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KPABATOK

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  1. Like
    KPABATOK reacted to TheStainlessSteelRat in Arma3 1.54 update   
    Aren't we clones in Epoch specially brewed in vats, and infused with nano-bots, to give us a fighting chance in the post apocalyptic environment! I do hope that means the devs, as awol has hinted at, can work around BIS stamina/fatigue and bring back Epoch's own system which perfectly suited the story and game play style: surviving longer meaning the ability to store more stamina and combat fatigue, whilst still fighting off the harsh environs where toxicity is also a threat as are the custom antagonists.
    Really hoping that balance can be achieved.
  2. Like
    KPABATOK reacted to RC_Robio in Arma3 1.54 update   
    Have been playing on the latest experimental. The stamina system has improved. I ran around fully loaded M107, satchels, cinders, mortor, scrap metals....etc and was able to sprint a good 400-600 yards before becoming encumbered. And building up my stamina with soda's I was even able to go a little longer. That weapon sway though. I was in the Army and doing drills we never swayed that much unless we partied the night before. And even then it never got that bad. Ok a few times it might have. But it would have to have been one hell of a night. 
  3. Like
    KPABATOK reacted to Brez in Arma3 1.54 update   
  4. Like
    KPABATOK reacted to aimgame in Kick when maintaining jammer   
    Thanx everyone! Problem was solved with the last infi update that came out 01.12.2015...
  5. Like
    KPABATOK reacted to HonkyTonk in "Remove wall" without even beeing in build mode (Halfwall Turrets)   
    There's a "remove wall" option omnipresent whenever one is standing in a lookout/halfwall turret next to the wall. One doesn't have to be in build mode to have that option, which causes every so often a wall to be removed whenever one actually tries to switch weapon or reload etc. Would be awesome if you could remove this option when one is not in build mode.
  6. Like
    KPABATOK got a reaction from Hazmat in Epoch 0.3.5.053 and Armaupdate 1.54   
    Seems like they are weightless, so Arma 3 made them into "28 days later" type of zombies :D
  7. Like
    KPABATOK reacted to Brian Soanes in Arma3 1.54 update   
  8. Like
    KPABATOK got a reaction from umfufu in Suggestion: aiming and aiming speed of AI   
    A bit related, I found a spot in central spawn were you lose god mode (even though you are technically inside the safe zone). It is further inside the pier behind last traders back at that cross section. That's how I died a couple of times to drone soldier AI because I thought I was invulnerable ;D But if you manage to lure the drone above that spot, you can shoot it, and of course, same with AI soldiers.
  9. Like
    KPABATOK reacted to vbawol in On 0.3.5.0 after restart all lockboxes and safes are open   
    I am working on a fix guys, for testing I have this temp fix available here update your server settings pbo with this : https://github.com/EpochModTeam/Epoch/blob/85a25613549e50c9cee37f817c3ebbbca7eeb96f/Server_Install_Pack/@epochhive/addons/a3_epoch_server_settings.pbo?raw=true
    Commit: https://github.com/EpochModTeam/Epoch/commit/85a25613549e50c9cee37f817c3ebbbca7eeb96f
    This will currently prevent groundweaponholder access within 5m of a locked vehicle or storage device for non Admins and those that use our AH. Ideally the InventoryOpened handler should be expanded to return both containers so we can move towards preventing the cargo option without a bunch of workarounds. Also note: Since 0.3.5 safes and lockboxes now persist the locked/unlocked states.
  10. Like
    KPABATOK reacted to Brez in Suggestion: Additional upgrade to Stairs   
    You may want to allow the Stairs to upgrade the top to a metal floor as it sure sticks out amongst all the other metal floors around it now.
     
     
  11. Like
    KPABATOK reacted to cyclops in On 0.3.5.0 after restart all lockboxes and safes are open   
    It's currently possible to loot a LOCKED safe or lockbox THROUGH a cinder wall if the container is on the other side of the wall.    Tested this multiple ways and as long as there is a safe or lockbox in the area you can access the locked containers similar to the videos above.    Pretty significant bug as bases are being raided without people even needing to use explosives or destroy walls.
  12. Like
    KPABATOK reacted to FiddyB in Space Bar   
    With the new patch 0350 you have changed the way we use the interaction menu due to the new gui.  We can no longer use the space bar to action the selection on our interaction menu.  For example, I used to scroll to lock a door then hit space, or scroll to my pistol and hit space to switch.  With the new gui space is used to lock/unlock or do building.
    Please can I have my space bar back.
     
