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Linux Server Epoch v1.0.3 released

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What about the performance of dayz on linux? Can you give me some numbers? 20 player => FPS ? 30 player => FPS? Running Hardware?
 

Running linux as main OS or in a virtual machine?

 

What do you use, ubuntu?

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Am already running a server under wine...
But i am curious to how u got the setup working, also hoping to get my hands on a custom hive dll (be damned if i can compile one, that doesn't crash the server)

 

Running native arma server on linux ?

Where the epoch binary come from ?

 

How are u reading the info from the database ?  since linux armao2server native has no callextenstion support...

 

I noticed the diag_log statements to output to rpt logs  (but i noticed when i wrote pyBEscanner, a battleye scanner that rpt logs weren't realtime i.e sometimes a quiet server would buffer before writing to the logs)

Also look @ the dayz_server code, u appear to have commented out the code for reading info from database?

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I have developed Dayz Epoch server whithout callExtension support in the linux binary

 
It's a simple replacement of callExtension calls on the diag_log output in dayz_server.pbo.
This output can be processed in realtime through a unix pipes.

 


./server -server -mod="@dayz_epoch;@dayz_epoch_server;" -config="cfgdayz/server.cfg" -cfg="cfgdayz/basic.cfg" -port=2302 -beta="expansion/beta;expansion/beta/expansion" -noSound -noPause -world=Chernarus -profiles=cfgdayz -name=cfgdayz -cpucount=4 -showscripterrors -pid=2302.pid 2>&1 | ./writer.pl

 

This is a powerful performance! You do not need a fast database with SSD disk (asynchronous write).

The sqf engine does not wait for hive database response (reads cache directory).

 

My performance test:

CPU: Core2 Duo E8200  @ 2.66GHz

Memory: 4 Gb DDR2

Disk: Seagate ST31000524AS, 1Tb, 7200 rpm, SATA 6Gb/s

OS: Debian 7.2

 

"DEBUG FPS : 49.3827 OBJECTS: 1328 : PLAYERS: 3"

"DEBUG FPS : 49.2308 OBJECTS: 1329 : PLAYERS: 6"
"DEBUG FPS : 50.4732 OBJECTS: 1343 : PLAYERS: 6"
"DEBUG FPS : 49.6894 OBJECTS: 1248 : PLAYERS: 4"
"DEBUG FPS : 49.6894 OBJECTS: 1292 : PLAYERS: 7"
"DEBUG FPS : 50.1567 OBJECTS: 1419 : PLAYERS: 8"
"DEBUG FPS : 39.1198 OBJECTS: 1522 : PLAYERS: 8"
"DEBUG FPS : 49.8442 OBJECTS: 1535 : PLAYERS: 8"
"DEBUG FPS : 49.8442 OBJECTS: 1387 : PLAYERS: 8"

"DEBUG FPS : 50 OBJECTS: 1360 : PLAYERS: 8"

"DEBUG FPS : 49.3827 OBJECTS: 1342 : PLAYERS: 11"

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The "writer.pl" create/update cache files for each player/object in realtime.

 

For example, the SQF code from "dayz_server\compile\server_playerLogin.sqf":

 


_key = format["\cache\players\%1\%2.sqf", MyPlayerCounter, _playerID];
diag_log ("LOAD PLAYER: "+_key);
_res = preprocessFile _key;
diag_log ("PLAYER CACHE: "+_res);

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Devd thanks for an excellent  job.

You have done some really great work here.

 

I just have one small problem, when you translate traders inventory from sqf to array using the function FORMAT you are limiting the content the traders can have by ~2050 characters as there is a limit in arma2 in how long a string format can generate.

So if you (depending on how long the classnames are) add more than 25 items to a trader the scripts bombs because the string that is in the sqf gets truncated by format.

 

I have modified your server_traders.sqf and replaced the line:

_myArr = call compile format ["%1",_res];

 

with

_myArr = call compile _res;

thus enabling a unlimited number of items on traders.

 

Maybe there are other places where format also should be replace.

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Wow our HW is much better then your and we got less FPS, we start @ 45-48FPS with 1 player, with ~10 player we got ~40-45FPS, but after ~14 player it goes down with every aditional player, so we got ~1-1,5 FPS per player. ~4000 Objects

I hosted already some Debian Server, hmm would like to test it, but for that I need to stop the Epoch server for at least 1 day...

