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Reaper5150

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Reaper5150 last won the day on August 9 2021

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  1. I can't get the map icons/markers to show up on the map, any ideas?
  2. Hey, I'm wondering if anyone has a working server rules menu when a player logs in I could use? or know of an active link? I've lost my old one 😕
  3. @Mig Since we now have Smartphones in 1.0.7.1 classname (Smartphone_DZE) I was wondering is there anyway we could have the players send other players personal messages like Text Messaging with a notification to the receiving player saying "You have a text"? That would be keep them from spamming side chat and pretty cool 😄
  4. Yes, I got it working "Finally" sorry forgot to update 😞 Thanks
  5. Update for 1.0.7.1+ currency name change [Z_bankVariable,0] << to >> ["globalMoney",0]
  6. RESOVLED: Just follow the install instructions and do not add stringtable.xml to your root cause it is already built in the 1.0.7.1+ If you want levels and custom loot to spawn? in config.sqf class_selection = true; //Enable class selection dialog #define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2],["G17_DZ"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"ItemMorphine"],["G17_DZ"],if (class_epoch) then {"Assault_Pack_DZE1"} else {"DZ_Assault_Pack_EP1"},[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"ItemMorphine"],["G17_DZ"],if (class_epoch) then {"TK_Assault_Pack_DZE1"} else {"DZ_TK_Assault_Pack_EP1"},[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2],["Revolver_DZ"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",3,"ItemMorphine"],["Revolver_DZ"],if (class_epoch) then {"Assault_Pack_DZE1"} else {"DZ_Assault_Pack_EP1"},[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"ItemMorphine"],["Revolver_DZ"],if (class_epoch) then {"TK_Assault_Pack_DZE1"} else {"DZ_TK_Assault_Pack_EP1"},[],[],0,15000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ"],"",[],[],0,0,0] ]; Replace with this: class_selection = true; //Enable class selection dialog #define BagItemsL1 "ItemMorphine","PartEngine","Scrap Metal" #define BagItemsL2 "ItemMorphine","PartVRotor","PartEngine","PartGeneric" #define Tools1 "ItemToolbox","ItemMap","ItemRadio","Binocular","ItemCompass","NVGoggles_dze" #define Tools2 "ItemToolbox","ItemMap","ItemRadio","Binocular_Vector","ItemCompass","NVGoggles_dze","ItemGPS" #define Food_L1 "FoodMRE","ItemSodaCoke" #define Food_L2 "FishCookedTrout","ItemSodaRbull" #define Medical "ItemBloodbag","ItemPainkiller","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","Skin_TK_CIV_Takistani01_EP1_DZ" class_public = [ [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[ "FoodCanPotatoes","ItemSodaFranka","ItemBloodbag","PartGeneric","ItemPainkiller","ItemMorphine","ItemBandage","ItemBandage","10x_303",3,"17Rnd_9x19_glock17",3],["LeeEnfield","G17_DZ","ItemToolbox","ItemMap","ItemRadio","Binocular","ItemHatchet","NVGoggles"],"DZ_TerminalPack_EP1",[],[],0,0,0], //BanditLoadouts [(localize "str_playerstats_bandit")+" Lvl 1","Bandit1_DZ","BanditW1_DZ",[ Food_L1,Medical,"30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9",2],["M4A1_DZ","M9_DZ",Tools1],"DZ_ALICE_Pack_EP1",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl 2","GER_Soldier_TL_EP1","BanditW1_DZ",[ Food_L1,Medical,"100Rnd_762x51_M240",3,"rh_15Rnd_9x19_uspsd",2],["Mk48_CCO_DZ","rh_uspsd",Tools1],"DZ_TK_Assault_Pack_EP1",[BagItemsL1],[],0,-25000,0,""], [(localize "str_playerstats_bandit")+" Lvl 3","TK_Special_Forces_TL_EP1","BanditW1_DZ",[ Food_L1,Medical,"RH_20Rnd_762x51_hk417",3,"rh_15Rnd_9x19_uspsd",2],["RH_hk417sacog","rh_uspsd",Tools2,"ItemKnife"],"DZ_GunBag_EP1",[BagItemsL1],[],0,-75000,0,""], [(localize "str_playerstats_bandit")+" Lvl 4","GUE_Commander_DZ","BanditW1_DZ",[ Food_L1,Medical,"itemantibiotic","20Rnd_762x51_DMR",3,"rh_15Rnd_9x19_uspsd",2],["vil_SR25SD","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_Backpack_EP1",[BagItemsL2],[],0,-150000,0,""], [(localize "str_playerstats_bandit")+" Lvl 