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RipSaw

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  1. Like
    RipSaw reacted to Zupa in [FIX] Plot Management Object Counter   
    It's nice people finally start contributing on this. Since i'm now way past beginner lvl on this, i want to give you some advice. 
     
    There is no need of putting stuff into local variables ^^ 
     
    The following would work 2 :
    _count = count (nearestObjects [player, DZE_maintainClasses, DZE_PlotPole select 0]); 6 to 1 line ^^ performance x 6
  2. Like
    RipSaw got a reaction from BigEgg in [FIX] Plot Management Object Counter   
    Nice work!
  3. Like
    RipSaw reacted to BigEgg in [FIX] Plot Management Object Counter   
    I found that the default object counter with plot management counted every object within the plot radius. So trees etc were counted which got very annoying. Here is what I did to fix it (it is very simple):
     
    Open plotObjects.sqf
     
    Replace this code:
    _range = DZE_PlotPole select 0; _count = count ((getPosATL player) nearObjects ["All",_range]); With this code: 
    _range = DZE_PlotPole select 0; _cptarget = player; _objectClasses = DZE_maintainClasses; _objects = nearestObjects [_cptarget, _objectClasses, _range];   _objectsnearcount = count _objects; _count = _objectsnearcount; Done :)
     
    Credits for Plot Management and the original Object counter go toward Zupa :)
  4. Like
    RipSaw got a reaction from Georgie in Looking for pro scripter that can help with adding banking   
    PM me and I can help you out :)
  5. Like
    RipSaw got a reaction from chi in [Release] Pick 10 Spawn system   
    I'd be very interested in that :)
  6. Like
    RipSaw got a reaction from -CJ- in DZMS Overpoch Additions   
    Hey everyone,
     
    Here are my Overpoch additions for DZMS
     
    This includes:
     
    - All overpoch weapons (on AI and in loot boxes)
    - Armed vehicles/more helicopters at missions
    - Changed around the loot slightly at missions.
    - Harder AI
     
    Install instructions:
     
    1.Download the DZMS folder
    2.Open your Server.pbo
    3. Replace your old DZMS folder with this one
     
     
    Download: https://www.mediafire.com/?x84yclzehrdqbsq
     
     
    Known issues:
     
    - UH1H and Mi17 have the _DZ Classname instead of _DZE, which gives them ammo, to fix this simply add an "E" Behind their classnames in the config file.
    - Weapons truck still gives the config\weapons error.
  7. Like
    RipSaw got a reaction from nachtmasse in DZMS Overpoch Additions   
    Hey everyone,
     
    Here are my Overpoch additions for DZMS
     
    This includes:
     
    - All overpoch weapons (on AI and in loot boxes)
    - Armed vehicles/more helicopters at missions
    - Changed around the loot slightly at missions.
    - Harder AI
     
    Install instructions:
     
    1.Download the DZMS folder
    2.Open your Server.pbo
    3. Replace your old DZMS folder with this one
     
     
    Download: https://www.mediafire.com/?x84yclzehrdqbsq
     
     
    Known issues:
     
    - UH1H and Mi17 have the _DZ Classname instead of _DZE, which gives them ammo, to fix this simply add an "E" Behind their classnames in the config file.
    - Weapons truck still gives the config\weapons error.
  8. Like
    RipSaw got a reaction from Slimdickens in DZMS Overpoch Additions   
    Hey everyone,
     
    Here are my Overpoch additions for DZMS
     
    This includes:
     
    - All overpoch weapons (on AI and in loot boxes)
    - Armed vehicles/more helicopters at missions
    - Changed around the loot slightly at missions.
    - Harder AI
     
    Install instructions:
     
    1.Download the DZMS folder
    2.Open your Server.pbo
    3. Replace your old DZMS folder with this one
     
     
    Download: https://www.mediafire.com/?x84yclzehrdqbsq
     
     
    Known issues:
     
