p3d: house, config class missing 8:03:32 ca\misc\houpacka.p3d: house, config class missing 8:03:34 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 8:03:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 8:03:34 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 8:03:34 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 8:03:36 ca\misc3\wf\wf_depot.p3d: house, config class missing 8:03:37 ca\misc3\wf\wf_depot.p3d: house, config class missing 8:03:37 ca\misc3\wf\wf_depot.p3d: house, config class missing 8:03:41 ca\misc\houpacka.p3d: house, config class missing 8:03:41 ca\misc\houpacka.p3d: house, config class missing 8:03:44 ca\misc\houpacka.p3d: house, config class missing 8:03:44 ca\misc\houpacka.p3d: house, config class missing 8:03:45 ca\misc\houpacka.p3d: house, config class missing 8:03:45 ca\misc\houpacka.p3d: house, config class missing 8:03:49 ca\misc\houpacka.p3d: house, config class missing 8:03:52 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 No player found for channel 141705280 - message ignored 8:03:53 Client: Remote object 2:17 not found 8:03:54 "Res3tting B!S effects..." 8:03:55 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 8:03:56 Creation of object Agent 0x2cd0e080 failed, state LOGGED IN 8:03:56 Mission DayZ_Epoch_24.Napf: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (20) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:03:57 Server error: Player without identity Dan (id 1743866559) 8:04:10 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 8:04:10 "DayZ Epoch: MPframework inited" 8:04:11 "Res3tting B!S effects..." 8:04:13 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 8:04:13 "HIVE: Starting" 8:04:13 "HIVE: trying to get objects" 8:04:14 "HIVE: found 1110 objects" 8:04:14 "HIVE: Commence Object Streaming..." 8:04:14 "WAI: AI Config File Loaded" 8:04:14 "WAI: Initialising static missions" 8:04:14 "WAI: AI Monitor Started" 8:04:14 "WAI: Initialising missions" 8:04:16 "WAI: Spawned a group of 2 AI (Hero) at [9773.38,8291.33,0.001]" 8:04:17 "WAI: Spawned a group of 2 AI (Hero) at [10186.1,7121.15,0.002]" 8:04:19 Cannot create non-ai vehicle Profiteer1_EP1, 8:04:20 "WAI: Spawned a group of 4 AI (Hero) at [9949.51,8029.08,2.619]" 8:04:21 "WAI: Spawned a group of 4 AI (Hero) at [10094.5,7796.82,2.728]" 8:04:22 "WAI: Spawned a group of 4 AI (Hero) at [10170.2,7375.07,2.784]" 8:04:22 "WAI: Spawned a group of 4 AI (Hero) at [9769.65,8293.46,0.001]" 8:04:22 "WAI: Spawned a group of 4 AI (Hero) at [11317.2,16064.8,0.001]" 8:04:22 "WAI: Static mission loaded" 8:04:22 Error in expression <_fnc_selectRandom; }; call { if (_skin == "random") exitWith { _aiskin = ai_al> 8:04:22 Error position: <== "random") exitWith { _aiskin = ai_al> 8:04:22 Error Generic error in expression 8:04:22 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 26 8:04:25 "HIVE: got 417 Epoch Objects and 693 Vehicles" 8:05:09 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 8:05:09 UH1Y_DZE: ObsGun - unknown animation source ObsGun 8:05:32 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 8:05:32 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 8:06:10 Cannot create non-ai vehicle MV22_22, 8:06:11 Cannot create non-ai vehicle MV22_22, 8:06:11 Cannot create non-ai vehicle MV22_22, 8:06:16 "get: STRING (76561198152995608), sent: STRING (76561198152995608)" 8:06:16 "DISCONNECT: Dan (76561198152995608) Object: B 1-1-A:1 (Dan) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]" 8:06:16 "ERROR: Cannot Sync Character Dan as no characterID" 8:06:16 Client: Remote object 2:43 not found 8:06:16 Client: Remote object 2:44 not found 8:06:16 Client: Remote object 2:45 not found 8:06:17 "HIVE: Spawning # of Vehicles: 83" 8:06:17 "HIVE: Spawning # of Debris: 500" 8:06:17 "HIVE: Spawning # of Ammo Boxes: 3" 8:06:17 "HIVE: Spawning # of Veins: 50" 8:06:18 "DEBUG: Too many vehicles at [9600.13,15384.1]" 8:06:19 "DEBUG: Too many vehicles at [12760.6,9395.57]" 8:06:19 "DEBUG: Too many vehicles at [2279.59,9629.04]" 8:06:20 "DEBUG: Too many vehicles at [12592.6,13839.1]" 8:06:20 "Total Number of spawn locations 11" 8:06:21 Warning: Cleanup player - person 2:28 not found 8:06:22 "DEBUG: Too many at [6058.04,8991.51]" 8:06:24 "EPOCH EVENTS INIT" 8:06:25 "PUBLISH: Attempt 3b79e080# 984263: uaz.p3d" 8:06:25 "HIVE: WRITE: "CHILD:308:24:UAZ_Unarmed_TK_CIV_EP1:0:0:[140,[9103.86,17345.6,0.00305367]]:[]:[["glass1",0.801708],["glass2",0.39657],["glass3",0.517144],["glass4",0.853205],["wheel_1_1_steering",0.970826],["wheel_1_2_steering",0.751865],["wheel_2_1_steering",0.229993],["wheel_2_2_steering",0.942069],["motor",0.289329],["sklo predni P",0.378643],["sklo predni L",0.0141486],["karoserie",0.00145119],["palivo",0.907531],["wheel_1_4_steering",0.940652],["wheel_2_4_steering",0.563455],["wheel_1_3_steering",0.637086],["wheel_2_3_steering",0.197298]]:0.160751:910391734560140:"" 8:06:25 "PUBLISH: Attempt 3b79d0c0# 984265: tt650.p3d" 8:06:25 "HIVE: WRITE: "CHILD:308:24:TT650_Civ:0:0:[168,[15219.6,7975.03,-0.0211182]]:[]:[["engine",0.309315],["sklo predni P",0.0118109],["sklo predni L",0.0151873],["karoserie",0.841615],["palivo",0.664406],["Pravy predni tlumic",0.616731],["Pravy zadni tlumic",0.793296]]:0.72453:152196797502168:"" 8:06:25 "DEBUG: Too many vehicles at [8744.98,14105.8]" 8:06:25 "PUBLISH: Attempt 3b79c100# 984278: volha.p3d" 8:06:25 "HIVE: WRITE: "CHILD:308:24:Volha_1_TK_CIV_EP1:0:0:[165,[12966.5,11746,0.0956955]]:[]:[["wheel_1_1_steering",0.227572],["wheel_1_2_steering",0.708666],["wheel_2_1_steering",0.769338],["wheel_2_2_steering",0.927888],["palivo",0.459182],["motor",0.990604],["glass1",0.0816454],["glass2",0.775058],["glass3",0.124913],["glass4",0.0189696],["sklo predni P",0.331544],["sklo predni L",0.859051],["karoserie",0.0702213],["wheel_1_4_steering",0.876719],["wheel_2_4_steering",0.585879],["wheel_1_3_steering",0.52866],["wheel_2_3_steering",0.0273997]]:0.596781:1296651174601165:"" 8:06:26 "PUBLISH: Attempt 3d432080# 984292: suv.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:SUV_Yellow:0:0:[111,[14727.4,2978.89,0.0086832]]:[]:[["wheel_1_1_steering",0.935863],["wheel_1_2_steering",0.287429],["wheel_2_1_steering",0.186059],["wheel_2_2_steering",0.873233],["palivo",0.16001],["motor",0.894723],["glass1",0.861947],["glass2",0.815924],["glass3",0.302758],["glass4",0.837579],["sklo predni P",0.367967],["sklo predni L",0.774236],["karoserie",0.586191],["wheel_1_4_steering",0.912011],["wheel_2_4_steering",0.0576044],["wheel_1_3_steering",0.25989],["wheel_2_3_steering",0.167164]]:0.417929:147274297890111:"" 8:06:26 "PUBLISH: Attempt 3d430100# 984306: merlinhc3_baf.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:BAF_Merlin_DZE:0:0:[133,[10977.9,12996.7,0.0103989]]:[]:[["NEtrup",0.477504],["motor",0.33941],["elektronika",0.918512],["mala vrtule",0.414355],["velka vrtule",0.533567],["glass1",0.882675],["glass2",0.633413],["glass3",0.0136091],["glass4",0.706048],["glass5",0.390618],["glass6",0.145939],["glass7",0.835131],["glass8",0.842947],["glass9",0.741882],["glass10",0.275247],["glass11",0.178137],["glass12",0.131399],["glass13",0.61277],["glass14",0.476933],["glass15",0.0767012],["glass16",0.455462],["glass17",0.788647],["glass18",0.848275],["glass19",0.684394],["glass20",0.884763],["munice",0.739015],["sklo predni P",0.873724],["sklo predni L",0.344477]]:0.887755:1097791299670133:"" 8:06:26 "PUBLISH: Attempt 3c3710c0# 984313: uaz.