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Drokz

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  1. Like
    Drokz reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    I have thought about how to script the static missions but not actually set them up. My plan was to use a threaded approach to checking when to spawn the various components to reduce server load. I have to write a few scripts to handle that part, and add a template and set of functions for spawning all the static stuff. I put that all off because our dedi crashed a month ago and life outside of scripting has been busy. The statics will be in the next version.
  2. Like
    Drokz reacted to DirtySanchez in Fully Integrated Vector Building System   
    Apologies for the delay in posting this as its been ready for quite some time now.
    This system adds the vector building system directly to epoch code and the custom keys feature on the escape menu.
    Download and instructions for install are located here:
    https://github.com/ravmustang/Arma3_Epoch_VectorBldg

    To contribute to this system, you are free to fork and do a pull merge request.
    For support request questions / comments or suggestions please visit here for faster service: https://discord.me/eXpoch

  3. Like
    Drokz reacted to He-Man in Default Player Loadouts   
    I have made a pull request for the Start-Leadouts. 
    You will find it here:
    https://github.com/EpochModTeam/Epoch/pull/753/files
     
  4. Like
    Drokz reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    One at a time! Please have your documents and identification out and ready to be checked!


     
    Checkpoints generated dynamically on the roads in infected territory coming soon.
  5. Like
    Drokz reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    The current version of VEMF is broke. I'm currently working on a new version.
    You can track my progress on the new version here:
    https://github.com/SMVampire/VEMF/projects/3
  6. Like
    Drokz reacted to Grahame in [Release] AutoLockPicker (Unlock script for vehicles and locked doors)   
    Your version removes the lock-picking of doors though. To add storage in addition to doors you can do the following:
    (1) Add a new file fn_storageunlock.sqf to the ALP PBO with:
    (2) Add the following line to the start of fn_alpinit.sqf:
    [] ExecVM "\a3_epoch_autolockpicker\fn_storageunlock.sqf"; (3) Re-PBO the ALP PBO and upload to @epochhive.
    (4) Replace AutoLockPicker.sqf in your mission file with the following and change the variables as you need them:
    (5) RePBO your mission file and upload,
    (6) Add !="ALPSTORAGEUNLOCK" to publicvariable.txt BattlEye filter.
    (7) Enjoy!
  7. Like
    Drokz got a reaction from Grahame in [Release] AutoLockPicker (Unlock script for vehicles and locked doors)   
    I know coz i dont want them to be lockpicked :D
  8. Like
    Drokz reacted to He-Man in [Ignatz] Earplug Script   
    Here a simple Earplug Script, special for the new Epoch Custom functions since Epoch 0.5
    https://github.com/Ignatz-HeMan/Ignatz_Client_Earplugs
  9. Like
    Drokz reacted to He-Man in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    Updated:
    - Added Restart Warnings
    - Added Player Kick short before Restart
    - Added a possibility to use realtime restarts (only working, when also installed Ignatz_Server_AutoLock )
    - Realtime Restarts means: If the Server restarts at 01:50 and normally the next restart should be at 03:00, this script will calculate the right restart timer.
    - Updated to new File-Structure and usage of Epoch Custom Eventhandlers.
    - The Custom Eventhandlers make it possible to add custom Eventhandler directly into the Epoch Codes.
    - So there should be no problems with any Antihack tools blocking this Eventhandlers.
    - Just copy / paste them after each Epoch Update back into the folder (Epoch should not change this files on updates)
     
    The Realtime Restart Timer will be adjusted about 5 minutes after server uptime. Don't change it, or it will not work correct!!!
    I will make it more configurable in the next weeks, but atm I have not the time for it...
    If there are any Bugs, let me know!
  10. Like
    Drokz reacted to marshall_mark in [NOX] Epoch Chernarus Redux | Bike | Zombies | Virtual Garage   
    Was on the server for a couple of hours, seems very good ;) keep it up!
  11. Like
    Drokz got a reaction from Sp4rkY in ESVP - Extended Safezones with Vehicle Protection   
    Thought so thx will update em then :)
    I just didnt use be before i reininstalled my server thats why i had some issues with them now but the addon itself works fine 
  12. Like
    Drokz got a reaction from natoed in [Release] AutoLockPicker (Unlock script for vehicles and locked doors)   
    https://github.com/xDrokZ/Arma-3-Epoch
  13. Like
    Drokz reacted to He-Man in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Updated:
    Fixed: Dynamic missions were broken, also if in Config activated Added: Some Options to Bandit Device (sem\missionsStatic\bDevice.sqf) Alarm x minutes after mission start, if AI's not killed Big explosions with damaged Buildings and Earthquake within x meter from Device Fixed: A small bug in loot script
  14. Like
    Drokz got a reaction from Sp4rkY in ESVP - Extended Safezones with Vehicle Protection   
    Yea works for me too
  15. Like
    Drokz reacted to Salabencher in [NOX] Epoch Chernarus Redux | Bike | Zombies | Virtual Garage   
    Looks awesome me and my friend are joining!
  16. Like
    Drokz got a reaction from Salabencher in [NOX] Epoch Chernarus Redux | Bike | Zombies | Virtual Garage   
    Hello Epoch community,
    I'd like to present you our Epoch Chernarus Redux Server:
     

