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KPABATOK

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  1. Like
    KPABATOK reacted to raymix in Hello everyone, my English is very bad, thank EPOCH brings joy.   
    I am having mixed feelings about this, lol.
  2. Like
    KPABATOK reacted to SadBoy1981 in Happy Birthday AWOL!!!!   
    From me too!
     

     
  3. Like
    KPABATOK reacted to vbawol in Bug in EPOCH_server_makeNPCTrade.sqf   
    Thanks for the report, experimental (0.3.5) should have this fixed already as I did recently notice this also.
    https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_trading/EPOCH_server_makeNPCTrade.sqf#L64
  4. Like
    KPABATOK reacted to vbawol in Wooden stairs are few milimiters higher than any other building parts   
    Understood, I am working a bit this week on the building system and snap checks are almost done so I will look into tweaking the stairs and towers snap points a bit.
  5. Like
    KPABATOK reacted to Axle in All uniforms in epoch?   
    Females take up a whole side. I think in time we will go back over the uniforms. It's jut not top of the list right now.
  6. Like
    KPABATOK got a reaction from TheStainlessSteelRat in All uniforms in epoch?   
    But then again, how did Exile devs managed to make all uniforms (or at least I got the impression) wearable? If it is a "team/side" issue, simply changing that would fix it, not? Why is it not possible to make separate faction so to speak, like civilians, with ability to wear all uniforms? It's kinda irritating thing with Epoch to me too :)
  7. Like
    KPABATOK reacted to eedijs in All uniforms in epoch?   
    Hi, I'm pretty sure that I'm not the only one that is bothered by the fact that we get to wear only guerilla and csat uniforms. A suggestion for devs would be to make all of them available for looting. Maybe it is already planned?
  8. Like
    KPABATOK reacted to vbawol in My friend has to wait for admin approval to use the site?   
    We are being targeted with a spam bot so registrations are on approval only at this time. I just approved many accounts so if your friend still cannot login please PM me with the username.
  9. Like
    KPABATOK reacted to dennis_stk in Search other provider, because serverfreeze and lags.   
    xD Little rage?

    You will these problems with every mod. I am hosting much more than 1 Arma 3 Server and its all the same with every mod. Arma 3 is an 32 bit application thats the problem. So make the best you can. My Arma 3 Epoch Server is working fine and we are one of the last big german Server.  ;)
     
  10. Like
    KPABATOK reacted to 82ndAB_Bravo17 in Safe/Lockbox placement   
    Thanks for the help - indeed one of the server files had somehow got reverted to a prior version.
  11. Like
    KPABATOK reacted to Angrygargamel in Community Base Addon (Building Icon blink and shelf kit flip)   
    there isnt much you can do with cba what you cant do without cba too...
     
    its just some piece of code who makes modmakers lazy... to implement the needed functions on their own...
     
    just my 2 cents... punish me for that if you feel better ^^
  12. Like
    KPABATOK reacted to Axle in New base item   
    Bump for the new Hesco barrier.
  13. Like
    KPABATOK reacted to Axle in IT'S A TRAP!   
    These traps will persist after a server restart. You can't remove them. You can shoot them to trigger them. You can run over them. They will cause some vehicle damage. If you have more armor you have a better chance for survival.
     
     
     
     
     
  14. Like
    KPABATOK reacted to vbawol in Epoch_Masterloop Error Zero divisor   
    Thanks! got a fix for this added in the next patch (0.3.5.0)
    _players = player nearEntities[["Epoch_Male_F", "Epoch_Female_F"], _energyRange]; if (_players isEqualTo []) then { EPOCH_chargeRate = ceil _totalCapacity; } else { EPOCH_chargeRate = ceil (_totalCapacity / (count _players)); }; 
  15. Like
    KPABATOK reacted to raymix in 0.3.4.0 patch crafting issues (stops working randomly)   
    I'm not blaming you for having server mods (which I support 100%), its just that I can't confirm or deny that the issue is with mod.
    Normally I would jump on my dev server (unmodded) and try to reproduce the problem, but it's all working fine for me. Anyway, this seems like a popular issue that was already reported and will is fixed in next update.
  16. Like
    KPABATOK reacted to Hazmat in Up to 8 sappers spawning on a player at once   
    Just had this happen today on our server and it was both unnerving and awesome.  I agree with Kpabatok, bout shat myself...just heard a bunch of footsteps, then looked behind me and like OH $H!t...what the actual...?  Was like a mad herd of sappers.  Love it.
    To the devs, this mod just keeps getting better and better.  Nice work!
  17. Like
    KPABATOK reacted to SzepyCZ in Up to 8 sappers spawning on a player at once   
    its not a bug,its a feature 
    https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_code/compile/EPOCH_callSapperMigration.sqf
    https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
  18. Like
    KPABATOK reacted to raymix in Epoch Safe   
    Not at all, that's a great question. It's the engine thing because how proxy is handled, but that's about to change and will work as fast as vehicle locking does.
  19. Like
    KPABATOK reacted to spartan in Something I would like to see   
    This is an old chestnut for me and I remembered posting on it at Epoch's early iteration but I felt I would like to mention it again at this point.
    Personally I have always thought that specific loot types should only be available at specific locations that reflect on real world situations very much like the old Dayz, ie primary and high end weapons at military buildings, medical supplies at hospitals and medic cabinets, building and industrial items at the relevant sites and side arms and ammo in more mundane buildings etc.
    Now I already have most of this setup via a seperate loot spawner script with the relevant edits to the Epoch loot table which is fine except I invariably have to do these edits on every update which I would not have to do if the loot was where I think it should be in the first place.
    I know there has been some efforts in the past to address this but it is still not defined to the degree I have mentioned above therefore this is by way of a humble request to implement this, always assuming it is agreeable to your own ideas of course.
  20. Like
    KPABATOK reacted to Axle in New base item   
    You can build 4 of them without a jammer.
  21. Like
    KPABATOK reacted to Axle in New base item   
    Updated main post with ingame shot and video. Previous img removed as texture was redone completely.
  22. Like
    KPABATOK got a reaction from serveratze88 in Few bugs on 0.3.4.0, can't unlock safe/lockbox   
    Can confirm, safes, lockboxes now doesn't defy gravity laws anymore :)
  23. Like
    KPABATOK reacted to raymix in Epoch Safe   
    There's an unpredictable time delay when locking/unlocking safes, could be anything between 2 or 20 seconds. Next update will have a visual feedback for this issue, something like this:
     
  24. Like
    KPABATOK reacted to serveratze88 in Few bugs on 0.3.4.0, can't unlock safe/lockbox   
    Server Build: 0.3.4.x (Build 050)
    Safe no longer fall to the ground after the server restarts :)
    good work
     
  25. Like
    KPABATOK reacted to He-Man in Building Elements despawn after Restart after Update and other Bugs   
    You can see it with Infistar or by "damage cursortarget" in the Admin console
    http://www.pic-upload.de/view-28621833/2015-10-19_00002.jpg.html
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