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Posts
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BoleParty got a reaction from area00 in New Default Spawn Zones
I removed the standard Epoch spawns and static traders within the spawns and and replaced everything with new spawns and traders.
By default the spawns have a safe zone included but in case you want to have a bigger diameter of it, i attached Friendlys "Extended Safe Zone Script" and an edited version of the mission.sqm.
In each spawn i placed either one or two boxes which can be used as a temporary storage. If you purchase items and you dont have enough space in your inventory you can put them into the storage.
All items will be gone after a restart tho.
Additional in each spawn i placed an atm and phone boxes so that players are able to access their bank accounts.
Download here:
https://github.com/BoleParty/NewSpawnZones
Locations:
Central: Between Katalaki and Neochori
West: Stadium
East: SW Paros
Overview:
Central Spawn:
West Spawn:
East Spawn:
Regards
BoleParty
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BoleParty reacted to Halvhjearne in Hiring coder for server
first off you should considder what the price of hiring a programmer vs how long it will take you to learn how to do this yourself.
second i dont think people like you realize what the cost of a skilled programmer is ... heres a heads up about programmers salary:
Entry Level
15 - 25 $ / hr or 30,000 to 55,000 / yr
Medium experience 3 - 5 yrs - Java, J2EE, C++, php, Ruby experience
25 - 55 $ / hr 55,000 - 100,000 / yr
Lots of experience 10 + yrs - many languages
60+ $/ hr 75,000/yr
no stop being so lazy and just go learn how to install scripts yourself, its not that hard.
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BoleParty reacted to serveratze88 in New Airfield Almyra Salt Flats
hi, thx for this extension:) option 2 running fine :D
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BoleParty got a reaction from nachtmasse in Military Area Old Airfield Between Feres And Selakano
This area i used for the Sector B script (by Suppe).
You can just put it on your server or you can use it for the Sector B as well.
If you didn`t do any changes to your altis.h then just replace yours with mine.
If you already got your file edited then just copy/paste the lines from my sector.txt (and don`t forget to place commas if needed).
I`ve to mention that all the areas i built are not finished. I still add content whenever i got some time to do it.
Within the next couple days i will add my mission.sqm to github so that you only have to put the Sector B files from Suppe into your epochhive folder.
Download:
https://github.com/BoleParty/MilitaryAreaFeresSelakano
This is what it looks like:
Regards
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BoleParty got a reaction from Trill in Military Area Old Airfield Between Feres And Selakano
This area i used for the Sector B script (by Suppe).
You can just put it on your server or you can use it for the Sector B as well.
If you didn`t do any changes to your altis.h then just replace yours with mine.
If you already got your file edited then just copy/paste the lines from my sector.txt (and don`t forget to place commas if needed).
I`ve to mention that all the areas i built are not finished. I still add content whenever i got some time to do it.
Within the next couple days i will add my mission.sqm to github so that you only have to put the Sector B files from Suppe into your epochhive folder.
Download:
https://github.com/BoleParty/MilitaryAreaFeresSelakano
This is what it looks like:
Regards
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BoleParty got a reaction from Friendly in Safe Zones Australia/ Chernarus/ Esseker
I release safe zone scripts for Australia/ Chernarus/ Esseker.
Original script for Altis is written by Friendly and you can check it out here:
Many thanks go out to him as he did all the scripting and i just did the edits to get it working for the other maps.
Instructions in Readme.md file.
Download here:
https://github.com/BoleParty/SafeZonesAustralia
https://github.com/BoleParty/SafeZonesChernarus
https://github.com/BoleParty/SafeZonesEsseker
Best regards
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BoleParty reacted to flow0815 in Military Base Terminal Altis Airfield
Beautiful. Thanks a lot. Have implemented it to our server
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BoleParty got a reaction from simon1603 in Military Base Terminal Altis Airfield
maybe today i got some free time to release anything of what i mentioned. depends on what time im off work.
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BoleParty reacted to second_coming in Client FPS Drops
EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; removes them completely
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BoleParty reacted to Kensai in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
Base camp is too easy, AI just sit inside sometimes, and one man can wipe them.
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BoleParty got a reaction from mr_n0oo0b in I need create Server for Arma 3 for Sandbox Epoch
a3wasteland is a mission actually...correct me if im wrong:)
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BoleParty got a reaction from mr_n0oo0b in I need create Server for Arma 3 for Sandbox Epoch
just google a3wasteland github and then ull find everything what ur asking for
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BoleParty reacted to Richie in I need create Server for Arma 3 for Sandbox Epoch
Eh ? :unsure:
Epoch or Wasteland ? it's one or the other, they have their own unique basecode and are 2 seperate mods, although there is 1 person who i BetterNotMentionOrName who thinks otherwise.
More info Op, then you'll get clearer answers :)
*Edit*
Also the wrong section
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BoleParty reacted to Glenn in battleye kicks
Never a waste, when the topic might happen to others and responses might help them. :)
If you get an issue fixed, don't hesitate to post the fix in the thread, so others can potentially solve similar issues they have.
