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frartombabogy

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  1. Like
    frartombabogy reacted to vbawol in Rocket you have my beans!   
    We all bought the game as we want to support the development of DayZ. I have played it for a few hours and must say it has real potential but is buggy.
     
    Rocket even states:
  2. Like
    frartombabogy reacted to MGT in Script to remove vehicles at traders?   
    Trying to script something to remove dumped vehicles left at trader cities at server restart or at set times. Am trying to use the !canbuild event as a location trigger. Anyone else working on something like this?
    The situation of dumped vehicles at traders has become worse since now only the driver/owner can sell the vehicle.
  3. Like
    frartombabogy reacted to nikas455 in how to remove old dubug monitor?   
    how to remove old dubug monitor?
  4. Like
    frartombabogy reacted to Candyman in Help HUD Icons food,drink,blood   
    Help to change the icons on the server, they are not readable, dull pictures. I want to do the same as on the origins mod. :rolleyes:
  5. Like
    frartombabogy reacted to jojje in Torndeco Mission System - DZAI AI   
    oh hey, looks nice :)
    i was working on a rewritten mission system including Sarge as well, but haven't got this far.
    maybe you would like to team up?
  6. Like
    frartombabogy reacted to ilganna in 4 types of Side Missions (Events)   
    Hi Aidem,
     
    first of all thanks for sharing your events!
     
    I'm having trouble on getting those running: it seems that the server don't find the files (created manually).
     
    I double checked everything and I'm not sure why I got always the error that the file is not found. Example with military one:
     
    "RUNNING EVENT: military on [2013,11,20,19,10]"
    Warning Message: Script z\addons\dayz_server\modules\military.sqf not found
     
    Believe me when I say that the file really exists in that folder (along with crash_spawner, hello_world etc) and I checked 10 times that the name doesn't contain any space/symbol or anything else. The strange thing is that the other events are working properly (like crash_spawner).
     
    Triple checked the PBO file and contains the files...
     
    I'm really frustrated... Any idea?
     
    Thanks!
  7. Like
    frartombabogy reacted to vbawol in Epoch Mod for Arma 3   
    Arma 3 Epoch Mod will be a total conversion mod coded from the ground up, and no longer based on DayZ. Many of the key ideas from DayZ Epoch will play a major role in Epoch Mod however everything else will change!
     
    More will be announced early this year.
  8. Like
    frartombabogy reacted to bFe in A server without too many stupid rules?   
    What about just playing normal DayZ?
  9. Like
    frartombabogy reacted to cen in Maintain Area Broken   
    it's not broken, it only shows you items that you need to maintain.
     
    Set an object to damage over 0.1, restart your server then check the plot pole.
  10. Like
    frartombabogy reacted to Ghost in Maintain Area Broken   
    Anyone having issues with the maintain area script not detecting any objects?
  11. Like
    frartombabogy reacted to devd in Linux Server Epoch v1.0.3 released   
    https://github.com/denisio/Dayz-Epoch-Linux-Server
     
  12. Like
    frartombabogy reacted to Cryten in Epoch Cry Launcher - 1.0 [updated 20-10-2014]   
    Hi @ all

    sorry for my bad english,
     
    this is my little idea and project. I play on different maps and it annoys me repeatedly enter the parameters and the DayZ Commander taking so long to bring out updates and I kept the paramater needs to change... *it sucks*! :P My friends have the same opinion! So I started to write me a small tool. When it is finished I will publish it.
     
    Update:
    I have the launcher now rebuilt. In the next beta you can select the map, for example Taviana / Panthera ....!
     
     

     
     
     
    What can the tool at the moment?
     
    * Installed Beta Patch 103718 (Menu -> Install Patch)
    * Install Epoch
    * Automatically finds the Arma2 & Arma2 OA installation
    * Change another Epoch Maps(Panthera/Taviana/Namalsk)
    * Delete Epoch (Menu -> Delete Epoch)
    * Costum Connect to your own IP(3 IPs)
    * Create Desktop Shortcut (Menu -> Shortcut)
    * Server infos(Name, Player)

    Installation:

    * Install Net Framework 4.0 HERE
    * Start the launcher and make a Desktop shortcut, you find the option in the Menustrip!
    * Make sure you have installed the beta patch!
    * Done and Have Fun :)
     
     
    System:
     
    * Windows 7/8/8.1
    * Net Framework 4.0
     
     
    What is planned?
     
    Install other Maps (Taviana 2.0/Namalsk 0.741/Panthera 1.8)
    Better Serrver handling(Add/Edit/Show)
     
     
    What will I need maybe?
     
    * Sponsors <---
    * Quantity Time
    * Ambition and fun :)
     

    Download:
     
    Version 1.0:
    Download HERE: www.crymedia.de
     
     
    Suggestions are welcome!

    Facebook: https://www.facebook.com/CrytenMedia



    best regards
     
    Cryten
  13. Like
    frartombabogy reacted to dagg929 in Plot Pole - Preview, shows zero objects?   
    Anyone else getting this?
     
    It was fine before the hotfix update and working as intended. Now it doesnt' seem to detect anything in the radius.
     
    Anyone know a fix? Is this a current epoch issue?
     
    Thanks for any help.
  14. Like
    frartombabogy reacted to Grinchen in Epoch 1.0.3.1 and Namalsk 0.741 with Vilayer, how to?   
    Hi, as the title says, i'm looking for a way to join via DayZ Commander to my Epoch Namalsk server.
     
    Host: Vilayer
    Map/Mod: Epoch 1.0.3.1 and Namalsk 0.741.
     
