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HellWalker

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  1. Hey guys, I'm with some problems here... I'm trying to install a Overpoch Origins server, but i just can't make it run... Can anyone, please, give me a full step to step on how to install? Ps.: It's a private server in a local machine in my company. I did tried something, the server is initializating but i can't find it ingame to test, etc.. This is what i have: Root folder: key folder: .bat file config.cfg file mission.sqm addons I did not tried to modify anything yet, just a default server. It's starting normally in my server, no errors, but i can't find it in the multiplayer filter, or remote. Can anyone please help me? =D
  2. Hey guys, i'm trying to make a mission, but i'm with a problem... I'd like to have the mission to run only once per server restart, i don't want them to be running from time to time. Also i want it in a static place (i don't think this is going to be a problem). But i'm really having trouble trying to run it only 1 time per server restart. this is the mission i'm using (custom mission based on a file a guy sent here on the forum - sorry, i can't find your post, i got it a couple of days ago) : alien_field.sqf Does anyone know where do i have to change to make it happen? This file is inside "WAI-->missions-->special-->alien_field.sqf
  3. Im still with this problem. But at least for me, this was happening when i first log on the server, then the clock runs all the time until it matches the real time of the server. It's not happening with all the players, just with some of them.
  4. Well.. i don't know what you are doing.. but i didn't changed anything in the variables, except for this: DZE_safeVehicle = ["ParachuteWest","ParachuteC","UralCivil2"]; Then i just did those steps i sent you already. Try to redo everything from the beggining, and do what i said. Sorry, but i'm out of solutions for you, i don't understand scripts that much to think in something else. Hope someone else can help you =D
  5. Here is what i did (this is working fine!) dayz_server/system/server_monitor.sqf - Add this line to the bottom: [] ExecVM "\z\addons\dayz_server\custom\box.sqf"; -In your dayz_server folder, create a folder and call it "custom" or other name you like (if you already have one, you can use it. It's just to keep things organized). -In the folder "custom" create a file and call it box.sqf (or the name you want). Keep in mind, you need to change the path if you use a different name for the folde or the .sqf file. -In the box.sqf paste this code: -Repack your dayz_server pbo and run the server. -This will create 4 Ural with loot in 8 possible locations in Sector B. -If you want them to spawn always on the same coord, you should replace this line: _crate4 = createVehicle ["UralCivil2",[(_coords4 select 0),(_coords4 select 1),0],[], 0, "CAN_COLLIDE"]; with this: _crate4 = createVehicle ["UralCivil2",[X,Y,Z],[], 0, "CAN_COLLIDE"]; and change the X,Y,Z with the actual coordinate. -If you want them to spawn with wheels remove these lines: _crate4 setVehicleInit " this setHit [""wheel_2_3_steering"", 1]; this setHit [""wheel_2_2_steering"", 1]; this setHit [""wheel_1_1_steering"", 1]; this setHit [""wheel_1_3_steering"", 1]; this allowDamage false; "; To change/remove/add items from the Ural, you need to play around with these lines: _crate4 addBackpackCargoGlobal ["DZ_CivilBackpack_EP1", 1]; _crate4 addWeaponCargoGlobal ["ItemHatchet_DZE", 2]; _crate4 addMagazineCargoGlobal ["ItemSandbag", 4]; _crate4 addWeaponCargoGlobal ["Mk_48_DZ", 1]; Note: If you change some of these things, you need to pay attention, because there is 4 blocks of code, 1 for each Ural. If you want to change the 4, you need to change the 4 blocks of codes.
  6. Did you tried to do what i said? because i had no problems at all with that system.. I could run it just fine. The only edit you will need to do is on the wheels. I have a init line to remove 3 wheels from the ural.
  7. I don't know what you are planning to do, but i have this working in my server. There is a link in my signature, if you download my files, inside the server folder there is one called custom, with a box.sqf file inside. It contains the script i' musing to spawn urals at random spots in sector b with loot inside =D you might wanna take a look. Edit: the other change i did was in the dze safevehicle, like stiflersmom said, and then injust called the script server side.
  8. The config for the traders with this system is in the "CfgServerTrader" folder. I think you'll understand, it's pretty simple =D
  9. Is there anyone here able to make a tutorial on how to install this? I've tried to follow all the topics in here, but i'm getting stuck in the loading character data
  10. yeah hahaha just changed the name of the folders, but you got the idea =D
  11. ------------------------------------ Hey @Betterdead, like f3cuk said in a few posts above, you should make the shotgun edit in the spawn_group.sqf like the example he gave me, but in the specific variable, for guns... Then in the spawn_static you should only add the number of reference. for example: in the spawn_group you add this line: if(_gun == 3) exitWith { _aiweapon = ai_wep_shotgun; }; in the config.cfg you add this: ai_wep_shotgun = [["Winchester1866","15Rnd_W1866_Slug"],["MR43","8Rnd_B_Beneli_Pellets"],["M1014","8Rnd_B_Beneli_74Slug"],["Remington870_lamp","8Rnd_B_Beneli_74Slug"]]; and in the spawn_static this: 3, // Primary gun set number Maybe i'm wrong, but i think you will understand the logic =D
  12. I'm still with an issue with this system.. I just can't make the AI spawn with the gear set i created. Can anyone help me? I'm using it like this: //MAYOR [ [22144.344, 19846.152, 0.001], // Position 1, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. 10, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "RU_Functionary1", // Skin classname, use "Random" or classname here "2", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; ai_gear0 = [["ItemBandage","ItemPainkiller"],["ItemKnife","ItemFlashlight"]]; ai_gear1 = [["ItemBandage","ItemPainkiller"],["ItemKnife","ItemFlashlight"]]; ai_gear2 = [["itemmorphine","ItemPainkiller"],["ItemKnife"]]; ai_gear_random = [ai_gear0,ai_gear1]; I already tried to use these ways: 2, "2", "ai_gear2", ai_gear2, In this case, i want to use the ai_gear2. What am i doing wrong?
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