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Posts posted by natoed
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"-mod=@Epoch;" "-serverMod=@EpochHive;" -config=A:\EpochServer\EpochStandard\sc\server.cfg -port=2302 -profiles=sc -cfg=A:\EpochServer\EpochStandard\sc\basic.cfg -name=sc -autoINIT
you where almost there but....
first add @Epoch to the server cause this needs to run on both the client & server
second change -port=2302 to -port=2307 so it like the below example (server command line)
-mod=@Epoch;" "-serverMod=@EpochHive;@Epoch;" -config=A:\EpochServer\EpochStandard\sc\server.cfg -port=2307 -profiles=sc -cfg=A:\EpochServer\EpochStandard\sc\basic.cfg -name=sc -autoINIT
now you will also need to change the port number in the following files
@epochhive\EpochServer.ini change port number to 2307 in the [EpochServer] section only
As server is 64bit -- SC\BattlEye\BEServer_x64.cfg change RConPort 2307
If server is 32bit -- SC\BattlEye\BEServer.cfg change RConPort to 2307
I don't think I have forgotten anything but i made silly mistakes too, best way to learn lol
let me know how you go please.
cheers
natoed
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@Tiwaz
soz not enough information to pin point the issue/issues
can you pastebin your server rpt file so I can take a look,, we'll get you sorted in no time
cheers
natoed
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lol this is an easy fix and yes i have done this as well so don't worry....
3 hours ago, reaperxt666 said:Warning Message: Addon 'epochz' requires addon 'Ryanzombies'
As the error message is telling you that 'Ryanzombies' is required.
things that you have to change
Spoiler"F:\arma3\arma3server.exe" -mod=@Epoch;@Zombies and Demons; -serverMod=@EpochHive;
first of rename this mod folder from @Zombies and Demons to @Zombies_and_Demons
second change server line command to the below
-mod=@Epoch;@Zombies_and_Demons; -serverMod=@EpochHive;@Epoch;@Zombies_and_Demons;
the mod have to run on the server and the client also please check the below also
example: mission file, i use epoch.ChernarusRedux
please make a backup first
epoch.ChernarusRedux\mission.sqm
open with notepad++ and add the four lines shown below to the addons section in your mission.sqm.
save and repbo your mission file now enjoy being eaten by zombies
Spoileraddons[]= { "Ryanzombies", "ryanzombiesfunctions", "Ryanzombiesanims", "Ryanzombiesfaces" // note: no comma on the last line };
hope it helps
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6 hours ago, reaperxt666 said:
just to ask does this also allow for the zombies to throws cars at you?
Only if settings to allow this are enabled
epochz\init\fn_init.sqf
line 62 to 71 (settings are here to throw vehicles)
Spoiler//Zombie settings : SET TO -1 TO DISABLE AND USE DEFAULT FROM RYANZOMBIES _Ryanzombieshealth = 0.6; // Health, *(initial damage level 0 is no damage 1 is dead) _Ryanzombieshealthdemon = 0.6; // Health, *(initial damage level 0 is no damage 1 is dead) _Ryanzombiesattackspeed = 0.8; // Attack speed, *(Time is seconds between attacks) _Ryanzombiesattackdistance = 1.85; // Attack distance, *(in meters) _Ryanzombiesattackstrenth = 0; // Attack strength *(Knockback strength) *(TYPO IS NORMAL) _Ryanzombiesdamage = 0.07; // Attack damage *(% of players life per hit, 1 is 100%) _Ryanzombiesdamagecar = 0.02; // Attack damage to car *(% of car health per hit, 1 is 100%) _Ryanzombiesdamageair = 0.01; // Attack damage to air *(% of car health per hit, 1 is 100%) _Ryanzombiesdamagetank = 0.002; // Attack damage to tank *(% of car health per hit, 1 is 100%) _Ryanzombiesdamagecarstrenth = 1.5; // Car attack strength *(Knockback strength in M/S) _Ryanzombiesdamageairstrenth = 1; // Air attack strength *(Knockback strength M/S) _Ryanzombiesdamagetankstrenth = 0.4; // Tank attack strength *(Knockback strength M/S)
hope this helps
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well done, thou i did something similar awhile back leading to the same issue
I use the ryan's modules to ensure i can enforce the settings i have set in epochz, I have tested without the modules and the settings work fine back at time can be weird....but that's arma/epoch lol
just need to nut out the issue, 9/10 it was what i did lol
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i use the default AH and it is not that, pills or injector work just fine
it has to be something you have done.....or haven't done
go back to basic and start again
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soz for the late reply
try the version i was using
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On 4/12/2018 at 3:51 AM, godmode8 said:
need fixed .pbo :)
note: change loot to sort your needs
HeliCrashes.sqf change line 30 from
this
rms_mapcenter_pos = [6865.42,0,9218.16]; //[_size/2,_size/2,0];
to
rms_mapcenter_pos = [_size/2,_size/2,0];
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As you can't use Antivirus Pills or Antivirus Injector infection has not been enabled.
Did you add any of ryan's zombie modules to your mission.sqm in the editor?
