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RHE24

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  1. Like
    RHE24 got a reaction from juandayz in Mega Loot Tables Epoch 1.0.6.1   
    Loottables-for-Epoch-1.0.6.1 and Legacy-1.0.5.1
    [for 1.0.6.1 see down below!!]
    =============1.0.5.1===========================
    Installation Steps: Download the Archive: https://github.com/RHE24/Loottables-for-Epoch-1.0.6.1-Legacy-1.0.5.1/archive/master.zip
    Extract the MegaLoot Ordner and copy it in your mission.pbo.
    In your init.sqf: find DZE_MissionLootTable = false; set it to true.
    Like this: DZE_MissionLootTable = true; //Custom Loot Tables
    then go to your description.ext and paste this:
    #include "MegaLoot\CfgBuildingLoot.hpp"
    at the top of your description.ext
    thats it, you are done Now happy Looting
    =============1.0.5.1===========================
    =============1.0.6.1===========================
    Installation Steps: Download the Archive: https://github.com/RHE24/Loottables-for-Epoch-1.0.6.1-Legacy-1.0.5.1/archive/master.zip
    Extract the dayz_code Ordner and copy it in your mission.pbo.
    In your init.sqf: find DZE_MissionLootTable = false; set it to true.
    Like this: DZE_MissionLootTable = true; //Custom Loot Tables
    then go to your description.ext and paste this:
    #include "dayz_code\Configs\CfgLoot\CfgLoot.hpp"
    at the top of your description.ext
    then find:  #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"   exclude or delete it
    thats it, you are done Now happy Looting
    =============1.0.6.1===========================
    our Post on Epoch Mod: https://epochmod.com/forum/topic/43914-mega-loot-tables-epoch-1061/
    ==================================================================
    This is an example of how to use your own Loot Tables on your Mission :)
    ==================================================================
  2. Like
    RHE24 got a reaction from gernika in Mega Loot Tables Epoch 1.0.6.1   
    Loottables-for-Epoch-1.0.6.1 and Legacy-1.0.5.1
    [for 1.0.6.1 see down below!!]
    =============1.0.5.1===========================
    Installation Steps: Download the Archive: https://github.com/RHE24/Loottables-for-Epoch-1.0.6.1-Legacy-1.0.5.1/archive/master.zip
    Extract the MegaLoot Ordner and copy it in your mission.pbo.
    In your init.sqf: find DZE_MissionLootTable = false; set it to true.
    Like this: DZE_MissionLootTable = true; //Custom Loot Tables
    then go to your description.ext and paste this:
    #include "MegaLoot\CfgBuildingLoot.hpp"
    at the top of your description.ext
    thats it, you are done Now happy Looting
    =============1.0.5.1===========================
    =============1.0.6.1===========================
    Installation Steps: Download the Archive: https://github.com/RHE24/Loottables-for-Epoch-1.0.6.1-Legacy-1.0.5.1/archive/master.zip
    Extract the dayz_code Ordner and copy it in your mission.pbo.
    In your init.sqf: find DZE_MissionLootTable = false; set it to true.
    Like this: DZE_MissionLootTable = true; //Custom Loot Tables
    then go to your description.ext and paste this:
    #include "dayz_code\Configs\CfgLoot\CfgLoot.hpp"
    at the top of your description.ext
    then find:  #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"   exclude or delete it
    thats it, you are done Now happy Looting
    =============1.0.6.1===========================
    our Post on Epoch Mod: https://epochmod.com/forum/topic/43914-mega-loot-tables-epoch-1061/
    ==================================================================
    This is an example of how to use your own Loot Tables on your Mission :)
    ==================================================================
  3. Like
    RHE24 reacted to KiloSwiss in run scripts server side   
    http://kiloswiss.ch/misc/arma3/a3autoexec_addon.zip
  4. Like
    RHE24 reacted to maca134 in M3Editor - A3 3D Editor   
    More info goto http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/
     
    I will not be announcing updates on this forums anymore.
    a3_epoch_custom.zip
    @m3editor.zip
    convert.htm
  5. Like
    RHE24 reacted to evilhomer2 in [suggestion] Database   
    Please for the love of all humanity ditch the current database system and return to MYSQL. MySQL is a damn sight easier to use than this stupid redis version.

