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Cherdenko reacted to gernika in [Release] Paycheck/Loyality Reward
Remember something like this in 151 . Lets give a try! Tnk you cherdenko!!
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Cherdenko got a reaction from juandayz in [Release] Paycheck/Loyality Reward
Edit: Credit to @BigEgg for base script
Hello guys, today i came up with a little script that gives players Money based on their time on the server.
there is a multiplicator included that gives you more money every time, until the 4th time is reached. this is the highest possible Tier
needs to be initialized with :
[] execVM "YOUR_PATH_TO\paycheck.sqf"; in the if (!isDedicated) Section in the init.sqf
Base Script without any multiplicator:
@NateDayZ there you go.
edited this on my smartphone so sry if it looks a bit bad
original script by @BigEgg:
as allways have fun :)
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Cherdenko reacted to salival in [Release] modular localization script
Hi guys.
I got the idea to write a modular based localization script since in my experience there's a lot of people that require localization but would struggle to use a stringTable.xml file.
I've kind of reinvented the wheel because the stringTable.xml file works great but is confusing.
It may be useful for people releasing scripts without the hassle of worrying about admins having to merge the stringTable file, it's only limitation is that it can't be used in dialogs (to my knowledge you cant do text = function)
Included with an example script.
supported languages:
English, German, Italian, Spanish, French, Czech, Russian, Polish and Hungarian Github URL: https://github.com/oiad/fnc_localize
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Cherdenko reacted to juandayz in Damage Map addons.
Small script for damage default cities.
Do not use largest values on ratio... may causes lows fps.
damage_cities.sqf
and at bottom of init add:
execVM "scripts\damage_cities.sqf"; Done!
You also can add other things to damage.. for example
_target = [4185.0303,4157.5503,0]; _damage_ratio=150; _server_x= _target nearObjects [["vehicles","Man"], _damage_ratio]; {_x setdammage 1} forEach _server_x; i dont know was usefull for me to simulate a nuclear dessease
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Cherdenko got a reaction from juandayz in Humankills.BanditKills,Zedkills
this is the thing i could find
https://github.com/EpochModTeam/DayZ-Epoch/blob/12abbfa686dc4236402cb3ff3a69898c9adb6bcb/SQF/dayz_code/Configs/RscDisplay/RscPlayerUI.hpp
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Cherdenko got a reaction from JakeQue in Script idea - drink red bull and fly
i think that would be possible but a little complicated to fix with the AH e.g. Infistar.
If you have such script ideas, just send them to @juandayz. He's always bored and likes to do such scripts :D
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Cherdenko reacted to Anhor in Script idea - drink red bull and fly
Is this with godmode? I think touch down from 10 meters would cause in death :D
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Cherdenko reacted to juandayz in [EPOCH-DEATHMATCH MOD]
Updated http://www.mediafire.com/file/yhls7avnhatq7b8/UTES+DEATHMATCH+v2.rar
tnks to @WagnerMello for mount it and giveme a lot of nices ideas!
New Features:
video:
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Cherdenko reacted to juandayz in Script idea - drink red bull and fly
@JakeQue @Cherdenko using noxisacrius flying. using coke drink cuz dont know the id for redbull. (you can add others drinks if u want)
1-create player_consume.sqf in somewhere into mpmissions\instance\
2-call it from your custom compiles.sqf
player_consume = compile preprocessFileLineNumbers "your\path\player_consume.sqf"; 3-at bottom of init.sqf
call compile preprocessFileLineNumbers "your path\flying.sqf"; 4-create flying.sqf in your path.
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Cherdenko got a reaction from juandayz in Script idea - drink red bull and fly
i think that would be possible but a little complicated to fix with the AH e.g. Infistar.
If you have such script ideas, just send them to @juandayz. He's always bored and likes to do such scripts :D
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Cherdenko reacted to BigEgg in TeamSpeak plugin?
You can set this up in BattleMetrics, although it won't actually open the program, it will display the ts information for the player.
