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Grahame

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  1. Like
    Grahame got a reaction from natoed in EpochZ: Day Zero   
    Journey back to where it all began and experience ARMA3 Epoch in ways that you might never have tried or seen before!
    IP: 149.56.28.85 Port: 2312
    Steam Mods (NOTE: UPDATE AS OF 12/16: All mods are now available on Steam)
    Epoch
    CBA_A3
    Advanced Combat Environment (ACE3)
    CUP Terrains Core
    Chernarus Redux
    DS Houses
    CUP Weapons, Units and Vehicles
    CUP Weapons ACE3 Compatibility
    TRYKs Multiplay Uniforms
    RDS Civilian Pack
    Enhanced Movement
    LordRampantHumps Items Pack
    Kurt's Survival System
    Massi's WW2_units_mas (This is specifically the name of the right mod. Do not bother with the so-called "Fixed" one... WW2_units_mas uploaded by Massi is the right one - or use the link here)
    Immersion Cigarettes
    Ryan's Zombies & Demons
    ARMA2 Sounds for ARMA3
    ARMA2 Animations for ARMA3
    EpochZ Cows
    EpochZ Mod
    Features
     
    Full integration of ACE3, including the ACE3 Basic Medical system into Epoch. Epi pens use Epoch's standard revive system. Just look at a dead player while carrying an epi pen and a revive option will appear in the SPACE menu Over 100 random shore spawn sites, just like in the old days, no spawn chamber Rewrite of LootSpawner to spawn zombies on buildings rather than in an area. The Zs (which are reskined to match the map - including military Zs - are also dumber than in standard Ryan's Zombies with animal intelligence and thus easier to sneak past and evade). There are generally lower amounts of loot than normal on EpochZ servers though to fit the feel of the server Wicked AI Missions, including several more ported from ARMA2/Epoch including the slaughter house, abandoned trader, drone pilot and Old MacDonald's farm. More to come soon! New items include Hunting Knifes, gas masks, laptops and PC Parts for looting and lots of new food and drink (fruits together with the Russian food and drink from KSS Mod, including vodka) New Buildables: Sleeping Bags (green, blue and brown) - can be made spawn points, a Large Workbench - required for crafting more complex base kits, Storage Crates and a Portable Generator. Also have provided new models for certain building parts to better fit into Chernarus Redux including the Plot Pole (you'll recognise this from somewhere...), Outhouse, Well and Deer Stand Cows! kill them and take and cook the steaks. Note, to gut animals you now need a hunting knife or hatchet Can opener, knife or hatchet required to eat from canned food. You get less or more hunger back depending on which you use Harvest apples and pears from their trees (and sunflowers for their seeds too!) New Points of Interest designed by @BetterDeadThanZed including new trader camp layouts at Bash and Stary All uniforms are unlocked for all players Deploy a bicycle (with vehicle repair parts) or a Mozzie (with vic repair parts, an engine block, fuel tank, rotor and duct tape) via the action (scrollwheel) menu A complete rework of the hunger and thirst values from food and drink New spawns now have energy so that they can build campsites Self-bloodbagging and filling blood bags. Restoration of blood from cooked meats Coming Soon
    Karma-based bandit and hero status with unique skins and traders DayZ-style categorized traders Much, much more!
  2. Like
    Grahame got a reaction from vbawol in [WORKED AROUND] Anyone having an issue with BEC since the 1.78 update   
    Doesn't seem to want to connect on any of my servers. I am using, for example 2306 for the 2302 server, 2316 for the 2312 server, etc. Nothing changed there on my end...
  3. Thanks
    Grahame reacted to natoed in Technology Explodes on the trade   
    uhm its 5.41pm AEST here mate.....
  4. Haha
    Grahame reacted to natoed in Technology Explodes on the trade   
    i do understand thou the forum rules state English only Do you understand.
    happy to help out if i can, but i can't read your first post.
  5. Like
