neci2020 Posted March 31, 2015 Report Share Posted March 31, 2015 Does anyone have a script that will delete the uav's? I would love to just remove them completely until they are fixed, if it is possible. Link to comment Share on other sites More sharing options...
unerground2 Posted March 31, 2015 Report Share Posted March 31, 2015 would really like to se an option for this in the epochconfig in future updates Link to comment Share on other sites More sharing options...
neci2020 Posted March 31, 2015 Author Report Share Posted March 31, 2015 I am sure it will be there eventually but right now the game is almost unplayable for some people. We have a lot of people leave the server because they get swarmed by multiple UAVs. I don't know much about writing my own scripts but I would think something could be written to check for a UAV and delete it if it exists. boomstick 1 Link to comment Share on other sites More sharing options...
Suppe Posted March 31, 2015 Report Share Posted March 31, 2015 \a3_epoch_server_settings\configs loot.h line 10 Link to comment Share on other sites More sharing options...
cring0 Posted March 31, 2015 Report Share Posted March 31, 2015 \a3_epoch_server_settings\configs loot.h line 10 Doesn't that just change the chance of them spawning when accessing a loot container? If so, that's not the problem. Bushwick 1 Link to comment Share on other sites More sharing options...
Suppe Posted March 31, 2015 Report Share Posted March 31, 2015 ääähhmmm look in line 10 ! there is the ai spawn ! Link to comment Share on other sites More sharing options...
Bushwick Posted March 31, 2015 Report Share Posted March 31, 2015 ääähhmmm look in line 10 ! there is the ai spawn ! So there are no random drones on your servers Suppe? Link to comment Share on other sites More sharing options...
Suppe Posted March 31, 2015 Report Share Posted March 31, 2015 yes.... class Default { chance = 1; lootMin = 1; LootMax = 1; tables[] = { "Food" }; antagonists[] = { { "UAV", 0 }, { "Cloak", 0 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F { "Sapper", 0 }, { "SapperB", 0 }, { "PHANTOM", 0 } }; }; no random ai spawn.... it is the only way to keep the server fps over 30 with 50 + players there is a post about it: Link to comment Share on other sites More sharing options...
neci2020 Posted March 31, 2015 Author Report Share Posted March 31, 2015 I will give that a try, thank you. Link to comment Share on other sites More sharing options...
neci2020 Posted April 1, 2015 Author Report Share Posted April 1, 2015 Does not work, random ai still appear, uav over the main trader cities. I am pretty sure that is just for the chance to spawn on looting something and doesn't turn off the "anticamper" random spawns. KPABATOK 1 Link to comment Share on other sites More sharing options...
Suppe Posted April 1, 2015 Report Share Posted April 1, 2015 epochconfig.hpp to chance when player loot a trash object loot.h for the random spawn !!!!! and read the link:^^^^ Link to comment Share on other sites More sharing options...
happydayz Posted April 1, 2015 Report Share Posted April 1, 2015 If that was so setting both at zero would ensure no antagonists... Doesn't work that way in reality though. Have you looked at the client master loop? Link to comment Share on other sites More sharing options...
Suppe Posted April 1, 2015 Report Share Posted April 1, 2015 in the loot. h are 2x the antagonists[] = { both on 0 and no random spawn..... Link to comment Share on other sites More sharing options...
Gen0cide Posted April 1, 2015 Report Share Posted April 1, 2015 Sad thing is I love the antagonist but in its current form it's just unbearable. 12 drones over my head today while base building.. boomstick 1 Link to comment Share on other sites More sharing options...
happydayz Posted April 1, 2015 Report Share Posted April 1, 2015 We'll if u disable everything in loot.h and config they still spawn if u stand there..... Not often but still there Bushwick 1 Link to comment Share on other sites More sharing options...
boomstick Posted April 1, 2015 Report Share Posted April 1, 2015 Is there a way server side to just delete UAV's when they spawn when invoked by the client side code? Ie: via a constant loop to check for UAV's Frustrating this code is run client side....and yes it turns PvP servers into PvE focused servers instead. A hotfix would be great but a workaround is needed for now. Bushwick 1 Link to comment Share on other sites More sharing options...
viper179 Posted April 1, 2015 Report Share Posted April 1, 2015 I have tried to put all zeros in the hpp and in the loot.h but they still seem to spawn what am I doing wrong, I unsderstand its a way to stop aka camping but its just overboard now Link to comment Share on other sites More sharing options...
Friendly Posted April 1, 2015 Report Share Posted April 1, 2015 Is there a way server side to just delete UAV's when they spawn when invoked by the client side code? Ie: via a constant loop to check for UAV's Frustrating this code is run client side....and yes it turns PvP servers into PvE focused servers instead. A hotfix would be great but a workaround is needed for now. Infistar has this option boomstick 1 Link to comment Share on other sites More sharing options...
DeadFool Posted April 1, 2015 Report Share Posted April 1, 2015 so where would one locate this glorious infistar option? Link to comment Share on other sites More sharing options...
Friendly Posted April 1, 2015 Report Share Posted April 1, 2015 so where would one locate this glorious infistar option? run.sqf /* Remove All UAVs */ _RUS = false; /* true or false */ Don't thank me, thank infistar :P js2k6 and Bushwick 2 Link to comment Share on other sites More sharing options...
boomstick Posted April 1, 2015 Report Share Posted April 1, 2015 Infistar has this option Legend thanks mate Friendly 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted April 1, 2015 Report Share Posted April 1, 2015 A patch wouldn't be a good patch if devs wouldn't fuck up something, and this time it is UAV drones. They spawn on you when you camp or when you fire a gun, usually more than one, and they keep returning. I am not expecting a "fix" to this problem any time soon from the developers though. Maybe smart people will write a script to delete them altogether, but for now we will have all to live with it. I like UAVs more than I like sappers, but NOT when they spawn one after another with no end and you keep shooting and shooting and they come back. This isn't what Epoch is supposed to be. But then again, a patch wouldn't be a patch without such problems. You can't have everything at once. I love this new patch, especially building and looting part, don't misunderstand me. knights†emplar and Friendly 2 Link to comment Share on other sites More sharing options...
Bril Posted April 1, 2015 Report Share Posted April 1, 2015 Funny but I have less issue with the drones than sappers. My god those things are constantly after me, at least I can deal with the drone before they actually become an issue. I played last night for about half an hour looking for some quick building supplies around Zelenogorsk. In the time it took me to check the various barns and industrial complex I had to kill around 5 sappers. It was basically loot a building, kill a sapper and then move to the next one. And damn those boss sappers, that explosion is huge. Had one destroy a building I had looted, makes me wonder if it is even worth building a base right now :) Link to comment Share on other sites More sharing options...
VAKE Posted April 1, 2015 Report Share Posted April 1, 2015 As nice as a script would be that checks for UAVS and Sappers and removes them, I expect such a script would double the lag spikes. - Epoch script spawns antagonist, lags server. - Custom script looks for antagonists and deletes them, which lags the server. Link to comment Share on other sites More sharing options...
Brez Posted April 1, 2015 Report Share Posted April 1, 2015 Work well done to be undone. Link to comment Share on other sites More sharing options...
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