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Cherdenko reacted to juandayz in [EPOCH-DEATHMATCH MOD]
its counts humans murders, _kills = [player getVariable['humanKills', 0]]call BIS_fnc_numberText; not AI. But thers a problem with skins i guess.. skins from civil side killing others do not count the kills.. taked as friendly fire. gonna made a proobe only with west side skins.
Edit: @WagnerMello send you by private a new version with all your changes.
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Cherdenko got a reaction from gernika in [EPOCH-DEATHMATCH MOD]
i was earlier on the server and had a 300ms ping so no i would not recommend on joining on there from germany.
i will also get a server up next month hosting and testing the mission for juan
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Cherdenko got a reaction from juandayz in [EPOCH-DEATHMATCH MOD]
i was earlier on the server and had a 300ms ping so no i would not recommend on joining on there from germany.
i will also get a server up next month hosting and testing the mission for juan
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Cherdenko reacted to juandayz in [EPOCH-DEATHMATCH MOD]
Well this is the result of my best enemy "what if?". I just start it as a simple mod.. but with the running of the days the "what if" appear more and more, ending in a mod who uses all epoch files.
Many tnks to @iben @oldmatechoc @Hooty @Th3-Hunter333 for all support and tests.
*What is DEATHMATCH: Is a mixture of Wasteland and Epoch with a system of Ranks Exclusive only for UTES map. You can choise between play a clasic DeathMatch or Epoch-DeathMatch
*Mission Cache Size: Less than 500kb.
*Install: The install is pretty simple, you just need 10 minutes for create a fresh server files, create a database, overwrite all with DeathMatch files and edit some paths.
*What´s inside?:
*What´s was writed exclusive for DEATHMATCH?
Important!: this not was writed thinking in infistar. You can use it with infi but you will need entry a lot of filters.
VIDEO:
heres the rpt: https://pastebin.com/mtV4Ppk1
Install:
dowload latest version from here: http://www.mediafire.com/file/yhls7avnhatq7b8/UTES+DEATHMATCH+v2.rar
OUT OF DATE DO NOT USE IT: http://www.mediafire.com/file/jekbn6o45wxm1g6/UTES+DEATHMATCH.rar
DETAILED CONFIGS by @Cherdenko
https://mega.nz/#!yMADTRwb!l9OUVYDXwQFtbBBhtKhsZE8Xmwr5ndk4A-hgUXEr_xw
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Cherdenko reacted to juandayz in [RELEASE] Chernarus Racetrack
@theduke @oldmatechoc i just started to tunning my car... see you guys in the race..
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Cherdenko reacted to juandayz in [RE-RELEASE, v1.2] 'fn_SC_uniCoins' dev function for Single Currency (rewritten and updated for Epoch 1.0.6.1+)
@iben why the hell i need a function....to add coins?.hahah @DAmNRelentless @Anhor lets finish here that we start in dblood mod.. hsha joke. Nice iben. And the examples are separates mods lol.
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Cherdenko reacted to iben in [RE-RELEASE, v1.2] 'fn_SC_uniCoins' dev function for Single Currency (rewritten and updated for Epoch 1.0.6.1+)
Update to v1.2
See description for mor info.
Cheers
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Cherdenko got a reaction from WLF in Release: Another Generic Debug Monitor| or is it? 1.0.6+
Edit: Should be also working for 1062, as ive seen some servers running this
Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice.
This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it.
So how does it look like?
Download Link:
https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an you want to use your own path?
You want to change the color of the font?
you want to change the restart timer?
@juandayz's edit:
this is how it looks:
update.sqf:
and also comment out in hud.hpp:
Hope you like it.
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Cherdenko reacted to Hooty in [Find Items on Wreck]
I have updated the wrecks to where you can scroll on more of them if anyone is interested.
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Cherdenko reacted to salival in [Find Items on Wreck]
it sets a variable on the wreck so no-one else can loot it
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Cherdenko got a reaction from oldmatechoc in Release: Local Server Messages
puts out pre-defined server messages in a random order
and you are good to go