iAd4m Posted September 26, 2014 Report Share Posted September 26, 2014 With soul's update I can give money to some traders and I cannot use them, any help would be appreciated! Link to comment Share on other sites More sharing options...
RamAthorn Posted September 26, 2014 Report Share Posted September 26, 2014 ok need help PLZ!!!! Hey anybody know why maybe that I can buy a Hmmwv from my Hero trader but can't sell the same one right back? It only does this on Hero and Bandit traders and only on the military armed and trucks armed. Choppers are ok? Been banging my head on this all day?!#@!@ :( Using DZE_ConfigTrader All other traders are fine here is a copy of of my Hero thats doing it. class Category_562 { class HMMWV_M998A2_SOV_DES_EP1_DZE { type = "trade_any_vehicle"; buy[] ={400000,"Coins"}; sell[] ={200000,"Coins"}; }; class HMMWV_M1151_M2_CZ_DES_EP1_DZE { type = "trade_any_vehicle"; buy[] ={200000,"Coins"}; sell[] ={100000,"Coins"}; }; class HMMWV_Mk19_USArmy { type = "trade_any_vehicle"; buy[] ={200000,"Coins"}; sell[] ={100000,"Coins"}; }; class LandRover_Special_CZ_EP1_DZE { type = "trade_any_vehicle"; buy[] ={200000,"Coins"}; sell[] ={100000,"Coins"}; }; class LandRover_MG_TK_EP1_DZE { type = "trade_any_vehicle"; buy[] ={200000,"Coins"}; sell[] ={100000,"Coins"}; }; class UAZ_MG_TK_EP1_DZE { type = "trade_any_vehicle"; buy[] ={200000,"Coins"}; sell[] ={100000,"Coins"}; }; class GAZ_Vodnik_DZE { type = "trade_any_vehicle"; buy[] ={200000,"Coins"}; sell[] ={100000,"Coins"}; }; class HMMWV_Mk19 { type = "trade_any_vehicle"; buy[] ={400000,"Coins"}; sell[] ={200000,"Coins"}; }; }; I have also tried this way class Category_562 { class HMMWV_M998A2_SOV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {100000,"Coins"};sell[] = {50000,"Coins"};}; class HMMWV_M1151_M2_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {300000,"Coins"};sell[] = {150000,"Coins"};}; class HMMWV_Mk19_USArmy {type = "trade_any_vehicle";buy[] = {300000,"Coins"};sell[] = {150000,"Coins"};}; class LandRover_Special_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {100000,"Coins"};sell[] = {50000,"Coins"};}; class LandRover_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {100000,"Coins"};sell[] = {50000,"Coins"};}; class UAZ_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {150000,"Coins"};sell[] = {75000,"Coins"};}; class GAZ_Vodnik_DZE {type = "trade_any_vehicle";buy[] = {200000,"Coins"};sell[] = {100000,"Coins"};}; class HMMWV_Mk19 {type = "trade_any_vehicle";buy[] = {200000,"Coins"};sell[] = {100000,"Coins"};}; }; Never mined found the error my sell distance was way to LOW!!!! Link to comment Share on other sites More sharing options...
oSoDirty Posted September 27, 2014 Report Share Posted September 27, 2014 Was wondering if i could just make some edits to the banking script and use it to store the original currency? I dont need detailed instructions, just need to know if possible and maybe what to edit. Im sure i can figure out how to only add the bank part on my own. Link to comment Share on other sites More sharing options...
Spodermayt Posted September 29, 2014 Report Share Posted September 29, 2014 So i cant get it to work. I know i placed the mission/server files correctly because i can get in-game and single currency works. But when i place the DLL's into my server the server stays on for about a minute and then crashes with "Exception code: C0000005 ACCESS_VIOLATION at 7742ADAF" The code changes every time but it crashes on the exception. Whats causing this? (Trying to get it working with epoch and overpoch on instance 11 cherno.) And allocator is "C:\sspanel\gameservers\arma2\328\dll\tbb4malloc_bi.dll", so do the "new" dll's make arma crash? and why? I'd be very happy if someone could help me :/ Link to comment Share on other sites More sharing options...
