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second_coming

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Posts posted by second_coming

  1. Second Coming,

         FuMS currently only integrates into Epoch with respect to vehicle preservation and crypto.  It may just work with other mods, but some errors will get generated in the .rpt.  I would like to make FuMS usable across other mods, just need to find the time to condition statement up the parts of the code that rely on Epoch variables.

     

    I'll try it as soon as it's released (supposed to be today sometime) and let you know :)

  2. Hi Horbin, 

     

    I have noticed on this latest version that the HC CPS drops over time down into single figures while the FPS stays up at 50, I'm guessing it's something to do with mission clean up as it seems to drop lower and lower every 30 minutes. By the end of the 4 hour restart cycle the CPS on the HC is less than 10CPS.

     

    Prior to this the FPS/CPS on the HC pretty much sticks at 50 apart from when the town raid mission spawns when it drops to about 35CPS while the AI spawns.

     

    Here is a copy of the server log/hc log and the FuMS.pbo I have been testing:

    https://www.dropbox.com/s/6meuxphh61lwcz6/FuMS%20Issues.rar?dl=0

     

    cheers :)

  3. not sure how removing the Sappers and stuff will help fix fps (which I thought was the topic of this thread). But I will say, I have the antagonists disabled on our server simply by placing the below code in the mpmissions init.sqf file 

    // Epoch-antagonists enabled =1 / disabled = 0 
    //EPOCH_spawnLimits = ["Epoch_Cloak_F","GreatWhite_F","Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","PHANTOM","B_Heli_Transport_01_F"]
    EPOCH_spawnLimits = [1, 1, 0, 0, 0, 1, 1]; 

    Removing the antagonists didn't change the fps issue...

     

    It helps because there is an issue when they spawn which slows down client fps, it also happened a few versions ago and this resolved it.

  4.  

    Hmm, i deleted all Antagonist from loots.h and set in epochconfig.hpp...

     

    antagonistChanceTrash = 0.00; //9% chance when player loot a trash object
    antagonistChancePDeath = 0.00; //33% chance when player was killed from a other player (selfkill doesn't count)
    antagonistChanceLoot = 0.00; //9% chance when player click "SEARCH" on a loot object
     
    ...but UAVs and Sapper still spawning! ...how can it be???

     

     

  5. ...but if you need help dont go to the devs for it unless its halv who is a freaking scripting god but also if you really want some help just ask on here man i will help you for free man and i will show you how to do it and then some if you would like man. God Bless

     

    Most of the people who have released scripts here are happy to give support to people who are respectful to them and don't make ridiculous demands.

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