    - UH1H and Mi17 have the _DZ Classname instead of _DZE, which gives them ammo, to fix this simply add an "E" Behind their classnames in the config file.
    - Weapons truck still gives the config\weapons error.
  9. Like
    RipSaw reacted to dayzlauncher in Official DayZLauncher Thread   
    Thanks guys, it looks like i have something working, server list should be online and noticeably faster shortly. Then with the new hardware, should be good.
  10. Like
    RipSaw reacted to Flosstradamus in Official DayZLauncher Thread   
    Why would he have to license his work under GPL or a compatible license and then release the source code? Dotjosh didn't do any of this and has been the main launcher for years and any launcher that came after DZC blew dicks unlike maca's launcher. It also isn't about selling Epoch Benefits online it also includes people selling arma benefits as well. I really don't want to get banned or my posting priviledges taking away again for speaking my mind but you honestly need to take a step back and look at the situation more clearly. Maca complied with awol and crew to remove the CCG branding so it can be hosted on this site to spread the word since Dotjosh clearly does not give a fuck about the dayz community anymore.
     
    @hambeast I seriously doubt Maca would even care that you pissed him off to that point to not include your server on the list. It would be incredibly stupid and really hurt the reputation of his program. Please use some sense. Thanks.
     
    Also the reason Maca isn't posting is because he's been banned for awhile now just figured i'd let you guys know that if you didn't.
  11. Like
    RipSaw got a reaction from RamAthorn in DZMS Epoch Additions   
    Hey guys,
     
    I will be working on a new server tommorow, and I will use either DZMS or the new ZFM-Mission system, if I do decide to go with DZMS I will update this and post here.
     
    @SU, make sure the amount of items in your box doesnt exceed your maxitemcount for the box in infistar and make sure it doesnt contain any of the banned weapons/items
     
    If its not either of those things its probably a minor mess-up in one of your files. (I had these a lot)
  12. Like
    RipSaw got a reaction from insertcoins in DART & EPOCH & VILAYER   
    EPM is amazing :)
  13. Like
    RipSaw reacted to Uro in Suggestion - Additional Vehicles   
    @vbawol
     
    Every now and then people put up requests for extra vehicles, some of them are completely OP and more akin to Arma 2  than Dayz / Epoch Mods.
     
    Without having a comprehensive list of vehicle addons to rule out, I though I'd make a shortlist.
     
    Here are a selection of some I think you should at least try to obtain permission to use in Epoch:
     
     
     
    LAND VEHICLES:
     
    CARS:
     
    Holden / Opel Monaro
    http://www.armaholic.com/page.php?id=7145
     
    Civvy Car Pack - Aston Martin, 350z, Audi TT, NZ Police Commodore, Impreza STI.
    http://www.armaholic.com/page.php?id=7367
    Screenshots: http://forums.bistudio.com/showthread.php?84966-Arma-2-Civy-Car-Pack
     
    Nissan R34 Skyline
    http://www.armaholic.com/page.php?id=6378
     
     
    TRUCKS:
    KAMAZ multi-pack  -  Effectively a reskin of the BIS Kamaz models.
    http://www.armaholic.com/page.php?id=16118
     
     
    Bedford TM - British 8 Ton bedford truck.
    http://www.armaholic.com/page.php?id=13375
     
     
    Bedford MK / MJ - Bedford Transport and Refuel trucks.
    http://www.armaholic.com/page.php?id=16605
     
     
    Project RACS Trucks - Iveco Military Trucks, Pinzgauer 4x4 / 6x6 etc.
    http://www.armaholic.com/page.php?id=14289
    Vehicle Class list for the above - (Speadsheet) http://pracs.dev-hell.net/PRACS_Classnames.xlsx
     
    MILITARY:
     
    FV432 - British APC.
    http://www.armaholic.com/page.php?id=11336
     
    MRAP.
    http://www.armaholic.com/page.php?id=9693
     
     
     
    AIR VEHICLES:
     
     
    USEC Bell 206B - Civilian chopper - 4 Skins.
    http://www.armaholic.com/page.php?id=13285
     
    Westland Scout - Multi-purpose light helicopter.
    http://www.armaholic.com/page.php?id=14466
     
    AAC Lynx Mk7 - Multi purpose helicopter.
    http://www.armaholic.com/page.php?id=12802
     
    AAC Gazelle
    http://www.armaholic.com/page.php?id=12538
     
    BAF Hercules C-5
    http://www.armaholic.com/page.php?id=25327
     
    Microlite / Powered Paraglider
    http://www.armaholic.com/page.php?id=12562
     
    Boeing PT-17 Basic Trainer
    http://www.armaholic.com/page.php?id=8381
     
     
    Obviously not all of these will work with Epoch, but hopefully there's some food for thought for the dev's in there somewhere.
     