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BoleParty reacted to Glenn in battleye kicks
Check your logs and make sure you are not getting spammed with "Pending Network message XXXXXX".
If you are, it is likely that something is preventing the server from normal communication, and after X amount of minutes think that the player is not responding and kicks them.
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BoleParty got a reaction from KingRaymond795 in blckeagls' Real Zombies v0.0.5
it might be a forum rules violation if i would repeat the words she used when i asked her^^
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BoleParty reacted to Kroenen in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
If the missions are running without errors in the logs, then the server side should be fine. All the map markers are controlled by the client side files, so as above, check your mission file, init.sqf, description.ext, and semclient.sqf.
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BoleParty got a reaction from TheLonelySoul in Marksmen DLC Classnames
as im pretty sure some of u guys like to implement marksmen dlc content into their missions i provide the classnames.
338 Norma Magnum:
MMG_01_base_F
MMG_01_hex_ACRO_LP_F
MMG_01_hex_F
MMG_01_tan_F
MMG_02_base_F
MMG_02_black_F
MMG_02_camo_F
MMG_02_sand_F
MMG_02_sand_RCO_LP_F
Ammo:
150Rnd_93x64_Mag
______________________________________
MAR-10 .338:
srifle_DMR_02_ACO_F
srifle_DMR_02_ARCO_F
srifle_DMR_02_camo_AMS_LP_F
srifle_DMR_02_camo_F
srifle_DMR_02_DMS_F
srifle_DMR_02_F
srifle_DMR_02_MRCO_F
srifle_DMR_02_sniper_AMS_LP_S_F
srifle_DMR_02_sniper_F
srifle_DMR_02_SOS_F
Ammo:
10Rnd_338_Mag
______________________________________
Mk-I EMR:
srifle_DMR_03_ACO_F
srifle_DMR_03_ARCO_F
srifle_DMR_03_DMS_F
srifle_DMR_03_DMS_snds_F
srifle_DMR_03_F
srifle_DMR_03_khaki_F
srifle_DMR_03_MRCO_F
srifle_DMR_03_multicam_F
srifle_DMR_03_SOS_F
srifle_DMR_03_spotter_F
srifle_DMR_03_tan_AMS_LP_F
srifle_DMR_03_tan_F
srifle_DMR_03_woodland_F
Ammo:
20Rnd_762x51_Mag
______________________________________
ASP-1 Kir 12.7 mm:
srifle_DMR_04_ACO_F
srifle_DMR_04_ARCO_F
srifle_DMR_04_DMS_F
srifle_DMR_04_F
srifle_DMR_04_MRCO_F
srifle_DMR_04_NS_LP_F
srifle_DMR_04_SOS_F
srifle_DMR_04_Tan_F
Ammo:
10Rnd_127x54_Mag
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Cyrus 9.3 mm:
srifle_DMR_05_ACO_F
srifle_DMR_05_ARCO_F
srifle_DMR_05_blk_F
srifle_DMR_05_DMS_F
srifle_DMR_05_DMS_snds_F
srifle_DMR_05_hex_F
srifle_DMR_05_KHS_LP_F
srifle_DMR_05_MRCO_F
srifle_DMR_05_SOS_F
srifle_DMR_05_tan_F
Ammo:
10Rnd_93x64_DMR_05_Mag
______________________________________
Mk 14 7.62 mm:
srifle_DMR_06_camo_F
srifle_DMR_06_camo_khs_F
srifle_DMR_06_olive_F
Ammo:
20Rnd_762x51_Mag
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Bipods:
bipod_01_F_blk
bipod_01_F_mtp
bipod_01_F_snd
bipod_02_F_blk
bipod_02_F_hex
bipod_02_F_tan
bipod_03_F_blk
bipod_03_F_oli
_____________________________________
Muzzles:
.338:
muzzle_snds_338_black
muzzle_snds_338_green
muzzle_snds_338_sand
9.3:
muzzle_snds_93mmg
muzzle_snds_93mmg_tan
_____________________________________
Optics:
Advanced Marksmen Scope (AMS):
optic_AMS
optic_AMS_base
optic_AMS_khk
optic_AMS_snd
Kaliha (KHS):
optic_KHS_base
optic_KHS_blk
optic_KHS_hex
optic_KHS_old
optic_KHS_tan
____________________________________
Vests:
V_PlateCarrierGL_blk
V_PlateCarrierGL_mtp
V_PlateCarrierGL_rgr
V_PlateCarrierIAGL_dgtl
V_PlateCarrierIAGL_oli
V_PlateCarrierSpec_blk
V_PlateCarrierSpec_mtp
V_PlateCarrierSpec_rgr
____________________________________
Ghillie Suits:
U_B_FullGhillie_ard
U_B_FullGhillie_lsh
U_B_FullGhillie_sard
U_O_FullGhillie_ard
U_O_FullGhillie_lsh
U_O_FullGhillie_sard
U_I_FullGhillie_ard
U_I_FullGhillie_lsh
U_I_FullGhillie_sard
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BoleParty got a reaction from BenR in Marksmen DLC Classnames
as im pretty sure some of u guys like to implement marksmen dlc content into their missions i provide the classnames.