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we got less FPS

Do you use custom antihack?

Try to disable Battleye in cfgdayz/server.cfg (Battleye = 0).

If you watch "BattlEye Server: Failed to receive from BE Master (2)"

"BattlEye Server: Update attempt failed" in logs it is dramatically drops FPS.

 

I think that this is a problem Epoch 1.0.3 only :

http://dayzepoch.com/forum/index.php?/topic/4647-performance-problems-with-103/

 

The Taviana "dayz_epoch_13.tavi.pbo" need another instance - 13.

You need to change "INSTANCE" from 11 to 13 in "writer.pl" and

load database for instance 13. I will prepare it later.

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guys i got a problem im usign nightmare control panel and these linux files btu when ever i retsrat or do a database edit the sever is very temprimental and debates weatehr it looks at the database to see if theres any changes liek i edited my inventory and ti gave me it i editied my friends inventory and its taken effect in database but it dose not take effect in game any idea wth is going on im runnign panthera map and when ever i retsrat all spawned vehicals change spawn location and delete old vbehical hwo cna i fix this also my object_data does nto change nor does my object_init_data

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The Taviana "dayz_epoch_13.tavi.pbo" need another instance - 13.

You need to change "INSTANCE" from 11 to 13 in "writer.pl" and

load database for instance 13. I will prepare it later.

I know how it works, the question is, did you change anything in the mission to get running with linux? I installed Debian 7.2 on a PC at home and I will try to get Epoch running, if it works, I will change the root server to Debian.

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did you change anything in the mission to get running with linux?

I have not changed the mission to get running with linux.

 

I have updated sources:

* Improve loading of sqf cache files (unlimit size).

* Added "Wicked AI/Mission system v0.16" in dayz_server.pbo

http://dayzepoch.com/forum/index.php?/topic/4427-wicked-aimission-system/

* Added "mpmissions/dayz_epoch_13.tavi.pbo".

* Added "AlienX's Epoch Safe Zone Commander v0.4" in each mpmissions

http://opendayz.net/threads/epoch-safe-zone-commander-god-anti-backpack-stealing-no-shooting-no-vehicle-weapons.14877/

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So I need to know which files/folders I need to grap from https://github.com/denisio/Dayz-Epoch-Linux-Server

 

@dayz_epoch_server => I can take mine

keys => take mine

mpmissions => take mine

 

database.sql => no need
v103update.sql => no need (I got my DB)

 

cache => need

cfgdayz => need

expansion => need beserver.so rest I can take mine

epoch, epoch.sh, install, restarter.pl, tolower.c, writer.pl => I need them all for linux

 

did I get it right?

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The main requirements for Linux:

1) @dayz_epoch_server/addons/dayz_server.pbo - It is most important!

2) writer.pl

3) epoch, epoch.sh

4) expansion/battleye/battleye.so

6,9M    dta
3,5G    common
8,3G    addons
7,3M    expansion/dta
6,8M    expansion/beta/expansion/dta
1,7M    expansion/beta/expansion/addons
8,4M    expansion/beta/expansion
33M     expansion/beta
4,1G    expansion/addons
4,2G    expansion

ls -1 dta/
bin.pbo
bin.pbo.bi2.bisign
bin.pbo.bi.bisign
core.pbo
core.pbo.bi2.bisign
core.pbo.bi.bisign
languagecore.pbo
languagecore.pbo.bi2.bisign
languagecore.pbo.bi.bisign
product.bin

