AG.Ndogg97 Posted July 21, 2014 Report Share Posted July 21, 2014 Ok makes total sense man just figured it wouldn't hurt asking (and it didn't lol) again thanks for your time and help to me and the community. I think for the most part we all understand work and life before projects. Again thanks a million for the support your showing the community and it definatly doesn't go unnoticed. Keep up the great work mate! ZamboniBambino 1 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 23, 2014 Author Report Share Posted July 23, 2014 Ok makes total sense man just figured it wouldn't hurt asking (and it didn't lol) again thanks for your time and help to me and the community. I think for the most part we all understand work and life before projects. Again thanks a million for the support your showing the community and it definatly doesn't go unnoticed. Keep up the great work mate! No problem. Will likely be resuming development this weekend, paid work permitting :) Link to comment Share on other sites More sharing options...
Affraid Posted July 23, 2014 Report Share Posted July 23, 2014 How do you access the admin powers in game? Thank You Link to comment Share on other sites More sharing options...
Kimzer Posted July 24, 2014 Report Share Posted July 24, 2014 Will it work on regular dayz/overwatch or is it just epoch? :) Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 24, 2014 Author Report Share Posted July 24, 2014 Will it work on regular dayz/overwatch or is it just epoch? :) Will work on any. It doesn't use any mod-specific variables or files. I'm fun like that. Oh, and I will be resuming development for a few days, then going back to doing the final bits of paid work :) Darihon 1 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 24, 2014 Author Report Share Posted July 24, 2014 Haha, some of the more astute folks have found my development server. Cheeky devils. You'll be disappointed -- I restart it very frequently to test builds. freakystyle and Darihon 2 Link to comment Share on other sites More sharing options...
alternatemoniker Posted July 26, 2014 Report Share Posted July 26, 2014 Will there be support for static missions? We're looking for the ability to place static ai, respawning loot boxes either at restart or set timer/mission completion, respawning ai after set timer/mission completion/restart. Your work so far is fantastic, looking forward to trying this out. Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 26, 2014 Author Report Share Posted July 26, 2014 Yep, support for static missions :-) Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 26, 2014 Author Report Share Posted July 26, 2014 Aren't they pretty? They are now filled up completely based on a minimum-quota. In this example, I gave the function two types - pistols and machineguns. ZFM_Loot_To_Add = ["EASY",["MACHINEGUNS","PISTOLS"]] call ZFM_Loot_Get_Contents; ["USVehicleBox_EP1",[4600,10160,0],ZFM_Loot_To_Add] call ZFM_Loot_Create_Loot_Object; This is what happens if the container doesn't have enough room.. Official development song ;-) Nakama Mind 1 Link to comment Share on other sites More sharing options...
itsatrap Posted July 29, 2014 Report Share Posted July 29, 2014 Think it's time for an GitHub update :) ZamboniBambino 1 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted July 30, 2014 Author Report Share Posted July 30, 2014 Think it's time for an GitHub update :) Patience ^_^ When I get paid work in, unfortunately, ZFM development stops. At the moment I am working with a client until tomorrow, and then ZFM development resumes. A pre-release testing-release is due soon, the wait will be worth it ^_^ Nakama Mind 1 Link to comment Share on other sites More sharing options...
wekael Posted August 2, 2014 Report Share Posted August 2, 2014 Hi, i'm using your test build now. I run it with EMS 0.3 on a Epoch 1.0.5.1 / 125548 Vilayer server. First of all, it's working. I got the already knowed bugs: -missions don't get cleared -mission markers just visible when you'r ingame when the mission start -AI kill counter doesn't work right and here's my RPT with a lot of errors. I hope i could help you / you could help me =) waiting for your stable build =) and nice work! ZFM Errors in RPT .txt Link to comment Share on other sites More sharing options...