     
    Here are some Server features:
    Increased Epoch Loot, added ground loot and increased object loot Vector Building Armed Vehicles (up to 40mm Grenades) Zombies  (Epochs Ryanzombies) AI Patrols (Cars and Helis) Added Military Buildings and Skalisty Bridge Changed Trader Positions and added Advanced Safezones with Vehicle Protection Rearm/Repair/Refuel options at Service Points CUP Vehicles and CUP Weapons Advanced Towing Shorter building delays 7 Days of Base maintenance Blackmarket Traders for Vehicles Guns higher than 7.62 are more rare then usual guns Serverwebsite:  nox-epoch.de
    Everybody is welcome ( excludes Glitchers, Haxors etc. :P ) 
     
    Hope to see you soon! :)
  17. Like
    Drokz got a reaction from Salabencher in [NOX] Epoch Chernarus Redux | Bike | Zombies | Virtual Garage   
    Updated new Server IP and Server Info
  18. Like
    Drokz got a reaction from Salabencher in [NOX] Epoch Chernarus Redux | Bike | Zombies | Virtual Garage   
    Server IP has changed to increase performance:  109.230.238.10:2320
  19. Like
    Drokz reacted to DirtySanchez in Open Chernarus Project(Beta) - Plug N Play - Dynamic Simulation compatible   
    Full Dynamic Simulation compatibility

    [INFO] more servers are compatible with Dynamic Simulation now
    [ADDED] Checks for server DynamicSimulationSystemEnabled.
    [CHANGED] If new Dynamic Simulation is on, replacement buildings will be given Dynamic Simulation for performance
    [ADDED] Check for OCP_sNr_OFF variable. To turn off the search N replace feature of OCP use this code in your init or initServer
    OCP_sNr_OFF = true;

    [KEY CHANGE] With the addition of this new Arma 3 feature to OCP, future support requests need to be filtered for this change. Each version has its own separate key now. OCP.bikey and OCPwJBAD.bikey respectively. ENJOY!
    NOW UPLOADED
  20. Like
    Drokz reacted to He-Man in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Based on the original SEM-Script, I made a lot of changes and uploaded it.
    I hope it is okay for @KiloSwiss.
    I have left his signature in this files and only added my "updated" signature to them.
    Added a wait until Epoch Server is completely running Supports now E3DEN + M3-Editor position exports Marker and notifications no longer needs client side codes Added Bandit Camp #4 Complete rewritten loot script (scripts\fn_crateLoot.sqf) Other smaller fixes / changes (don't remember all) There are no Client side changes needed anymore. You only need the Serverside pbo.
    https://github.com/Ignatz-HeMan/SEM
  21. Like
    Drokz reacted to He-Man in [HowTo] Add custom Buildings and Objects to your Map (updated)   
    Then please also link to the original post ;)
     
  22. Like
    Drokz reacted to He-Man in how do i convert a SQM to SQF?   
    Create your Map Changes with the Standard Eden Editor.
    Open the debug-console (Tools -> debug console)
    Paste this code in it and execute it:
    Then you have a stand alone spawn code in your Clipboard.
    Open a new txt file, and paste it in (ctrl+v).
    save this file and rename it to mybuildings.sqf (or what you want).
    Put this file in your mission root and load it by
    [] execVM "mybuildings.sqf";
     
  23. Like
    Drokz reacted to vbawol in Epoch 0.5 Release Changelog   
    Arma 3 Epoch 0.5 has been released!

    Client Files:
    https://github.com/EpochModTeam/EpochCore/releases/download/0.5.0.0/Epoch_Client_0.5.0.0.zip

    Server Files:
    https://github.com/EpochModTeam/Epoch/archive/0.5.0.0740.zip
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/719/files

    Changelog:
    [New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
    [Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
    [Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
    [Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
    [Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
    [Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
    [Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
    [Added] Toxic Smoke Grenades can now be found in the world.
    [Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
    [Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
    [Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
    [Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
    [Changed] Optimized database SET and SETEX calls in both SQF and C++.
    [Changed] Optimized database GETRANGE call.
    [Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
    [Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
    [Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
    [Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
    [Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
    [Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
    [Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
    [Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
    [Fixed] Repack of Energy Pack is now possible.
    [Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
    [Info] Re-add missing comments in some config files.
    [Info] Numerous other fixes and optimizations.
    [Info] Requires Arma 3 1.68 or higher.
     
     
  24. Like
    Drokz got a reaction from DirtySanchez in DP Build Everything Arma Core / eXpansions / JBAD   
    Can´t wait to test!
  25. Like
    Drokz reacted to DirtySanchez in DP Build Everything Arma Core / eXpansions / JBAD   
    DP Build Everything Arma Series of Addons
    Core / Expansions / JBAD
    with EPOCH Compatibility and a custom Vector Build system
    Steam Core: https://steamcommunity.com/sharedfiles/filedetails/?id=892365572
    Steam Expansions: http://steamcommunity.com/sharedfiles/filedetails/?id=883811083
    Steam JBAD: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=897730436

    Original Release Thread and Support:
    http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=711.0
    This addon supports all Arma 3 gamemodes but has been getting upgrades to support multiple mods.
    2300+ Arma 3 Assets including all DLCs and Expansions (Hence Build EVERYTHING Arma)
    Epoch custom interaction system will also work with the next DPBEA Update.
    Epoch support files will also be included in mod for changes to EPOCH functions and config.

    A vector building system has been created specifically for EPOCH and built into the DPBEA addon.
    It uses the same custom key setup that EPOCH has provided on the ESCAPE menu and adds the Vector Tilt key setup.
    Once tested I will pull it out of DPBEA and release the Vector Building system in Server Addons section for those that would like to use it with or without DPBEA
     


     
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