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:UAZ_CDF:0:0:[102,[11936.5,9735.56,0.0142517]]:[]:[["glass1",0.325029],["glass2",0.506308],["glass3",0.594849],["glass4",0.183698],["wheel_1_1_steering",0.0934947],["wheel_1_2_steering",0.419843],["wheel_2_1_steering",0.768836],["wheel_2_2_steering",0.482675],["motor",0.0583204],["sklo predni P",0.705515],["sklo predni L",0.856575],["karoserie",0.527936],["palivo",0.346016],["wheel_1_4_steering",0.119969],["wheel_2_4_steering",0.615022],["wheel_1_3_steering",0.991742],["wheel_2_3_steering",0.0175333]]:0.184035:119365973560102:"" 8:06:26 "PUBLISH: Attempt 3b6a10c0# 984322: hilux_dshk.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:Offroad_DSHKM_Gue_DZE:0:0:[87,[9116.68,15690.9,0.00844193]]:[]:[["motor",0.477708],["sklo predni P",0.85913],["sklo predni L",0.173744],["karoserie",0.441695],["palivo",0.098477],["wheel_1_1_steering",0.401475],["wheel_2_1_steering",0.519186],["wheel_1_4_steering",0.860402],["wheel_2_4_steering",0.512671],["wheel_1_3_steering",0.990861],["wheel_2_3_steering",0.118981],["wheel_1_2_steering",0.922479],["wheel_2_2_steering",0.574701],["glass1",0.961521],["glass2",0.446846],["glass3",0.241758],["glass4",0.75207]]:0.665963:91167156909087:"" 8:06:26 "DEBUG: Too many vehicles at [6246.82,10780.9]" 8:06:26 "PUBLISH: Attempt 3d3f3040# 984336: lada.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:GLT_M300_LT:0:0:[127,[3742.78,9826.54,0.014267]]:[]:[["motor",0.722329],["sklo predni P",0.09334],["sklo predni L",0.00933052],["karoserie",0.915163],["palivo",0.717311],["wheel_1_1_steering",0.649233],["wheel_2_1_steering",0.267858],["wheel_1_4_steering",0.571458],["wheel_2_4_steering",0.728619],["wheel_1_3_steering",0.226236],["wheel_2_3_steering",0.728932],["wheel_1_2_steering",0.036807],["wheel_2_2_steering",0.911558],["glass1",0.24137],["glass2",0.972033],["glass3",0.394975],["glass4",0.569562]]:0.0111517:37428982650127:"" 8:06:26 "PUBLISH: Attempt 3d3f2080# 984337: v3s_open.p3d" 8:06:26 "HIVE: WRITE: "CHILD:308:24:V3S_Open_TK_CIV_EP1:0:0:[130,[17325.8,13852.2,0.000863075]]:[]:[["wheel_1_1_steering",0.0366222],["wheel_1_2_steering",0.294267],["wheel_1_3_steering",0.330384],["wheel_2_1_steering",0.5811],["wheel_2_2_steering",0.145154],["wheel_2_3_steering",0.949564],["wheel_1_4_steering",0.166088],["wheel_2_4_steering",0.552323],["motor",0.952994],["sklo predni P",0.0387829],["sklo predni L",0.962733],["karoserie",0.701345],["palivo",0.344164],["glass1",0.158],["glass2",0.960479],["glass3",0.273181],["glass4",0.771497]]:0.89181:1732581385220130:"" 8:06:27 "PUBLISH: Attempt 3d3f10c0# 984343: tractor_2.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:tractor:0:0:[139,[7356.2,15875.5,1.14441e-005]]:[]:[["motor",0.370092],["sklo predni P",0.797901],["sklo predni L",0.664126],["karoserie",0.645509],["palivo",0.248033],["wheel_1_1_steering",0.663006],["wheel_2_1_steering",0.181332],["wheel_1_4_steering",0.390842],["wheel_2_4_steering",0.635358],["wheel_1_3_steering",0.898675],["wheel_2_3_steering",0.0162165],["wheel_1_2_steering",0.782788],["wheel_2_2_steering",0.614924],["glass1",0.580471],["glass2",0.596999],["glass3",0.262248],["glass4",0.993364]]:0.0702688:735621587550139:"" 8:06:27 "PUBLISH: Attempt 3d3f0100# 984345: suv.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:SUV_Silver:0:0:[169,[3019.22,7742.35,0.0309143]]:[]:[["wheel_1_1_steering",0.117646],["wheel_1_2_steering",0.651915],["wheel_2_1_steering",0.926388],["wheel_2_2_steering",0.154592],["palivo",0.180892],["motor",0.645994],["glass1",0.777954],["glass2",0.644084],["glass3",0.200165],["glass4",0.426604],["sklo predni P",0.642139],["sklo predni L",0.893903],["karoserie",0.341062],["wheel_1_4_steering",0.467729],["wheel_2_4_steering",0.282208],["wheel_1_3_steering",0.252331],["wheel_2_3_steering",0.0731255]]:0.596283:30192774240169:"" 8:06:27 "PUBLISH: Attempt 3d3bf040# 984348: suv.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:SUV_Blue:0:0:[62,[11022,8816.89,0.0076828]]:[]:[["wheel_1_1_steering",0.587239],["wheel_1_2_steering",0.122555],["wheel_2_1_steering",0.320803],["wheel_2_2_steering",0.778771],["palivo",0.0486335],["motor",0.644318],["glass1",0.733165],["glass2",0.0886327],["glass3",0.317248],["glass4",0.294651],["sklo predni P",0.175129],["sklo predni L",0.183746],["karoserie",0.596733],["wheel_1_4_steering",0.79791],["wheel_2_4_steering",0.377257],["wheel_1_3_steering",0.114528],["wheel_2_3_steering",0.44934]]:0.579618:11022088169062:"" 8:06:27 "PUBLISH: Attempt 3d3be080# 984352: lada.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:Lada1_TK_CIV_EP1:0:0:[113,[9837.46,15868.6,0.0110359]]:[]:[["motor",0.660994],["sklo predni P",0.184404],["sklo predni L",0.0672688],["karoserie",0.664526],["palivo",0.699875],["wheel_1_1_steering",0.826284],["wheel_2_1_steering",0.114843],["wheel_1_4_steering",0.511916],["wheel_2_4_steering",0.0790315],["wheel_1_3_steering",0.426028],["wheel_2_3_steering",0.87884],["wheel_1_2_steering",0.646524],["wheel_2_2_steering",0.897078],["glass1",0.942894],["glass2",0.205797],["glass3",0.537326],["glass4",0.0693651]]:0.910964:983751586860113:"" 8:06:27 Cannot create non-ai vehicle MV22_22, 8:06:27 "PUBLISH: Attempt 3d3bd0c0# 984361: skodovka.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:Skoda:0:0:[75,[6315.4,8018.93,0.0136871]]:[]:[["motor",0.592615],["sklo predni P",0.336429],["sklo predni L",0.114991],["karoserie",0.116221],["palivo",0.0577509],["wheel_1_1_steering",0.212776],["wheel_2_1_steering",0.508643],["wheel_1_4_steering",0.802186],["wheel_2_4_steering",0.359717],["wheel_1_3_steering",0.339047],["wheel_2_3_steering",0.183955],["wheel_1_2_steering",0.134405],["wheel_2_2_steering",0.998097],["glass1",0.170111],["glass2",0.623342],["glass3",0.346616],["glass4",0.244257]]:0.226473:6315480189075:"" 8:06:27 "PUBLISH: Attempt 3d3bc100# 984363: suv.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:SUV_Silver:0:0:[40,[10913.8,15806.3,0.024044]]:[]:[["wheel_1_1_steering",0.81262],["wheel_1_2_steering",0.227388],["wheel_2_1_steering",0.622998],["wheel_2_2_steering",0.34691],["palivo",0.786097],["motor",0.12952],["glass1",0.306174],["glass2",0.173894],["glass3",0.29033],["glass4",0.685408],["sklo predni P",0.0942107],["sklo predni L",0.242457],["karoserie",0.29068],["wheel_1_4_steering",0.28187],["wheel_2_4_steering",0.721951],["wheel_1_3_steering",0.322685],["wheel_2_3_steering",0.862487]]:0.328454:109138158063040:"" 8:06:27 "PUBLISH: Attempt 3d393040# 984366: s1203_ambulance.p3d" 8:06:27 "HIVE: WRITE: "CHILD:308:24:S1203_ambulance_EP1:0:0:[92,[3987.74,14385.5,0.00269556]]:[]:[["wheel_1_1_steering",0.621161],["wheel_1_2_steering",0.054738],["wheel_2_1_steering",0.0631156],["wheel_2_2_steering",0.123427],["motor",0.0743808],["sklo predni P",0.294231],["sklo predni L",0.948122],["karoserie",0.920374],["palivo",0.326634],["wheel_1_4_steering",0.403676],["wheel_2_4_steering",0.805557],["wheel_1_3_steering",0.4933],["wheel_2_3_steering",0.397798],["glass1",0.99609],["glass2",0.501455],["glass3",0.250796],["glass4",0.396883]]:0.232151:39877143855092:"" 8:06:27 "DEBUG: Too many vehicles at [3133.95,11133.9]" 8:06:28 "DEBUG VEIN: Too many objects at [6607.99,15252]" 8:06:28 "DEBUG VEIN: Too many objects at [13062,4580.2]" 8:06:30 "DEBUG VEIN: on road [9837.27,11792]" 8:06:30 "PUBLISH: Attempt 3d392080# 984704: atv.p3d" 8:06:30 "HIVE: WRITE: "CHILD:308:24:ATV_CZ_EP1:0:0:[135,[2436.12,11105.2,0.11573]]:[]:[["motor",0.444864],["palivo",0.914795],["wheel_1_1_steering",0.63029],["wheel_1_2_steering",0.412517],["wheel_2_1_steering",0.151059],["wheel_2_2_steering",0.174505],["sklo predni P",0.701325],["sklo predni L",0.228145],["karoserie",0.435241],["wheel_1_4_steering",0.805367],["wheel_2_4_steering",0.729419],["wheel_1_3_steering",0.804587],["wheel_2_3_steering",0.0676811],["glass1",0.347223],["glass2",0.687491],["glass3",0.748849],["glass4",0.000528034]]:0.887178:243611110521135:"" 8:06:30 "PUBLISH: Attempt 3d3910c0# 984705: lada.p3d" 8:06:30 "HIVE: WRITE: "CHILD:308:24:Lada1:0:0:[169,[13051.6,11887.7,0.0269699]]:[]:[["motor",0.761851],["sklo predni P",0.519929],["sklo predni L",0.14631],["karoserie",0.347078],["palivo",0.867457],["wheel_1_1_steering",0.608576],["wheel_2_1_steering",0.919682],["wheel_1_4_steering",0.748829],["wheel_2_4_steering",0.92345],["wheel_1_3_steering",0.949604],["wheel_2_3_steering",0.240593],["wheel_1_2_steering",0.339383],["wheel_2_2_steering",0.835782],["glass1",0.365056],["glass2",0.0968396],["glass3",0.629393],["glass4",0.31676]]:0.933318:1305161188770169:"" 8:06:30 "PUBLISH: Attempt 3d390100# 984707: uaz.p3d" 8:06:30 "HIVE: WRITE: "CHILD:308:24:UAZ_CDF:0:0:[77,[5862.38,15064.3,0.00405121]]:[]:[["glass1",0.933166],["glass2",0.873546],["glass3",0.392418],["glass4",0.885825],["wheel_1_1_steering",0.428714],["wheel_1_2_steering",0.0249035],["wheel_2_1_steering",0.961466],["wheel_2_2_steering",0.0175665],["motor",0.444658],["sklo predni P",0.507643],["sklo predni L",0.871282],["karoserie",0.627471],["palivo",0.64347],["wheel_1_4_steering",0.070441],["wheel_2_4_steering",0.387164],["wheel_1_3_steering",0.885051],["wheel_2_3_steering",0.866385]]:0.513696:58624150643077:"" 8:06:30 "PUBLISH: Attempt 320b50c0# 984711: ural.p3d" 8:06:30 "HIVE: WRITE: "CHILD:308:24:Ural_TK_CIV_EP1:0:0:[50,[15713,13008.1,0.00629807]]:[]:[["glass1",0.791371],["glass2",0.244583],["glass3",0.468942],["glass4",0.620533],["wheel_1_1_steering",0.511362],["wheel_2_1_steering",0.082042],["wheel_1_4_steering",0.0540329],["wheel_2_4_steering",0.848702],["wheel_1_3_steering",0.887556],["wheel_2_3_steering",0.700967],["wheel_1_2_steering",0.985261],["wheel_2_2_steering",0.560237],["motor",0.461478],["sklo predni P",0.349441],["sklo predni L",0.868538],["karoserie",0.226624],["palivo",0.543168]]:0.782135:157130130081050:"" 8:06:31 "PUBLISH: Attempt 3b79f040# 984714: suv.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:SUV_Yellow:0:0:[97,[13613.7,13833.9,0.017765]]:[]:[["wheel_1_1_steering",0.969715],["wheel_1_2_steering",0.1129],["wheel_2_1_steering",0.886531],["wheel_2_2_steering",0.794225],["palivo",0.881464],["motor",0.44739],["glass1",0.650678],["glass2",0.961485],["glass3",0.315269],["glass4",0.436218],["sklo predni P",0.146379],["sklo predni L",0.697325],["karoserie",0.902818],["wheel_1_4_steering",0.342096],["wheel_2_4_steering",0.404994],["wheel_1_3_steering",0.931966],["wheel_2_3_steering",0.716958]]:0.486229:136137138339097:"" 8:06:31 "PUBLISH: Attempt 2c8ea080# 984715: s1203.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:S1203_TK_CIV_EP1:0:0:[140,[9004.36,16347.6,0.0133286]]:[]:[["wheel_1_1_steering",0.894658],["wheel_1_2_steering",0.343753],["wheel_2_1_steering",0.992782],["wheel_2_2_steering",0.31968],["motor",0.809981],["sklo predni P",0.920164],["sklo predni L",0.787155],["karoserie",0.290374],["palivo",0.784939],["wheel_1_4_steering",0.897096],["wheel_2_4_steering",0.785649],["wheel_1_3_steering",0.00376076],["wheel_2_3_steering",0.626934],["glass1",0.742252],["glass2",0.111623],["glass3",0.955064],["glass4",0.539412]]:0.409135:900441634760140:"" 8:06:31 "PUBLISH: Attempt 3cfb7040# 984720: volha.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:Volha_2_TK_CIV_EP1:0:0:[95,[4669.7,14037.5,0.0190773]]:[]:[["wheel_1_1_steering",0.795036],["wheel_1_2_steering",0.157672],["wheel_2_1_steering",0.628802],["wheel_2_2_steering",0.228864],["palivo",0.66329],["motor",0.0247132],["glass1",0.813523],["glass2",0.521052],["glass3",0.932173],["glass4",0.53594],["sklo predni P",0.585111],["sklo predni L",0.734162],["karoserie",0.848269],["wheel_1_4_steering",0.910015],["wheel_2_4_steering",0.328727],["wheel_1_3_steering",0.787398],["wheel_2_3_steering",0.0875034]]:0.308645:46697140375095:"" 8:06:31 "PUBLISH: Attempt 3cfb6080# 984721: tt650.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:TT650_TK_CIV_EP1:0:0:[51,[4175.63,7196.53,-0.0317993]]:[]:[["engine",0.537001],["sklo predni P",0.302461],["sklo predni L",0.135722],["karoserie",0.464848],["palivo",0.805645],["Pravy predni tlumic",0.766592],["Pravy zadni tlumic",0.352314]]:0.97476:4175671965351:"" 8:06:31 "PUBLISH: Attempt 3cfb50c0# 984722: lada.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:Lada2_TK_CIV_EP1:0:0:[133,[6989.71,12163.6,0.0290527]]:[]:[["motor",0.986374],["sklo predni P",0.971582],["sklo predni L",0.470876],["karoserie",0.700928],["palivo",0.0919139],["wheel_1_1_steering",0.195067],["wheel_2_1_steering",0.994476],["wheel_1_4_steering",0.229647],["wheel_2_4_steering",0.651417],["wheel_1_3_steering",0.729197],["wheel_2_3_steering",0.978964],["wheel_1_2_steering",0.265402],["wheel_2_2_steering",0.6425],["glass1",0.748703],["glass2",0.825813],["glass3",0.216303],["glass4",0.524125]]:0.414576:698971216360133:"" 8:06:31 "PUBLISH: Attempt 3cfb4100# 984726: suv.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:SUV_Orange:0:0:[117,[7400.76,5218.17,0.00982666]]:[]:[["wheel_1_1_steering",0.568026],["wheel_1_2_steering",0.0440399],["wheel_2_1_steering",0.122396],["wheel_2_2_steering",0.77913],["palivo",0.450817],["motor",0.695498],["glass1",0.228212],["glass2",0.340586],["glass3",0.51113],["glass4",0.684264],["sklo predni P",0.748632],["sklo predni L",0.276647],["karoserie",0.791081],["wheel_1_4_steering",0.129514],["wheel_2_4_steering",0.662199],["wheel_1_3_steering",0.872848],["wheel_2_3_steering",0.834396]]:0.970421:74008521820117:"" 8:06:31 "DEBUG: Too many vehicles at [7418.15,15960.3]" 8:06:31 "PUBLISH: Attempt 377b6080# 984346: datsun_pk.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:Pickup_PK_GUE_DZE:0:0:[18,[8373.46,16263.3,0.119071]]:[]:[["motor",0.354655],["sklo predni P",0.994212],["sklo predni L",0.843267],["karoserie",0.396474],["palivo",0.633397],["wheel_1_1_steering",0.643485],["wheel_2_1_steering",0.278857],["wheel_1_4_steering",0.0873595],["wheel_2_4_steering",0.733466],["wheel_1_3_steering",0.290362],["wheel_2_3_steering",0.180801],["wheel_1_2_steering",0.49347],["wheel_2_2_steering",0.87515],["glass1",0.946354],["glass2",0.70534],["glass3",0.295806],["glass4",0.0817668]]:0.094857:83735162633118:"" 8:06:31 "PUBLISH: Attempt 3cf9b040# 984732: v3s_open.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:V3S_Open_TK_EP1:0:0:[12,[5711.91,15252.8,0.0134697]]:[]:[["wheel_1_1_steering",0.809029],["wheel_1_2_steering",0.613459],["wheel_1_3_steering",0.461672],["wheel_2_1_steering",0.00436859],["wheel_2_2_steering",0.791753],["wheel_2_3_steering",0.368267],["wheel_1_4_steering",0.814859],["wheel_2_4_steering",0.360452],["motor",0.731908],["sklo predni P",0.79826],["sklo predni L",0.0497929],["karoserie",0.399525],["palivo",0.15366],["glass1",0.889298],["glass2",0.347174],["glass3",0.882774],["glass4",0.953298]]:0.755133:57119152528012:"" 8:06:31 "PUBLISH: Attempt 3cf9a080# 984733: old_moto.p3d" 8:06:31 "HIVE: WRITE: "CHILD:308:24:Old_moto_TK_Civ_EP1:0:0:[146,[14565.4,2894.89,-0.0484295]]:[]:[["engine",0.16465],["sklo predni P",0.954607],["sklo predni L",0.515302],["karoserie",0.956639],["palivo",0.765084],["Pravy predni tlumic",0.29573],["Pravy zadni tlumic",0.701637]]:0.546635:145654289495146:"" 8:06:32 "DEBUG: Too many vehicles at [4572.87,14326.9]" 8:06:32 "PUBLISH: Attempt 3cf98100# 984736: ikarus.