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BoleParty

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  1. Like
    BoleParty got a reaction from area00 in New Default Spawn Zones   
    I removed the standard Epoch spawns and static traders within the spawns and and replaced everything with new spawns and traders.
    By default the spawns have a safe zone included but in case you want to have a bigger diameter of it, i attached Friendlys "Extended Safe Zone Script" and an edited version of the mission.sqm.
    In each spawn i placed either one or two boxes which can be used as a temporary storage. If you purchase items and you dont have enough space in your inventory you can put them into the storage.
    All items will be gone after a restart tho.
    Additional in each spawn i placed an atm and phone boxes so that players are able to access their bank accounts.
     
    Download here:
    https://github.com/BoleParty/NewSpawnZones
     
     
    Locations:
    Central: Between Katalaki and Neochori
    West: Stadium
    East: SW Paros
     
    Overview:
     

     
    Central Spawn:
     




     
    West Spawn:
     





     
    East Spawn:
     




     
    Regards
    BoleParty
  2. Like
    BoleParty reacted to Halvhjearne in Hiring coder for server   
    first off you should considder what the price of hiring a programmer vs how long it will take you to learn how to do this yourself.
    second i dont think people like you realize what the cost of a skilled programmer is ... heres a heads up about programmers salary:
    Entry Level 
    15 - 25 $ / hr or 30,000 to 55,000 / yr 
    Medium experience 3 - 5 yrs - Java, J2EE, C++, php, Ruby experience 
    25 - 55 $ / hr 55,000 - 100,000 / yr 
    Lots of experience 10 + yrs - many languages 
    60+ $/ hr 75,000/yr 
    no stop being so lazy and just go learn how to install scripts yourself, its not that hard.
  3. Like
    BoleParty reacted to serveratze88 in New Airfield Almyra Salt Flats   
    hi, thx for this extension:) option 2 running fine :D
  4. Like
    BoleParty got a reaction from nachtmasse in Military Area Old Airfield Between Feres And Selakano   
    This area i used for the Sector B script (by Suppe).

    You can just put it on your server or you can use it for the Sector B as well.

    If you didn`t do any changes to your altis.h then just replace yours with mine.

    If you already got your file edited then just copy/paste the lines from my sector.txt (and don`t forget to place commas if needed).

    I`ve to mention that all the areas i built are not finished. I still add content whenever i got some time to do it.

    Within the next couple days i will add my mission.sqm to github so that you only have to put the Sector B files from Suppe into your epochhive folder.

    Download:

    https://github.com/BoleParty/MilitaryAreaFeresSelakano


    This is what it looks like:




    Regards
  5. Like
    BoleParty got a reaction from Trill in Military Area Old Airfield Between Feres And Selakano   
    This area i used for the Sector B script (by Suppe).

    You can just put it on your server or you can use it for the Sector B as well.

    If you didn`t do any changes to your altis.h then just replace yours with mine.

    If you already got your file edited then just copy/paste the lines from my sector.txt (and don`t forget to place commas if needed).

    I`ve to mention that all the areas i built are not finished. I still add content whenever i got some time to do it.

    Within the next couple days i will add my mission.sqm to github so that you only have to put the Sector B files from Suppe into your epochhive folder.

    Download:

    https://github.com/BoleParty/MilitaryAreaFeresSelakano


    This is what it looks like:




    Regards
  6. Like
    BoleParty got a reaction from Friendly in Safe Zones Australia/ Chernarus/ Esseker   
    I release safe zone scripts for Australia/ Chernarus/ Esseker.
     
     
    Original script for Altis is written by Friendly and you can check it out here:
     

     
     
    Many thanks go out to him as he did all the scripting and i just did the edits to get it working for the other maps.
     
     
    Instructions in Readme.md file.
     
