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Posts
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Turtle II reacted to Anarior in Humanity Doubling - Help Needed
Humanity still doubling with the latest version of Zupa's skin script. It seems to be much rarer than before and only to people with very high or very low humanity levels to start with.
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Turtle II reacted to cen in Humanity Doubling - Help Needed
Why would you use Blur in the first place :D
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Turtle II reacted to BlackPlague_81st in [TUTORIAL] Harvestable hemp, smoking weed, pot farms.
That would be sweet!
Anyone?
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Turtle II reacted to iSoJu in Custom HiveExt.dll Release
V1 also having humanity doubled in either way after a restart or relog happens randomly and it puts them as either super bandits or super heros
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Turtle II reacted to mgm in Custom HiveExt.dll Release
We are having issues with this too. If you find the fix somewhere else, please repost it here. I'll do the same if I can find a solution.
Thanks
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Turtle II reacted to ThelMightylThor in HELP: Update from 112555 to 125548
worked like a charm, thanks so much:)
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Turtle II reacted to mgm in [Release] Chernarus 11 Fuel Sources
Guys,
I wanted to add that nice "service point" (repair & refuel) icons on the map and I found the sqf code to add the icons but couldn't find the map coordinates for fuel stations.
Then after some more search I found the code but this time I couldn't figure which one is which so I teleported myself to each fuel station on Chernarus 11 map (took a while).
Sharing the resulting work so that others -hopefully- can save time.
Please note the original file is not my work, I only used teleport to identify which one is which.
Also, I got bored after a while and left mapping work at Fuel Stations (that's what I needed really).
Fuel Points (i.e.: fuel tanks on map) are still in the document, further down, but they are unnamed - if you need their names enojy the TP :)
Thanks
And here is a picture if you wish to take a look or publish it on your web/forums for your players. The big red circles are Service Points. Small icons are Fuel Sources.
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Turtle II reacted to PryMary in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership
@RimBlock, funny you should ask! I merged it last night with the latest Snap_Pro but I also implemented the admin build etc to it also so don't have a "clean" version. Give me an hour or so and I will merge one quickly for everyone. I am having no issues with Snap_Pro or P4L and the server / client (me) are now using the new steam patch - 1.63.125548 - I have placed a plot pole - commited suicide - respawned - went back to plot pole (still there and tied to me) and showed the plot boundry and continued building with items snapping.
If you want it all - P4L / Snap_Pro / Instant Admin Build / Instant Admin Upgrade - use this Player_Build.sqf: (Thanks go to @KamikazeXeX - For getting the admin insta-build working)
As stated I will merge a player_build with the recent Snap_Pro and P4L and post an edit to this one so as to avoid confusion.
EDIT:
Well that was easier than I thought:
For those not sure where to put this, it goes into the snap_pro directory in your custom folder (ONLY HAVE ONE PLAYER_BUILD FILE) then in your compiles.sqf point it to the snap_pro directory NOT PLOTFORLIFE (Sorry RimBlock).
Regards,
Pry
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Turtle II got a reaction from Nakama Mind in Custom HiveExt.dll Release
Known issue. also base maintenance does STILL NOT work with variant 1 and zupa's coins.
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Turtle II reacted to Soul in Custom HiveExt.dll Release
I have only fixed most if not all problems in variant 1. Havent found time to update the other 2 but will do so shortly.
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Turtle II reacted to Zupa in Bug Reporting
the maintain aswered in other topic, ( + is known issue)
and the coin format is with, is also in the newest version.
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Turtle II got a reaction from CMSDayz in [PROJECT] Gold Coin based Single Currency & Banking System
hm alright, also I am getting this in my RPT after installing, would I be the only one, again?
19:13:11 Error in expression <urrency = _this select 5; _qty = _this select 6; _clientID = owner _player; _p> 19:13:11 Error position: <select 6; _clientID = owner _player; _p> 19:13:11 Error Zero divisor 19:13:11 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 9 -
Turtle II reacted to cen in [PROJECT] Gold Coin based Single Currency & Banking System
OMG learn to use spoiler tags fellas...
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Turtle II got a reaction from Storm in [PROJECT] Gold Coin based Single Currency & Banking System
go to variables.sqf and make sure you added:
DZE_ATM = ["Laptop_EP1"];
above the AllPlayers []; array
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Turtle II got a reaction from insertcoins in [PROJECT] Gold Coin based Single Currency & Banking System
I'm using the system for namalsk except for the fact that I need to make banks on my own. I will be making them tonight after work so when I do I can send you them.
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Turtle II reacted to HollowAddiction in A small collection of cool additions
optimizing frames is something a "Good" Admin does.. why is it your trying to ridicule him for that?
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Turtle II reacted to armbot in A small collection of cool additions
this nerd got ride of all the tress for his beloved fps
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Turtle II reacted to cen in Overpoch since gamespy shutdown
Adding Overwatch is completely independent of which version of Epoch and which Arma2 Beta Patch you are running.
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Turtle II got a reaction from J3T in So. what the hell?
So you guys completely hype up this whole switch over to 1.63 steam patch. The whole thing is as complicated as it can get for players because of their minimal knowledge. And now, 5 days later it seems 1.62 is RUNNING FINE. For the people that have done this upgrade they have lost half their player base, including myself. And now it is IMPOSSIBLE to gain new players because we don't show up on dayz commander. I don't understand what the whole point of this was if we could have just stayed on 1.62. I'm angry and the players who followed along with the switch over are to. So all I'm asking is that you guys get ur shit together and stay according to plan for once because you've fucked a lot of people over this time.
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Turtle II reacted to cen in Overpoch + 1.63
Then you never had a quality player base to begin with...