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:Ikarus:0:0:[14,[3355.88,7816.78,0.000396729]]:[]:[["glass5",0.546683],["glass6",0.707946],["motor",0.367164],["sklo predni P",0.962126],["sklo predni L",0.350139],["karoserie",0.533899],["palivo",0.875894],["wheel_1_1_steering",0.969763],["wheel_2_1_steering",0.302845],["wheel_1_4_steering",0.465398],["wheel_2_4_steering",0.271497],["wheel_1_3_steering",0.101543],["wheel_2_3_steering",0.697105],["wheel_1_2_steering",0.912708],["wheel_2_2_steering",0.996677],["glass1",0.890074],["glass2",0.719016],["glass3",0.931989],["glass4",0.166438]]:0.526978:3355978168014:"" 8:06:32 "PUBLISH: Attempt <NULL-object>" 8:06:32 "HIVE: WRITE: "CHILD:308:24:MV22_22:0:0:[55,[0,0,0]]:[]:[]:0.145577:00055:"" 8:06:32 "PUBLISH: Attempt 3cf77040# 984738: lada.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:Lada1_TK_CIV_EP1:0:0:[37,[15021,10718.5,0.0248108]]:[]:[["motor",0.664968],["sklo predni P",0.769266],["sklo predni L",0.622296],["karoserie",0.422879],["palivo",0.40989],["wheel_1_1_steering",0.486952],["wheel_2_1_steering",0.92287],["wheel_1_4_steering",0.485258],["wheel_2_4_steering",0.673689],["wheel_1_3_steering",0.716562],["wheel_2_3_steering",0.953596],["wheel_1_2_steering",0.481221],["wheel_2_2_steering",0.87042],["glass1",0.0289533],["glass2",0.1335],["glass3",0.275369],["glass4",0.400002]]:0.161053:150210107185037:"" 8:06:32 "PUBLISH: Attempt 3cf76080# 984740: uaz.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:UAZ_RU:0:0:[47,[15389.1,15333.9,0.00115585]]:[]:[["glass1",0.275019],["glass2",0.791162],["glass3",0.909289],["glass4",0.903257],["wheel_1_1_steering",0.928131],["wheel_1_2_steering",0.537737],["wheel_2_1_steering",0.599195],["wheel_2_2_steering",0.760172],["motor",0.719278],["sklo predni P",0.222086],["sklo predni L",0.849939],["karoserie",0.945653],["palivo",0.132415],["wheel_1_4_steering",0.0193685],["wheel_2_4_steering",0.852518],["wheel_1_3_steering",0.431027],["wheel_2_3_steering",0.549194]]:0.176418:153891153339047:"" 8:06:32 "PUBLISH: Attempt 3cf750c0# 984742: vwgolf.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:VWGolf:0:0:[145,[9242.62,6443.33,0.0281067]]:[]:[["wheel_1_1_steering",0.521762],["wheel_1_2_steering",0.47896],["wheel_2_1_steering",0.000581744],["wheel_2_2_steering",0.998948],["motor",0.503743],["sklo predni P",0.0523423],["sklo predni L",0.646291],["karoserie",0.194208],["palivo",0.39378],["wheel_1_4_steering",0.541239],["wheel_2_4_steering",0.576911],["wheel_1_3_steering",0.485498],["wheel_2_3_steering",0.175655],["glass1",0.674362],["glass2",0.197839],["glass3",0.801353],["glass4",0.647048]]:0.774012:92426644330145:"" 8:06:32 "PUBLISH: Attempt 3cf74100# 984743: datsun1_civil_3_open.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:datsun1_civil_3_open:0:0:[50,[14846.8,14031.2,0.0165443]]:[]:[["motor",0.469166],["sklo predni P",0.482803],["sklo predni L",0.734198],["karoserie",0.421133],["palivo",0.218924],["wheel_1_1_steering",0.257565],["wheel_2_1_steering",0.122524],["wheel_1_4_steering",0.560579],["wheel_2_4_steering",0.382584],["wheel_1_3_steering",0.413335],["wheel_2_3_steering",0.525587],["wheel_1_2_steering",0.212855],["wheel_2_2_steering",0.208652],["glass1",0.768964],["glass2",0.327296],["glass3",0.176409],["glass4",0.913553]]:0.0409393:148468140312050:"" 8:06:32 "PUBLISH: Attempt 3cf5f040# 984744: jackal_l2a1_w_baf.p3d" 8:06:32 "HIVE: WRITE: "CHILD:308:24:BAF_Jackal2_L2A1_w:0:0:[148,[10232,7166.93,0.000312805]]:[]:[["karoserie",0.777056],["motor",0.0750942],["palivo",0.973947],["wheel_1_1_steering",0.404763],["wheel_1_2_steering",0.645705],["wheel_2_1_steering",0.21396],["wheel_2_2_steering",0.0207928],["sklo predni P",0.662565],["sklo predni L",0.88778],["wheel_1_4_steering",0.505409],["wheel_2_4_steering",0.970325],["wheel_1_3_steering",0.0843366],["wheel_2_3_steering",0.0482203],["glass1",0.0317888],["glass2",0.211948],["glass3",0.543072],["glass4",0.808129]]:0.595993:102320716690148:"" 8:06:34 "HIVE: WRITE: "CHILD:388:910391734560140:"" 8:06:34 "CUSTOM: Selected "2421"" 8:06:34 "HIVE: WRITE: "CHILD:388:152196797502168:"" 8:06:34 "CUSTOM: Selected "2422"" 8:06:34 "PUBLISH: Attempt 3cf2e080# 984832: uaz.p3d" 8:06:34 "HIVE: WRITE: "CHILD:308:24:UAZ_RU:0:0:[93,[17279.5,14153.6,0.0220699]]:[]:[["glass1",0.855524],["glass2",0.881255],["glass3",0.551013],["glass4",0.43294],["wheel_1_1_steering",0.792586],["wheel_1_2_steering",0.568276],["wheel_2_1_steering",0.134717],["wheel_2_2_steering",0.275878],["motor",0.984167],["sklo predni P",0.930962],["sklo predni L",0.405336],["karoserie",0.909132],["palivo",0.500906],["wheel_1_4_steering",0.234548],["wheel_2_4_steering",0.306978],["wheel_1_3_steering",0.761279],["wheel_2_3_steering",0.194652]]:0.134644:172795141536093:"" 8:06:35 "PUBLISH: Attempt 3cf2d0c0# 984836: hilux1_civil_2_covered.p3d" 8:06:35 "HIVE: WRITE: "CHILD:308:24:hilux1_civil_2_covered:0:0:[72,[10477.4,11926.4,0.223938]]:[]:[["motor",0.726418],["sklo predni P",0.617769],["sklo predni L",0.103643],["karoserie",0.905961],["palivo",0.91759],["wheel_1_1_steering",0.683744],["wheel_2_1_steering",0.389254],["wheel_1_4_steering",0.940616],["wheel_2_4_steering",0.383494],["wheel_1_3_steering",0.820068],["wheel_2_3_steering",0.471146],["wheel_1_2_steering",0.196724],["wheel_2_2_steering",0.761616],["glass1",0.126136],["glass2",0.932462],["glass3",0.28222],["glass4",0.114908]]:0.831307:104774119264272:"" 8:06:35 "HIVE: WRITE: "CHILD:388:147274297890111:"" 8:06:35 "CUSTOM: Selected "2423"" 8:06:35 "HIVE: WRITE: "CHILD:388:119365973560102:"" 8:06:35 "CUSTOM: Selected "2424"" 8:06:35 "HIVE: WRITE: "CHILD:388:91167156909087:"" 8:06:35 "CUSTOM: Selected "2425"" 8:06:35 "HIVE: WRITE: "CHILD:388:37428982650127:"" 8:06:35 "CUSTOM: Selected "2426"" 8:06:35 "HIVE: WRITE: "CHILD:388:1732581385220130:"" 8:06:35 "CUSTOM: Selected "2427"" 8:06:35 "HIVE: WRITE: "CHILD:388:735621587550139:"" 8:06:35 "CUSTOM: Selected "2428"" 8:06:35 "HIVE: WRITE: "CHILD:388:30192774240169:"" 8:06:35 "CUSTOM: Selected "2429"" 8:06:35 "PUBLISH: Attempt 3cf2c100# 984846: hilux1_civil_2_covered.p3d" 8:06:35 "HIVE: WRITE: "CHILD:308:24:hilux1_civil_2_covered:0:0:[103,[7233.31,6539.57,0.00904846]]:[]:[["motor",0.215763],["sklo predni P",0.689461],["sklo predni L",0.0959272],["karoserie",0.557057],["palivo",0.196822],["wheel_1_1_steering",0.253138],["wheel_2_1_steering",0.272464],["wheel_1_4_steering",0.50575],["wheel_2_4_steering",0.558085],["wheel_1_3_steering",0.0164316],["wheel_2_3_steering",0.537255],["wheel_1_2_steering",0.359132],["wheel_2_2_steering",0.791848],["glass1",0.363454],["glass2",0.0361888],["glass3",0.150955],["glass4",0.348802]]:0.413113:72333653960103:"" 8:06:36 "HIVE: WRITE: "CHILD:388:11022088169062:"" 8:06:36 "CUSTOM: Selected "2430"" 8:06:36 "PUBLISH: Attempt 3cf990c0# 984734: brdm2_hq.p3d" 8:06:36 "HIVE: WRITE: "CHILD:388:983751586860113:"" 8:06:36 "CUSTOM: Selected "2431"" 8:06:36 "PUBLISH: Attempt 3ced7040# 984851: lada.p3d" 8:06:36 "HIVE: WRITE: "CHILD:308:24:GLT_M300_LT:0:0:[52,[3943.94,14484.4,0.000598431]]:[]:[["motor",0.16258],["sklo predni