ls -1 common/
a10.pbo
a10.pbo.bi2.bisign
a10.pbo.bi.bisign
ah64.pbo
ah64.pbo.bi2.bisign
ah64.pbo.bi.bisign
air2.pbo
air2.pbo.bi2.bisign
air2.pbo.bi.bisign
air3.pbo
air3.pbo.bi2.bisign
air3.pbo.bi.bisign
air_d_baf.pbo
air_d_baf.pbo.bi2.bisign
air_d_baf.pbo.bi.bisign
air.pbo
air.pbo.bi2.bisign
air.pbo.bi.bisign
air_pmc.pbo
air_pmc.pbo.bi2.bisign
air_pmc.pbo.bi.bisign
animals2.pbo
animals2.pbo.bi2.bisign
animals2.pbo.bi.bisign
animals.pbo
animals.pbo.bi2.bisign
animals.pbo.bi.bisign
anims.pbo
anims.pbo.bi2.bisign
anims.pbo.bi.bisign
buildings2_ind_cementworks.pbo
buildings2_ind_cementworks.pbo.bi2.bisign
buildings2_ind_cementworks.pbo.bi.bisign
buildings2.pbo
buildings2.pbo.bi2.bisign
buildings2.pbo.bi.bisign
buildings.pbo
buildings.pbo.bi2.bisign
buildings.pbo.bi.bisign
ca.pbo
ca.pbo.bi2.bisign
ca.pbo.bi.bisign
ca_pmc.pbo
ca_pmc.pbo.bi2.bisign
ca_pmc.pbo.bi.bisign
characters2.pbo
characters2.pbo.bi2.bisign
characters2.pbo.bi.bisign
characters_d_baf.pbo
characters_d_baf.pbo.bi2.bisign
characters_d_baf.pbo.bi.bisign
characters.pbo
characters.pbo.bi2.bisign
characters.pbo.bi.bisign
characters_pmc.pbo
characters_pmc.pbo.bi2.bisign
characters_pmc.pbo.bi.bisign
characters_w_baf.pbo
characters_w_baf.pbo.bi2.bisign
characters_w_baf.pbo.bi.bisign
data_baf.pbo
data_baf.pbo.bi2.bisign
data_baf.pbo.bi.bisign
dubbing_baf.pbo
dubbing_baf.pbo.bi2.bisign
dubbing_baf.pbo.bi.bisign
dubbing.pbo
dubbing.pbo.bi2.bisign
dubbing.pbo.bi.bisign
dubbing_pmc.pbo
dubbing_pmc.pbo.bi2.bisign
dubbing_pmc.pbo.bi.bisign
dubbingradio_pmc.pbo
dubbingradio_pmc.pbo.bi2.bisign
dubbingradio_pmc.pbo.bi.bisign
editor.pbo
editor.pbo.bi2.bisign
editor.pbo.bi.bisign
language_baf.pbo
language_baf.pbo.bi2.bisign
language_baf.pbo.bi.bisign
languagemissions_baf.pbo
languagemissions_baf.pbo.bi2.bisign
languagemissions_baf.pbo.bi.bisign
languagemissions_pmc.pbo
languagemissions_pmc.pbo.bi2.bisign
languagemissions_pmc.pbo.bi.bisign
language_pmc.pbo
language_pmc.pbo.bi2.bisign
language_pmc.pbo.bi.bisign
misc2.pbo
misc2.pbo.bi2.bisign
misc2.pbo.bi.bisign
misc3.pbo
misc3.pbo.bi2.bisign
misc3.pbo.bi.bisign
misc.pbo
misc.pbo.bi2.bisign
misc.pbo.bi.bisign
missions_2_baf.pbo
missions_2_baf.pbo.bi2.bisign
missions_2_baf.pbo.bi.bisign
missions2_pmc.pbo
missions2_pmc.pbo.bi2.bisign
missions2_pmc.pbo.bi.bisign
missions_baf.pbo
