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HollowAddiction

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  1. Like
    HollowAddiction got a reaction from insertcoins in Treasure hunt addon for Ems 0.3   
    In order to spawn the crate in a random location with-in the map grid, open the tr1.sqf
    and replace:
    _crate = createVehicle ["USLaunchersBox",[(_coords select 0) -5, (_coords select 1),0],[], 0, "CAN_COLLIDE"]; with 
    _iPosX = _coords select 0; _iPosY = _coords select 1; _positionOffset = Random(50); _randomMath = Random(1); if (_randomMath < 1 ) then { _randomPosition = [_iPosX -_positionOffset,_iPosY - _positionOffset,0 ]; } else { _randomPosition = [_iPosX + _positionOffset,_iPosY + _positionOffset,0 ]; }; _crate = createVehicle ["USLaunchersBox", _randomPosition, [], 0, "CAN_COLLIDE"]; found a typo in my original post, its now updated, if you used this prior fix Rnadom to Random
  2. Like
    HollowAddiction reacted to HollowAddiction in Treasure hunt addon for Ems 0.3   
    In order to spawn the crate in a random location with-in the map grid, open the tr1.sqf
    and replace:
    _crate = createVehicle ["USLaunchersBox",[(_coords select 0) -5, (_coords select 1),0],[], 0, "CAN_COLLIDE"]; with 
    _iPosX = _coords select 0; _iPosY = _coords select 1; _positionOffset = Random(50); _randomMath = Random(1); if (_randomMath < 1 ) then { _randomPosition = [_iPosX -_positionOffset,_iPosY - _positionOffset,0 ]; } else { _randomPosition = [_iPosX + _positionOffset,_iPosY + _positionOffset,0 ]; }; _crate = createVehicle ["USLaunchersBox", _randomPosition, [], 0, "CAN_COLLIDE"]; found a typo in my original post, its now updated, if you used this prior fix Rnadom to Random
  3. Like
    HollowAddiction got a reaction from Brummelpuh in [Release] Center For Disease Control   
    Hollow's Center for Disease Control
    http://www.CraftDoge.com 
     
     

     
     
    A nice little Balota Addition
     
    I made this build as a housing place for my CDC Trader in which you can trade zombie parts for gold, the idea is a single scientist is trying to find the cure and needs you to gather zombie flesh for him and he is willing to make it worth your wild.
     
    Below are tutorials for with, and without the trader.
     
     
    ScreenShots:
    http://imgur.com/a/uMig4
     
    Downloads:
    http://www.craftdoge.com/downloads/
     
     
    Tutorial WITHOUT Trader: (with trader tutorial below)
     
    click the download link above and download the CDC_Balota.zip
     
    Unpack your dayz_server.pbo
     
    Add the following code to the bottom of your server_functions.sqf  located at: 
    dayz_server\init\server_functions.sqf
    [] ExecVM "\z\addons\dayz_server\custom\CDC_Balota.sqf"; Create a folder named "custom" and place the CDC_Balota.sqf
    you downloaded, inside the custom folder.
     
    Place the custom folder in the root of your dayz_server.pbo then repack and upload your pbo
     
    To add the map marker open your mission.sqm
     
    search for 
    class Markers and scroll to the bottom of the markers and add this code
    class Item20 { position[]={4843.2983,365.13501,2278.8335}; name="Centre for Disease Control"; text="Centre for Disease Control"; type="mil_triangle"; colorName="ColorYellow"; }; Remember to change the items=? and class Item20  to match your own markers.
    (keep in mind the first marker item is 0, so if you have 24 markers, it should read items=25 and this marker should be class Item24)
     
     
     
    Tutorial WITH Trader:
     
    Do the above, but substitue all CDC_Balota.sqf in the code with
    Trader_CDC_Balota.sqf
     
     and use the Trader_CDC_Balota.zip download obviously.
     
    Open your server_traders.sqf and add this code to the bottom
    // CDC menu_RU_Doctor = [ [["Specimens",900],["Medical Supplies",901]], [], "neutral" ]; at the top of your server_traders.sqf add "RU_Doctor" to the list of servertraders
     
    Now make the new TID's in your Database and add the items to them
    (assuming you have changed or added items to traders before)
     
    Now your done. 
     
