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Posts posted by Cherdenko
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i remember this one:
its a little depriciated but should work (from the concept)
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it currently is highly untested and on some occassions broken af.
also if you would want to configure it you will need to speak c# a bit although i try to keep the files noob friendly.
i dont know when the final release will be but i kepp you updated @skigoggles
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@Kimzer whats with your configvariable.sqf?
seems like the zombie speed is the only thing that really spamms,edit could you post your configvariable.sqf?
but i dont see anything really out of the ordinary
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@ebayShopper virtual machine should work too?
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Ive been here now for nearly two years (scripting since 3) and even i havent learned out. Over the while ive helped a lot of people without payment and also with them offering some and i denied it all the time, coz i like helping ppl with that stuff. i think salival summonded the point up quite good. You must either be darn good at setting up servers or there have to be extra actions included like bj.
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@salival im not really sure if thats meant to be a troll, but i looked through gernikas posts and sry @juandayz but his english is way better then juans. apart from that, i do also login from different devices sometimes via vpn, so im pretty sure my login process said mexiko one time. you guys do not really seem to have much proof for this being a heavy accusation.
Edit:How do you guys know im not Juandayz?
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could you post your mission.sqm in here?
or did you do any changes to it?
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Update V2 :
-Download Link for Epoch added, if you don't have it installed.-catching exceptions if some occur
-getting server ip and port from string
Currently in Developement:
/// TODO:-adding Overwatch
-reworking the unpacking system
- Login System with MYSQL DATABASE attached
-administrator accounts where you can publish some news and te players will see it
-down compatible version system
-finding a better way to check if servers are online
/// have a good one
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On 17.11.2017 at 7:11 PM, SLash said:
Hi, it is possible to re-upload the cave file?
I want to make it for 1.0.6.1
yes have these files still :)
mine_grotte.sqfSpoiler// Made by [LS] Brutus // Visit us on www.dayz-survivants.xooit.be if (isServer) then { _vehicle_0 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [28.288162, 1578.0104, -1.6479512], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir 69.744987; _this setPos [28.288162, 1578.0104, -1.6479512]; }; _vehicle_1 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [59.524162, 1548.731, -1.0967255e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setPos [59.524162, 1548.731, -1.0967255e-005]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [22.294815, 1612.4196, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir 83.179001; _this setPos [22.294815, 1612.4196, -3.0517578e-005]; }; _vehicle_3 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [38.489571, 1649.8633, -3.0569363], [], 0, "CAN_COLLIDE"]; _vehicle_3 = _this; _this setDir 132.33862; _this setPos [38.489571, 1649.8633, -3.0569363]; }; _vehicle_4 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [94.65239, 1535.7267, -1.6620373], [], 0, "CAN_COLLIDE"]; _vehicle_4 = _this; _this setPos [94.65239, 1535.7267, -1.6620373]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [70.771278, 1679.1901, -4.968246], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir -231.06555; _this setPos [70.771278, 1679.1901, -4.968246]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [109.84505, 1686.9357, -0.63808626], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setPos [109.84505, 1686.9357, -0.63808626]; }; _vehicle_7 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [135.85902, 1647.6628, 0.28001145], [], 0, "CAN_COLLIDE"]; _vehicle_7 = _this; _this setDir -192.08287; _this setPos [135.85902, 1647.6628, 0.28001145]; }; _vehicle_8 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [151.42761, 