missions_baf.pbo.bi2.bisign
missions_baf.pbo.bi.bisign
missions.pbo
missions.pbo.bi2.bisign
missions.pbo.bi.bisign
missions_pmc_data.pbo
missions_pmc_data.pbo.bi2.bisign
missions_pmc_data.pbo.bi.bisign
missions_pmc.pbo
missions_pmc.pbo.bi2.bisign
missions_pmc.pbo.bi.bisign
modules.pbo
modules.pbo.bi2.bisign
modules.pbo.bi.bisign
modules_pmc.pbo
modules_pmc.pbo.bi2.bisign
modules_pmc.pbo.bi.bisign
music_pmc.pbo
music_pmc.pbo.bi2.bisign
music_pmc.pbo.bi.bisign
plants_pmc.pbo
plants_pmc.pbo.bi2.bisign
plants_pmc.pbo.bi.bisign
provinggrounds_pmc.pbo
provinggrounds_pmc.pbo.bi2.bisign
provinggrounds_pmc.pbo.bi.bisign
roads2.pbo
roads2.pbo.bi2.bisign
roads2.pbo.bi.bisign
roads_pmc.pbo
roads_pmc.pbo.bi2.bisign
roads_pmc.pbo.bi.bisign
shapur_baf.pbo
shapur_baf.pbo.bi2.bisign
shapur_baf.pbo.bi.bisign
sounds_baf.pbo
sounds_baf.pbo.bi2.bisign
sounds_baf.pbo.bi.bisign
sounds.pbo
sounds.pbo.bi2.bisign
sounds.pbo.bi.bisign
sounds_pmc.pbo
sounds_pmc.pbo.bi2.bisign
sounds_pmc.pbo.bi.bisign
structures.pbo
structures.pbo.bi2.bisign
structures.pbo.bi.bisign
structures_pmc.pbo
structures_pmc.pbo.bi2.bisign
structures_pmc.pbo.bi.bisign
tracked2.pbo
tracked2.pbo.bi2.bisign
tracked2.pbo.bi.bisign
tracked_d_baf.pbo
tracked_d_baf.pbo.bi2.bisign
tracked_d_baf.pbo.bi.bisign
tracked.pbo
tracked.pbo.bi2.bisign
tracked.pbo.bi.bisign
tracked_w_baf.pbo
tracked_w_baf.pbo.bi2.bisign
tracked_w_baf.pbo.bi.bisign
uifonts.pbo
uifonts.pbo.bi2.bisign
uifonts.pbo.bi.bisign
video2_pmc.pbo
video2_pmc.pbo.bi2.bisign
video2_pmc.pbo.bi.bisign
video_pmc.pbo
video_pmc.pbo.bi2.bisign
video_pmc.pbo.bi.bisign
water2.pbo
water2.pbo.bi2.bisign
water2.pbo.bi.bisign
weapons2.pbo
weapons2.pbo.bi2.bisign
weapons2.pbo.bi.bisign
weapons_baf.pbo
weapons_baf.pbo.bi2.bisign
weapons_baf.pbo.bi.bisign
weapons.pbo
weapons.pbo.bi2.bisign
weapons.pbo.bi.bisign
weapons_pmc.pbo
weapons_pmc.pbo.bi2.bisign
weapons_pmc.pbo.bi.bisign
wheeled2.pbo
wheeled2.pbo.bi2.bisign
wheeled2.pbo.bi.bisign
wheeled3.pbo
wheeled3.pbo.bi2.bisign
wheeled3.pbo.bi.bisign
wheeled_d_baf.pbo
wheeled_d_baf.pbo.bi2.bisign
wheeled_d_baf.pbo.bi.bisign
wheeled.pbo
wheeled.pbo.bi2.bisign
wheeled.pbo.bi.bisign
wheeled_pmc.pbo
wheeled_pmc.pbo.bi2.bisign
wheeled_pmc.pbo.bi.bisign
wheeled_w_baf.pbo
wheeled_w_baf.pbo.bi2.bisign
wheeled_w_baf.pbo.bi.bisign