P",0.0858684],["sklo predni L",0.220452],["karoserie",0.762348],["palivo",0.370192],["wheel_1_1_steering",0.290706],["wheel_2_1_steering",0.876657],["wheel_1_4_steering",0.378723],["wheel_2_4_steering",0.535485],["wheel_1_3_steering",0.887953],["wheel_2_3_steering",0.771093],["wheel_1_2_steering",0.641382],["wheel_2_2_steering",0.509405],["glass1",0.881939],["glass2",0.133699],["glass3",0.116953],["glass4",0.275245]]:0.409858:39439144844052:"" 8:06:36 "PUBLISH: Attempt 3ced50c0# 984852: suv.p3d" 8:06:36 "HIVE: WRITE: "CHILD:308:24:SUV_Green:0:0:[89,[14920.6,14019.2,0.0088892]]:[]:[["wheel_1_1_steering",0.465005],["wheel_1_2_steering",0.831609],["wheel_2_1_steering",0.265447],["wheel_2_2_steering",0.969806],["palivo",0.467239],["motor",0.181529],["glass1",0.0205271],["glass2",0.859012],["glass3",0.344413],["glass4",0.638608],["sklo predni P",0.812725],["sklo predni L",0.80534],["karoserie",0.453755],["wheel_1_4_steering",0.347079],["wheel_2_4_steering",0.225034],["wheel_1_3_steering",0.141511],["wheel_2_3_steering",0.151968]]:0.882076:149206140192089:"" 8:06:36 "HIVE: WRITE: "CHILD:388:6315480189075:"" 8:06:36 "CUSTOM: Selected "2432"" 8:06:36 "HIVE: WRITE: "CHILD:388:109138158063040:"" 8:06:36 "CUSTOM: Selected "2433"" 8:06:36 "HIVE: WRITE: "CHILD:388:39877143855092:"" 8:06:36 "CUSTOM: Selected "2434"" 8:06:39 "HIVE: WRITE: "CHILD:388:243611110521135:"" 8:06:39 "CUSTOM: Selected "2435"" 8:06:39 "PUBLISH: Created TT650_Civ with ID "152196797502168"" 8:06:39 "HIVE: WRITE: "CHILD:388:1305161188770169:"" 8:06:39 "CUSTOM: Selected "2436"" 8:06:39 "HIVE: WRITE: "CHILD:388:58624150643077:"" 8:06:39 "CUSTOM: Selected "2437"" 8:06:39 "HIVE: WRITE: "CHILD:388:1296651174601165:"" 8:06:39 "CUSTOM: Selected "2438"" 8:06:39 "HIVE: WRITE: "CHILD:388:157130130081050:"" 8:06:39 "CUSTOM: Selected "2439"" 8:06:39 "HIVE: WRITE: "CHILD:388:136137138339097:"" 8:06:39 "CUSTOM: Selected "2440"" 8:06:39 "HIVE: WRITE: "CHILD:388:900441634760140:"" 8:06:39 "CUSTOM: Selected "2441"" 8:06:39 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:39 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:40 "HIVE: WRITE: "CHILD:388:4175671965351:"" 8:06:40 "CUSTOM: Selected "2443"" 8:06:40 "HIVE: WRITE: "CHILD:388:46697140375095:"" 8:06:40 "CUSTOM: Selected "2442"" 8:06:40 "HIVE: WRITE: "CHILD:388:74008521820117:"" 8:06:40 "CUSTOM: Selected "2444"" 8:06:40 "HIVE: WRITE: "CHILD:388:83735162633118:"" 8:06:40 "CUSTOM: Selected "2445"" 8:06:40 "HIVE: WRITE: "CHILD:388:57119152528012:"" 8:06:40 "CUSTOM: Selected "2446"" 8:06:40 "HIVE: WRITE: "CHILD:308:24:BRDM2_HQ_TK_GUE_EP1:0:0:[128,[7332.13,14313.8,0.00411224]]:[]:[["motor",0.855667],["wheel_1_1_steering",0.302965],["wheel_1_2_steering",0.460052],["wheel_2_1_steering",0.627808],["wheel_2_2_steering",0.297667],["sklo predni P",0.456515],["sklo predni L",0.28555],["karoserie",0.484189],["palivo",0.922881],["wheel_1_4_steering",0.371309],["wheel_2_4_steering",0.613714],["wheel_1_3_steering",0.790966],["wheel_2_3_steering",0.552188],["glass1",0.1759],["glass2",0.463892],["glass3",0.803762],["glass4",0.917044]]:0.630517:733211431380128:"" 8:06:40 "HIVE: WRITE: "CHILD:388:145654289495146:"" 8:06:40 "CUSTOM: Selected "2447"" 8:06:40 "HIVE: WRITE: "CHILD:388:3355978168014:"" 8:06:40 "CUSTOM: Selected "2448"" 8:06:40 "DEBUG: Too many vehicles at [2887.93,6205.11]" 8:06:40 "HIVE: WRITE: "CHILD:388:00055:"" 8:06:40 "CUSTOM: Selected "2449"" 8:06:40 "PUBLISH: Created MV22_22 with ID "00055"" 8:06:40 "HIVE: WRITE: "CHILD:388:153891153339047:"" 8:06:40 "CUSTOM: Selected "2451"" 8:06:40 "HIVE: WRITE: "CHILD:388:150210107185037:"" 8:06:40 "CUSTOM: Selected "2450"" 8:06:40 "HIVE: WRITE: "CHILD:388:92426644330145:"" 8:06:40 "CUSTOM: Selected "2452"" 8:06:41 "HIVE: WRITE: "CHILD:388:148468140312050:"" 8:06:41 "CUSTOM: Selected "2453"" 8:06:41 "HIVE: WRITE: "CHILD:388:102320716690148:"" 8:06:41 "CUSTOM: Selected "2454"" 8:06:43 "PUBLISH: Created UAZ_Unarmed_TK_CIV_EP1 with ID "910391734560140"" 8:06:43 "HIVE: WRITE: "CHILD:388:172795141536093:"" 8:06:43 "CUSTOM: Selected "2455"" 8:06:44 "HIVE: WRITE: "CHILD:388:104774119264272:"" 8:06:44 "CUSTOM: Selected "2456"" 8:06:44 "PUBLISH: Created SUV_Yellow with ID "147274297890111"" 8:06:44 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:44 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:44 "PUBLISH: Created UAZ_CDF with ID "119365973560102"" 8:06:44 "PUBLISH: Created TT650_TK_CIV_EP1 with ID "4175671965351"" 8:06:44 "HIVE: WRITE: "CHILD:388:698971216360133:"" 8:06:44 "CUSTOM: Selected "2457"" 8:06:44 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "91167156909087"" 8:06:44 "PUBLISH: Created GLT_M300_LT with ID "37428982650127"" 8:06:44 "PUBLISH: Created V3S_Open_TK_CIV_EP1 with ID "1732581385220130"" 8:06:44 "PUBLISH: Created tractor with ID "735621587550139"" 8:06:44 "PUBLISH: Created SUV_Silver with ID "30192774240169"" 8:06:44 "HIVE: WRITE: "CHILD:388:72333653960103:"" 8:06:44 "CUSTOM: Selected "2458"" 8:06:45 "PUBLISH: Created SUV_Blue with ID "11022088169062"" 8:06:45 "PUBLISH: Created Old_moto_TK_Civ_EP1 with ID "145654289495146"" 8:06:45 "PUBLISH: Created Lada1_TK_CIV_EP1 with ID "983751586860113"" 8:06:45 "HIVE: WRITE: "CHILD:388:39439144844052:"" 8:06:45 "CUSTOM: Selected "2459"" 8:06:45 "PUBLISH: Created Skoda with ID "6315480189075"" 8:06:45 "HIVE: WRITE: "CHILD:388:149206140192089:"" 8:06:45 "CUSTOM: Selected "2460"" 8:06:45 "PUBLISH: Created SUV_Silver with ID "109138158063040"" 8:06:45 "PUBLISH: Created S1203_ambulance_EP1 with ID "39877143855092"" 8:06:48 "PUBLISH: Created ATV_CZ_EP1 with ID "243611110521135"" 8:06:48 "PUBLISH: Created Lada1 with ID "1305161188770169"" 8:06:48 "PUBLISH: Created UAZ_CDF with ID "58624150643077"" 8:06:48 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "1296651174601165"" 8:06:48 "PUBLISH: Created Ural_TK_CIV_EP1 with ID "157130130081050"" 8:06:48 "PUBLISH: Created SUV_Yellow with ID "136137138339097"" 8:06:48 "PUBLISH: Created S1203_TK_CIV_EP1 with ID "900441634760140"" 8:06:48 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:48 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:48 "PUBLISH: Created Volha_2_TK_CIV_EP1 with ID "46697140375095"" 8:06:49 "PUBLISH: Created SUV_Orange with ID "74008521820117"" 8:06:49 "PUBLISH: Created Pickup_PK_GUE_DZE with ID "83735162633118"" 8:06:49 "PUBLISH: Created V3S_Open_TK_EP1 with ID "57119152528012"" 8:06:49 "HIVE: WRITE: "CHILD:388:733211431380128:"" 8:06:49 "PUBLISH: Created Lada1_TK_CIV_EP1 with ID "150210107185037"" 8:06:49 "PUBLISH: Created VWGolf with ID "92426644330145"" 8:06:49 "PUBLISH: Created datsun1_civil_3_open with ID "148468140312050"" 8:06:49 "PUBLISH: Created BAF_Jackal2_L2A1_w with ID "102320716690148"" 8:06:52 "PUBLISH: Created UAZ_RU with ID "172795141536093"" 8:06:52 "PUBLISH: Created hilux1_civil_2_covered with ID "104774119264272"" 8:06:52 "PUBLISH: Attempt 3d4310c0# 985027: hilux1_civil_1_open.p3d" 8:06:52 "HIVE: WRITE: "CHILD:308:24:hilux1_civil_1_open:0:0:[160,[8368.23,15237.2,0.0431204]]:[]:[["motor",0.951531],["sklo predni P",0.773179],["sklo predni L",0.00414017],["karoserie",0.657872],["palivo",0.552162],["wheel_1_1_steering",0.62186],["wheel_2_1_steering",0.505421],["wheel_1_4_steering",0.244654],["wheel_2_4_steering",0.391599],["wheel_1_3_steering",0.238149],["wheel_2_3_steering",0.651759],["wheel_1_2_steering",0.964198],["wheel_2_2_steering",0.479763],["glass1",0.129521],["glass2",0.0696351],["glass3",0.460449],["glass4",0.867278]]:0.993963:836821523720160:"" 