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RipSaw got a reaction from NorthyPark in [Release] DayZ Mission System
Yes, I'm still working on making different kinds of crates for my server, I'll share them when I finish them, probably tommorow. I'll also implement said crates into the missions.
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RipSaw reacted to TheVampire in [Release] DayZ Mission System
To add the Epoch Specific Mission to your lineup, open your DZMSConfig and find this array:
DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6"]; and add EM1.
DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","EM1"]; -
RipSaw reacted to TheVampire in [Release] DayZ Mission System
Major Mission Revamps are now live. All the Major Missions have now been changed to versions built in the editor.
The first In-Depth Mission has been added which is an AN2 Supply Drop. The mission will spawn AI waiting for the AN2 to fly in from 0,0. If the pilot makes it there safely it will drop the cargo there. If the pilot doesn't make it, it will drop nearby instead. The mission is completed by securing the cargo drop.
- There may be issues with this if the package drifts away from the mission and lands over water.
The first prototype Epoch Specific Mission has been added. This one has supply crates at it. It is the C130 mission redone to use an actual C130 with code added to make its ramp open. The C130 is untowable or liftable by R3F and BTK, and will lock players out if they get in it. It also does not save to the database.
If there are any mission issues, let me know.
Get out there and enjoy the new missions!
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RipSaw reacted to TheVampire in [Release] DayZ Mission System
Looking back at your error, for spawn_mineviens to be undefined would be an error in your server_functions.sqf unrelated to DZMS. You have DZMS installed correctly.
Also everyone, the revamps to the Major Missions will be coming out today.
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RipSaw got a reaction from insertcoins in Oil Rigs for Epoch
They break your legs to get you closer to the loot :p
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RipSaw reacted to Axle in Axles Trip through model making.
So I've decided to learn how to model stuff and wanted to make a thread sharing the things I'm doing..
NOTE: These are not items for Epoch but just things I'm making to learn how to get it done.
However, you never know.
My very first model Free form with no templates.
My second model: Atlantean Sword from the Conan movie.
The sword on the left is one I textured for Skyrim. The model is not mine but I always loved the sword.
More to come!
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RipSaw got a reaction from TheVampire in LAV25 M242 main gun ammo?
Epoch also added the regular LAV25, but yeah, as Vampire said, they didn't link the ammo to a model or a CfgMagazines entry.
They also added the BTR-90 & BTR-90 HQ.
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RipSaw got a reaction from BetterDeadThanZed in Remove shitty blackhawks and other vehicles using m134??
If you're the server owner you can remove them yourself, otherwise contact your server owner.
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RipSaw got a reaction from TheVampire in Infistar banning players for unlimited ammo 1.0.4.2
I just send him an email whenever I'm updating my server, he usually sends them within 4 hours since we're in the same time zone. Just email him with the email your bought the AH with (so your PayPal email) Or include your order number.
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RipSaw got a reaction from MGT in Patch 1.0.3.1 - File structure - cannot start private server!
Don't use CPBO, it corrupts your server.pbo
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RipSaw got a reaction from General FinnBat in [Epoch] NEAF Charlie by FoRcE
To get the green hangars instead of the yellow ones, open up the .sqf file and search for "Hangar" then replace the ones that come up with something like land_mil_hangar or something like that with map_ss_hangar
This are the hangars that spawn loot.
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RipSaw reacted to vbawol in Epoch Mod for Arma 3
Arma 3 Epoch Mod will be a total conversion mod coded from the ground up, and no longer based on DayZ. Many of the key ideas from DayZ Epoch will play a major role in Epoch Mod however everything else will change!
More will be announced early this year.
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RipSaw got a reaction from Fuchs in [EMS] Epoch Mission System - Release 0.2.1
It turned out it was CPBO corrupting my server.pbo as I packed it (Thanks to Infistar for pointing this out!)
Got it all to work now :)