$ ls -1 addons/
a10.pbo
a10.pbo.bi2.bisign
a10.pbo.bi.bisign
ah64.pbo
ah64.pbo.bi2.bisign
ah64.pbo.bi.bisign
air2.pbo
air2.pbo.bi2.bisign
air2.pbo.bi.bisign
air3.pbo
air3.pbo.bi2.bisign
air3.pbo.bi.bisign
air.pbo
air.pbo.bi2.bisign
air.pbo.bi.bisign
animals2.pbo
animals2.pbo.bi2.bisign
animals2.pbo.bi.bisign
animals.pbo
animals.pbo.bi2.bisign
animals.pbo.bi.bisign
anims.pbo
anims.pbo.bi2.bisign
anims.pbo.bi.bisign
buildings2_ind_cementworks.pbo
buildings2_ind_cementworks.pbo.bi2.bisign
buildings2_ind_cementworks.pbo.bi.bisign
buildings2.pbo
buildings2.pbo.bi2.bisign
buildings2.pbo.bi.bisign
buildings.pbo
buildings.pbo.bi2.bisign
buildings.pbo.bi.bisign
ca.pbo
ca.pbo.bi2.bisign
ca.pbo.bi.bisign
characters2.pbo
characters2.pbo.bi2.bisign
characters2.pbo.bi.bisign
characters.pbo
characters.pbo.bi2.bisign
characters.pbo.bi.bisign
chernarus_data_layers.pbo
chernarus_data_layers.pbo.bi2.bisign
chernarus_data_layers.pbo.bi.bisign
chernarus_data.pbo
chernarus_data.pbo.bi2.bisign
chernarus_data.pbo.bi.bisign
chernarus.pbo
chernarus.pbo.bi2.bisign
chernarus.pbo.bi.bisign
dubbing.pbo
dubbing.pbo.bi2.bisign
dubbing.pbo.bi.bisign
editor.pbo
editor.pbo.bi2.bisign
editor.pbo.bi.bisign
languagemissions.pbo
languagemissions.pbo.bi2.bisign
languagemissions.pbo.bi.bisign
language.pbo
language.pbo.bi2.bisign
language.pbo.bi.bisign
misc2.pbo
misc2.pbo.bi2.bisign
misc2.pbo.bi.bisign
misc3.pbo
misc3.pbo.bi2.bisign
misc3.pbo.bi.bisign
misc_fix.pbo
misc_fix.pbo.bi2.bisign
misc_fix.pbo.bi.bisign
misc.pbo
misc.pbo.bi2.bisign
misc.pbo.bi.bisign
missions_ew.pbo
missions_ew.pbo.bi2.bisign
missions_ew.pbo.bi.bisign
missions.pbo
missions.pbo.bi2.bisign
missions.pbo.bi.bisign
modules.pbo
modules.pbo.bi2.bisign
modules.pbo.bi.bisign
music.pbo
music.pbo.bi2.bisign
music.pbo.bi.bisign
plants2_bush.pbo
plants2_bush.pbo.bi2.bisign
plants2_bush.pbo.bi.bisign
plants2_clutter.pbo
plants2_clutter.pbo.bi2.bisign
plants2_clutter.pbo.bi.bisign
plants2_misc.pbo
plants2_misc.pbo.bi2.bisign
plants2_misc.pbo.bi.bisign
plants2_plant.pbo
plants2_plant.pbo.bi2.bisign
plants2_plant.pbo.bi.bisign
plants2_tree.pbo
plants2_tree.pbo.bi2.bisign
plants2_tree.pbo.bi.bisign
roads2.pbo
roads2.pbo.bi2.bisign
roads2.pbo.bi.bisign
rocks2.pbo
rocks2.pbo.bi2.bisign
rocks2.pbo.bi.bisign
signs2.pbo
signs2.pbo.bi2.bisign
signs2.pbo.bi.bisign
soundmissions.pbo
soundmissions.pbo.bi2.bisign
soundmissions.pbo.bi.bisign
sounds.pbo
sounds.pbo.bi2.bisign
sounds.pbo.bi.bisign
structures.pbo
structures.pbo.bi2.bisign
structures.pbo.bi.bisign
tracked2.pbo
tracked2.pbo.bi2.bisign
tracked2.pbo.bi.bisign
tracked.pbo
tracked.pbo.bi2.bisign
tracked.pbo.bi.bisign
uifonts.pbo
uifonts.pbo.bi2.bisign
uifonts.pbo.bi.bisign
ui.pbo
ui.pbo.bi2.bisign
ui.pbo.bi.bisign
utes.pbo
utes.pbo.bi2.bisign
utes.pbo.bi.bisign
warfare2.pbo
warfare2.pbo.bi2.bisign
warfare2.pbo.bi.bisign
warfare2vehicles.pbo
warfare2vehicles.pbo.bi2.bisign
warfare2vehicles.pbo.bi.bisign
water2.pbo
water2.pbo.bi2.bisign
water2.pbo.bi.bisign
water.pbo
water.pbo.bi2.bisign
water.pbo.bi.bisign
weapons2.pbo
weapons2.pbo.bi2.bisign
weapons2.pbo.bi.bisign
weapons.pbo
weapons.pbo.bi2.bisign
weapons.pbo.bi.bisign
wheeled2.pbo
wheeled2.pbo.bi2.bisign
wheeled2.pbo.bi.bisign
wheeled3.pbo
wheeled3.pbo.bi2.bisign
wheeled3.pbo.bi.bisign
wheeled.pbo
wheeled.pbo.bi2.bisign
wheeled.pbo.bi.bisign

