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Base parts damage glitch


hawaiian

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Hi Epoch devs,
 
I've been playing Epoch now for a while on a big server where base raiding often takes place, sometimes getting to the jammer was easy and other times we weren't even able to damage it. That was the moment when i decided to do some testing on my own server and this were the results. I hope there will be a change around this in the future cause I see base raiding as a big part of the game.
 
I did these tests on Epoch version 0.3.0.3 and ARMA 1.44.
 
SATCHEL/BULLET DAMAGE TEST:
 
- All of the building parts have 100HP
 
- Glitched:
    - Halfway in the ground
    - Inside a static building from the map
 
Below you will see the damage per satchel:
 
                                 Normal                   Glitched
Corrigated walls        36.4 DMG              3.4 DMG
Wooden Floor           28.2 DMG              5.2 DMG
Cinder wall                16.3 DMG              0.4 DMG
 
My other findings:
 
- When the jammer is standing on an epoch building part it doesnt take any damage till that part is destroyed.
 
- A satchel does 18.3 damage to a jammer when its not standing on epoch building parts.
 
 
- 12.7 APDS can still damage the jammer when its standing on an Epoch building parts for 0.4.(150bullets = 50mags = 100DMG)
 
- 12.7 APDS can also damage epoch Cinderwalls but not the corrigated walls, when a cinder wall half way in the ground or a building 1 out of 4 bullets will do the 0.4 damage.
  If the cinder wall is not in the ground or a building it takes 0.4 damage every shot.
 
- .408 doesnt do any damage anymore to anything concidered building materials.
 
Thanks for reading my post!
 
Greetings,
 
Hawaiian (Jules)
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Could you please test how the damage is distributed when you are placing a charge next to multiple walls/floors.

We observed some wired damage reduction when the gate. the floor and the stairs where next to each other. It took 8 satchels to blow the floor instead of 4.

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