    Grahame got a reaction from vbawol in Help with reddis   
    Note that (at least in 0.5, last time I screwed up a config... will not be the last...) if the Epoch server cannot connect to REDIS it will not actually start...
  6. Like
    Grahame got a reaction from natoed in Nice shout out to Epoch by Bohemia   
    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  7. Like
    Grahame got a reaction from Donnovan in Nice shout out to Epoch by Bohemia   
    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  8. Like
    Grahame reacted to BetterDeadThanZed in EpochZ: Bandit Country   
    Great server and Grahame is always on top of updates. If you're looking for a fun Chernarus Epoch experience, this is the server for you!
  9. Like
    Grahame got a reaction from vbawol in CfgEpochClient.hpp epoch 1.0.0   
    Until they are added in - soon - you could manually edit the loot table used on your server (CfgLootTable.hpp for non-CUP Weapons servers, CfgLootTable_CUP.hpp for servers with CUP weapons) in epoch_server_settings/configs to change the lines that read:
    class Repairs { items[] = { { { "VehicleRepair", "magazine" }, 30 }, { { "SpareTire", "magazine" }, 10 }, { { "EngineParts", "magazine" }, 10 }, { { "EngineBlock", "magazine" }, 10 }, { { "ItemGlass", "magazine" }, 15 }, { { "ItemDuctTape", "magazine" }, 20 }, { { "ItemRotor", "magazine" }, 5 } }; }; to:
        class Repairs     {         items[] = {                 { { "VehicleRepair", "magazine" }, 30 },                 { { "SpareTire", "magazine" }, 10 },                 { { "EngineParts", "magazine" }, 10 },                 { { "EngineBlock", "magazine" }, 5 },                 { { "ItemPipe", "magazine" }, 5 },                 { { "ItemGlass", "magazine" }, 15 },                 { { "ItemDuctTape", "magazine" }, 20 },                 { { "ItemRotor", "magazine" }, 5 }         };     }; Given they could be found as exhaust pipes or as industrial loot you may also want to change:
    class GenericLarge { items[] = { { { "VehicleDocs", "CfgLootTable" }, 4 }, { { "MortarBucket", "magazine" }, 16 }, { { "CinderBlocks", "magazine" }, 17 }, { { "Repairs", "CfgLootTable" }, 16 }, { { "CircuitParts", "magazine" }, 17 }, { { "ItemCorrugated", "magazine" }, 17 }, { { "ItemSolar", "magazine" }, 5 }, { { "ItemBattery", "magazine" }, 5 }, { { "ItemCables", "magazine" }, 5 }, { { "ItemSafe", "magazine" }, 1 }, { { "ItemBarrelE", "magazine" }, 1 } }; }; to:
    class GenericLarge { items[] = { { { "VehicleDocs", "CfgLootTable" }, 4 }, { { "MortarBucket", "magazine" }, 16 }, { { "CinderBlocks", "magazine" }, 17 }, { { "Repairs", "CfgLootTable" }, 16 }, { { "CircuitParts", "magazine" }, 17 }, { { "ItemCorrugated", "magazine" }, 12 }, { { "ItemPipe", "magazine" }, 5 }, { { "ItemSolar", "magazine" }, 5 }, { { "ItemBattery", "magazine" }, 5 }, { { "ItemCables", "magazine" }, 5 }, { { "ItemSafe", "magazine" }, 1 }, { { "ItemBarrelE", "magazine" }, 1 } }; }; RePBO epoch_server_settings and upload to your server to be able to find them. They are in CfgPricing already.
  10. Like
    Grahame got a reaction from vbawol in CfgEpochClient.hpp epoch 1.0.0   
    Just looked at Experimental... @vbawolhad already added them to the Experimental build's loot tables (of course! )
  11. Like
    Grahame got a reaction from Helion4 in Unsung Echo has hit the LZ!   
    In case anyone missed it this morning, Unsung Vietnam Echo for ARMA3 was released today and is now available via Steam 
    I'm going to be running some events this week, probably starting with a night base defence in the Rung Sat Special Zone tomorrow afternoon, NYC time. If you are interested in taking part in any of these events (non-Epoch related) then just drop me a PM. Other events will include a tunnel rats mission, village clearances and riverine patrols.
  12. Like
    Grahame got a reaction from RC_Robio in Unsung Echo has hit the LZ!   
    A small preview vid from Irish Mick for Echo: 
     
    And one of my all time ARMA3 Unsung video favourites:
     
  13. Like
    Grahame reacted to vbawol in Epoch 1.0 Release Changelog   
    Arma 3 Epoch gamemode 1.0 build 1077 has been released!
     