You don't have to, but if you did check their setting to see if they match that of epochz\init\fn_init.sqf maybe the issue as ryan's zombie modules settings override epochz
I take it you did added the below to your addons section in your mission.sqm
Spoileraddons[]= { "Ryanzombies", "ryanzombiesfunctions", "Ryanzombiesanims", "Ryanzombiesfaces" };
note: no comma on the last line
if the above is not the answer, try re-download epochz and start again
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1 hour ago, Tarabas said:
Seems to be nomore giving me an option to "use" when doubleclick on Antivirus Pills or Antivirus Injector.
epochz\init\fn_init.sqf check your settings for infection, if the Antivirus Pills or Antivirus Injector not working you must have disabled _Ryanzombiesinfection = 1; // Enable infections *(-1 to disable)
Here's my settings for infection.
Spoiler_Ryanzombiesinfection = 1; // Enable infections *(-1 to disable) _ryanzombiesinfectedchance = 35; // Precent chances to be infected on hit _ryanzombiesinfectedrate = 0.05; // Damage per minute when infected (+/- 30 minutes to live) _ryanzombiesinfectedsymptoms = 0.9; // Symptomes showed when infected 0.9 = Normal 0.7 = Less 0.5 = None _ryanzombiesinfecteddeath = 0.9; // 0.9 = Scream on death 0.7 = Silent death _ryanzombiesantivirusduration = 900; // Antivirus duration *(5 minutes)
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On 4/2/2018 at 1:58 PM, TheVampire said:
anomalies
I'm lov'n the anomalies by ALIAS
Some editing is required to get them working for epoch and those battle-eye filters can be a bitch at times.
the custom sounds do bloat my mission file but are worth it, plus I'm using old mate Suppe's sector B to spawn in IceBreakr Zetaborn at a custom mission.
yep Alienz n zombiez plus epoch = fuck yeah
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On 4/1/2018 at 1:44 AM, Sneer said:
Are these settings for the last version or the previous?
Yes the last version but I get no rpt errors thou I do run it from
init.sqf
Spoilerif(hasInterface) then{ [] spawn { waituntil {!isNull player}; waituntil {time > 25}; waituntil {isPlayer player}; waituntil {alive player}; waituntil {getPlayerUID player != ''}; waitUntil {!isNull (findDisplay 46)}; waituntil {typeof player in ["Epoch_Male_F","Epoch_Female_F"]}; waituntil {!isNil "Epoch_my_GroupUID"}; uisleep 2; [] execVM "2dmin\addons\DPRealHealth\settings.sqf"; call compile preProcessFileLineNumbers "2dmin\addons\DPRealHealth\DP_Real_Health.sqf"; call compile preProcessFileLineNumbers "2dmin\addons\DPRealHealth\DP_Real_Health_Messaging.sqf"; }; };
initPlayerLocal.sqf
Spoilerif (!isDedicated and hasInterface) then { waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; uisleep 15; [] execVM "2dmin\addons\DPRealHealth\DP_Real_Health_check.sqf"; };
if i remember right it was the only way i could get this to run properly, just grab my mission file and help yourself mate.
cheers
natoed
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On 3/16/2018 at 11:52 PM, Sneer said:
It would be nice if this was working for 1.1.0 with the radiation effects added. Please.
@sneer
soz i missed this post, thou I added added radiation effects when v1.0 dropped
hope it helps
cheers
natoed
- DirtySanchez and Grahame
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soz been watching this thread for a few years now I can't help but ask
hover-board yes please........
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So I've been using the static Radiation since v1.0 as the random Radiation never worked
V1.0 no issues worked as it should, now with static Radiation with v1.1
I notice that it only work when your player is looking in the direction of the static Radiation source
Look at the static Radiation source the Geiger counter work as it should and debug Radiation stats go up
look away from the static Radiation source the Geiger counter stop detecting the Radiation and the debug Radiation stats stop going up til the player looks at the static Radiation source again.
fuck i hope the above make sense
cheers
natoed
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here's my HALV_takegive_crypto.sqf
@He-Man posted a fix for this awhile ago mate (see below)
Spoiler/* HALV_takegive_crypto.sqf by Halv */ _cryptolimit = 250000; //he-mans fix _player = _this select 0; _nr = _this select 1; _cIndex = EPOCH_customVars find "Crypto"; _vars = _player getVariable["VARS", call EPOCH_defaultVars_SEPXVar]; _current_crypto = _vars select _cIndex; _current_cryptoRaw = _current_crypto; _playerCryptoLimit = EPOCH_customVarLimits select _cIndex; _playerCryptoLimit params ["_playerCryptoLimitMax","_playerCryptoLimitMin"]; _current_crypto = ((_current_cryptoRaw + _nr) min _playerCryptoLimitMax) max _playerCryptoLimitMin; _current_crypto remoteExec ['EPOCH_effectCrypto',(owner _player)]; _vars set[_cIndex, _current_crypto]; _player setVariable["VARS", _vars];
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try this post first
also check your settings in epochconfig.hpp and yourmissionfile\epoch_config\ConfigsCfgEpochClient.hpp shitload of settings in this one....
Server not starting with Epoch files loaded.
in Server Install
Posted
here is what i use for my local-host(testing) saved in a bat file, but everything is under one folder.....