     
    Reply with any questions
     
    Additions to this build are welcome, everyone has full permission to use this how ever they want.
  4. Like
    HollowAddiction reacted to HollowAddiction in [Release] Hero Perks (Epoch pre-configured)   
    Strange, as its been tested and is working, We'll look into it.
  5. Like
    HollowAddiction reacted to HollowAddiction in [Release] Center For Disease Control   
    updated post with the tutorials as promised, enjoy
  6. Like
    HollowAddiction reacted to HollowAddiction in [Release] Center For Disease Control   
    fixed, http://www.craftdoge.com/downloads/
     
    And thanks for your kind words and letting me know about the broken link, it really is appreciated
  7. Like
    HollowAddiction got a reaction from blackwiddow in [Release] Center For Disease Control   
    Damn your right, i should have put much more objects an built a large city for the singular trader,
    On second thought how dare i post a small build, everyone knows the artistic universal motto is "more is better".
     
    Im ashamed, you have shown me the light!
     
  8. Like
    HollowAddiction reacted to HollowAddiction in [Release] Center For Disease Control   
    Sure thing, Original post has been updated to include a tutorial
  9. Like
    HollowAddiction got a reaction from Tech_Support in [Release] Center For Disease Control   
    Hollow's Center for Disease Control
    http://www.CraftDoge.com 
     
     

     
     
    A nice little Balota Addition
     
    I made this build as a housing place for my CDC Trader in which you can trade zombie parts for gold, the idea is a single scientist is trying to find the cure and needs you to gather zombie flesh for him and he is willing to make it worth your wild.
     
    Below are tutorials for with, and without the trader.
     
     
    ScreenShots:
    http://imgur.com/a/uMig4
     
    Downloads:
    http://www.craftdoge.com/downloads/
     
     
    Tutorial WITHOUT Trader: (with trader tutorial below)
     
    click the download link above and download the CDC_Balota.zip
     
    Unpack your dayz_server.pbo
     
    Add the following code to the bottom of your server_functions.sqf  located at: 
    dayz_server\init\server_functions.sqf
    [] ExecVM "\z\addons\dayz_server\custom\CDC_Balota.sqf"; Create a folder named "custom" and place the CDC_Balota.sqf
    you downloaded, inside the custom folder.
     
    Place the custom folder in the root of your dayz_server.pbo then repack and upload your pbo
     
    To add the map marker open your mission.sqm
     
    search for 
    class Markers and scroll to the bottom of the markers and add this code
    class Item20 { position[]={4843.2983,365.13501,2278.8335}; name="Centre for Disease Control"; text="Centre for Disease Control"; type="mil_triangle"; colorName="ColorYellow"; }; Remember to change the items=? and class Item20  to match your own markers.
    (keep in mind the first marker item is 0, so if you have 24 markers, it should read items=25 and this marker should be class Item24)
     
     
     
    Tutorial WITH Trader:
     
    Do the above, but substitue all CDC_Balota.sqf in the code with
    Trader_CDC_Balota.sqf
     
     and use the Trader_CDC_Balota.zip download obviously.
     
    Open your server_traders.sqf and add this code to the bottom
    // CDC menu_RU_Doctor = [ [["Specimens",900],["Medical Supplies",901]], [], "neutral" ]; at the top of your server_traders.sqf add "RU_Doctor" to the list of servertraders
     
    Now make the new TID's in your Database and add the items to them
    (assuming you have changed or added items to traders before)
     
    Now your done. 
     
