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Plot Poles


Jesse20ghet

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The annoying thing is going to be basing with friends, and having to put down a plot pole in order to build. That means only one player can do the building.

I like the upcoming things of Area Maintenance and ability to remove what you build. I understand those two will be tied to the plot pole.

However I run a PvE server where players base and build together, so mandatory plot poles to be able to build wont fly on our server. We'll probably disable the plot pole need.

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The annoying thing is going to be basing with friends, and having to put down a plot pole in order to build. That means only one player can do the building.

 

Tag as friendly. The only annoying thing is that you can't build on a base you and friends own unless the plot pole owner is also one. 

Okay, I take that back. The OTHER annoying thing is when you have a plot pole down and a glitch bug kills you while building, something like falling off a ladder that left you standing in mid air for now reason instead of putting you on the platform you were adding onto or something similar. Death should mean something but not when you were not doing anything that SHOULD be killing you. ;)

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When you die you are a new player and because of this you must make it back to your base with some tools to reclaim your land. When you die it should come at a cost and that cost is what makes your life even matter. 

 

I have yet to successfully remove an old plot pole of mine. Every time I try, I break the toolbox or the crowbar. There should at least be a much lower chance of breaking your stuff when removing your own plotpole. Also, I think that the cost of dieing is having to make your way back to your base. I think that's cost enough....

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Will there be a way for an admin to disable the plot pole requirement next patch? Another PVE server here and honestly it will just be a pain in the butt for the playerbase unless the pole mechanics are changed so that you can reclaim it relatively easily (breaking dozens of tools is not "easily").

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When you die you are a new player and because of this you must make it back to your base with some tools to reclaim your land. When you die it should come at a cost and that cost is what makes your life even matter. 

 

I was trying to work out why this didn't sit well with me and I almost posted that I completely agree with it. As I do agree that dying should be a punishment, however the problem is to reclaim the land you have to remove it and replace it and this requires destroying it completely if you have died yourself.

 

The issue is, if you connected it all to the plot pole it would easily be abused. Glitching is still easy to do due to Arma limitations and there is still one very easy way to do it and no doubt other ways thanks to the wonderful engine that is Arma 2. If ownership was linked solely to the plot pole with no security, people would replace it and then remove the entire base. Theres a fine line between balance, realism and gameplay here.

 

As a server who had base building before it was cool in Epoch (its cooler now than before ;)).. the best feature I have seen for this is that when you placed the item, it gave you a code, this code was simply the unique ID code inside the database, you then got an option on each buildable to enter this code to remove it but it was around 15 digits long.

 

This was enough of a ballache with only one level of building allowed, as it snapped all buildables to the floor.. so with Epoch, this is unreasonable to expect from players with a base of many floors.

 

Someone (kikyou2 - not sure if he even still runs a server) modified this to a much shorter code and allowed players to change the code if they were:

 

1) Object owner - Like what you have now, if they died this option disappeared and they needed the code

or

2) Had the original 15 or 4 digit code.

 

This works but is not ideal due to the sheer amount of objects, it puts removal into the hands of players and its as secure as the player wants it to be.

 

Suggestions for codes on bases:

 

1)

You already have the code to create safes, this would work fine as long as players could change the code but changing these codes would be monotonous and remembering 100s of different codes, even written down would require an architects plan so really would need a universal code.

 

2)

Even better would be if they could set a code when they were about to build so that they didn't have to keep changing it while building or writing down 100's of different codes as above.

 

3)

What I think would work best.

 

When you place the plot pole, it gives you a removal code. This for security could just be kept at a long 15 digit code and unchangeable unless via the database by an admin.

 

You implemented the area base maintenance option, an extra option could be for setting all codes within the area to XXXX. So once building is done players can use this to unify their base for making adjustments themselves.

 

Alternatively, the buildables around the area would seek this plot pole and use its unique ID as the code needed for removal.

 

Punishment

If the player dies, to access this pole they need the code again and what ever financial punishment you wish to inflict on them.

 

Why a financial punishment? Because it means they can go out and loot and play the game, rather than playing a crafting simulator or playing mummies and addies inside their 'houses'. It means that the risk is perpetually dying if they cannot meet the 'cost of dying' therefore cannot change their base, if they've already got a wealth together then they already play the game!

 

You could maybe make it a unique item that cannot be stored, something that has to be bought from a trader and transported back, this will stop hoarding of death tokens if you want people to go out and play. I'm not sure if this is even possible though.

 

As a server host

I get the need for punishment for dying and making people not take risks but the current system just isn't friendly to players nor admins, as many things as possible need to be in the hands of the players to look after. Right now, we are babysitting players and I say that in the nicest way possible but it requires teams of 10+ just to keep a busy server running smoothly and removing base objects is a huge chore for us, we do it daily because people screw up or just don't like what they've created. If we refuse, they'll go elsewhere where others will help them. Of course, we've never refused as we believe players should be able to remove objects themselves without losing their entire base and we'll continue to help them until a via player controlled alternative is in place.

 

Players literally live the game, they put a lot of time and effort into it and for the time it takes to put a base together, players are not willing to let it be taken from them easily and they want as much control over their own possessions as possible.

 

Finding the perfect balance will always be difficult but I really don't think I'm wrong with this post, again as someone who gets a lot of requests from players and sees what they want, I think I'm in one of the best positions to offer advice.

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This thread has nothing to do with the disabling of the plot pole as a requirement for building. Instead of skim reading to put in replies purely to increase your post count, actually read the content inside.

 

I'll let you into a secret, the OP doesn't mention disabling the plot pole at all. Thats a good starter point for you, read from there downwards and lets try this again shall we?

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This thread has nothing to do with the disabling of the plot pole as a requirement for building. Instead of skim reading to put in replies purely to increase your post count, actually read the content inside.

 

I'll let you into a secret, the OP doesn't mention disabling the plot pole at all. Thats a good starter point for you, read from there downwards and lets try this again shall we?

 

The OP's question has been asked again and again. Searching the forum would give you an answer.

 

You have a wonderful holiday season Toejam. Remember, Jesus loves everyone.

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Scroll up, you'll see I gave a suggestion on it. Thats how forums work, someone asks something and others suggest things.

 

You to BDTZ, remember that if one person has an imaginary friend they're crazy, if millions of people have the same imaginary friend its called a religion.

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I totally agree with topic-starter. From one side setting a plot pole in ur base makes ur life easier (u can maintaince base with gold), but on the other side, connecting it to the current player leads to some really annoying butthurt =\ Epoch is still dayz, dayz is like a counter-strike, deaths are something common as well as eating and drinking, but need to reset plot pole is really mad idea =\ I agree, that u have to reclaim ur land but not with destructing and setting it again! From my point of view, it would be better to connect plot pole to builder's GUID and if builder dies, he have to pay some toll in gold bars at the plot pole to continue building. At the same time, other players can deconstruct plot pole as usual. I think, that will be fair enough :)

 

Summarizing my post, devs, please, make base-builders life a bit easier :)

 

Thanks!)

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