lordgeorge Posted April 30, 2014 Report Share Posted April 30, 2014 Hey guys I am currently having a issue with safes, where when unlocking or locking a safe. It turns to the right then moves it up 3ft. There is no logs in either client/server relating to this and makes purely no sense. The issue at this moment is random and not found the trigger to the reason. I have found that locking the safe or unlocking it to the opposite state moves it back. Also server restart moves the item back to where it should be. The only weird thing i have seen is when locking a safe it briefly disappears before completing as a locked safe. cheers guys Link to comment Share on other sites More sharing options...
0 Glenn Posted May 1, 2014 Report Share Posted May 1, 2014 Hey guys I am currently having a issue with safes, where when unlocking or locking a safe. It turns to the right then moves it up 3ft. There is no logs in either client/server relating to this and makes purely no sense. The issue at this moment is random and not found the trigger to the reason. I have found that locking the safe or unlocking it to the opposite state moves it back. Does everyone see the same thing? If you were to lock/unlock a safe, and you had a friend a few meters away.. would he see what you see? Link to comment Share on other sites More sharing options...
0 lordgeorge Posted May 1, 2014 Author Report Share Posted May 1, 2014 Hey dude, this issue is universal. The safe moves for all players. Cheers Link to comment Share on other sites More sharing options...
0 lordgeorge Posted May 2, 2014 Author Report Share Posted May 2, 2014 Any ideas guys. It's becoming quite a issue for players. The server does run on modified build files due to using UID building by geek and admin fast build. Taa :) Link to comment Share on other sites More sharing options...
0 Trainmanoz Posted May 25, 2014 Report Share Posted May 25, 2014 Having the same issue.. Seems to just be that the safe will disappear and reappear when locking it. As time goes on, then the safes start to appear in the air.. Any thoughts? Link to comment Share on other sites More sharing options...
0 RimBlock Posted May 26, 2014 Report Share Posted May 26, 2014 I have no issues with safes on my server so it is not the same on all servers. Based on the current GitHub code (I suspect may be a work in progress)... The process to lock safes is not changing the state of a safe but it is in fact creating a new object (vault locked), setting the new safes position to match the unlocked safes position, placing the safe (overlaying it over the unlocked safe) and making it visiable. Strangely the unlocked safe is not destroyed and the unlocked safes gear is not copied in to the locked safe. I would have thought the same process would be followed for the unlocking of the safe as detailed below. On unlocking a safe, the locked safes details are copied (position, direction, gear) and the new unlocked safe is placed. The locked safe is then destroyed and the gear it used to have is copied to the new unlocked safe. It seems it cannot place the new locked safe, possibly due to collision issues with the original unlocked safe so moves it to a position where no conflict exists. Check the dayz_code/compile/player_lockvault.sqf matches the one on GitHub, especially that the createvehicle line (line 51) has the "CAN_COLLIDE" variable set. For reference, the unlock sqf is dayz_code/compile/player_unlockvault.sqf and the GitHub version is here. Link to comment Share on other sites More sharing options...
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lordgeorge
Hey guys
I am currently having a issue with safes, where when unlocking or locking a safe. It turns to the right then moves it up 3ft.
There is no logs in either client/server relating to this and makes purely no sense.
The issue at this moment is random and not found the trigger to the reason.
I have found that locking the safe or unlocking it to the opposite state moves it back.
Also server restart moves the item back to where it should be.
The only weird thing i have seen is when locking a safe it briefly disappears before completing as a locked safe.
cheers guys
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