     
    Reply with any questions
     
    Additions to this build are welcome, everyone has full permission to use this how ever they want.
  10. Like
  11. Like
    HollowAddiction got a reaction from salival in Need help setting up BEC Auto restarts.   
    This is my Scheduler, 3 hour restarts, as well as 5 messages(replace the text with your message)
    Use if you like.
    <?xml version="1.0"?> <Scheduler> <!-- Repeating messages every 5 minutes --> <job id="0"> <time>002500</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 REPLACE THIS TEXT</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <time>002500</time> <delay>000500</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 REPLACE THIS TEXT</cmd> <cmdtype>0</cmdtype> </job> <job id="2"> <time>002500</time> <delay>001000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 REPLACE THIS TEXT</cmd> <cmdtype>0</cmdtype> </job> <job id="3"> <time>002500</time> <delay>001500</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 REPLACE THIS TEXT</cmd> <cmdtype>0</cmdtype> </job> <job id="4"> <time>002500</time> <delay>002000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 REPLACE THIS TEXT</cmd> <cmdtype>0</cmdtype> </job> <!-- End repeat messages --> <!-- 06:00 restart --> <job id="5"> <time>05:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="6"> <time>05:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd> <cmdtype>0</cmdtype> </job> <job id="7"> <time>06:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 06:00 restart --> <!-- 09:00 restart --> <job id="8"> <time>08:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="9"> <time>08:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd> <cmdtype>0</cmdtype> </job> <job id="10"> <time>09:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 09:00 restart --> <!-- 12:00 restart --> <job id="11"> <time>11:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="12"> <time>11:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd> <cmdtype>0</cmdtype> </job> <job id="13"> <time>12:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 12:00 restart --> <!-- 15:00 restart --> <job id="14"> <time>14:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="15"> <time>14:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd> <cmdtype>0</cmdtype> </job> <job id="16"> <time>15:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 15:00 restart --> <!-- 18:00 restart --> <job id="17"> <time>17:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="18"> <time>17:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd> <cmdtype>0</cmdtype> </job> <job id="19"> <time>18:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 18:00 restart --> <!-- 21:00 restart --> <job id="20"> <time>20:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="21"> <time>20:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd> <cmdtype>0</cmdtype> </job> <job id="22"> <time>21:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 21:00 restart --> <!-- 00:00 restart --> <job id="23"> <time>23:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="24"> <time>23:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd> <cmdtype>0</cmdtype> </job> <job id="25"> <time>00:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 00:00 restart --> <!-- 03:00 restart --> <job id="26"> <time>02:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="27"> <time>02:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd> <cmdtype>0</cmdtype> </job> <job id="28"> <time>03:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#shutdown</cmd> <cmdtype>0</cmdtype> </job> <!-- End 03:00 restart --> </Scheduler>
  12. Like
    HollowAddiction got a reaction from SadPanda in Need a scripter!   
    I'll be honest that's a mighty big workload. I doubt anyone will want to take it on.
    however most if not all of those scripts can be found on this forum and most will have a decent tutorial on how to add them.
     
    I suggest taking them on one by one and when you run into trouble posting here for help on the specific scripts
  13. Like
    HollowAddiction got a reaction from Tech_Support in [Release] Hollow's Chernarus Caves (North)   
    Hollow's Caves North
    http://www.CraftDoge.com 

     
    This is the first in a series of Caves in Chernarus, I am adding them one by one so you can chose the ones you like and add them individually, i have left them bare so they can be customized. Included in the download is the mission and biedi. As always, use it as you wish.
     
    Cave Series:
    Caves North: 
    Caves South: 
    Caves Prud: 
     
    Video:
    http://youtu.be/pwxIrwEXlF4
     
    Location Screenshot:
    http://i.imgur.com/MtuKToo.jpg
     
    Download:
    http://www.craftdoge.com/downloads/
     
    Tutorial:
     
    click the download link above and download the North_Cave.zip
     
    Unpack your dayz_server.pbo
     
    Add the following code to the bottom of your server_functions.sqf  located at: 
    dayz_server\init\server_functions.sqf
    [] ExecVM "\z\addons\dayz_server\custom\North_Cave.sqf"; Create a folder named "custom"(if you dont have one) and place the North_Cave.sqf
    you downloaded, inside the custom folder.
     
    Place the custom folder in the root of your dayz_server.pbo then repack and upload your pbo.
     