     
    Download here:
     
    https://github.com/BoleParty/SafeZonesAustralia
    https://github.com/BoleParty/SafeZonesChernarus
    https://github.com/BoleParty/SafeZonesEsseker
     
    Best regards
     
     
  7. Like
    BoleParty reacted to flow0815 in Military Base Terminal Altis Airfield   
    Beautiful. Thanks a lot. Have implemented it to our server
  8. Like
    BoleParty got a reaction from simon1603 in Military Base Terminal Altis Airfield   
    maybe today i got some free time to release anything of what i mentioned. depends on what time im off work.
  9. Like
    BoleParty reacted to second_coming in Client FPS Drops   
    EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; removes them completely
  10. Like
  11. Like
    BoleParty reacted to Kensai in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Base camp is too easy, AI just sit inside sometimes, and one man can wipe them. 
  12. Like
    BoleParty got a reaction from mr_n0oo0b in I need create Server for Arma 3 for Sandbox Epoch   
    a3wasteland is a mission actually...correct me if im wrong:)
  13. Like
    BoleParty got a reaction from mr_n0oo0b in I need create Server for Arma 3 for Sandbox Epoch   
    just google a3wasteland github and then ull find everything what ur asking for
  14. Like
    BoleParty reacted to Richie in I need create Server for Arma 3 for Sandbox Epoch   
    Eh ? :unsure:
     
    Epoch or Wasteland ? it's one or the other, they have their own unique basecode and are 2 seperate mods, although there is 1 person who i BetterNotMentionOrName who thinks otherwise.
     
    More info Op, then you'll get clearer answers :)
     
    *Edit*
    Also the wrong section
  15. Like
    BoleParty reacted to Glenn in battleye kicks   
    Never a waste, when the topic might happen to others and responses might help them. :) 
    If you get an issue fixed, don't hesitate to post the fix in the thread, so others can potentially solve similar issues they have. 
  16. Like
    BoleParty reacted to Glenn in battleye kicks   
    Check your logs and make sure you are not getting spammed with "Pending Network message XXXXXX". 
     
    If you are, it is likely that something is preventing the server from normal communication, and after X amount of minutes think that the player is not responding and kicks them. 
  17. Like
    BoleParty reacted to KingRaymond795 in blckeagls' Real Zombies v0.0.5   
    BWHAHAHA!!
  18. Like
    BoleParty got a reaction from KingRaymond795 in blckeagls' Real Zombies v0.0.5   
    it might be a forum rules violation if i would repeat the words she used when i asked her^^
  19. Like
    BoleParty reacted to KingRaymond795 in blckeagls' Real Zombies v0.0.5   
    what was the verdict ? :P
  20. Like
    BoleParty reacted to Kroenen in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    If the missions are running without errors in the logs, then the server side should be fine. All the map markers are controlled by the client side files, so as above, check your mission file, init.sqf, description.ext, and semclient.sqf.
  21. Like
    BoleParty got a reaction from TheLonelySoul in Marksmen DLC Classnames   
    as im pretty sure some of u guys like to implement marksmen dlc content into their missions i provide the classnames.
     
     
     
    338 Norma Magnum:

    MMG_01_base_F
    MMG_01_hex_ACRO_LP_F
    MMG_01_hex_F
    MMG_01_tan_F

    MMG_02_base_F
    MMG_02_black_F
    MMG_02_camo_F
    MMG_02_sand_F
    MMG_02_sand_RCO_LP_F

    Ammo:

    150Rnd_93x64_Mag

    ______________________________________

    MAR-10 .338:

    srifle_DMR_02_ACO_F
    srifle_DMR_02_ARCO_F
    srifle_DMR_02_camo_AMS_LP_F
    srifle_DMR_02_camo_F
    srifle_DMR_02_DMS_F
    srifle_DMR_02_F
    srifle_DMR_02_MRCO_F
    srifle_DMR_02_sniper_AMS_LP_S_F
    srifle_DMR_02_sniper_F
    srifle_DMR_02_SOS_F

    Ammo:

    10Rnd_338_Mag

    ______________________________________

    Mk-I EMR:

    srifle_DMR_03_ACO_F
    srifle_DMR_03_ARCO_F
    srifle_DMR_03_DMS_F
    srifle_DMR_03_DMS_snds_F
    srifle_DMR_03_F
    srifle_DMR_03_khaki_F
    srifle_DMR_03_MRCO_F
    srifle_DMR_03_multicam_F
    srifle_DMR_03_SOS_F
    srifle_DMR_03_spotter_F
    srifle_DMR_03_tan_AMS_LP_F
    srifle_DMR_03_tan_F
    srifle_DMR_03_woodland_F

