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DP Build Everything Arma Core / eXpansions / JBAD

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DP Build Everything Arma Series of Addons
Core / Expansions / JBAD

with EPOCH Compatibility and a custom Vector Build system
Steam Core: https://steamcommunity.com/sharedfiles/filedetails/?id=892365572
Steam Expansions: http://steamcommunity.com/sharedfiles/filedetails/?id=883811083
Steam JBAD: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=897730436

Original Release Thread and Support:
http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=711.0

This addon supports all Arma 3 gamemodes but has been getting upgrades to support multiple mods.

2300+ Arma 3 Assets including all DLCs and Expansions (Hence Build EVERYTHING Arma)
Epoch custom interaction system will also work with the next DPBEA Update.
Epoch support files will also be included in mod for changes to EPOCH functions and config.

A vector building system has been created specifically for EPOCH and built into the DPBEA addon.
It uses the same custom key setup that EPOCH has provided on the ESCAPE menu and adds the Vector Tilt key setup.
Once tested I will pull it out of DPBEA and release the Vector Building system in Server Addons section for those that would like to use it with or without DPBEA

 

20170324214131_1.jpg

 

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**DPBEA is getting the treatment**
[Split] DPBEA into a Core and an Expansions pbo for separate releases on Steam
[Naming] Build Everything Arma Core and Build Everything Arma Expansions.
[Future] More Build Everything Arma XXX releases including JBAD, OCP and more
[Added] Epoch constructions compatibility for using their Dynamic Interactions System with DPBEA Built Objects
[Added] Epoch Vector Building Systsem
[Added] Epoch Custom Keys will modify Vector Building keystrokes
[Fixed] Most objects inherited "DestructNo" from my fun config work and were indestructible 
[Added] Extra config entries for future features for eXpoch and Exile door locking

Update should be pushed out today after a few more final tests.

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DP Build Everything Arma
[Added] Large Rocks and Targets were not inheriting DPBEA Epoch/Exile configs properly for Move / Remove options 
[Changed] DPBEA Menu retitled to Build Everything Arma
[Upgrade] Categories Drop down now has new categories than just crates
[Upgrade] Categories now include individual objects based on what DPBEA mods are loaded since more are coming
[NEW] Crates_Core / Crates_eXpansions / Objects_Core / Objects_eXpansions
[Info] Object(s) categories display all 2300+ items if using both Core and eXpansions versions of DPBEA
[Info] Objects will spawn as an item in your inventory
[3rd Check] Verify all items have a picture or a props picture of a "?" 
[Coming Soon] DPBEA JBAD and OCP are dumped and configured for initial testing - first upload within 48hours

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DP Build Everything Arma JBAD
[Released] Adds 300 more objects to the DPBEA series
[INFO] Trees, buildings and more
[INFO] Will be added directly to OCPw/JBAD soon
[REQUIRES] DPBEA Core but it is up to you to have JBAD or OCPw/JBAD on your server or loaded on your client

A few more DPBEA series of addons to go and I will start doing the objects that look like containers to hold storage
If anyone would like to start making crafting recipes for Epoch and Exile, be my guest help is always welcome.
Steam Workshop Link
http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=897730436

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I think I have the code in properly for vector building but I can't get Core Mod to work.

I added DPBEA Core to my server root and added the name to my server start parameters and also the key. I also added the mod to my game folder to run clientside.

When I'm in game I press Ctrl + B  and I get no menu.

Is this the right way to install?

 

Thank you.

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