$ ls -1 expansion/dta/
bin.pbo
bin.pbo.bi2.bisign
bin.pbo.bi.bisign
core.pbo
core.pbo.bi2.bisign
core.pbo.bi.bisign
languagecore.pbo
languagecore.pbo.bi2.bisign
languagecore.pbo.bi.bisign
product.bin

$ ls -1 expansion/addons/
air_e.pbo
air_e.pbo.bi2.bisign
air_e.pbo.bi.bisign
animals_e.pbo
animals_e.pbo.bi2.bisign
animals_e.pbo.bi.bisign
anims_e.pbo
anims_e.pbo.bi2.bisign
anims_e.pbo.bi.bisign
ca_e.pbo
ca_e.pbo.bi2.bisign
ca_e.pbo.bi.bisign
characters_e.pbo
characters_e.pbo.bi2.bisign
characters_e.pbo.bi.bisign
desert_e.pbo
desert_e.pbo.bi2.bisign
desert_e.pbo.bi.bisign
dubbing_e.pbo
dubbing_e.pbo.bi2.bisign
dubbing_e.pbo.bi.bisign
dubbingradio_e.pbo
dubbingradio_e.pbo.bi2.bisign
dubbingradio_e.pbo.bi.bisign
l39.pbo
l39.pbo.bi2.bisign
l39.pbo.bi.bisign
language_e.pbo
language_e.pbo.bi2.bisign
language_e.pbo.bi.bisign
languagemissions_e.pbo
languagemissions_e.pbo.bi2.bisign
languagemissions_e.pbo.bi.bisign
languagemissions.pbo
languagemissions.pbo.bi2.bisign
languagemissions.pbo.bi.bisign
language.pbo
language.pbo.bi2.bisign
language.pbo.bi.bisign
misc_e.pbo
misc_e.pbo.bi2.bisign
misc_e.pbo.bi.bisign
missions_e.pbo
missions_e.pbo.bi2.bisign
missions_e.pbo.bi.bisign
modules_e.pbo
modules_e.pbo.bi2.bisign
modules_e.pbo.bi.bisign
mp_armory.pbo
mp_armory.pbo.bi2.bisign
mp_armory.pbo.bi.bisign
music_e.pbo
music_e.pbo.bi2.bisign
music_e.pbo.bi.bisign
plants_e.pbo
plants_e.pbo.bi2.bisign
plants_e.pbo.bi.bisign
roads_e.pbo
roads_e.pbo.bi2.bisign
roads_e.pbo.bi.bisign
rocks_e.pbo
rocks_e.pbo.bi2.bisign
rocks_e.pbo.bi.bisign
signs_e.pbo
signs_e.pbo.bi2.bisign
signs_e.pbo.bi.bisign
soundmissions_e.pbo
soundmissions_e.pbo.bi2.bisign
soundmissions_e.pbo.bi.bisign
sounds_e.pbo
sounds_e.pbo.bi2.bisign
sounds_e.pbo.bi.bisign
structures_e.pbo
structures_e.pbo.bi2.bisign
structures_e.pbo.bi.bisign
takistan_data_layers.pbo
takistan_data_layers.pbo.bi2.bisign
takistan_data_layers.pbo.bi.bisign
takistan_data.pbo
takistan_data.pbo.bi2.bisign
takistan_data.pbo.bi.bisign
takistan.pbo
takistan.pbo.bi2.bisign
takistan.pbo.bi.bisign
tracked_e.pbo
tracked_e.pbo.bi2.bisign
tracked_e.pbo.bi.bisign
ui.pbo
ui.pbo.bi2.bisign
ui.pbo.bi.bisign
warfare2_e.pbo
warfare2_e.pbo.bi2.bisign
warfare2_e.pbo.bi.bisign
warfare2.pbo
warfare2.pbo.bi2.bisign
warfare2.pbo.bi.bisign
weapons_e.pbo
weapons_e.pbo.bi2.bisign
weapons_e.pbo.bi.bisign
wheeled_e.pbo
wheeled_e.pbo.bi2.bisign
wheeled_e.pbo.bi.bisign
zargabad.pbo
zargabad.pbo.bi2.bisign
zargabad.pbo.bi.bisign

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yeap found it already out, server was already running with chernarus, tried to get it running with taviana, now nothing is working, started new twice, also not working , I will make a brake and try it tomorrow, got to kill now some player ;).