8:06:52 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:52 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:53 "PUBLISH: Created Lada2_TK_CIV_EP1 with ID "698971216360133"" 8:06:53 "PUBLISH: Created hilux1_civil_2_covered with ID "72333653960103"" 8:06:53 "CUSTOM: Selected "2461"" 8:06:53 "PUBLISH: Created Ikarus with ID "3355978168014"" 8:06:53 "PUBLISH: Created GLT_M300_LT with ID "39439144844052"" 8:06:53 "PUBLISH: Created UAZ_RU with ID "153891153339047"" 8:06:53 "PUBLISH: Created SUV_Green with ID "149206140192089"" 8:06:57 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:06:57 "CUSTOM: trying again to get id for: "1097791299670133"" 8:06:57 "TIME SYNC: Local Time set to [2014,9,16,10,6]" 8:06:57 "DEBUG: Too many vehicles at [14396.9,14085.5]" 8:07:01 "HIVE: WRITE: "CHILD:388:836821523720160:"" 8:07:01 "CUSTOM: Selected "2462"" 8:07:01 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:01 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:01 "PUBLISH: Created BRDM2_HQ_TK_GUE_EP1 with ID "733211431380128"" 8:07:05 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 8:07:07 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 8:07:09 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:09 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:12 "PUBLISH: Created hilux1_civil_1_open with ID "836821523720160"" 8:07:13 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:13 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:16 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:16 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:20 "HIVE: WRITE: "CHILD:388:1097791299670133:"" 8:07:20 "CUSTOM: trying again to get id for: "1097791299670133"" 8:07:20 "CUSTOM: failed to get id for : "1097791299670133"" 8:09:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 8:11:11 "WAI: [Mission:[bandit] Ural Attack]: Starting... [3811.62,7256.94,0]" 8:11:12 "WAI: Spawned a group of 2 AI (Hero) at [3811.62,7256.94,0]" 8:11:12 "WAI: Spawned a group of 2 AI (Hero) at [3811.62,7256.94,0]" 8:11:12 "WAI: Spawned a group of 2 AI (Hero) at [3811.62,7256.94,0]" 8:11:12 "WAI: Spawned a group of 2 AI (Hero) at [3811.62,7256.94,0]" 8:11:22 Server: Object 6:6 not found (message 70) 8:11:22 Server: Object 6:5 not found (message 89) 8:14:45 "TIME SYNC: Local Time set to [2014,9,16,10,14]" 8:15:02 "RUNNING EVENT: supply_drop on [2014,9,16,10,15]" 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:16:43 Error: Bone leftshoulder doesn't exist in some skeleton 8:16:43 Error: Bone rightshoulder doesn't exist in some skeleton 8:19:45 "WAI: [Mission:[Hero] Disabled Convoy]: Starting... [9201.42,10588.3,0]" 8:19:46 "TIME SYNC: Local Time set to [2014,9,16,10,19]" 8:19:46 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 "WAI: Spawned a group of 4 AI (Bandit) at [9201.42,10588.3,0]" 8:19:47 Error in expression <_fnc_selectRandom; }; call { if (_skin == "random") exitWith { _aiskin = ai_al> 8:19:47 Error position: <== "random") exitWith { _aiskin = ai_al> 8:19:47 Error Generic error in expression 8:19:47 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 26 8:24:46 "TIME SYNC: Local Time set to [2014,9,16,10,24]" 8:29:46 "TIME SYNC: Local Time set to [2014,9,16,10,29]" 8:29:54 "CLEANUP: Deleted 24 Loot Piles out of 223" 8:30:03 "RUNNING EVENT: crash_spawner on [2014,9,16,10,30]" 8:30:03 UH60Wreck_DZ: MainTurret - unknown animation source mainTurret 8:30:03 UH60Wreck_DZ: MainGun - unknown animation source mainGun 8:30:03 UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1 8:30:45 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a UAZ_Unarmed_TK_EP1 in/at Unknown Trader City for 4x ItemGoldBar" 8:30:45 "DELETE: B 1-1-B:1 (Dan) REMOTE Deleted by ID: 1018" 8:32:36 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a ItemToolbox in/at Unknown Trader City for 1x ItemSilverBar" 8:33:40 "WAI: [Mission:[bandit] Ural Attack]: Ended at [3811.62,7256.94,0]" 8:34:11 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a M4A1 in/at Unknown Trader City for 2x ItemGoldBar" 8:34:46 "TIME SYNC: Local Time set to [2014,9,16,10,34]" 8:34:52 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a 30Rnd_556x45_Stanag in/at Unknown Trader City for 2x ItemSilverBar" 8:34:53 "CLEANUP: Deleted 2 Loot Piles out of 210" 8:35:02 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a 30Rnd_556x45_Stanag in/at Unknown Trader City for 2x ItemSilverBar" 8:35:40 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a 15Rnd_W1866_Slug in/at Unknown Trader City for 1x ItemSilverBar" 8:35:51 Server: Object 5:149 not found (message 94) 8:35:51 Server: Object 5:148 not found (message 94) 8:35:54 "CLEANUP: Deleted 63 Loot Piles out of 208" 8:36:22 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a 15Rnd_9x19_M9 in/at Unknown Trader City for 5x ItemSilverBar" 8:36:52 "CLEANUP: Deleted 45 Loot Piles out of 145" 8:37:04 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) sold a Colt1911 in/at Unknown Trader City for 1x ItemSilverBar10oz" 8:37:50 "CLEANUP: Deleted 9 Loot Piles out of 100" 8:38:00 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a M9SD in/at Unknown Trader City for 2x ItemGoldBar" 8:38:22 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a 15Rnd_9x19_M9SD in/at Unknown Trader City for 2x ItemSilverBar10oz" 8:38:32 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a 15Rnd_9x19_M9SD in/at Unknown Trader City for 2x ItemSilverBar10oz" 8:38:43 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a 15Rnd_9x19_M9SD in/at Unknown Trader City for 2x ItemSilverBar10oz" 8:38:50 "CLEANUP: Deleted 7 Loot Piles out of 91" 8:39:47 "TIME SYNC: Local Time set to [2014,9,16,10,39]" 8:39:49 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a ItemBloodbag in/at Unknown Trader City for 2x ItemSilverBar" 8:39:50 "CLEANUP: Deleted 5 Loot Piles out of 84" 8:39:59 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a ItemBloodbag in/at Unknown Trader City for 2x ItemSilverBar" 8:40:21 "WAI: [Mission:[bandit] Armed Vehicle]: Starting... [5280.62,14419.4,0]" 8:40:21 "WAI: Spawned a group of 3 AI (Hero) at [5280.62,14419.4,0]" 8:40:21 "WAI: Spawned a group of 3 AI (Hero) at [5280.62,14419.4,0]" 8:40:21 "WAI: Spawned a group of 3 AI (Hero) at [5280.62,14419.4,0]" 8:40:36 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a ItemBloodbag in/at Unknown Trader City for 2x ItemSilverBar" 8:40:46 "EPOCH SERVERTRADE: Player: Dan (76561198152995608) bought a ItemBloodbag in/at Unknown Trader City for 2x ItemSilverBar" 8:41:50 "CLEANUP: Deleted 1 Loot Piles out of 85" 8:42:21 "WAI: [Mission:[Hero] Disabled Convoy]: Ended at [9201.42,10588.3,0]" 8:42:51 "CLEANUP: Deleted 5 Loot Piles out of 122" 8:44:47 "TIME SYNC: Local Time set to [2014,9,16,10,44]" 8:44:53 Server: Object 6:310 not found (message 99) 8:44:53 Server: Object 6:311 not found (message 91) 8:44:53 "CLEANUP: Deleted 48 Loot Piles out of 149" 8:45:41 Warnings in z\addons\dayz_communityassets\models\machete.p3d:shadow(1000) 8:45:51 "CLEANUP: Deleted 2 Loot Piles out of 117" 8:46:52 "CLEANUP: Deleted 1 Loot Piles out of 177" 8:48:23 "SAFE UNLOCKED: ID:1347 UID:0 BY Dan(76561198152995608)" 8:49:47 "TIME SYNC: Local Time set to [2014,9,16,10,49]" 8:50:53 "CLEANUP: Deleted 7 Loot Piles out of 199" 8:51:27 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 8:51:27 