    Ammo:

    20Rnd_762x51_Mag

    ______________________________________

    ASP-1 Kir 12.7 mm:

    srifle_DMR_04_ACO_F
    srifle_DMR_04_ARCO_F
    srifle_DMR_04_DMS_F
    srifle_DMR_04_F
    srifle_DMR_04_MRCO_F
    srifle_DMR_04_NS_LP_F
    srifle_DMR_04_SOS_F
    srifle_DMR_04_Tan_F

    Ammo:

    10Rnd_127x54_Mag

    ______________________________________

    Cyrus 9.3 mm:

    srifle_DMR_05_ACO_F
    srifle_DMR_05_ARCO_F
    srifle_DMR_05_blk_F
    srifle_DMR_05_DMS_F
    srifle_DMR_05_DMS_snds_F
    srifle_DMR_05_hex_F
    srifle_DMR_05_KHS_LP_F
    srifle_DMR_05_MRCO_F
    srifle_DMR_05_SOS_F
    srifle_DMR_05_tan_F

    Ammo:

    10Rnd_93x64_DMR_05_Mag

    ______________________________________


    Mk 14 7.62 mm:

    srifle_DMR_06_camo_F
    srifle_DMR_06_camo_khs_F
    srifle_DMR_06_olive_F

    Ammo:

    20Rnd_762x51_Mag
     
     
    ---------------------------------------------------------------------------------------------------------------------
     
    Bipods:

    bipod_01_F_blk
    bipod_01_F_mtp
    bipod_01_F_snd
    bipod_02_F_blk
    bipod_02_F_hex
    bipod_02_F_tan
    bipod_03_F_blk
    bipod_03_F_oli

    _____________________________________


    Muzzles:

    .338:
    muzzle_snds_338_black
    muzzle_snds_338_green
    muzzle_snds_338_sand

    9.3:
    muzzle_snds_93mmg
    muzzle_snds_93mmg_tan


    _____________________________________

    Optics:

    Advanced Marksmen Scope (AMS):
     
    optic_AMS
    optic_AMS_base
    optic_AMS_khk
    optic_AMS_snd

    Kaliha (KHS):  
     
    optic_KHS_base
    optic_KHS_blk
    optic_KHS_hex
    optic_KHS_old
    optic_KHS_tan

    ____________________________________

    Vests:

    V_PlateCarrierGL_blk
    V_PlateCarrierGL_mtp
    V_PlateCarrierGL_rgr
    V_PlateCarrierIAGL_dgtl
    V_PlateCarrierIAGL_oli
    V_PlateCarrierSpec_blk
    V_PlateCarrierSpec_mtp
    V_PlateCarrierSpec_rgr
     
    ____________________________________
     
    Ghillie Suits:
     
    U_B_FullGhillie_ard
    U_B_FullGhillie_lsh
    U_B_FullGhillie_sard
    U_O_FullGhillie_ard
    U_O_FullGhillie_lsh
    U_O_FullGhillie_sard
    U_I_FullGhillie_ard
    U_I_FullGhillie_lsh
    U_I_FullGhillie_sard
     
  22. Like
    BoleParty got a reaction from BenR in Marksmen DLC Classnames   
    as im pretty sure some of u guys like to implement marksmen dlc content into their missions i provide the classnames.
     
     
     
    338 Norma Magnum:

    MMG_01_base_F
    MMG_01_hex_ACRO_LP_F
    MMG_01_hex_F
    MMG_01_tan_F

    MMG_02_base_F
    MMG_02_black_F
    MMG_02_camo_F
    MMG_02_sand_F
    MMG_02_sand_RCO_LP_F

    Ammo:

    150Rnd_93x64_Mag

    ______________________________________

    MAR-10 .338:

    srifle_DMR_02_ACO_F
    srifle_DMR_02_ARCO_F
    srifle_DMR_02_camo_AMS_LP_F
    srifle_DMR_02_camo_F
    srifle_DMR_02_DMS_F
    srifle_DMR_02_F
    srifle_DMR_02_MRCO_F
    srifle_DMR_02_sniper_AMS_LP_S_F
    srifle_DMR_02_sniper_F
    srifle_DMR_02_SOS_F