    Deleting Vehicles

    redis- you have to delete each 1 individually
    mysql- select all click delete.

    Traders-
     
    redis-cant even find them on the database unless i purposely go to that trader and add something. also adding stuff to it is a nightmare.
    mysql- go to traders folder make your changes.

    So please do the community a favour and make this change back to sensible mysql.
     
  6. Like
    RHE24 reacted to SPIB0X in Building/Crafting Ideas for future development   
    I'd like to just give the dev's some ideas (whether they take it or leave it, i'm not fussed). Please feel free to add to this list, consider the pros and cons of your suggestion, give a justification of its use and how it can fit the lore of the game and also think about how difficult or easy it will be to implement.
     
    Consider the implications of your idea in the game and whether or not your idea will throw the balance way off, if so how can it be adjusted to maintain a healthy balance.
     
    1. Craft-able trip mines, with the ability for group members to disable them within a short period of time before they detonate, ideal for defending your base while you're out exploring or logged off. These wouldn't be persistent on restart, that would be OP.
     
    2. Walls with window hatches like the military towers, gives players internal vantage points and helps defend from INSIDE the base
     
    3. Half-height walls to duck behind but short enough to see over (currently half cinder walls are still too tall for people to shoot over)
     
    4. Metal X traps to prevent cars driving up to the walls of my base, and detonating as a second explosive, these would need to be destructible to help keep the balance right
     
    5. Sandbags for obvious uses, would deteriorate with excessive damage/bullet penetration
     
    6. Internal pillars/beams to help build floors the next level up without needing to use stud walls to hold them up
     
    7. Permanent fire pits will help when the temperature effects are developed (keeps players warm), also used for cooking/smelting metals
     
    8. Ladders because lets face it the current stairs are not polished and cause all sorts of nightmares when building around them
     
    9. Elevators to help get vehicles/players to the next floor, chance to 
     
    10. Mounted Gun turrets primarily used as Anti-Air defences, use 6.5mm clips to prevent them becoming OP 
     
    11. Grappling hook allows players to scale up and down walls with a 25% chance to break/become unhinged to help keep the balance, requires certain weight capacity to work?
     
    12. Remote controls for doors allows players to open and close doors from inside their vehicles, not needing to get in and out to let themselves in, this remote might be lootable and non-persistent on restart? 
     
    13. LARGE Remote controlled HORIZONTAL roller doors allows helicopters to be stored under these doors, make them possibly 3x3 or larger, large enough for most choppers to fit and be opened while hovering.
     
    14. Clothes lines/Wall Hooks hang backpacks and clothes on them
     
    15. Lockable cabinets unlockable by base raiders with 30% chance of success. only 3 attempts, after 3rd attempt it is permanently locked until restart to balance it in favour of both attack vs defence
     
    16. Metal Floors/Concrete Slabs better for vehicles to drive over/be stored on without risking damage when driving up floor ramps etc
     
    17. FirstAid boxes used to heal players when another player is within 5m
     
    18. Faucet/Sink/Tap used to fill up empty jars with water
     
    19. Mounted rangefinders used to scout surroundings from a mounted position, could be adjustable in height to allow scouting over half walls whilst ducking, would need to be destroyable (but still quite tough)
     
    20. Pinboard or computer could be used to display a history of player activity like kills, death count, player last seen locations, current player count online, a NOTES board for group members to share information and store it (viewable to anyone who has access to it, so if you're raided enemy will gain intel into possible secondary base co-ordinates etc)
     
    21. Domed/Pitched roofs
     
    22. Seeds allows players to plant trees/plants/vegetation patches, I dont know if its possible but much like stamina is gained over time, the plants can produce more vegetation/grow the longer they last. Will die if not regularly watered and picked?
     
    23. Animal pens give players the ability to harvest their own food supply with vegetation and livestock (Chicken eggs, beef/meat from cows/goats)
     
    24. Remote controlled drones/cars used to scout/track movement
     
    25. Mounted Logos/Banners allow players to upload/design their own logos/banners to hang on the internal or external of their base
     
    26. Surveillance camera log per 24 hours I dont know how hard this would be to do but could be checked using the computer/Pin board to tell you who recently tried to unlock your vehicle, open your door or blew down your walls. Just a text log, but would be even sweeter if you could get video replay of the activity. I expect this would be very difficult to do but would be really fun for rivalries and PVP
     
    Please feel free to comment/add/like or dislike the things ive mentioned but remember to always justify. With any luck the devs will get hold of this and use it for future development inspiration
  7. Like
    RHE24 reacted to knights†emplar in allow other DB options such as SQL   
    As the title suggests, maybe some time down the development life cycle, not super urgent right now but please consider an option for SQL. 
     