    However, in the server folder it's @namalsk, and when downloading from DZCommander its @DayZ_Namalsk.
     
    Is there a way so I can change my server into @DayZ_Namalsk so players can download via DZC, and join with only a short command?
     
    Instead everyone have to download another file via PlayWithSix (@namalsk), but this is not the correct one.
     
     
     
    Anyone know how to do this with Vilayer?
  15. Like
    frartombabogy reacted to Aidem in 4 types of Side Missions (Events)   
    Fixed time is possible you just have to write some extra that calls out the time something like (not actual code its theoretic example)
    if (Time  == 9pm) then //Dont know the function for actual time {_Spawnchance = 1;} else {_Spawnchance = 0;}; About gun you can remove that ofc, i just added them for newbies that get to crate can defend theirself or fight for it
  16. Like
    frartombabogy reacted to Sukkaed in What's that command to shutdown again?   
    :D haha
  17. Like
    frartombabogy reacted to LoCK0N in VARTA BRIDGE   
    i have made one with the 3d editor and took out the code, saved it to my buildings folder and called it in my init.sqf correctly, the bridge appears but some parts are out of position !!!
  18. Like
    frartombabogy reacted to Jesse20ghet in Plot Poles   
    Its very aggravating to have to remove and put down the plot pole again whenever you die. Is there any way to attach the plot pole to a GUID and have it populate a list of people that GUID tags as friendly?
     
    I'm sure that this has been brought up before but I feel like it deserves a little attention :).
  19. Like
    frartombabogy reacted to rafaelsauro in I can not find the DZE_requireplot in init.sqf   
    already searched for everything and do not think 
     
    DZE_requireplot in init.sqf
     
    could someone help me?
  20. Like
    frartombabogy reacted to XtremeMakak in Script restriction #25 Rustler   
    My friend get this error when he tried to join my server 
    14.12.2013 14:58:20: Jensen (123.123.123.123:13833) HisGUID - #26 "creen.sqf','Scripts\start.sqf','Scripts\startmenu.sqf', 'Rustler v4\startup.sqf','Rustler v5\startup.sqf','Rustler v4\exec.sq" And i am almost 100% sure that he doesn't have the hack menu :P
     
    EDIT: Typo in the top Script restriction #26
  21. Like
    frartombabogy reacted to nedfox in Vehicles disappear when bought (Taviana)   
    Addition : They ARE in the database. They just don't spawn.
  22. Like
    frartombabogy reacted to nedfox in Vehicles disappear when bought (Taviana)   
    I'm running 2 indentical servers, 1 [panthera (fine) and 1 Taviana (headaches), where the taviana hero sells vehicles that spawn a key, but not a vehicle and generate this error :
     
     
    23:36:18 "EPOCH SERVERTRADE: Player: NedFox (1686721) bought a Unknown Vehicle in/at Unknown Trader City"
    23:36:18 "PUBLISH: Attempt 31af8100# 732810: arrow_down_large_ep1.p3d REMOTE"
    23:36:18 "HIVE: WRITE: "CHILD:308:13:GAZ_Vodnik_DZE:0:12166:[2,[15584.9,16384.8,0]]:[]:[]:1:155849163848096:""
    23:36:19 "HIVE: WRITE: "CHILD:388:155849163848096:""
    23:36:19 "CUSTOM: Selected "2537""
    23:36:19 Cannot create entity with abstract type GAZ_Vodnik_DZE (scope = private?)
    23:36:19 Cannot create non-ai vehicle GAZ_Vodnik_DZE,
    23:36:19 "PUBLISH: B 1-1-B:1 (NedFox) REMOTE Bought GAZ_Vodnik_DZE with ID "155849163848096""
    23:36:37 "get: STRING (1686721), sent: STRING (1686721)"
    23:36:37 "DISCONNECT: NedFox (1686721) Object: B 1-1-B:1 (NedFox) REMOTE, _characterID: 18 at loc [15596.8,16402.9,0.00143814]"
    23:36:37 Client: Remote object 3:6 not found
    23:36:37 Warning: Cleanup player - person 3:5 not found
    23:36:38 Warning: Cleanup player - person 3:5 not found
     
     
    Anyone have an idea?
    Running Basic epoch with safe zones and the old NPC mission system, both instances have same changes made..
    Also, some vehicles spawn just fine, just not the Vodnik for example.
     
  23. Like
    frartombabogy reacted to BetterDeadThanZed in 1.0.3 Collecting wood is broken.   
    Hmm... my setdamage.txt looks like this:
    1 "" 1 "1.000000" Nothing more... 
  24. Like
    frartombabogy reacted to vbawol in 1.0.3 Collecting wood is broken.   
    Keep in mind that if you use our scripts this would not be an issue but we also do not filter much right now. I probably should spend more time updating battleye scripts, keeping up with the battleye is like whole other job...
     
    For scripts.txt Just made this from the source, provided I did not miss anything this should be all that is needed.
    5 "setDamage" !"player setdamage 0;" !"player setDamage 1;" !"_vehicle setDamage 0; "!"if("""" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if("""" == typeOf _tree) then {\n_tree setDamage 0.99;\n};" !"if (_ent isKindOf ""Animal"") then {\n_ent setDamage 1;\n" !"if (_ent isKindOf ""Animal"" or _isZombie) then {\n_ent setDamage 1;"
  25. Like
    frartombabogy reacted to MGT in 1.0.3 Collecting wood is broken.   
    The set damage in Battleye needs to be set at 1 instead of 5
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