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second_coming

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Posts posted by second_coming

  1. This should be top priority imo. Makes no sense to invest money in a vehicle or maybe even live out of it, until a base is established, when every sod can come along and unlock it after half an hour or every restart. It works (luckily) with doors, why not with cars?! 

     

    At least we have useless Ferrie Wheels clogging up the servers. 

     

    Your option at the moment is build a lockable garage :)

  2. Until keys are introduced, no mechanism will help against restarts..

     

    And even then, the whole system needs to be rewritten into unlocked cars (fresh loot spawn) and owned (bought) vehicles.

     

    Keys are unnecessary imo, the way it works at the moment is fine if it didn't reset after the server restarts. Freshly spawned vehicles should just be unlocked unless bought from a vendor in which case they should be prelocked and linked to the person who bought them.

     

    Something like a 2 week time limit (server configurable ideally) on the lock would be fine if the timer was reset everytime the vehicle was relocked. That way if someone stops playing on a server after the predetermined time has passed it just unlocks and becomes available to anyone.

  3. Is this working as intended or are there plans to make locking vehicles permanent?  

     

    On Arma2 Epoch I used to use a trigger in the database to refresh the ownership of a vehicle if the user had logged in recently and reset it if they hadn't. Is there a way of doing that using the redis db system?

  4. Here it is :)

    // Anti Hack
    antihack_Enabled = true; // built-in Anti-Hack
    antihack_cfgPatchesCheck = true; //cfgPatches (AddOn Check)
    antihack_whitelistedCfgPatches[] = {...cut for brevity :)}; //whitelisted cfgPatches for AiA TP
    antihack_InvOpenCheck[] = {}; // blank array disables, enable with {6} distance in meters disallows gear access if another player is within this range also disables gear access in vehicles.
    antihack_banReason = "EpochMod.com Autoban";
    antihack_checkFiles[] = { //script check, leave it blank to disable it
    	{"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientInit.sqf", "EPOCH_clientInit"},
    	{"\x\addons\a3_epoch_code\compile\EPOCH_onEachFrame.sqf", "EPOCH_onEachFrame"},
    	{"\x\addons\a3_epoch_code\compile\setup\EPOCH_masterLoop.sqf", "EPOCH_masterLoop"},
    	{"\x\addons\a3_epoch_code\compile\setup\EPOCH_client_rejectPlayer.sqf", "EPOCH_client_rejectPlayer"},
    	{"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"},
    	{"\x\addons\a3_epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"}
    };
    
    adminMenu_Owner[] = {{"myuid","myname"}};  
    
    
    adminMenu_High[] = {{"myuid","myname"}};
    adminMenu_HighSetting[] = {"SPAWN-MENU","PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL","TARGET-AMMO","TARGET-KILL","VEHICLEFLIP","BANPANNEL"};
    adminMenu_Low[] = {};
    adminMenu_LowSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL"};
    adminMenu_BanReasons[] = {"Traderzone","Hacking","Glitch","Combat Log"};
    
  5. Did you put your steamid64 and your adminname into the epochah.hpp?

    Like this:

    // Anti Hack

    antihack_Enabled = true; // built-in Anti-Hack

    antihack_cfgPatchesCheck = true; //cfgPatches (AddOn Check)

    antihack_whitelistedCfgPatches[] = {-snip-}; //whitelisted cfgPatches for AiA TP

    antihack_InvOpenCheck[] = {}; // blank array disables, enable with {6} distance in meters disallows gear access if another player is within this range also disables gear access in vehicles.

    antihack_banReason = "EpochMod.com Autoban";

    antihack_checkFiles[] = { //script check, leave it blank to disable it

    {"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientInit.sqf", "EPOCH_clientInit"},

    {"\x\addons\a3_epoch_code\compile\EPOCH_onEachFrame.sqf", "EPOCH_onEachFrame"},

    {"\x\addons\a3_epoch_code\compile\setup\EPOCH_masterLoop.sqf", "EPOCH_masterLoop"},

    {"\x\addons\a3_epoch_code\compile\setup\EPOCH_client_rejectPlayer.sqf", "EPOCH_client_rejectPlayer"},

    {"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"},

    {"\x\addons\a3_epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"}

    };

    adminMenu_Owner[] = {{"STEAMID64","ADMINNAME"},{"STEAMID64","ADMINNAME"}};

    adminMenu_High[] = {{"STEAMID64","ADMINNAME"}};

    adminMenu_HighSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL","TARGET-AMMO","TARGET-KILL","VEHICLEFLIP","BANPANNEL"};

    adminMenu_Low[] = {};

    adminMenu_LowSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL"};

    adminMenu_BanReasons[] = {"Traderzone","Hacking","Glitch","Combat Log"};

     

    If only one Admin is added, lines must look like this: = {{"STEAMID64","ADMINNAME"}};

    If two Admins are added, like this = {{"STEAMID64","ADMINNAME"},{"STEAMID64","ADMINNAME"}};

    Three like this: = {{"STEAMID64","ADMINNAME"},{"STEAMID64","ADMINNAME"},{"STEAMID64","ADMINNAME"}};

    ...and so on

    So, have a look into the epochah.hpp (in @epochhive) and make sure you have added your steamid64 and your adminname  to the adminMenu_Owner and maybe to the adminMenu_High too.... Dont know both or one of them, just test this out....

    I think this "super admin" could show by the admin.xml from BEC, isnt it?

    Cause BEC admin.xml only shows to all player who is an admin, but dont give you the adinmenu (F1) from Epoch Anti hack (epochah.hpp)

     

    Hi Ch!ll3r,  I've done all that and still no joy :(

     

    does the 'adminname' need to be the same as your in game name?

  6. We run the chernarus map, we had 50 people on last night, and we had no problem running it.

     

    Hi Matijs,  I've been playing on your server the last few days and have to say it plays great :)

     

    Any tips on getting Chernarus to work properly with Epoch?  I get an error whenever I try to connect to my test server when I try to use Chernarus 'Land_Fuel_tank_big". Shape class == "house""'

     

    I have tried using the mission file from your server but still no joy.  I am assuming there are some server side changes to be made to get it running properly?

  7. I already have, my server exe is now identical to that and still no response (arma2oaserver.exe)

     

    EDIT: This is my current error http://imgur.com/xFbBCjB (I've tried all possible IPs but will still take hints)

     

    if it's on the same computer you have to use 127.0.0.1, the external IP address definitely won't work.

     

    I fixed the same issue that you are having by re-downloading the Battleye server dll: http://www.battleye.com/downloads/arma2oa/BEServer.dll

     

    For some reason the one I had installed just would not work.

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