boomstick
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boomstick got a reaction from Bushwick in How to protect a helicopter?
It depends on the server you play on but I usually find its pointless storing choppers at bases regardless of how much protection you put in place.
People find joy in destroying other people's property if they can't steal them (whether your are online or not).
I find it's safer just to sell them at a nearby trader, bank the cash and then withdraw the cash and buy a chopper back when you need it. Yes you lose money due to trader tax but it's better than losing choppers over and over again.
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boomstick reacted to hawaiian in Base parts damage glitch
Hi Epoch devs, I've been playing Epoch now for a while on a big server where base raiding often takes place, sometimes getting to the jammer was easy and other times we weren't even able to damage it. That was the moment when i decided to do some testing on my own server and this were the results. I hope there will be a change around this in the future cause I see base raiding as a big part of the game. I did these tests on Epoch version 0.3.0.3 and ARMA 1.44. SATCHEL/BULLET DAMAGE TEST: - All of the building parts have 100HP - Glitched: - Halfway in the ground - Inside a static building from the map Below you will see the damage per satchel: Normal Glitched Corrigated walls 36.4 DMG 3.4 DMG Wooden Floor 28.2 DMG 5.2 DMG Cinder wall 16.3 DMG 0.4 DMG My other findings: - When the jammer is standing on an epoch building part it doesnt take any damage till that part is destroyed. - A satchel does 18.3 damage to a jammer when its not standing on epoch building parts. - 12.7 APDS can still damage the jammer when its standing on an Epoch building parts for 0.4.(150bullets = 50mags = 100DMG) - 12.7 APDS can also damage epoch Cinderwalls but not the corrigated walls, when a cinder wall half way in the ground or a building 1 out of 4 bullets will do the 0.4 damage. If the cinder wall is not in the ground or a building it takes 0.4 damage every shot. - .408 doesnt do any damage anymore to anything concidered building materials. Thanks for reading my post! Greetings, Hawaiian (Jules) -
boomstick reacted to ZENITHOVMAN in STRAYA CANT!
Plenty of room to RP as Ivan Milat
"Nobody will hear you scream from here,only the flies and the maggots will ever find you"
Stench
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boomstick reacted to ZENITHOVMAN in STRAYA CANT!
AUSTRALIA
I have been waiting for this little beauty for fuggin ages!
The island is 8 times larger than Altis and is 1600Km2 compared to Altis 270Km2. :blink:
http://www.armaholic.com/page.php?id=28882
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boomstick reacted to happydayz in How to optimize server-FPS and server performance
Ok so let the server run for 2 hrs and around the 2hr mark with 40 players it started to dive down to 15fps. The first hr was 40-35fps fairly consitently apart from that 30min 1st core hiccup. So Im running our server at a 2hr restart now until further notice.
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boomstick reacted to Bushwick in How to optimize server-FPS and server performance
Virtual Handjobs for Happy and Zenith.
Almost fell out of my chair when i saw 44 server FPS...
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boomstick reacted to Darth_Rogue in [RELEASE] Status Bar With Icons & Server FPS display v1.36
Status Bar With Icons & Server FPS display
After seeing all the struggles people were having in other threads I decided to redo this script to make it easier for folks to understand and edit. This has much of the same functionality and generally appears similar to Scarr's build but the back end code is much simpler and should therefore be easier for scripting noobs like myself to see what's going on where and make changes as needed.
The color gradients can be edited to suite your liking, but I feel it's pretty well spot on the way it is. Your mileage may vary.
Admins can add their UIDs to have the status bar show a real-time server FPS reading and also display their world space coords, which will be very helpful when doing map edits and object placement without having to use an editor just for a few small items.
UPDATE - v1.36 Released
Due to multiple requests I have added a feature to the status bar where the bar will resize automatically based on player interface size.
To update: Remove the current 'status_bar' folder from your mission file and replace it with the 'status_bar' folder you will download from Github. No other changes should be needed. BE filters are the same.
Here are a couple screenshot showing what it looks like
For Admins
For Players
Install Instructions
DOWNLOAD
Credits: See Github
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boomstick reacted to Darth_Rogue in [Server Addon] Persistence (v0.1.7)
I'd like to see mines and claymores be persistent. No more worries about players logging out and having their bases raided. It would at least provide a small deterrent or obstacle for players wanting to steal things. Of course you can set them to have an expiry date so they don't stay on the server more than X hours. Players could pick them up and place them again to reset the timer. That way active players don't get penalized but old, unattended mines and claymores still get wiped.