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6359.91,9708.13,4.16366]" 8:51:27 Client: Remote object 6:3 not found 8:51:27 Client: Remote object 6:2 not found 8:51:27 Client: Remote object 6:0 not found 8:51:27 Warning: Cleanup player - person 6:4 not found 8:52:14 Server: Object 6:379 not found (message 94) 8:53:43 "WAI: [Mission:[Hero] Bandit Base]: Starting... [14525.8,4163.44,0]" 8:53:44 "WAI: Spawned a group of 7 AI (Bandit) at [14525.8,4163.44,0]" 8:53:44 "WAI: Spawned a group of 4 AI (Bandit) at [14525.8,4163.44,0]" 8:53:44 "WAI: Spawned a group of 4 AI (Bandit) at [14525.8,4163.44,0]" 8:53:44 "WAI: Spawned a group of 4 AI (Bandit) at [14525.8,4163.44,0]" 8:53:44 Error in expression <_fnc_selectRandom; }; call { if (_skin == "random") exitWith { _aiskin = ai_al> 8:53:44 Error position: <== "random") exitWith { _aiskin = ai_al> 8:53:44 Error Generic error in expression 8:53:44 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 26 8:54:46 "CLEANUP: Deleted 1 Animals out of 2" 8:54:47 "TIME SYNC: Local Time set to [2014,9,16,10,54]" 8:59:47 "TIME SYNC: Local Time set to [2014,9,16,10,59]" 9:00:07 "RUNNING EVENT: crash_spawner on [2014,9,16,11,0]" 9:00:07 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret 9:00:07 UH1Wreck_DZ: MainGun - unknown animation source mainGun 9:00:07 UH1Wreck_DZ: Gatling - unknown animation source Gatling 9:00:54 "CLEANUP: Deleted 2 Loot Piles out of 217" 9:01:54 "CLEANUP: Deleted 3 Loot Piles out of 215" 9:02:55 "CLEANUP: Deleted 39 Loot Piles out of 212" 9:03:53 "CLEANUP: Deleted 11 Loot Piles out of 179" 9:04:47 "TIME SYNC: Local Time set to [2014,9,16,11,4]" 9:04:47 "WAI: [Mission:[bandit] Armed Vehicle]: Ended at [5280.62,14419.4,0]" 9:04:53 "CLEANUP: Deleted 16 Loot Piles out of 171" 9:05:53 "CLEANUP: Deleted 15 Loot Piles out of 155" 9:06:53 "CLEANUP: Deleted 25 Loot Piles out of 142" 9:07:52 "CLEANUP: Deleted 8 Loot Piles out of 117" 9:08:51 "CLEANUP: Deleted 1 Loot Piles out of 109" 9:09:47 "TIME SYNC: Local Time set to [2014,9,16,11,9]" 9:09:52 "CLEANUP: Deleted 11 Loot Piles out of 108" 9:10:51 "CLEANUP: Deleted 1 Loot Piles out of 97" 9:11:32 "WAI: [Mission:[Hero] Bandit Base]: Ended at [14525.8,4163.44,0]" 9:11:53 "CLEANUP: Deleted 45 Loot Piles out of 95" 9:12:50 "CLEANUP: Deleted 2 Loot Piles out of 59" 9:13:50 "CLEANUP: Deleted 5 Loot Piles out of 57" 9:14:47 "TIME SYNC: Local Time set to [2014,9,16,11,14]" 9:15:08 "RUNNING EVENT: supply_drop on [2014,9,16,11,15]" 9:15:23 "WAI: [Mission:[bandit] Medical Supply Camp]: Starting... [3991.85,3973.65,0]" 9:15:24 "WAI: Spawned a group of 4 AI (Hero) at [3991.85,3973.65,0]" 9:15:24 "WAI: Spawned a group of 4 AI (Hero) at [3991.85,3973.65,0]" 9:15:24 "WAI: Spawned a group of 4 AI (Hero) at [3991.85,3973.65,0]" 9:17:51 "CLEANUP: Deleted 5 Loot Piles out of 64" 9:19:47 "TIME SYNC: Local Time set to [2014,9,16,11,19]" 9:19:50 "CLEANUP: Deleted 1 Loot Piles out of 59" 9:19:57 "WAI: [Mission:[Hero] Ural Attack]: Starting... [2957.72,9440.59,0]" 9:19:57 "WAI: [Mission:[Hero] Ural Attack]: Spawning Buildings" 9:19:57 "WAI: Spawned a group of 4 AI (Bandit) at [2957.72,9440.59,0]" 9:19:57 "WAI: Spawned a group of 4 AI (Bandit) at [2957.72,9440.59,0]" 9:20:51 "CLEANUP: Deleted 3 Loot Piles out of 59" 9:21:51 "CLEANUP: Deleted 2 Loot Piles out of 56" 9:23:51 "CLEANUP: Deleted 6 Loot Piles out of 54" 9:24:47 "TIME SYNC: Local Time set to [2014,9,16,11,24]" 9:24:50 "CLEANUP: Deleted 4 Loot Piles out of 48" 9:26:47 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:26:47 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6353.52,9716.89,0.0435972]" 9:26:47 Client: Remote object 6:376 not found 9:26:47 Client: Remote object 6:375 not found 9:26:47 Warning: Cleanup player - person 6:377 not found 9:26:51 "CLEANUP: Deleted 2 Loot Piles out of 93" 9:27:37 Server: Object 6:608 not found (message 94) 9:29:38 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:29:38 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [5881.92,13185.5,0.00143814]" 9:29:38 Client: Remote object 6:605 not found 9:29:38 Client: Remote object 6:604 not found 9:29:47 "TIME SYNC: Local Time set to [2014,9,16,11,29]" 9:30:03 "DELETE: B 1-1-B:1 (Dan) REMOTE Deleted by UID: 0" 9:30:09 "RUNNING EVENT: crash_spawner on [2014,9,16,11,30]" 9:31:35 Server: Object 6:641 not found (message 94) 9:32:53 "CLEANUP: Deleted 9 Loot Piles out of 135" 9:33:28 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:33:28 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [9396.98,16239,0.00151634]" 9:33:28 Client: Remote object 6:638 not found 9:33:28 Client: Remote object 6:637 not found 9:33:43 Server: Object 6:660 not found (message 94) 9:34:12 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:34:12 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6352.84,9717.29,0.0435972]" 9:34:12 Client: Remote object 6:657 not found 9:34:12 Client: Remote object 6:656 not found 9:34:12 Warning: Cleanup player - person 6:658 not found 9:34:24 Server: Object 6:714 not found (message 94) 9:34:48 "TIME SYNC: Local Time set to [2014,9,16,11,34]" 9:34:53 "CLEANUP: Deleted 2 Loot Piles out of 123" 9:36:13 "get: STRING (76561198000405600), sent: STRING (76561198000405600)" 9:36:13 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-C:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6352.84,9717.29,0.0435972]" 9:36:13 Client: Remote object 6:711 not found 9:36:13 Client: Remote object 6:710 not found 9:36:13 Warning: Cleanup player - person 6:712 not found 9:37:40 "WAI: [Mission:[Hero] Ural Attack]: Ended at [2957.72,9440.59,0]" 9:39:48 "TIME SYNC: Local Time set to [2014,9,16,11,39]" 9:44:26 "WAI: [Mission:[bandit] Medical Supply Camp]: Ended at [3991.85,3973.65,0]" 9:44:48 "TIME SYNC: Local Time set to [2014,9,16,11,44]" 9:45:55 "CLEANUP: Deleted 49 Loot Piles out of 137" 9:46:26 "WAI: [Mission:[Hero] Black Hawk Crash]: Starting... [6955.59,13940.1,0]" 9:46:26 "WAI: Spawned a group of 4 AI (Bandit) at [6955.59,13940.1,0]" 9:46:26 "WAI: Spawned a group of 4 AI (Bandit) at [6955.59,13940.1,0]" 9:46:27 "WAI: Spawned a group of 4 AI (Bandit) at [6955.59,13940.1,0]" 9:46:31 Server: Object 5:1053 not found (message 91) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1052 not found (message 98) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1053 not found (message 91) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1053 not found (message 91) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:31 Server: Object 5:1053 not found (message 91) 9:46:31 Server: Object 5:1052 not found (message 99) 9:46:32 Server: Object 5:1053 not found (message 91) 9:46:32 Server: Object 5:1052 not found (message 99) 9:46:32 Server: Object 5:1052 not found (message 99) 9:46:32 Server: Object 5:1053 not found (message 91) 9:47:32 Server: Object 5:1050 not found (message 99) 9:47:53 "CLEANUP: Deleted 14 Loot Piles out of 89" 9:48:17 Server: Object 5:1161 not found (message 91) 9:48:17 Server: Object 5:1160 not found (message 99) 9:48:17 Server: Object 5:1163 not found (message 91) 9:48:17 Server: Object 5:1162 not found (message 98) 9:49:48 "TIME SYNC: Local Time set to [2014,9,16,11,49]" 9:49:51 Server: Object 5:1183 not found (message 91) 9:49:51 Server: Object 5:1182 not found (message 99) 9:49:51 Server: Object 5:1183 not found (message 91) 9:49:51 Server: Object 5:1184 not found (message 99) 9:49:51 Server: Object 5:1182 not found (message 99) 9:49:51 