5","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","5Rnd_86x70_L115A1",4,"rh_15Rnd_9x19_uspsd",4],["BAF_LRR_scoped","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-300000,0,""], [(localize "str_playerstats_bandit")+" Lvl 6","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",3,"rh_15Rnd_9x19_uspsd",4],["m107_DZ","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-500000,0,""], [(localize "str_playerstats_bandit")+" Lvl 7","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",4,"rh_15Rnd_9x19_uspsd",4],["BAF_AS50_scoped","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-1000000,0,""], //HeroLoadouts [(localize "str_playerstats_hero")+" Lvl 1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"30Rnd_556x45_StanagSD",3,"15Rnd_9x19_M9SD",2],["M4A1_HWS_GL_SD_Camo","RH_m9sd",Tools1,"ItemKnife"],"DZ_TK_Assault_Pack_EP1",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl 2",if (class_epoch) then {"Soldier_TL_PMC"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"100Rnd_762x51_M240",4,"rh_15Rnd_9x19_uspsd",2],["Mk48_CCO_DZ","rh_uspsd",Tools1,"ItemKnife"],"DZ_British_ACU",[BagItemsL1],[],0,25000,0,""], [(localize "str_playerstats_hero")+" Lvl 3",if (class_epoch) then {"FR_Sykes"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"itemantibiotic","RH_20Rnd_762x51_SD_hk417",3,"rh_15Rnd_9x19_uspsd",2],["RH_hk417sdacog","rh_uspsd",Tools2,"ItemKnife"],"DZ_CivilBackpack_EP1",[BagItemsL1],[],0,50000,0,""], [(localize "str_playerstats_hero")+" Lvl 4",if (class_epoch) then {"Navy_SEAL_TL"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"itemantibiotic","20Rnd_762x51_DMR",3,"rh_15Rnd_9x19_uspsd",3],["vil_SR25SD","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_CivilBackpack_EP1",[BagItemsL2],[],0,150000,0,""], [(localize "str_playerstats_hero")+" Lvl 5",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","5Rnd_86x70_L115A1",4,"rh_15Rnd_9x19_uspsd",3],["BAF_LRR_scoped_W","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,300000,0,""], [(localize "str_playerstats_hero")+" Lvl 6",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",3,"rh_15Rnd_9x19_uspsd",4],["m107_DZ","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,500000,0,""], [(localize "str_playerstats_hero")+" Lvl 7",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",4,"rh_15Rnd_9x19_uspsd",4],["BAF_AS50_scoped","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,750000,0,""] ];
  7. I noticed the Variables have changed for the coins system and can't figure this out to get it working? My pre installed scripts show it was changed to "cashMoney" & globalMoney for the coin system?? _wealth = player getVariable[(["cashMoney"] select Z_persistentMoney),0] call BIS_fnc_numberText; <<Needs to show money in wallet _bank = player getVariable[(["globalMoney"] select Z_persistentMoney),0] call BIS_fnc_numberText; <<Needs to show money in bank Any help you can offer would be great?? Thanks,
  8. SOLVED: Any reason why it would be killing players when they spawn into the server and sending them to debug? I'm using infiSTAR and pretty sure there was a thread with the fix....but I can't find it??
  9. Update: I got it to work using rick clicks however when we deploy the bikes it kills us shortly after getting on the bikes? I think it is infiSTAR antihack that maybe causing this?, are there any fixes for this anyone knows of??
  10. RESOVLED: The files are in dayz_code.pbo/Configs/CfgServerTraderZSC with a Readme.txt to move to mission folder if you choose.
  11. Hey, I'm unable to get this to work with right click on the toolbox? I'm only getting the pop up to remove camo nets?
  12. Anyone know where the location is to add items to the traders? I'm unable to find where the files are at now??
  13. #BigEgg When you get a chance could you help me install this on a fresh server? Either my dumb brain ain't working or I'm missing something but I can't get this anti hack to work anymore? 😕
  14. @Mig @killerkiwi Can we get this updated for 1.0.7.1 It is working but snap build info stays on screen and players have to relog --Also the building objects delete after restarts!
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