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im having one issue with panthera been testing and sometimes if you make data base edits without closing down the server first players sometime spawn at ther previous spawn point some occasions 2 hours old

like my mates game crash he spawned back in and he was back at the airfield we were at the other side of the map for a good 45 minuets buyign cinder blocks before it happend so i dotn quite no how to fix that one just hopign the dayz community push the new 1.63 beta patch as bi have eventialy bruaght the linux server files into line with the windows server but kinda neglected the 1.62 beta patches

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1,2G    /home/nasdero/arma2ao_tavi/@tavi_dayz_epoch/addons

1,2G    /home/nasdero/arma2ao_tavi/@tavi_dayz_epoch

8,3G    /home/nasdero/arma2ao_tavi/addons

328K    /home/nasdero/arma2ao_tavi/expansion/battleye

4,1G    /home/nasdero/arma2ao_tavi/expansion/addons

7,3M    /home/nasdero/arma2ao_tavi/expansion/dta

188K    /home/nasdero/arma2ao_tavi/expansion/keys

1,7M    /home/nasdero/arma2ao_tavi/expansion/beta/expansion/addons

6,8M    /home/nasdero/arma2ao_tavi/expansion/beta/expansion/dta

8,5M    /home/nasdero/arma2ao_tavi/expansion/beta/expansion

8,5M    /home/nasdero/arma2ao_tavi/expansion/beta

4,2G    /home/nasdero/arma2ao_tavi/expansion

2,9M    /home/nasdero/arma2ao_tavi/@dayz_epoch_server/addons

2,9M    /home/nasdero/arma2ao_tavi/@dayz_epoch_server

8,0K    /home/nasdero/arma2ao_tavi/missions

598M    /home/nasdero/arma2ao_tavi/@dayz_epoch/addons

599M    /home/nasdero/arma2ao_tavi/@dayz_epoch

68K     /home/nasdero/arma2ao_tavi/mpmissions

13M     /home/nasdero/arma2ao_tavi/cache/objects

656K    /home/nasdero/arma2ao_tavi/cache/traders

1,2M    /home/nasdero/arma2ao_tavi/cache/players/1

1,2M    /home/nasdero/arma2ao_tavi/cache/players

15M     /home/nasdero/arma2ao_tavi/cache

120K    /home/nasdero/arma2ao_tavi/keys

3,5G    /home/nasdero/arma2ao_tavi/common

168K    /home/nasdero/arma2ao_tavi/cfgdayz/battleye

12K     /home/nasdero/arma2ao_tavi/cfgdayz/users

200K    /home/nasdero/arma2ao_tavi/cfgdayz

18G     /home/nasdero/arma2ao_tavi

 

 

addons

cache

cfgdayz

common

database.sql

@dayz_epoch

@dayz_epoch_server

dump.log

epoch

epoch.sh

expansion

install

keys

logo-paul.bmp

missions

mpmissions

readme.md

restarter.pl

server.log

@tavi_dayz_epoch

tolower

tolower.c

writer.pl

 

 

I do not have dta in main Folder, but cherno was running without it, I got it in /home/nasdero/arma2ao_tavi/expansion/dta.

 

epoch.sh :

export LD_LIBRARY_PATH=.:/usr/lib32:$LD_LIBRARY_PATH;./epoch -server -mod="@tavi_DayZ_Epoch;@dayz_epoch;@dayz_epoch_server;" -config="cfgdayz/server.cfg" -cfg="cfgdayz/basic.cfg" -port=2315 -beta="expansion/beta;expansion/beta/expansion" -noSound -noPause -world=taviana -profiles=cfgdayz -name=cfgdayz -cpucount=2 -exThreads=3 -showscripterrors -pid=2315.pid 2>&1 | ./writer.pl

 

-world=taviana or -world=tavi or what?

writer.pl:

    INSTANCE  => 13,      # taviana instance

 

And I changed all table like Object_DATA in object_data in writer.pl also in DB, cause it was case sensitive and to be compatible to my DB.

chmod +x install server *.sh *.pl => chmod +x install epoch *.sh *.pl

Server is able to start:

 

 

 9:58:17 Dedicated host created.

 9:58:18 BattlEye Server: Initialized (v1.177)

 9:58:18 Host identity created.

 

I use "requiredBuild = 103718;" and also that Version of patch.

 

But when somebody try to connect "Wait for host", that is all.

 

Any idears?

Nasdero

 

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