1646.2836, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8 = _this; _this setDir -102.47485; _this setPos [151.42761, 1646.2836, 3.0517578e-005]; }; _vehicle_9 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [123.23148, 1546.5764, 6.1988831e-006], [], 0, "CAN_COLLIDE"]; _vehicle_9 = _this; _this setDir -75.757118; _this setPos [123.23148, 1546.5764, 6.1988831e-006]; }; _vehicle_10 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [143.60143, 1594.3489, -7.1180897], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir 59.125507; _this setPos [143.60143, 1594.3489, -7.1180897]; }; _vehicle_11 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [92.084778, 1623.0284, -3.1595693], [], 0, "CAN_COLLIDE"]; _vehicle_11 = _this; _this setDir -19.990995; _this setPos [92.084778, 1623.0284, -3.1595693]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [102.26688, 1562.6046, -4.3869019e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir 72.273895; _this setPos [102.26688, 1562.6046, -4.3869019e-005]; }; _vehicle_13 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [58.016273, 1628.5159, -5.9127808e-005], [], 0, "CAN_COLLIDE"]; _vehicle_13 = _this; _this setDir -61.395695; _this setPos [58.016273, 1628.5159, -5.9127808e-005]; }; _vehicle_15 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [58.134575, 1594.5667, -8.0108643e-005], [], 0, "CAN_COLLIDE"]; _vehicle_15 = _this; _this setDir -199.07526; _this setPos [58.134575, 1594.5667, -8.0108643e-005]; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [81.944344, 1644.6392, -1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setPos [81.944344, 1644.6392, -1.335144e-005]; }; _vehicle_17 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [108.76543, 1589.4979, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_17 = _this; _this setDir 61.43655; _this setPos [108.76543, 1589.4979, -1.5258789e-005]; }; _vehicle_18 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [40.152008, 1565.4016, 4.7683716e-006], [], 0, "CAN_COLLIDE"]; _vehicle_18 = _this; _this setPos [40.152008, 1565.4016, 4.7683716e-006]; }; _vehicle_19 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [47.654785, 1567.6121, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_19 = _this; _this setDir 53.999775; _this setPos [47.654785, 1567.6121, 2.2888184e-005]; }; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["MAP_wagon_flat", [65.863075, 1572.8286, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setDir 44.814724; _this setPos [65.863075, 1572.8286, -4.5776367e-005]; }; _vehicle_21 = objNull; if (true) then { _this = createVehicle ["MAP_wagon_tanker", [129.97614, 1583.146, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_21 = _this; _this setDir 81.716995; _this setPos [129.97614, 1583.146, -1.5258789e-005]; }; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [127.22603, 1618.3702], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setDir 115.83961; _this setPos [127.22603, 1618.3702]; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [35.336098, 1589.4491, 5.0861888], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setDir -71.886581; _this setPos [35.336098, 1589.4491, 5.0861888]; }; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [42.643784, 1614.8619, 25.674355], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setPos [42.643784, 1614.8619, 25.674355]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [49.326897, 1636.9614, 25.674675], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setPos [49.326897, 1636.9614, 25.674675]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [56.852997, 1658.1886, 25.674427], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setPos [56.852997, 1658.1886, 25.674427]; }; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [70.065941, 1576.5186, 25.674614], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setPos [70.065941, 1576.5186, 25.674614]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [67.835724, 1597.9371, 25.674633], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setPos [67.835724, 1597.9371, 25.674633]; }; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [81.195709, 1617.3904, 25.674904], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setPos [81.195709, 1617.3904, 25.674904]; }; _vehicle_38 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [91.083214, 1638.8889, 25.67448], [], 0, "CAN_COLLIDE"]; _vehicle_38 = _this; _this setPos [91.083214, 1638.8889, 25.67448]; }; _vehicle_40 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [96.152267, 1659.5487, 25.674622], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _this; _this setPos [96.152267, 1659.5487, 25.674622]; }; _vehicle_42 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [105.13025, 1574.6517, 25.674633], [], 0, "CAN_COLLIDE"]; _vehicle_42 = _this; _this setPos [105.13025, 1574.6517, 25.674633]; }; _vehicle_44 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [106.04304, 1590.5912, 25.674648], [], 0, "CAN_COLLIDE"]; _vehicle_44 = _this; _this setPos [106.04304, 1590.5912, 25.674648]; }; _vehicle_46 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [106.65192, 1606.6014, 25.674627], [], 0, "CAN_COLLIDE"]; _vehicle_46 = _this; _this setPos [106.65192, 1606.6014, 25.674627]; }; _vehicle_48 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [110.03615, 1620.9093, 25.67432], [], 0, "CAN_COLLIDE"]; _vehicle_48 = _this; _this setPos [110.03615, 1620.9093, 25.67432]; }; _vehicle_50 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [119.73299, 1641.8268, 25.674664], [], 0, "CAN_COLLIDE"]; _vehicle_50 = _this; _this setPos [119.73299, 1641.8268, 25.674664]; }; _vehicle_52 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [120.78715, 1657.5679, 25.674456], [], 0, "CAN_COLLIDE"]; _vehicle_52 = _this; _this setPos [120.78715, 1657.5679, 25.674456]; }; _vehicle_62 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [29.317383, 1595.7395, 8.6184206], [], 0, "CAN_COLLIDE"]; _vehicle_62 = _this; _this setDir 61.315422; _this setPos [29.317383, 1595.7395, 8.6184206]; }; _vehicle_64 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [28.758957, 1617.6544, 8.0327435], [], 0, "CAN_COLLIDE"]; _vehicle_64 = _this; _this setDir 101.77726; _this setPos [28.758957, 1617.6544, 8.0327435]; }; _vehicle_66 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [31.466675, 1647.5398, 25.67433], [], 0, "CAN_COLLIDE"]; _vehicle_66 = _this; _this setPos [31.466675, 1647.5398, 25.67433]; }; _vehicle_68 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [44.929977, 1656.7467, 25.674582], [], 0, "CAN_COLLIDE"]; _vehicle_68 = _this; _this setPos [44.929977, 1656.7467, 25.674582]; }; _vehicle_70 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [51.912537, 1673.9669, 20.380793], [], 0, "CAN_COLLIDE"]; _vehicle_70 = _this; _this setDir -208.93896; _this setPos [51.912537, 1673.9669, 20.380793]; }; _vehicle_72 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [86.881355, 1686.4854, 11.050574], [], 0, "CAN_COLLIDE"]; _vehicle_72 = _this; _this setDir 170.63321; _this setPos [86.881355, 1686.4854, 11.050574]; }; _vehicle_74 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [89.56971, 1674.0287, 25.674982], [], 0, "CAN_COLLIDE"]; _vehicle_74 = _this; _this setPos [89.56971, 1674.0287, 25.674982]; }; _vehicle_76 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [115.60261, 1680.1453, 25.674471], [], 0, "CAN_COLLIDE"]; _vehicle_76 = _this; _this setPos [115.60261, 1680.1453, 25.674471]; }; _vehicle_78 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [134.26538, 1649.1265, 25.674583], [], 0, "CAN_COLLIDE"]; _vehicle_78 = _this; _this setDir -133.56252; _this setPos [134.26538, 1649.1265, 25.674583]; }; _vehicle_80 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [108.22546, 1668.246, 25.674572], [], 0, "CAN_COLLIDE"]; _vehicle_80 = _this; _this setPos [108.22546, 1668.246, 25.674572]; }; _vehicle_82 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [145.09831, 1642.1525, 11.109116], [], 0, "CAN_COLLIDE"]; _vehicle_82 = _this; _this setDir -96.099609; _this setPos [145.09831, 1642.1525, 11.109116]; }; _vehicle_84 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [143.94417, 1634.201, 9.8040609], [], 0, "CAN_COLLIDE"]; _vehicle_84 = _this; _this setDir 31.691118; _this setPos [143.94417, 1634.201, 9.8040609]; }; _vehicle_86 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [140.95818, 1612.9169, 25.674788], [], 0, "CAN_COLLIDE"]; _vehicle_86 = _this; _this setPos [140.95818, 1612.9169, 25.674788]; }; _vehicle_88 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [151.76909, 1586.4923, 25.654005], [], 0, "CAN_COLLIDE"]; _vehicle_88 = _this; _this setDir -80.036087; _this setPos [151.76909, 1586.4923, 25.654005]; }; _vehicle_90 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [139.78218, 1562.028, 25.674641], [], 