ZamboniBambino Posted August 2, 2014 Author Report Share Posted August 2, 2014 Test build due out very soon which will fix those issues :) Link to comment Share on other sites More sharing options...
wekael Posted August 2, 2014 Report Share Posted August 2, 2014 I'm refreshing this thread 10000x at minute :D ZamboniBambino 1 Link to comment Share on other sites More sharing options...
jambojr Posted August 3, 2014 Report Share Posted August 3, 2014 I refresh this page so much, my finger is almost broken. Come on ZamboniBambino, get this fucker rolling so everyone can bow to you as a god among men! <_< <_< <_< <_< <_< <_< <_< ZamboniBambino and Nakama Mind 2 Link to comment Share on other sites More sharing options...
Thay-skill3d Posted August 4, 2014 Report Share Posted August 4, 2014 refresh... refresh... refresh... ahhhh :wacko: :wacko: :wacko: ZamboniBambino and Nakama Mind 2 Link to comment Share on other sites More sharing options...
Nakama Mind Posted August 4, 2014 Report Share Posted August 4, 2014 Been loving the new system, players are telling me it much more dynamic in comparison to others in use. I am getting reports though that the loots crates will only fill up with 4 or 5 items, cans of pop and bandages. I also noticed when I log out and log back in mission markers are gone! Other than that I love how the ai respond. I had 3 of them push almost 300m out to where I was prone and try to flank me!!! pozzer18, ZamboniBambino and Darihon 3 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted August 7, 2014 Author Report Share Posted August 7, 2014 Been loving the new system, players are telling me it much more dynamic in comparison to others in use. I am getting reports though that the loots crates will only fill up with 4 or 5 items, cans of pop and bandages. I also noticed when I log out and log back in mission markers are gone! Other than that I love how the ai respond. I had 3 of them push almost 300m out to where I was prone and try to flank me!!! Thanks :) I appreciate the kind comments, keep your eyes out for the release. It's my wife's birthday today, so I won't be doing any ZFM work for a few days or so. But fear not, keep looking on this forum, and I'll make a new topic called "ZFM Alpha Testing Release", and you can all go nuts :D Or donate $9999 and maybe my wife will let me code for ZFM on her birthday weekend ;) Nakama Mind and AG.Ndogg97 2 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted August 11, 2014 Author Report Share Posted August 11, 2014 Still working on paid work at the moment, sadly. Not long to go, but keep an eye out for some extra goodies. I have some scripts I have developed for a friend a while ago, which require zero modifications outside init.sqf: Self-bloodbag Build restriction system (Prevent building near high-value loot spawns, in specific cities, in specific co-ordinates) Clothing-retrieval (Requires no unnecessary modification of which clothes can be retrieved, just uses Cfg files to find and generate appropriate clothing) This is what "ZFS Clientside" will contain -- everything like this and more; copy one folder, insert one line into init.sqf and you're done. They're already made, so not taking time away from ZFM before you ask :-P Thanks for your patience, you know I love y'all <3 AG.Ndogg97 and Nakama Mind 2 Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted August 12, 2014 Report Share Posted August 12, 2014 Long live Freedom and Liberty. ZamboniBambino 1 Link to comment Share on other sites More sharing options...
Thay-skill3d Posted August 12, 2014 Report Share Posted August 12, 2014 Where can i find your build restriction system? @ZamboniBambino Link to comment Share on other sites More sharing options...
Sexysev Posted August 13, 2014 Report Share Posted August 13, 2014 Done yet? Annoying I know...I just can't wait for this to be done! Renegade2k6 and Nakama Mind 2 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 13, 2014 Report Share Posted August 13, 2014 I'm on an airplane using the Wi-Fi just to see if any progress is being made. :) Thay-skill3d and Nakama Mind 2 Link to comment Share on other sites More sharing options...
ZamboniBambino Posted August 14, 2014 Author Report Share Posted August 14, 2014 Paid work over, development starting again today ^_^ Nakama Mind, AG.Ndogg97, Creep and 1 other 4 Link to comment Share on other sites More sharing options...
Quicky2992 Posted August 14, 2014 Report Share Posted August 14, 2014 Yay! Bring On ZFM! Cant bloody wait for it! Wish there was someway i could help mate! Really do ZamboniBambino 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now