    I haven't included a map marker in this build.
  14. Like
    HollowAddiction reacted to BetterDeadThanZed in [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.4 (Updated 06/15/2014)   
    That's not the point. This takes some work off of the admin's shoulders and lets players do it at will.
  15. Like
    HollowAddiction reacted to OtterNas3 in [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.4 (Updated 06/15/2014)   
    Just finished it and thought someone could like it...
    You have many, many (many, ...) Vehicles? You have many, many (many, ...) different Keys? Already need to attach a list with Key = Vehicle to your Monitor to keep track of em? Need 30 minutes to start driving because you dont have such a list? Frustrated? ALL OVER!
     
    This little script allows you and the Players on your Server to copy Vehicles, that you got the Key for, to another Key that's in your Inventory!
     
    Example:
    Car 1: Red Skoda - Red Key (1234)
    Car 2: Green Skoda - Green Key (4321)
     
    You need a Keymakers Kit!
    Put both keys in your Inventory, look at the Car 1 and select "Change Vehicle Key" from the action menu.
     
    You get a list with all Keys in your Inventory, to select from a menu. In this case the list would just be one: Green Key (4321)
    Not in the list is the Key for Car 1, so no Red Key (1234)
     
    Select the new Key you want to put the car on and: voila!
     
    You can throw away the unneeded Red Key (1234)
    The Old vehicle Key gets added to your Backpack
    Car 1 & Car 2 are both now on the Green Key (4321)
     
    You can allow players to "Claim" Vehicles that are dynamic spawned on the Map and does not yet need a Key.
    This is a option you can turn On/Off!
    You can set a price for claiming vehicles also.
     
    THIS DOES NOT HOWEVER INCLUDE MISSIONVEHICLES THAT ARE NOT SPAWNED CORRECTLY!
    IF YOU WANT TO BE ABLE TO CLAIM MISSIONVEHICLES, TELL THE MISSION DEVELOPER TO SETUP HIS SPAWNCODE FOR VEHICLES TO A CORRECT WAY!
     
    Changelog 1.4
    I changed some functions and implemented some small fixes mentioned by other users in this Thread.
    Specially for just bought vehicles and the "get not saved after driving" thing.
    This should also fix the duping for some of you, i never had it yet and cant reproduce. just made the call a bit different now.
     
     
    If it doesnt work as it should, gimme a shout.
     
    And for people that think this Mod is a total mess. Dont use it?
    It works on my Server for a loooooooooooooong time now without any errors!
     
     
     
    Demo Video
    http://www.youtube.com/watch?v=bEUmLrje_5o
     
     
    Like?
     
    DOWNLOAD:
    https://www.dropbox.com/s/mq0dvpzawtwmam8/VehicleKeyChanger_v1.4.zip
     
     Install Instructions:
    1. Download and unzip VehicleKeyChanger_v1.4.zip
    2. unpbo MPMissions\YOURMISSIONNAME.pbo
    3. copy the custom folder from the unziped VehicleKeyChanger_v1.4.zip to MPMissions\YOURMISSIONNAME\
    4. open MPMissions\YOURMISSIONNAME\init.sqf
     
    Find this block:
    if (!isDedicated) then { 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; }; And insert this line above the closing bracket };
    _nil = [] execVM "custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf"; 5.
    Configuration:
    Edit custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf
     
    Edit this block to your likings!

    ///////////////////////////////////////////////// ///////////////////////////////////////////////// // Edit these settings to fit your needs/likes // ///////////////////////////////////////////////// ///////////////////////////////////////////////// /// Claim Vehicles that does not yet need Key /// ///////// 0 = Not allowed | 1 = Allowed ///////// vkc_claiming = 0; ///////////////////////////////////////////////// //////// Claim Vehicles costs this Item ///////// /// Any Item can be used here, some examples: /// //// ItemTinBar, ItemSilverBar, ItemGoldBar, //// ////// ItemSilverBar10oz, ItemGoldBar10oz, ////// ///// ItemBriefcase20oz, ItemBriefcase100oz ///// //////// set to "0" to disable the costs //////// vkc_claimingPrice = "ItemGoldBar10oz"; ///////////////////////////////////////////////// ////////// Change Key costs this Item /////////// ////////////// see above examples /////////////// //////// set to "0" to disable the costs //////// vkc_Price = "ItemSilverBar"; ///////////////////////////////////////////////// /////// Need KeyKit to use this function //////// ////////// 0 = Not needed | 1 = Needed ////////// vkc_needKeykit = 1; ///////////////////////////////////////////////// ///////////////////////////////////////////////// /////////////// DONT EDIT BELOW ! /////////////// ///////////////////////////////////////////////// 5. repbo MPMissions\YOURMISSIONNAME\
    - upload it to your server -
     