Spodermayt Posted September 29, 2014 Report Share Posted September 29, 2014 So i cant get it to work. I know i placed the mission/server files correctly because i can get in-game and single currency works. But when i place the DLL's into my server the server stays on for about a minute and then crashes with "Exception code: C0000005 ACCESS_VIOLATION at 7742ADAF" The code changes every time but it crashes on the exception. Whats causing this? (Trying to get it working with epoch and overpoch on instance 11 cherno.) And allocator is "C:\sspanel\gameservers\arma2\328\dll\tbb4malloc_bi.dll", so do the "new" dll's make arma crash? and why? I'd be very happy if someone could help me :/ bumppedi bump WTF should i do? I need SC for OVERPOCH CHERNARUS Instance 11. Losing players all the time and the RPT dont explain **** Link to comment Share on other sites More sharing options...
Rocu Posted September 29, 2014 Report Share Posted September 29, 2014 bumppedi bump WTF should i do? I need SC for OVERPOCH CHERNARUS Instance 11. Losing players all the time and the RPT dont explain **** Which DLL's and what version of SC are you using? Link to comment Share on other sites More sharing options...
Spodermayt Posted September 29, 2014 Report Share Posted September 29, 2014 Which DLL's and what version of SC are you using? Im using the DLL's included in the download for SC ver 1 and 1.1, + the HiveExt from the link in the post. And i already tried the other guys 2.0 version. Can you tell me where to download this stuff because i tried absolutely every possible thing there is. So do i just download it from this post? And do i use the DLL's in this post? Or do i download the ones from the post's link? Just what dll's should i use? Thats the question. Link to comment Share on other sites More sharing options...
Rocu Posted September 29, 2014 Report Share Posted September 29, 2014 Im using the DLL's included in the download for SC ver 1 and 1.1, + the HiveExt from the link in the post. And i already tried the other guys 2.0 version. Can you tell me where to download this stuff because i tried absolutely every possible thing there is. So do i just download it from this post? And do i use the DLL's in this post? Or do i download the ones from the post's link? Just what dll's should i use? Thats the question. You download 1.1 files from this topic (Zupa's GitHub). For 2.0 you download them from Soul's GitHub. Are you sure the DLL's are in the correct place? Are you renting the server, home-hosting or just running a dev server on your local machine? Though it looks like Zupa's working on a new version at the moment so if you can't get this working you can wait for the new one. Link to comment Share on other sites More sharing options...
elsingaa93 Posted October 1, 2014 Report Share Posted October 1, 2014 i'd love to use this script but its so hard to install! Is there anyone who can make simple instructions step by step for this script? Link to comment Share on other sites More sharing options...
Rocu Posted October 1, 2014 Report Share Posted October 1, 2014 i'd love to use this script but its so hard to install! Is there anyone who can make simple instructions step by step for this script? Link to comment Share on other sites More sharing options...
elsingaa93 Posted October 1, 2014 Report Share Posted October 1, 2014 Can I use this one with my custom scripts? I have Wicked AI, Auto Refuel, Snap Building Pro Link to comment Share on other sites More sharing options...
Rocu Posted October 1, 2014 Report Share Posted October 1, 2014 Can I use this one with my custom scripts? I have Wicked AI, Auto Refuel, Snap Building Pro Well yes but you can't just copy & replace the scripts, you need to merge them. Like so: Link to comment Share on other sites More sharing options...
elsingaa93 Posted October 1, 2014 Report Share Posted October 1, 2014 Well I tried to merge them. Don't know if it went right or not. Just replaced the strings that were allready in and added the strings that were not in. Placed the files in the right folders I guess. I'm using Overpoch R2 on Chernarus on GTX Gaming host. Unpacked the PBO (Makes an archive folder) then merged all the files and added the files. Repacked the PBO and added all the files i had to in the MPMissions. But servers stucks on WAIT FOR HOST now.... Link to comment Share on other sites More sharing options...
OSUapoc Posted October 4, 2014 Report Share Posted October 4, 2014 I've been working on a complete server script rebuild, and I'll have to say it seems the Github files are cross polluted with several versions/solutions for the single coin. I've previously installed 1.1 w/ Soul 2.0 on a live server, now I'm installing on top of a fresh install that only has P4L and SnapPro pre-installed. I'm finding that some of the trader files seem to have calls/variable/logic relating to the PeterBeer version of pre-build, and others are still using the original 1.1 setup. It has been a real mess. I was lucky in that I had the original zip from the 1.1 release.The crossing of these files makes it very difficult to diffmerge them into a working install. Just a heads up to creators, seems files need some housekeeping. Link to comment Share on other sites More sharing options...