    Ammo:

    10Rnd_338_Mag

    ______________________________________

    Mk-I EMR:

    srifle_DMR_03_ACO_F
    srifle_DMR_03_ARCO_F
    srifle_DMR_03_DMS_F
    srifle_DMR_03_DMS_snds_F
    srifle_DMR_03_F
    srifle_DMR_03_khaki_F
    srifle_DMR_03_MRCO_F
    srifle_DMR_03_multicam_F
    srifle_DMR_03_SOS_F
    srifle_DMR_03_spotter_F
    srifle_DMR_03_tan_AMS_LP_F
    srifle_DMR_03_tan_F
    srifle_DMR_03_woodland_F

    Ammo:

    20Rnd_762x51_Mag

    ______________________________________

    ASP-1 Kir 12.7 mm:

    srifle_DMR_04_ACO_F
    srifle_DMR_04_ARCO_F
    srifle_DMR_04_DMS_F
    srifle_DMR_04_F
    srifle_DMR_04_MRCO_F
    srifle_DMR_04_NS_LP_F
    srifle_DMR_04_SOS_F
    srifle_DMR_04_Tan_F

    Ammo:

    10Rnd_127x54_Mag

    ______________________________________

    Cyrus 9.3 mm:

    srifle_DMR_05_ACO_F
    srifle_DMR_05_ARCO_F
    srifle_DMR_05_blk_F
    srifle_DMR_05_DMS_F
    srifle_DMR_05_DMS_snds_F
    srifle_DMR_05_hex_F
    srifle_DMR_05_KHS_LP_F
    srifle_DMR_05_MRCO_F
    srifle_DMR_05_SOS_F
    srifle_DMR_05_tan_F

    Ammo:

    10Rnd_93x64_DMR_05_Mag

    ______________________________________


    Mk 14 7.62 mm:

    srifle_DMR_06_camo_F
    srifle_DMR_06_camo_khs_F
    srifle_DMR_06_olive_F

    Ammo:

    20Rnd_762x51_Mag
     
     
    ---------------------------------------------------------------------------------------------------------------------
     
    Bipods:

    bipod_01_F_blk
    bipod_01_F_mtp
    bipod_01_F_snd
    bipod_02_F_blk
    bipod_02_F_hex
    bipod_02_F_tan
    bipod_03_F_blk
    bipod_03_F_oli

    _____________________________________


    Muzzles:

    .338:
    muzzle_snds_338_black
    muzzle_snds_338_green
    muzzle_snds_338_sand

    9.3:
    muzzle_snds_93mmg
    muzzle_snds_93mmg_tan


    _____________________________________

    Optics:

    Advanced Marksmen Scope (AMS):
     
    optic_AMS
    optic_AMS_base
    optic_AMS_khk
    optic_AMS_snd

    Kaliha (KHS):  
     
    optic_KHS_base
    optic_KHS_blk
    optic_KHS_hex
    optic_KHS_old
    optic_KHS_tan

    ____________________________________

    Vests:

    V_PlateCarrierGL_blk
    V_PlateCarrierGL_mtp
    V_PlateCarrierGL_rgr
    V_PlateCarrierIAGL_dgtl
    V_PlateCarrierIAGL_oli
    V_PlateCarrierSpec_blk
    V_PlateCarrierSpec_mtp
    V_PlateCarrierSpec_rgr
     
    ____________________________________
     
    Ghillie Suits:
     
    U_B_FullGhillie_ard
    U_B_FullGhillie_lsh
    U_B_FullGhillie_sard
    U_O_FullGhillie_ard
    U_O_FullGhillie_lsh
    U_O_FullGhillie_sard
    U_I_FullGhillie_ard
    U_I_FullGhillie_lsh
    U_I_FullGhillie_sard
     
  23. Like
    BoleParty got a reaction from Ninja_Dog81 in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    i just did by using lootspawner script and it works. seems theres no needs to edit be filters. as it works with the lspawner script im pretty sure it will work with sem/ vemf/ zev or whatever
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