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Dayz standalone moving to a new engine


Richie

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DayZ is "moving to a new engine", says Dean Hall

 

DayZ-diaries-21.jpg

 

It's been a while since we last caught up with DayZ. Let's see how it's doing, and hope it's not one of those awkward meetings where we stand around and make small talk because nothing's really happened. Huh, well, it turns out the game does have some news. Its makers are in the process of moving it to a new engine, and, through that, fix some of the quirks and oddities of the current alpha build.

 

"I guess the big news that we’ve been telling here at E3 is that we’re actually moving to a new engine," Dean Hall explained during a Reddit AMA. "It is called [Enfusion]. So that is going to allow us to do DirectX 10 and 11. It is going to allow us to do dynamic lighting, which means no more flashlights going through walls, proper dynamic shadows, stuff like that."

 

Hold onto your hats, though—this isn't as dramatic a shift as it initially sounds. DayZ producer Brian Hicks explains:

 

"When DayZ started - we took the source from the existing RV Engine - Over the last many months, extensive clean up, new functionality, and so forth has been created for that engine - while at the same time, vast amounts of it were removed, or rewritten entirely. The changes Dean spoke of entail major leaps forward in that work, with those changes and the many more that will come through out development - we have begun to approach the point in which DayZ's engine is so no longer recognizable as RV, and because of that - and the massive work to come, it is now known by its own name, Enfusion."

 

"It is a complete rip out of everything, but we’re definitely leveraging existing tech," Hall continued. "So if you look at Bohemia as a studio they actually acquired a great number of other studios, so really were kind of looking around and taking up tech that is available there and mixing it into the engine, rewriting new stuff from scratch that we want to do as well."

 

Hall also used the AMA to talk about the upcoming implementation of 64-bit servers, which he says have been successfully tested internally. "It opens the doors for once we deal with the performance issues we can then triple the number of loot spawns, triple the number of zombies and animals." In addition, he confirms the addition of various planned systems, including drugs, alcohol and physics-based barricade creation.

 

Source PC Gamer

Full Interview @ Reddit

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Remember when Hall said the standalone took so long cause they were building the game engine from the ground up? Yeah..

 

I also remember he said that stopping script kiddies was top priority :rolleyes:  1st day of release and they were spawning in vehicles

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SA was joke from day1. they'v failed to do anything better then the mod they can't even keep up with mods who are not making money...like epoch...epoch dev team aint got millions coming & they have a byfar better way of understanding crap.

 

SA team has so many devs it's just a joke.

 

SA just needs to die it's a sespool of exploits/hacks/bugs

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I also remember he said that stopping script kiddies was top priority :rolleyes:  1st day of release and they were spawning in vehicles

 

lol yeah. I remember I was on there day to walking the whole goddamn way talking to my buddy about how they weren't gonna add vehicles for some time and walk-a-thon 3000 bla bla bla. Got run over 5 seconds later :/

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lol yeah. I remember I was on there day to walking the whole goddamn way talking to my buddy about how they weren't gonna add vehicles for some time and walk-a-thon 3000 bla bla bla. Got run over 5 seconds later :/

That made me :lol: sorry, although i do agree with you.

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I've said it before, but other than the network bubble, redone zeds, and the new visuals, DayZ Standalone could have been completely done in Arma 2: OA or Arma 3.

Toying with any sort of new engine to improve gameplay at this point is a waste of time in my opinion, at least until they actually do somewhat revolutionary that couldn't have been done with scripting and custom models.

 

Even Altis Life had a thirst and hunger system exactly like Standalone.

The DayZ Mod recently got certain items that decay over use.

You want decaying items when shooting a player? That can all be done.

Have anything unique yet? Doesn't seem so.

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Dean Hall, I think personally, is both the best and worst thing for DayZ. I think if he came up with DayZ, he deserves credit, but with all due respect, whenever I have seen one of his decisions for gameplay mechanics, it's been nuts, and made the game more imbalanced and frustrating. Case in point; lack of understanding of what scarcity is -- less guns means more desperation to keep and get them, leading to more Kill On Sight.

 

I was contemplating making an addon for ARMA3 which provided all of the realism features that come with standalone and add in survival features based on survival manuals, like that from the US army. So far, it's not much, but I might release it if I think it'd be worth my time. But, other priorities..

 

He's right to move onto a new engine because having a scripting language which is then re-interpreted by a program is *always* slower than simply having that stuff hard-coded. Although SQF is great, hard-coded features are much quicker, because you only have one, or a minimal number of compilers/interpreters/linkers being used. So it's a good idea, but I think Dean Hall should resign straight away from standalone; he is going to drag standalone into a hell that won't come out with a released game on the other side.

 

Personally, I dislike Standalone a significant amount more than even the worst mod, precisely because it is so imbalanced, even for an alpha. It's terrible to play, and not fun, just incredibly frustrating; the fun you have with friends, searching and exploring, is negated and exceeded ten-fold by the utter contempt the current balance has for fun gameplay. It's not fun to have dicks shoot you because they want some action before inevitably being shot by people who excel to be bigger dicks than they; and respawning 7 times to witness that priviledge within minutes (genuine experience my friends and I have experienced) is a drag.

 

Hope they get the game finished and make it something worth playing. It is an alpha, afterall.

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i think sa will fall fast. for one you can barely find a server without hackers. and its not a surv game..its becoming just KOS game. now a3 AL....thats perfect example of surv aspect...to bad SA team cant see they are turning it into hacker fest & KOS game more then oh Try to surv..its bam log in get killed cause spawn locations are easy to find out.

 

 and dont give me alpha crap. its been in alpha a year if you count the non steam alpha that was limited...so really 1 year in alpha...they expect another year? im sorry how much money has sa made? millions? and they expect alpha last another year....

 

i just dont see sa living to what its sopost be maybe half. but its nowhere near a real alpha game... i'd say more of 10% of what a real alpha is.

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I keep saying it, we need Epoch standalone...

 

I think Epoch will do just fine on Arma 3. With an engine that is not based on scripting, you would just be wasting time, and alienating all the people who know how to script for that engine. What we need is Arma 3: Epoch.

 

 

Don't worry guys, I'm sure that by the time the new engine is ready to go, and alpha is complete, there will be tons of new hats available.

 

Haven't you heard? Standalone is about masks, not hats.

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  • 2 weeks later...
  • 2 weeks later...

Damn guys... SA has been  the biggest heist of the century

 

Until a short time ago i thought that Sergey and Hammepoint were the best moneykeeper making that shit WarZ (aka Infestation) but now I understand that Dean&Bohemia are one step ahead... very very sad for us :\

 

I really hope Awol and other Epoch devs continue in this way and don't turn evil

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Personally I like the character customisation in DayZ SA and would tend to agree that if you are paying for content creators then you may as well have them creating content.  COnsidering the amount of a joke the hats have become, they may be better off holding some back and releasing them after a decent game update or, as now, it looks like they are just producing clothing....

 

Whilst I did like DayZ SA, Deans vision is not one I agree with.  I don't want a game which is hard work just to stay alive in without any zombies or other players.  I want a game that is fun to play, not hard work.

 

I moved over to Epoch due to the trading.  Clearly trading is likely to be a fairly basic activity in the DayZ world so its exclusion in SA seems rather silly.  What with being able to run your own servers and a fairly straight forward scription language with fairly good documentation it is really a no brainer and so I have stuck around and put lots of hours in to it (both playing and working on mods).

 

Now if only Epoch had the ability to customise the players like SA ... but without so many hats ;)

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