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Found 3 results

  1. DP Build Everything Arma Series of Addons Core / Expansions / JBAD with EPOCH Compatibility and a custom Vector Build system Steam Core: https://steamcommunity.com/sharedfiles/filedetails/?id=892365572 Steam Expansions: http://steamcommunity.com/sharedfiles/filedetails/?id=883811083 Steam JBAD: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=897730436 Original Release Thread and Support: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=711.0 This addon supports all Arma 3 gamemodes but has been getting upgrades to support multiple mods. 2300+ Arma 3 Assets including all DLCs and Expansions (Hence Build EVERYTHING Arma) Epoch custom interaction system will also work with the next DPBEA Update. Epoch support files will also be included in mod for changes to EPOCH functions and config. A vector building system has been created specifically for EPOCH and built into the DPBEA addon. It uses the same custom key setup that EPOCH has provided on the ESCAPE menu and adds the Vector Tilt key setup. Once tested I will pull it out of DPBEA and release the Vector Building system in Server Addons section for those that would like to use it with or without DPBEA
  2. Hi, i was currently working on rewriting the player_zombieCheck.sqf to a more nicer and faster Version, when i encountered a weired thing. Inside the script, the player_zombieAttack.sqf is called ([_x, "zombie"] spawn player_zombieAttack;) so i looked into the File and noticed a few things. First of all this is the only instance, where zombieAttack is called, so the type is allways "zombie" and could be taken out. I'm guessing they wanted to make dogs attack things to, but never completed it. The second thing is - if (!dayz_zedsAttackVehicles && !(_vehicle in _targets)) exitWith { //diag_log ("not attacking vehicle" + str(_vehicle)); }; Now the first bit is clear, it's a variable, that you can set in variables.sqf to determine, if zombies should be attacking a vehicle or not. But the second bit i'm confused from. "!vehicle in targets" - This yeah ok it means, that the vehicle should not be in the target list, but then again in the zombie Check it will add the vehicle to the target no matter what. So basically this means that the if is failing, because when the vehicle is NOT in the targets (which it is!) the script will exit. Honestly, this is melting my brain. I`m thinking about it like this if the vehicle is in targets it will return true, but the script will only exit, if it returns false, am i right? So this means, that if the vehicle is in targets the script won't exit and the zombie is still gonna attack the vehicle or not? I`m thinking, that the whole second part shouldn't even be in there, so it should look like: if (!dayz_zedsAttackVehicles) exitWith { //diag_log ("not attacking vehicle" + str(_vehicle)); }; I need help understanding this. Is my conclusion correct or not?
  3. Hello :) We are were satisfied users your mod, we spotted a small problem... see my screenshot: http://s2.postimg.org/9hw6cirzt/screenshot_34.png my problem is 1 cpu under 100% load end other witch 1% load can u help me with server ?? p.s we use this option in the config on vmware ESXi and win7
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