    If anything for the future of our kids, setting up and managing A2 epoch server exposed me to SQL and as a result i am benefiting from it in my current IT job.
     
    The business demand for SQL developers is huge, not to mention the many integrated tools that is available out there!
     
     
  8. Like
    RHE24 got a reaction from Darth_Rogue in [RELEASE] Random Loot Crates v1.25   
    thanks for Sharing this Script it works like a Charm :)
  9. Like
    RHE24 got a reaction from IT07 in [scarCODE] S.I.M. (Server Info Menu) by IT07   
    Freaky awesome thanks for share :)
  10. Like
    RHE24 reacted to SadBoy1981 in [REQUEST] Create a box with items that I want   
    maybe like this:
    if (isServer) then { _vehicle_1 = objNull; if (true) then{ _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setDir 20; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addItemCargoGlobal ["CinderBlocks",20]; _this addItemCargoGlobal ["CinderBlocks",20]; _this addItemCargoGlobal ["MortarBucket",7]; _this addItemCargoGlobal ["ItemCorrugated",20]; _this addItemCargoGlobal ["ItemCorrugatedLg",10]; _this addItemCargoGlobal ["PartPlankPack",15]; _this addItemCargoGlobal ["KitStudWall",5]; _this addItemCargoGlobal ["KitWoodFloor",5]; }; _vehicle_2 = objNull; if (true) then{ _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir 20; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addItemCargoGlobal ["CinderBlocks",20]; _this addItemCargoGlobal ["CinderBlocks",20]; _this addItemCargoGlobal ["MortarBucket",7]; _this addItemCargoGlobal ["ItemCorrugated",20]; _this addItemCargoGlobal ["ItemCorrugatedLg",10]; _this addItemCargoGlobal ["PartPlankPack",15]; _this addItemCargoGlobal ["KitStudWall",5]; _this addItemCargoGlobal ["KitWoodFloor",5]; }; };
  11. Like
  12. Like
    RHE24 got a reaction from Uebermorgen in I will back MySQL for Epoch !!   
    Hello Epochers,
     
    all my A3 Epoch Server works perfect and than? nothing !!!!
     
    I have only issues with this shitty Redis Database.
    From 1000 Peoples have 960 the same Problem with Redis.
    Google it and what you find is: 
     
    * Redis issue help please
    * My Server Crashes with Redis
    * and some other issues....
     
    -----------------------------------------------------------------------------------
    MySQL is the best Database for Gameserver,
     
    you can save Webstats and other things on our Webseite.
    and you can easy work with MySQL.
    -----------------------------------------------------------------------------------
    Redis is sh*t for Gameserver, what can we with Redis?..... hmmm^^
     
    I will back my good MySQL <3
     
     
    thats what i think from Redis :)
     
    Epoch <3 please go back to MySQL :)
  13. Like
    RHE24 reacted to Havoc302 in I will back MySQL for Epoch !!   
    So he's been using it for years and knows it's only just a few months ago finally reached a stable build production release and he decided to use that over a well known, trusted and easily MANAGED database platform. What good is a fast database to me if I can't manage the data without having to learn a whole new scripting language. Sure it's great for those 2% of database engineers in the world, not so great for the guys who just want to run a freaking GAME server.
  14. Like
    RHE24 reacted to Axle in New Limited Edition Tee!   
    It's time for the sapper.
     
    Help support the mod by picking up a limited edition shirt!
     

  15. Like
    RHE24 reacted to BAROD in I will back MySQL for Epoch !!   
    best solution https://github.com/Torndeco/extdbLOL
  16. Like
    RHE24 reacted to cen in REDIS Database Instability   
    Since when has the database been the bottleneck in Arma2/Arma3?
     
    I hate redis up to this point. No easy way to edit players gear/storage and no scripts to run cleanups.
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