    The civvy pack would be cool and add some more colour to the vehicles we can use in Epoch :D :P
     
    Same with the Gazells and Bell 206B Heli's :)
     
     
    Discuss :D
  14. Like
    RipSaw reacted to WEB11 in DZMS Epoch Additions   
    WAI is both a mission system and AI system.
  15. Like
    RipSaw reacted to silence in Exchange Silver to gold   
    It would help if giving an option, like would you like to change from silver to gold etc.  Other wise you can get left with about 20 brief cases of silver which takes room.
  16. Like
    RipSaw reacted to Anthraxx in DZMS Epoch Additions   
    I'll update mine tonight (Running on Chernarus) and let you guys know if I encounter any issues!
  17. Like
    RipSaw got a reaction from Skaronator in Joining Server "z\addons\dayz_code\system\REsec.sqf" (or is it server-side?)   
    Most servers with antihack have REsec disabled, so that might be the reason you're able to join the other ones. Try downgrading back to 1.0.4 and check if it worked.
  18. Like
    RipSaw got a reaction from NorthyPark in DZMS Epoch Additions   
    Hey,
     
    These are my additions to Vampire's DZMS, specifically for Epoch
     
    First of all, install DZMS the normal way.
     
    Now download the following files:
     
    Major Missions: https://www.dropbox.com/s/gq62gji8t5q90jl/Major.rar
    Minor Missions: https://www.dropbox.com/s/0qbikof7eb75ftk/Minor.rar
    DZMSWeaponCrateList.sqf: https://www.dropbox.com/s/eehb0971wgdism0/DZMSWeaponCrateList.sqf
    DZMSBox.sqf: https://www.dropbox.com/s/j8m5k73f6a417kt/DZMSBox.sqf
     
    Overwrite the default DZMS files with these.
     
    Features:
    - Nearly ALL weapons in ArmA
    - Random vehicle arrays
    - Armed Vehicles
    - More weapon classes
    - More types of loot crates
    - Missions using all of the above!
     
     
    Please leave any bugs/suggestions/feedback here :)
  19. Like
    RipSaw got a reaction from NorthyPark in [Release] DayZ Mission System   
    Minor missions:
     
    https://www.dropbox.com/s/0qbikof7eb75ftk/Minor.rar
     
     
    woo 100th post
  20. Like
    RipSaw got a reaction from NorthyPark in [Release] DayZ Mission System   
    Added the new crates to all of the new Major missions, Minor coming soon
     
    https://www.dropbox.com/s/gq62gji8t5q90jl/Major.rar
     
     
    NOTE: None of these have been tested, please send me all errors in a PM
  21. Like
    RipSaw reacted to TheVampire in [Release] DayZ Mission System   
    Its been too long since I've played vanilla seriously then :P
     
    I'll do an update now to remove it.
  22. Like
    RipSaw reacted to TheVampire in [Release] DayZ Mission System   
    DZMS should now support using static coords defined in the DZMSConfig.sqf.
    The Config and Functions files were updated to do this.
  23. Like
    RipSaw reacted to TheVampire in Heli Scouting for Vehicles/Aircraft: Tips?   
    They bounce around like they are possessed. So are those cessnas. I've lost a vehicle for every cessna I've ever sold!
  24. Like
    RipSaw got a reaction from TheVampire in [Release] DayZ Mission System   
    All maps have numbers, that's how the game knows where to spawn stuff :)
  25. Like
    RipSaw got a reaction from TheVampire in [Release] DayZ Mission System   
    Ah I thought you meant the coords the database gives lol. Yes there are some maps which have ingame grids with text, but none of those are supported by any DayZ mod yet.
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