    6. unpbo @DayZ_Epoch_Server\addons\dayz_server.pbo
     
    7 copy server_updateObject.sqf from your unziped VehicleKeyChanger_v1.4.zip to @DayZ_Epoch_Server\addons\dayz_server\compile\  and overwrite the existing one. (This just adds a function for this mod nothing else changed)
    If you already have a custom server_updateObjects.sqf you need to compare my file with yours and make the changes yourself!
     
    8. repbo @DayZ_Epoch_Server\addons\dayz_server\
    - upload it to your server -
     
    9 copy this file to your Servers BattlEye filters folder:
    publicvariableval.txt
     
    FYI: INFISTAR AdminCheat, ummm sorry meant AntiCheat, users!
    Cause he uses his own BE filter files should not copy paste this file over your existing one, else you will get kicked for all the cool nice admin functions that comes with your Infistar! You need to do the change yourself if you get kicked for anything regarding this script.
    I dont had and will not have a look at Infistar's BE files to sort things out!
     
    10. Restart your server
    11. Enjoy it and cleanup your vaults!
     
    12. DONT LOOSE YOUR MASTERKEY! :rolleyes:
     
     
    -- Additional Information ---
     
    For InfiStar AdminCheat (ummm sorry meant AntiCheat...) users:

     
     
    Have fun with it!
     
    - If you like it - Like it - So I can count Downloads - I like that
     
    #####################################
    #                      Support my work                      #
    #                                    &                                #
    #                                Donate                           #
    #####################################

  16. Like
    HollowAddiction reacted to insertcoins in Skalisty Island Village & Bridge   
    srsly? That's pretty suckie, enough people are interested as you can see.
  17. Like
    HollowAddiction reacted to HollowAddiction in [Release] Center For Disease Control   
    Damn your right, i should have put much more objects an built a large city for the singular trader,
    On second thought how dare i post a small build, everyone knows the artistic universal motto is "more is better".
     
    Im ashamed, you have shown me the light!
     
  18. Like
  19. Like
    HollowAddiction got a reaction from fr1nk in Crafted Base [not a download, just a showcase]   
  20. Like
  21. Like
    HollowAddiction got a reaction from Eddizzle909 in [Release] Hero Perks (Epoch pre-configured)   
    Matt L's Hero Perks
    Version 1
    Everyone knows it's harder to play the hero than the bandit, so why not give them some perks? What this does is runs a humanity check then if they have above 5000 humanity they spawn up north with a random skin in their inventory. Each perk is set up at 5k, 10k, 20k, and 30k, but can be easily changed. Each perk after 5k also gets a random spawn and random skin. At 10k you are given a motor bike, 20k gets you an SUV, and 30k gets you a mozzie with a box full of 3 randomly selected weapons, randomly selected item sets, and a randomly selected backpack. 

    To Install: 