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boomstick reacted to Halvhjearne in Repair & Rearming script
I was personally looking for a repair / re-arming script for arma 3 epoch and noticed that there wasnt really any good out there yet, so i decide to do something about that.
i went back in my a2 mission file and fetched this scrip that was originally written by ported it to work with crypto changed it so it allows you to re-arm all types of magazines for all types of weapons (from drivers seat), removed re-fuel (as fuel is auto and free on any fuelstation) and added a few extra features like a banned weapons array, banned magazines array, max global amount of magazines, max magazines for each weapon and colour of scroll action, you can check out here:
http://pastebin.com/uMrvqiGT
http://pastebin.com/7MNi6KZc
http://pastebin.com/ySETb79x
for anyone who does not know how to add this:
put all files in a folde called addons\service_point\ in your mission
if you already have an init.sqf, add the line from the code tag below to the bottom of yours: if you do not have an init,sqf in your mission, then make an empty file, call it init.sqf and add the lines in code tag below:
if(hasInterface) then{ [] execVM "addons\service_point\service_point.sqf"; }; or you can edit the line:
_folder = "addons\service_point\"; // folder where the service point scripts are saved, relative to the mission file and put it wherever you want.
By default, this will only work with "Land_CarService_F" building types, but you can add any building/vehicle type you like in the array on line 8 of service_point.sqf, like this:
_servicePointClasses = ["Land_CarService_F","myaddedbuilding1","myaddedbuilding2","anotherbuilding2"]; // service point classes (can be house, vehicle and unit classes) i put notes by the options you can change, so go through the beginning of service_point.sqf and checkout what you can change.
all credits goes to axe cop for his original code.
have fun
regards
Halvhjearne
Edit:
Since it is not possible to remove or add crypto to the player from the player himself (wich is ridicules really), i made this little addition and updated the scripts, to ensure the crypto is removed from the player:
https://github.com/Halvhjearne/HALV_takegive_crypto
to use it updatet the service point script files with the updated code and put both of the .sqf files from github in a folder called custom in your mission.pbo.
then add this line to the bottom of your init.sqf:
[] execVM "custom\HALV_takegive_crypto_init.sqf"; now it will actually remove the crypto from the player ...
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boomstick reacted to Bushwick in Indestructible bases, why do you like that feature?
Anyone tried to actually destroy a door? Good luck...
EDIT : It's almost impossible. Its literally impossible if they are in a structure or snapped into the ground. This is becoming Carebearpoch.
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boomstick reacted to Monk in New Arma Monetization Faq have been updated!!!
While lengthy this is certainly worth the read; http://forums.bistudio.com/showthread.php?188238-Arma-3-Server-monetization
With regards to punishing servers that breach the policy, the idea boils down to this: If a server is on the "Approved Lists" and is found to be in breach of the monetization policy/agreement then BI are in a position to pursue things legally if they see fit. One thing that became apparent with the whole A3L debacle was that when BI were pushed on the matter of content makers rights we were shown how feckless the current system is from a "real life" standpoint. However this "approved monetization" thing seems equally as bad as it relies on servers consenting/applying for a license to monetize and in turn be punished for breaking it. Whereas for the unapproved server who continues to monetize not much seems to have changed.
:(
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boomstick reacted to dennis_stk in My Dream = DayZ Standalone / Epoch
Join a Server with more Players and you have enough danger.
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boomstick reacted to RC_Robio in New Arma Monetization Faq have been updated!!!
http://www.bistudio.com/monetization/faq
Please read them CAREFULLY!!
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boomstick reacted to computermancer in Earplugs Script
cmEARPLUGS SCRIPT ver 2.0
B) WHAT IT DOES:
Earplugs script for Arma 3 Epoch (EPAH safe) - This script allows you to put in "earplugs". - Config.sqf will let you configure almost every possible aspect of the script. - You can now insert and remove the earplugs by pressing a key of your choice. - Current available keys are : F4, F5, INSERT, NUMPADMULTIPLY, NUMPADDIVIDE - You can toggle the hotkey in case you use EPAH and wont be ablt to use hotkeys. - Auto-insert and remove earplugs when getting in and out of vehicles. - Inserting earplugs reduces volume down to about 25 percent. - Removing earplugs restores volume to 100 percent. -Thanks to mgm on epochmod.com for helping with keypress config technique.
Here is a link to the github files.
https://github.com/computermancer/cmEarplugs
B) INSTRUCTIONS:
1. Copy the cmEarplugs folder to your mission folder (altis.Epoch)
2. If you have init.sqf, copy the code in this init.sqf to yours.
2a. If you do not have an init.sqf, copy this one over to your mission folder.