    ### Added - Make temp Vehicles Lockable + Lock hints. - FuelTank to Loot / Crafting / Pricing. - Missing itemPipe to loot tables. ### Fixed - Rpt error for community stats. - CameraView Check moved to master loop. ### Changed - Make use of traderUniforms config for AI trader classes. - Adjust the order of marker sets. Server Files:
    https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1077
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/956/files
  14. Haha
    Grahame reacted to Relentless in Unsung Echo has hit the LZ!   
    Wow, some developers seriously have no life if they create such a huge bundle of custom content. 
    Anyways, it looks awesome and a lot like rising storm 2 vietnam now.
  15. Like
    Grahame got a reaction from raymix in Nice shout out to Epoch by Bohemia   
    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  16. Like
    Grahame got a reaction from Helion4 in Nice shout out to Epoch by Bohemia   
    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  17. Like
    Grahame got a reaction from vbawol in Nice shout out to Epoch by Bohemia   
    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  18. Thanks
    Grahame reacted to 82ndAB_Bravo17 in Nice shout out to Epoch by Bohemia   
    Its actually in sitrep 205
    https://dev.arma3.com/post/sitrep-00205
     
    Good job!
  19. Like
    Grahame got a reaction from DirtySanchez in Nice shout out to Epoch by Bohemia   
    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  20. Like
    Grahame reacted to vbawol in Epoch 1.0 Release Changelog   
    Arma 3 Epoch gamemode 1.0 build 1074 has been released!
     
    ### Added - Missing Prices / Itemsorts + Objectinteracts configs. - Note about a possible crash point on server startup if Redis is not running. - Hint for Building to move / remove / upgrade. - Config variable radiationEffectsThreshold to control what level PP effects are seen, (default 10%). ### Fixed - Fix for radiation post process effects when under 10% irradiated. - Fix inherits for metal and cinder floor. - Forced restart is now working properly again. - Fav Bar now returns "Not enough Space" message if there isn't enough space to store current accessory. - Fix for Horizontal Barrel Bomb BE kick. ### Changed - Random attributes now use 2 decimal places instead of rounding. - Shipwrecks now use safe pos for shipwreck loot containers positions. Server Files:
    https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1074
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/954/files
  21. Like
    Grahame got a reaction from vbawol in invistar on 1.0   
    Yes the default antagonists (sapper, boss, phantom, cloaker, etc.) do not rely on Z&D. They spawn based on your actions but see the percentage chances for antagonist spawns in CfgEpochClient.hpp (note the use of a spoiler to keep the post length down ):
     
  22. Like
    Grahame got a reaction from Helion4 in invistar on 1.0   
    @[email protected] way you need Ryan's Z&D
  23. Like
    Grahame reacted to BetterDeadThanZed in BDTZ's POI's   
    I've updated the Github. The POI's will now contain multiple map supports. I am also adding a POI for Altis, a military base located on a peninsula near Melanera Bay. Just follow the directions in the first post and if you have Chernarus Redux, the POI's for that will show up. If you are running Altis, the POI's for that will show up. 
    Now for the Altis POI screenshots:









  24. Like
    Grahame got a reaction from C. Montminy in [4thID] Make DayZ Great Again - Epoch Panthera   
    NP... many make that mistake. Good luck anyway, love DayZ/Epoch and love Panthera! 
  25. Like
    Grahame reacted to C. Montminy in [4thID] Make DayZ Great Again - Epoch Panthera   
    Holy balls, apparently I can't read. Good call, my bad. xD
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