338 Norma Magnum:
MMG_01_base_F
MMG_01_hex_ACRO_LP_F
MMG_01_hex_F
MMG_01_tan_F
MMG_02_base_F
MMG_02_black_F
MMG_02_camo_F
MMG_02_sand_F
MMG_02_sand_RCO_LP_F
Ammo:
150Rnd_93x64_Mag
______________________________________
MAR-10 .338:
srifle_DMR_02_ACO_F
srifle_DMR_02_ARCO_F
srifle_DMR_02_camo_AMS_LP_F
srifle_DMR_02_camo_F
srifle_DMR_02_DMS_F
srifle_DMR_02_F
srifle_DMR_02_MRCO_F
srifle_DMR_02_sniper_AMS_LP_S_F
srifle_DMR_02_sniper_F
srifle_DMR_02_SOS_F
Ammo:
10Rnd_338_Mag
______________________________________
Mk-I EMR:
srifle_DMR_03_ACO_F
srifle_DMR_03_ARCO_F
srifle_DMR_03_DMS_F
srifle_DMR_03_DMS_snds_F
srifle_DMR_03_F
srifle_DMR_03_khaki_F
srifle_DMR_03_MRCO_F
srifle_DMR_03_multicam_F
srifle_DMR_03_SOS_F
srifle_DMR_03_spotter_F
srifle_DMR_03_tan_AMS_LP_F
srifle_DMR_03_tan_F
srifle_DMR_03_woodland_F
Ammo:
20Rnd_762x51_Mag
______________________________________
ASP-1 Kir 12.7 mm:
srifle_DMR_04_ACO_F
srifle_DMR_04_ARCO_F
srifle_DMR_04_DMS_F
srifle_DMR_04_F
srifle_DMR_04_MRCO_F
srifle_DMR_04_NS_LP_F
srifle_DMR_04_SOS_F
srifle_DMR_04_Tan_F
Ammo:
10Rnd_127x54_Mag
______________________________________
Cyrus 9.3 mm:
srifle_DMR_05_ACO_F
srifle_DMR_05_ARCO_F
srifle_DMR_05_blk_F
srifle_DMR_05_DMS_F
srifle_DMR_05_DMS_snds_F
srifle_DMR_05_hex_F
srifle_DMR_05_KHS_LP_F
srifle_DMR_05_MRCO_F
srifle_DMR_05_SOS_F
srifle_DMR_05_tan_F
Ammo:
10Rnd_93x64_DMR_05_Mag
______________________________________
Mk 14 7.62 mm:
srifle_DMR_06_camo_F
srifle_DMR_06_camo_khs_F
srifle_DMR_06_olive_F
Ammo:
20Rnd_762x51_Mag
---------------------------------------------------------------------------------------------------------------------
Bipods:
bipod_01_F_blk
bipod_01_F_mtp
bipod_01_F_snd
bipod_02_F_blk
bipod_02_F_hex
bipod_02_F_tan
bipod_03_F_blk
bipod_03_F_oli
_____________________________________
Muzzles:
.338:
muzzle_snds_338_black
muzzle_snds_338_green
muzzle_snds_338_sand
9.3:
muzzle_snds_93mmg
muzzle_snds_93mmg_tan
_____________________________________
Optics:
Advanced Marksmen Scope (AMS):
optic_AMS
optic_AMS_base
optic_AMS_khk
optic_AMS_snd
Kaliha (KHS):
optic_KHS_base
optic_KHS_blk
optic_KHS_hex
optic_KHS_old
optic_KHS_tan
____________________________________
Vests:
V_PlateCarrierGL_blk
V_PlateCarrierGL_mtp
V_PlateCarrierGL_rgr
V_PlateCarrierIAGL_dgtl
V_PlateCarrierIAGL_oli
V_PlateCarrierSpec_blk
V_PlateCarrierSpec_mtp
V_PlateCarrierSpec_rgr
____________________________________
Ghillie Suits:
U_B_FullGhillie_ard
U_B_FullGhillie_lsh
U_B_FullGhillie_sard
U_O_FullGhillie_ard
U_O_FullGhillie_lsh
U_O_FullGhillie_sard
U_I_FullGhillie_ard
U_I_FullGhillie_lsh
U_I_FullGhillie_sard
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BoleParty got a reaction from Ninja_Dog81 in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
i just did by using lootspawner script and it works. seems theres no needs to edit be filters. as it works with the lspawner script im pretty sure it will work with sem/ vemf/ zev or whatever