3. Copy onPlayerKilled.sqf and onPlayerRespawn.sqf to your mission folder.
4. Config your personal settings in the config.sqf file in the cmEarplgus folder.
5. Edit your battleye filters.
Edit the following in your battleye filters.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// scripts.txt (at the end of the line add the following) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// (BIS_fnc_) First Line: !"bis_fnc_initVehicle" !"BIS_fnc_setVehicleMass_fsm" !"BIS_fnc_arsenal_type" (displayAddEventHandler ) Line 53 (54 on notepad++) : !"EP_LOOP" (displayAddEventHandler ) Line 53 (54 on notepad++) !"cmKeyPress" ( exec ) Line 22 (23 on notepad++) : !"clock.sqf" ( removeAllActions ) Line 31 (32 on notepad++) : !"onplayerkilled.sqf" (displayRemoveEventHandler) Line 59 (60 on notepad++) : !"cmKeyPress" (removeAllEventHandlers) Line 59 (60 on notepad++) : !"cmKeyPress" ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PublicVariable.txt (at the end of the line add the following) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// First Line: !"cmEarplugs_hotkeyDIKCodeNumber" First Line: !"PLAYER_REJECT_NotReady1" ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// B) WHAT TO KNOW: If you use Epoch Anti Hack, the script will work except for the keypress option. EPAH seems to disable keydown eventhandlers. But auto insert and menu inside vehicle work fine. If you disable EPAH, you can use the keypress toggle as well. -
boomstick reacted to Axle in Question for the Devs :) .. Standalone Epoch ?
Running dusty footprint simulator 2015. Cost $89.95 on steam for Early access.
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boomstick reacted to itsatrap in WAI: 1.0.0 - Alpha / Arma 3
WICKED AI for Arma 3 Epoch (1.0.0)
Hi All
My rewrite of WAI for Arma 3
Most stuff works some don't :)
if you find an error report it here
https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
Download the code here:
https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
====================================================================================
Now Wicked AI is now available for Arma 3 Epoch
### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed
### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt
### Version history
### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf in you mission pbo
[] execVM "wai\remote.sqf"; 4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file
Battleye:
if you have Armed offroad in missions
Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
Its only tested on Altis and Bornholm with Infistar AH
### Known bugs
wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.
### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
* Some mission have a different license!
### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)
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boomstick reacted to SpiRe in [Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3
Please change the box class. InfiStar pushes players from it
_box = "Box_IND_AmmoVeh_F" to:
_box = "Box_Nato_AmmoVeh_F" -
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boomstick got a reaction from Bushwick in Delete UAVs
Is there a way server side to just delete UAV's when they spawn when invoked by the client side code?
Ie: via a constant loop to check for UAV's
Frustrating this code is run client side....and yes it turns PvP servers into PvE focused servers instead.
A hotfix would be great but a workaround is needed for now.
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boomstick reacted to neci2020 in Delete UAVs
I am sure it will be there eventually but right now the game is almost unplayable for some people. We have a lot of people leave the server because they get swarmed by multiple UAVs.
I don't know much about writing my own scripts but I would think something could be written to check for a UAV and delete it if it exists.
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boomstick reacted to Gen0cide in Delete UAVs
Sad thing is I love the antagonist but in its current form it's just unbearable. 12 drones over my head today while base building..
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boomstick reacted to Bushwick in Wait.....whut?
Chucking away all my Sniper rifles. Sniping seems pointless right now as providing Overwatch makes me a "Camper".
Marksman DLC coming out and I'm gonna have to switch to a silenced weapon every couple mins or give away my position?
Not Fun.
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boomstick reacted to Axle in Congrats to the MANW winners!
Check out the winners here! Looks like it was a close race for quite a few entries.
Now with that out of the way we at the Epoch house would like to thank everyone for the support you provide. In the end it's our main driving force. Although it would have been nice to win :P It's not what was driving us to do what we do. So you guys know we were working on A3 Epoch before the contest was even known about and we will continue to be here well after the fact. So "Stay Tuned" because we have some awesome stuff planned and we would love to share it with everyone!
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boomstick reacted to Vaprz in Wait.....whut?
We've completely turned off the configurable antagonists on our server and there are still 10x more antagonists than with 0.2.5.2 - which is very expensive resource wise. it would be great if there was a server side off toggle and/or max server wide antagonist setting.
At central spawn with 90+ people on our server last night, the metronomic tempo of sappers exploding could be heard - while a buzzing drone army blotted out the sun...