    You will need PBO manager and Notepad ++​ This will conflict with any antihack, battle eye, and server cleanup routines. To fix the antihack (if using infistar) go into ahconfig and turn off the hack box check. I personally don't use battle eye so I can't help with writing exceptions. For most of you the server cleanup routine will be in the server_cleanup.fsm which is located in the dayz_server.pbo in the system folder, Ctrl + F for hacker and find the line that start with Code (Text): (vehicle _x != _x and change that line to resemble something like Code (Text): if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n and if you're using Epoch this routine is in the server_functions.sqf, find it by searching for hacker once more then replace the vehicle line with Code (Text): if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then { Next, go into your dayz_server\compiles folder and find server_playerSetup.sqf, (note this will be different for most mods, but this is what it is for Epoch) locate the line that looks like Code (Text): dayzPlayerLogin2 = [_worldspace,_state]; and replace it with Code (Text): dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; and repack your dayz_server.pbo Next open your init.sqf in your dayz_mission.pbo and at the bottom add 
    Code (Text): //hero spawn
    herospawn = compile preprocessFileLineNumbers "CHANGE\FILE\PATH\HERE\heroperk.sqf";
    waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
    if (dayzPlayerLogin2 select 2) then
    {
        player spawn herospawn;
    }; obviously adjust the file path to where you placed heroperk.sqf Download and edit to your liking Credits -
    Matt L http://opendayz.net/members/matt-l.7134/ for Coding
    HollowAddiction for the idea and testing
    CommanderRetra for helping with random skin and backpack assortment (bis_fnc_selectrandom).
    Ebay for server cleanup example
    Download
    Help Thread
    ​ At some point in the future I may release a version with added bandit negative effects like a small chance to spawn infected, or randomly spawning in the middle of nowhere or losing a tiny bit of blood every couple seconds for a couple minutes etc.
  22. Like
    HollowAddiction got a reaction from MattL in [Release] Hero Perks (Epoch pre-configured)   
    Matt L's Hero Perks
    Version 1
    Everyone knows it's harder to play the hero than the bandit, so why not give them some perks? What this does is runs a humanity check then if they have above 5000 humanity they spawn up north with a random skin in their inventory. Each perk is set up at 5k, 10k, 20k, and 30k, but can be easily changed. Each perk after 5k also gets a random spawn and random skin. At 10k you are given a motor bike, 20k gets you an SUV, and 30k gets you a mozzie with a box full of 3 randomly selected weapons, randomly selected item sets, and a randomly selected backpack. 

    To Install: 

    You will need PBO manager and Notepad ++​ This will conflict with any antihack, battle eye, and server cleanup routines. To fix the antihack (if using infistar) go into ahconfig and turn off the hack box check. I personally don't use battle eye so I can't help with writing exceptions. For most of you the server cleanup routine will be in the server_cleanup.fsm which is located in the dayz_server.pbo in the system folder, Ctrl + F for hacker and find the line that start with Code (Text): (vehicle _x != _x and change that line to resemble something like Code (Text): if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n and if you're using Epoch this routine is in the server_functions.sqf, find it by searching for hacker once more then replace the vehicle line with Code (Text): if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then { Next, go into your dayz_server\compiles folder and find server_playerSetup.sqf, (note this will be different for most mods, but this is what it is for Epoch) locate the line that looks like Code (Text): dayzPlayerLogin2 = [_worldspace,_state]; and replace it with Code (Text): dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; and repack your dayz_server.pbo Next open your init.sqf in your dayz_mission.pbo and at the bottom add 
    Code (Text): //hero spawn
    herospawn = compile preprocessFileLineNumbers "CHANGE\FILE\PATH\HERE\heroperk.sqf";
    waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
    if (dayzPlayerLogin2 select 2) then
    {
        player spawn herospawn;
    }; obviously adjust the file path to where you placed heroperk.sqf Download and edit to your liking Credits -
    Matt L http://opendayz.net/members/matt-l.7134/ for Coding
    HollowAddiction for the idea and testing
    CommanderRetra for helping with random skin and backpack assortment (bis_fnc_selectrandom).
    Ebay for server cleanup example
    Download
    Help Thread
    ​ At some point in the future I may release a version with added bandit negative effects like a small chance to spawn infected, or randomly spawning in the middle of nowhere or losing a tiny bit of blood every couple seconds for a couple minutes etc.
  23. Like
    HollowAddiction reacted to HollowAddiction in Wicked AI/Mission system   
    Im trying to make the the static ai at a position spawn with certain items, is this possible?
     
    I made a hemp fields mission, and i would like the ai at it to spawn with "ItemKiloHemp"
    i tried making a new gearset and adding the item, not sure why but they dont spawn with the hemp
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