0, "CAN_COLLIDE"]; _vehicle_90 = _this; _this setPos [139.78218, 1562.028, 25.674641]; }; _vehicle_92 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [142.13583, 1571.5332, 25.674616], [], 0, "CAN_COLLIDE"]; _vehicle_92 = _this; _this setPos [142.13583, 1571.5332, 25.674616]; }; _vehicle_94 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [97.879845, 1544.3273, 16.03425], [], 0, "CAN_COLLIDE"]; _vehicle_94 = _this; _this setPos [97.879845, 1544.3273, 16.03425]; }; _vehicle_96 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [103.54472, 1555.4403, 25.674717], [], 0, "CAN_COLLIDE"]; _vehicle_96 = _this; _this setPos [103.54472, 1555.4403, 25.674717]; }; _vehicle_98 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [98.242653, 1556.4484, 25.674707], [], 0, "CAN_COLLIDE"]; _vehicle_98 = _this; _this setPos [98.242653, 1556.4484, 25.674707]; }; _vehicle_100 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [111.81292, 1541.4277, 13.295102], [], 0, "CAN_COLLIDE"]; _vehicle_100 = _this; _this setPos [111.81292, 1541.4277, 13.295102]; }; _vehicle_102 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [140.41522, 1548.5164, 25.674534], [], 0, "CAN_COLLIDE"]; _vehicle_102 = _this; _this setDir -49.726524; _this setPos [140.41522, 1548.5164, 25.674534]; }; _vehicle_104 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [53.693901, 1553.8608, 8.6290331], [], 0, "CAN_COLLIDE"]; _vehicle_104 = _this; _this setPos [53.693901, 1553.8608, 8.6290331]; }; _vehicle_106 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [46.251995, 1570.1255, 12.327097], [], 0, "CAN_COLLIDE"]; _vehicle_106 = _this; _this setDir -201.25095; _this setPos [46.251995, 1570.1255, 12.327097]; }; _vehicle_155 = objNull; if (true) then { _this = createVehicle ["MAP_snowman", [82.431908, 1610.5537, -1.4305115e-006], [], 0, "CAN_COLLIDE"]; _vehicle_155 = _this; _this setPos [82.431908, 1610.5537, -1.4305115e-006]; }; _vehicle_156 = objNull; if (true) then { _this = createVehicle ["Land_Misc_deerstand", [154.25934, 1597.078, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_156 = _this; _this setDir -94.462669; _this setPos [154.25934, 1597.078, -3.8146973e-006]; }; _vehicle_157 = objNull; if (true) then { _this = createVehicle ["Mass_grave_DZ", [143.0493, 1608.7639, 0.047963012], [], 0, "CAN_COLLIDE"]; _vehicle_157 = _this; _this setPos [143.0493, 1608.7639, 0.047963012]; }; _vehicle_158 = objNull; if (true) then { _this = createVehicle ["Mass_grave_DZ", [64.643242, 1561.0516, -0.16095518], [], 0, "CAN_COLLIDE"]; _vehicle_158 = _this; _this setPos [64.643242, 1561.0516, -0.16095518]; }; _vehicle_160 = objNull; if (true) then { _this = createVehicle ["Gold_Vein_DZE", [38.871685, 1576.3037], [], 0, "CAN_COLLIDE"]; _vehicle_160 = _this; _this setPos [38.871685, 1576.3037]; }; _vehicle_162 = objNull; if (true) then { _this = createVehicle ["Gold_Vein_DZE", [113.28085, 1546.4104, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_162 = _this; _this setPos [113.28085, 1546.4104, -1.9073486e-006]; }; _vehicle_164 = objNull; if (true) then { _this = createVehicle ["Gold_Vein_DZE", [46.415665, 1556.2177], [], 0, "CAN_COLLIDE"]; _vehicle_164 = _this; _this setPos [46.415665, 1556.2177]; }; _vehicle_166 = objNull; if (true) then { _this = createVehicle ["Gold_Vein_DZE", [87.897408, 1597.4581, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_166 = _this; _this setPos [87.897408, 1597.4581, 1.9073486e-006]; }; _vehicle_173 = objNull; if (true) then { _this = createVehicle ["Gold_Vein_DZE", [29.702635, 1608.5922, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_173 = _this; _this setPos [29.702635, 1608.5922, 1.9073486e-006]; }; _vehicle_175 = objNull; if (true) then { _this = createVehicle ["Gold_Vein_DZE", [37.049049, 1638.427, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_175 = _this; _this setPos [37.049049, 1638.427, 1.9073486e-006]; }; _vehicle_177 = objNull; if (true) then { _this = createVehicle ["Gold_Vein_DZE", [116.84941, 1659.8126], [], 0, "CAN_COLLIDE"]; _vehicle_177 = _this; _this setPos [116.84941, 1659.8126]; }; _vehicle_179 = objNull; if (true) then { _this = createVehicle ["Gold_Vein_DZE", [49.345161, 1649.712, 7.1525574e-006], [], 0, "CAN_COLLIDE"]; _vehicle_179 = _this; _this setPos [49.345161, 1649.712, 7.1525574e-006]; }; _vehicle_180 = objNull; if (true) then { _this = createVehicle ["MAP_Fortress_01", [149.53281, 1576.5237, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_180 = _this; _this setDir 170.14957; _this setPos [149.53281, 1576.5237, -7.6293945e-006]; }; _vehicle_181 = objNull; if (true) then { _this = createVehicle ["MAP_Fortress_02", [177.00978, 1623.7472, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _vehicle_181 = _this; _this setDir -186.03435; _this setPos [177.00978, 1623.7472, -9.5367432e-007]; }; _vehicle_185 = objNull; if (true) then { _this = createVehicle ["MAP_plot_provizorni", [161.44765, 1596.5518, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_185 = _this; _this setDir -99.814293; _this setPos [161.44765, 1596.5518, -1.9073486e-006]; }; _vehicle_186 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [156.66141, 1617.7758, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_186 = _this; _this setDir 131.95036; _this setPos [156.66141, 1617.7758, 2.8610229e-006]; }; _vehicle_187 = objNull; if (true) then { _this = createVehicle ["T72Wreck", [65.140221, 1583.0065, 0.26337445], [], 0, "CAN_COLLIDE"]; _vehicle_187 = _this; _this setDir -96.034271; _this setPos [65.140221, 1583.0065, 0.26337445]; }; _vehicle_188 = objNull; if (true) then { _this = createVehicle ["T72WreckTurret", [66.683212, 1583.3318, 1.1915414], [], 0, "CAN_COLLIDE"]; _vehicle_188 = _this; _this setDir 113.5079; _this setPos [66.683212, 1583.3318, 1.1915414]; }; _vehicle_189 = objNull; if (true) then { _this = createVehicle ["LADAWreck", [70.471764, 1621.828, 7.1525574e-006], [], 0, "CAN_COLLIDE"]; _vehicle_189 = _this; _this setDir 64.44001; _this setPos [70.471764, 1621.828, 7.1525574e-006]; }; _vehicle_190 = objNull; if (true) then { _this = createVehicle ["Mass_grave_DZ", [59.29007, 1644.9969, -0.11517456], [], 0, "CAN_COLLIDE"]; _vehicle_190 = _this; _this setDir 32.72303; _this setPos [59.29007, 1644.9969, -0.11517456]; }; _vehicle_191 = objNull; if (true) then { _this = createVehicle ["Hanged", [164.10226, 1589.2335, 15.052262], [], 0, "CAN_COLLIDE"]; _vehicle_191 = _this; _this setPos [164.10226, 1589.2335, 15.052262]; }; _vehicle_195 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [161.16556, 1619.6355, -9.3244839], [], 0, "CAN_COLLIDE"]; _vehicle_195 = _this; _this setDir 85.957466; _this setPos [161.16556, 1619.6355, -9.3244839]; }; _vehicle_196 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [161.9263, 1601.5497, -9.4641075], [], 0, "CAN_COLLIDE"]; _vehicle_196 = _this; _this setDir 88.172874; _this setPos [161.9263, 1601.5497, -9.4641075]; }; _vehicle_197 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [163.11809, 1575.1512, -9.7213783], [], 0, "CAN_COLLIDE"]; _vehicle_197 = _this; _this setDir 85.787567; _this setPos [163.11809, 1575.1512, -9.7213783]; }; _vehicle_198 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [153.86333, 1565.3257, -8.9091434], [], 0, "CAN_COLLIDE"]; _vehicle_198 = _this; _this setDir 178.75897; _this setPos [153.86333, 1565.3257, -8.9091434]; }; _vehicle_199 = objNull; if (true) then { _this = createVehicle ["MAP_Misc_WellPump", [153.01945, 1601.8593, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_199 = _this; _this setPos [153.01945, 1601.8593, 1.9073486e-006]; }; _vehicle_200 = objNull; if (true) then { _this = createVehicle ["MAP_wagon_box", [165.0881, 1588.4867, -3.3378601e-006], [], 0, "CAN_COLLIDE"]; _vehicle_200 = _this; _this setDir 82.410515; _this setPos [165.0881, 1588.4867, -3.3378601e-006]; }; };
box_la_grotte.sqf
Spoiler// Made by [LS] Brutus // Visit us on www.dayz-survivants.xooit.be if (isServer) then { _vehicle_999999 = objNull; if (true) then { _this = createVehicle ["TKVehicleBox_EP1", [55.198521,1580.6722,4.7683716e-007], [], 0, "CAN_COLLIDE"]; _vehicle_999999 = _this; _this setDir 20; _vehicle_999999 setVariable ["ObjectID","1",true]; _vehicle_999999 setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addWeaponCargoGlobal ["ItemCrowbar",2]; _this addMagazineCargoGlobal ["ItemWaterbottle",5]; _this addMagazineCargoGlobal ["PartGeneric",1]; }; };
hf
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post your logs here (or on pastebin) please :)
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Edit: now using internal image with worst resolution of the century
Edit (V3 or so ): currently working on an auto updater and a better way to check if a server is running. if anyone has any ideas, ill be up for it
Edit: this is not for testing this on my server this is for testing on your servers, as im running none currently.