Skyway Posted October 5, 2014 Report Share Posted October 5, 2014 After installing this addon plot managment stoped working menu on the plot is showing on but after my character dies and i go to my base it's telling me that i need 30 meter plot pole to build , i can't find anything interesting in my log files does anybody have the same problem ? Link to comment Share on other sites More sharing options...
F507DMT Posted October 7, 2014 Report Share Posted October 7, 2014 some fix by F507DMT hi all! I noticed a problem when transferring money to another player, the money is taken, but do not reach the recipient. if u have lo fps, when u give money and move cursor from player, u can give money to car.. or tree)) i fix this like this: in give_player_dialog.sqf add bottom: TargetToGiveCoint = _this select 3; in init.sqf find this: _target = cursorTarget; change to this: _target = TargetToGiveCoint; it fix scroll & low fps. but the first translation is still sometimes lost.... help? Possible can duping whitch change skin: drop fps, open bank, give all money from bank, skin changet... duping. many ways duping like this.. i fix this like this: in init.sqf find: BankDialogDepositAmount = { BankDialogWithdrawAmount = { GivePlayerAmount = { add in all like this: BankDialogDepositAmount = { if(DZE_ActionInProgress) exitWith { titleText ["i can`t now", "PLAIN DOWN", 0.5];}; DZE_ActionInProgress = true; ///some code//// if (_amount < 1 or _amount > _bank) exitWith { cutText ["You can not withdraw more than is in your bank.", "PLAIN DOWN"]; DZE_ActionInProgress = false; //add this }; ///some code//// DZE_ActionInProgress = false; }; say target what i give him money add in init.sqf: GivePlayerAmount = { ///some code//// [nil,_target,"loc", rTITLETEXT, format["Player %2 give to you %1 %3!",_amount,name player,CurrencyName], "PLAIN", 0] call RE; ///some code//// }; drop fps: "NumLock -" + "LShift" then jast write FPS, drop to 5-10fps. or use old PC)) sorry for my bad eng Link to comment Share on other sites More sharing options...
Thug Posted October 7, 2014 Report Share Posted October 7, 2014 Does this work with the epoch origins servers? Link to comment Share on other sites More sharing options...
Zupa Posted October 7, 2014 Author Report Share Posted October 7, 2014 u can let anything with anything work :) Link to comment Share on other sites More sharing options...
Beani Posted October 8, 2014 Report Share Posted October 8, 2014 Having A hard time installing ZUPA do I ignore the files when installing on overpoch and edit the ones I have per your instructions ? when editing the current files Link to comment Share on other sites More sharing options...
LBX Downfall Posted October 9, 2014 Report Share Posted October 9, 2014 Someone needs to come out with a video for this. A bit confusing tbh. Would donate for a video Link to comment Share on other sites More sharing options...
Zupa Posted October 9, 2014 Author Report Share Posted October 9, 2014 i'll try to make a new tutorial as soon as possible ( tpying this from my job) i will be away for the weekend aswell, time is my greatest enemy Link to comment Share on other sites More sharing options...
Chief501st Posted October 9, 2014 Report Share Posted October 9, 2014 Does anyone have a chernarus 11 servertraders.sqf that works with the default layout like Zupas? Link to comment Share on other sites More sharing options...
Bones Roach Posted October 10, 2014 Report Share Posted October 10, 2014 Zupa, Thank you for this mod. I did have one problem with this though. After I did everything in the instructions and had GTX gaming upload our dlls to our server, I am getting the "waiting for host" message when I try to log in. What could I have done wrong here? What files do I need to send you so you can take a look at it? Thanks for your help. Link to comment Share on other sites More sharing options...
Headi1983 Posted October 10, 2014 Report Share Posted October 10, 2014 Hey Zupa, have u got the Files for DayZEpochChernarus only? Or Instructions to Install? Thx Link to comment Share on other sites More sharing options...
Zupa Posted October 10, 2014 Author Report Share Posted October 10, 2014 All are the same, the only thing will differ from another is the following 3 files: addbankmarkers.sqf ( missions pbo) banks.sqf ( in server pbo) server_traders.sqf ( missions pbo) Ofcourse u need the mission.sqm from That epoch map. Those 3 files need to be changed if u use an other map ( it are the bank and atm marker locations, and the trader ID's) THIS DOESNT GET INFLUENCED BY OVERPOCH OR OVERPOCHINs, Only the map!! Use the following to have the newest version and fixes: I'll try yo set up a detailed instruction soon for every individual change that has been done. Link to comment Share on other sites More sharing options...
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