    Fiddy
  13. Like
    KPABATOK reacted to BennyBoy in On 0.3.5.0 after restart all lockboxes and safes are open   
    Still broken in build 53, MGT server is running this version and everyone can still access any safe.
  14. Like
    KPABATOK reacted to RC_Robio in On 0.3.5.0 after restart all lockboxes and safes are open   
    Pull request created: https://github.com/EpochModTeam/Epoch/pull/426
    Fixed: https://github.com/EpochModTeam/Epoch/releases/tag/0.3.5.052  Thanks!
  15. Like
    KPABATOK reacted to Brian Soanes in On 0.3.5.0 after restart all lockboxes and safes are open   
    BE filters not updated
  16. Like
    KPABATOK reacted to vbawol in Epoch 0.3.5 Released (Server Hotfix: 053)   
    Client files download links: http://epochmod.com/download.php
    Server files download links: http://epochmod.com/download_server.php
     
     
    Tank Trap:
     
    Metal Floor: Texture outdated and improved after video.
     

    Files Changed:
    https://github.com/EpochModTeam/Epoch/pull/420/files
     
  17. Like
    KPABATOK got a reaction from raymix in What's happening?   
    New patch is insane! Metal floor - totally unexpected and completely forgot all these months, finally there. I assume now I won't need 3 layers of roof to secure a base ;)
    Nice to see SPMG sand suppressor added to loot. I was missing it and only could get through missions from AI. Very good fix.
    A very very good addition is radio to freshspawns. Now at least people will be able to talk if server has disabled sidechat (like nowadays most do).
    No more loot disappearing from traders when you buy something and have no room in your inventory - very great. Can't wait to test new ghost snapping. Now just wait for server update on the one I play in ;)
  18. Like
    KPABATOK got a reaction from Richie in What's happening?   
    New patch is insane! Metal floor - totally unexpected and completely forgot all these months, finally there. I assume now I won't need 3 layers of roof to secure a base ;)
    Nice to see SPMG sand suppressor added to loot. I was missing it and only could get through missions from AI. Very good fix.
    A very very good addition is radio to freshspawns. Now at least people will be able to talk if server has disabled sidechat (like nowadays most do).
    No more loot disappearing from traders when you buy something and have no room in your inventory - very great. Can't wait to test new ghost snapping. Now just wait for server update on the one I play in ;)
  19. Like
    KPABATOK got a reaction from Chainsaw Squirrel in Hello everyone, my English is very bad, thank EPOCH brings joy.   
    Wow resurrecting this thread this is just so hilarious :D "I'm a pirate user" - I have mixed feelings about this... "what is emotion?" - what is love? "Love is" :D priceless
  20. Like
    KPABATOK got a reaction from Sp4rkY in Hello everyone, my English is very bad, thank EPOCH brings joy.   
    Thank YOU, man :D
  21. Like
    KPABATOK reacted to RC_Robio in Dev Suggestion - cctv cameras   
    This is neither ones idea. Has been out since Arma 2, I believe Maca was the author if I'm not mistaken. 
  22. Like
    KPABATOK reacted to ChuTszHin in Hello everyone, my English is very bad, thank EPOCH brings joy.   
    Very much looking forward ARMA3 era.  :)   My friend introduced me in ARMA2, and contact with the times.  :D   I really like it, it was kind of a play on falling in love with the feeling.  :rolleyes:   Perfect NPC, the perfect trading system.  B)   Sorry my English is very bad, the results of which are out of Google Translate.  :wub:   Support the school, I hope you get better and better.  :lol:   Hope for an early release ARMA3 server files. :(  (I'm a pirate user, because can not afford genuine. :ph34r: )    I love EPOCH! :rolleyes:  
    https://www.youtube.com/watch?v=Zlv1rdcpS9M :wub: 
     
    (这就像我想对EPOCH表达的情绪。)
    (EPOCH It's like I want to express emotions.)
  23. Like
    KPABATOK reacted to ChuTszHin in Hello everyone, my English is very bad, thank EPOCH brings joy.   
    What is emotion?  :P   Everything is fine, as long as happy. ;)
  24. Like
    KPABATOK reacted to ChuTszHin in Hello everyone, my English is very bad, thank EPOCH brings joy.   
    Love is ......    We discussed this yet EPOCH any messages here.    We EPOCH feelings, and that is love. :wub:
  25. Like
    KPABATOK reacted to raymix in Hello everyone, my English is very bad, thank EPOCH brings joy.   
    What is love?
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