So like a 2 days ago i remembered something i wanted to do for a long time.
A Server Launcher. But not to make Macca any Competion. it should be a private launcher for 1 Server/1 communuty at a time only. A launcher which you just had to download set your files and click on play to play. So i sat down the last two days and gave my best.
And now i think its time to present it to the Epoch Community where maybe one or two persons are willing to let me test and and develop not under lab, but realistic conditions. (@juandayz you know more people than me,so maybe you know a person that would be willing to test this)
The picture uploaded with this post is how the launcher currently looka like. That all can be individually changed(including the bg picture).
If you have any suggestions, questions, critics,whatever comment below.
and if you're interested in testing alsl comment here or just write me a private message.
With luv from Moskow(or Germany)
Cher
- juandayz, Anhor, Airwaves Man and 1 other
- 4
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btw sorry for asking just now but are you using a $Prefix$ file? for the dayz server?
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you can't they are in a folder you can't acces, as this is only the free version of infistar.
i've been to nitrado and have to say they are pretty much bullshit
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@juandayz might know best, as he creatid this mod
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Have you tried this yet?
Edit nevermind. This is only for the bought version of infistar.
nitrado doesn't make direct changes to your pbo's,
they start infistar from somewhere else(different path)
so i don't see a way to remove that, unfortunatly
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first of download the files listed on Dukes github.
then create a new folder inside your mission file called mbc
move all the files that you downloaded into there.
next up goto the description.ext and find the class CfgSounds.
and paste this into there:
class Brief_Open_Sound { name = "Brief_Open_Sound"; sound[] = {addons\mbc\brief_open.ogg,0.4,1}; titles[] = {}; };
so it looks like this:
class CfgSounds { sounds[] = {Brief_Open_Sound}; class Brief_Open_Sound { name = "Brief_Open_Sound"; sound[] = {mbc\brief_open.ogg,0.4,1}; titles[] = {}; }; };
next goto the bottom of the description.ext
and add this:
#include "mbc\dialogs.hpp"
next goto the bottom of your compiles.sqf, outside of the if(!isDedicated) section so as a last line and add
// Mystery Briefcase by Rocu call compile preprocessFileLineNumbers "mbc\config.sqf";
next goto your click config files:
and add this as the last line
["ItemBriefcase_Base","Open Mistery Briefcase","execVM 'mbc\open_brief.sqf';","true"] // remember no Komma in last line
Farewell
in General Discussion.
Posted
Hello guys,
im not gonna write a lifelong letter explaining why I'm gonna leave this forum for a while or even forever.
Most of the people might know by now that its coz of a certain person which name i will not be naming.
But first of all:
I wanna thank you all for 2 epic years i got to participate in this community, with great scripters like @juandayz, @oldmatechoc, @iben, @Hooty and all the others which i might have forgotten. I wanna thank you guys for an awesome time in which i really learned a lot more then i could do by myself.
My scripts will still be available but i wont be posting any new ones. (except my account getting rm from said person)
¯\_(ツ)_/¯
Farewell