Server: Object 5:1185 not found (message 91) 9:49:51 Server: Object 5:1185 not found (message 91) 9:49:51 Server: Object 5:1184 not found (message 99) 9:49:51 Server: Object 5:1187 not found (message 91) 9:49:51 Server: Object 5:1186 not found (message 99) 9:49:51 Server: Object 5:1187 not found (message 91) 9:49:51 Server: Object 5:1184 not found (message 99) 9:49:51 Server: Object 5:1185 not found (message 91) 9:49:51 Server: Object 5:1189 not found (message 91) 9:49:51 Server: Object 5:1188 not found (message 99) 9:50:50 "WAI: [Mission:[bandit] Weapons Cache]: Starting... [2839.3,9110.05,0]" 9:50:50 "WAI: Spawned a group of 7 AI (Hero) at [2839.3,9110.05,0]" 9:50:50 "WAI: Spawned a group of 7 AI (Hero) at [2839.3,9110.05,0]" 9:50:51 "WAI: Spawned a group of 7 AI (Hero) at [2839.3,9110.05,0]" 9:50:51 "WAI: Spawned a group of 7 AI (Hero) at [2839.3,9110.05,0]" I see two problems there, one it's got a fault attempting to spawn one of your static spawns and two it's got three errors attempting to spawn an MV22_DZ aircraft because you have the class names wrong, they're MV22_DZ not MV22_22 ;) Link to comment Share on other sites More sharing options...
jackal40 Posted September 16, 2014 Report Share Posted September 16, 2014 I see two problems there, one it's got a fault attempting to spawn one of your static spawns and two it's got three errors attempting to spawn an MV22_DZ aircraft because you have the class names wrong, they're MV22_DZ not MV22_22 ;) Kept thinking I'd fixed that MV22_22 problem, but now I have. The static should be working: // Milan Helo Patrol [ [11317.2,16064.8,0], // Position to patrol [11317.2,16064.8,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "BAF_Merlin_DZE", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "BAF_Pilot_W", // Skin classname, use "Random" or classname here "Hero" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; It's erroring on the skin, which is a valid skin for Arma2. Since I'm using other BAF skins for AI and have not had an issue, I guess I'll try one of those and see if they work. Link to comment Share on other sites More sharing options...
Havoc302 Posted September 17, 2014 Report Share Posted September 17, 2014 Kept thinking I'd fixed that MV22_22 problem, but now I have. The static should be working: // Milan Helo Patrol [ [11317.2,16064.8,0], // Position to patrol [11317.2,16064.8,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "BAF_Merlin_DZE", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "BAF_Pilot_W", // Skin classname, use "Random" or classname here "Hero" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; It's erroring on the skin, which is a valid skin for Arma2. Since I'm using other BAF skins for AI and have not had an issue, I guess I'll try one of those and see if they work. Maybe a silly question, but why the unarmed patrol? Link to comment Share on other sites More sharing options...
jackal40 Posted September 17, 2014 Report Share Posted September 17, 2014 Maybe a silly question, but why the unarmed patrol? Two reasons: 1-To keep his appearance in sync with the rest of the "hero" AI. 2-To see if the players notice. Sadly, changing the skin to BAF_Soldier_AR_W (same as the other units) gives the same error. I'll try it again using "Hero" and see if that works. Link to comment Share on other sites More sharing options...
Havoc302 Posted September 17, 2014 Report Share Posted September 17, 2014 Two reasons: 1-To keep his appearance in sync with the rest of the "hero" AI. 2-To see if the players notice. Sadly, changing the skin to BAF_Soldier_AR_W (same as the other units) gives the same error. I'll try it again using "Hero" and see if that works. Ahh yeah, makes sense, are you running a militarised server? I might have an extra mission or two for you. And yeah, I'd test with just "Hero" instead. Link to comment Share on other sites More sharing options...
Jun_msk Posted September 17, 2014 Report Share Posted September 17, 2014 Good day! On my server the problem with bots WAI. (Tested on multiple servers.) Wai not see the player after he lost consciousness. If unconscious, infistar writes: unconscious fix applied - disable UserInput then enable UserInput. What could be the problem? Thanks in advance! Link to comment Share on other sites More sharing options...
f3cuk Posted September 17, 2014 Author Report Share Posted September 17, 2014 Think that might have to do with combatmode Yellow, which does not seek and destroy but tries to disable the opponent. Try setting it to Red (in config.sqf) in order for them to seek and destroy. Link to comment Share on other sites More sharing options...
rhughes945 Posted September 17, 2014 Report Share Posted September 17, 2014 By any chance does anyone have WAI files that include Overwatch weapons? I have Overpoch running on my server now, and DZAI use the new weapons automatically Link to comment Share on other sites More sharing options...
Jun_msk Posted September 17, 2014 Report Share Posted September 17, 2014 Wai not see the player after he lost consciousness. DZMS work correctly. Video: Link to comment Share on other sites More sharing options...
Nekuan Posted September 17, 2014 Report Share Posted September 17, 2014 By any chance does anyone have WAI files that include Overwatch weapons? I have Overpoch running on my server now, and DZAI use the new weapons automatically Mine are using some of the Overpoch weapons but it's not like that is hard to configure... ai_wep_assault = [["RH_hk416saim","30Rnd_556x45_Stanag"], ["Sa58V_RCO_EP1","30Rnd_762x39_AK47"], ["SCAR_L_STD_Mk4CQT","100Rnd_556x45_BetaCMag"], ["RH_masbacog","30Rnd_556x45_Stanag"], ["FHQ_ACR_WDL_IRN_GL","FHQ_rem_30Rnd_680x43_ACR"], ["SCAR_L_STD_HOLO","30Rnd_556x45_Stanag"], ["RH_hk416sglacog","30Rnd_556x45_Stanag"], ["vil_G36KSK","30Rnd_556x45_Stanag"], ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"], ["M16A4","30Rnd_556x45_Stanag"], ["RH_masacog","30Rnd_556x45_Stanag"], ["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"], ["FHQ_ACR_BLK_HWS_GL_F","FHQ_rem_30Rnd_680x43_ACR"]]; // Assault ai_wep_machine = [["vil_Mg3","100Rnd_762x51_M240"], ["MK_48_DZ","100Rnd_762x51_M240"], ["M249_EP1_DZ","200Rnd_556x45_M249"], ["Pecheneg_DZ","100Rnd_762x54_PK"], ["M240_DZ","100Rnd_762x51_M240"]]; // Light machine guns ai_wep_sniper = [["M14_EP1","20Rnd_762x51_DMR"],["FHQ_RSASS_SD_TAN","FHQ_rem_20Rnd_762x51_PMAG_NT_SD"], ["M110_NVG_EP1","20rnd_762x51_B_SCAR"], ["vil_SVD_63","10Rnd_762x54_SVD"], ["vil_SR25","20Rnd_762x51_DMR"], ["DMR","20Rnd_762x51_DMR"], ["M40A3","5Rnd_762x51_M24"]]; // Sniper rifles Link to comment Share on other sites More sharing options...
jaspoe30 Posted September 17, 2014 Report Share Posted September 17, 2014 Does anyone know what files I would need to change to allow all missions to spawn as type "bandit" but still keep 2 missions active at all times? I changed all the mission files in both hero and bandit to spawn bandit only and also changed the ai spawn compile calls to not remove humanity in addition to commenting out the init file to remove humanity but it seems that the only missions running are the ones in the bandit folder. We run a PvE server and all the players are basically hero players so we don't need them killing hero ai to lose humanity. Link to comment Share on other sites More sharing options...
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