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oSoDirty

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  1. Like
    oSoDirty reacted to DarkRanger in Teleporting player while they are driving results in ban?   
    Why do your buddies get to be teleported around?
  2. Like
    oSoDirty reacted to cring0 in Just some qusetions   
    I dig the carts when it comes to exploring or if you just need to get to a trader with what's on you. They'really great for the lone wolf that doesn'the want to be seen since they're low profile, fast, and do a pretty good job offroad. They seem to be pretty tough. They do do so well if you're trying to make your way across a ravine though. I haven't gotten one stuck like I have with the hatchbacks. But itshe only one seat and no storage.

    Some of the coveralls are ok, most are just too obvious.
  3. Like
    oSoDirty got a reaction from brillo_pad in AI MISSIONS?   
    About people not sharing code... Didn't I read that we are not allowed to release any modifications/scripts?
  4. Like
    oSoDirty reacted to dzrealkiller in LMFAO... Mod of the year?   
    Oh so they have not won the award we are just able to vote for them? I see now :)
     
    Hmm I want to vote for A3 Epoch but I don't believe its ready to be voted for just yet.
     
    Its like releasing a game in Alpha and it been buggy to hell then it gets titled game of the year... I cant see how that works when its no where near finished or fully working there are still a lot of issues. Once I see it improve and some of the issues resolved and more stuff added then yeah It will get my vote for sure. I know once it is completely finished its going to be hands down the best mod out but I cant vote on that just yet.
  5. Like
    oSoDirty reacted to MGT in AI MISSIONS?   
    Should be relatively easy to write a side mission into the mission file using Arma infantry. Take a look at a Wasteland mission file for inspiration.
  6. Like
    oSoDirty got a reaction from ifordmc in Tool to restart the server and BEC after #shutdown.   
    It can be done with a .bat file easily.  costs nothing. requires no download. This is mine.
    @echo off color 0a title Server Starter :top echo Launching And Watching Server start /wait "arma3" /min "H:\A3poch\arma3server.exe" -mod=@Epoch;@EpochHive; -config=H:\A3poch\SC\config.cfg -ip=127.0.0.1 -port=6662 -profiles=SC -cfg=H:\A3poch\SC\basic.cfg -name=SC ping 127.0.0.1 -n 5 >NUL echo Server has exited ... Restarting! ping 127.0.0.1 -n 1 >NUL cls goto top  And since i dont have BEC on A3 epoch this is from DayZ epoch. Shouldn't be hard to figure out how to make it work for you
    @echo off color 0a title Server Starter :top echo Launching And Watching BEC ping 127.0.0.1 -n 30 >NUL start /wait "" /min "H:\overpochinsServer\ServerTools\bec.exe" -f config.cfg ping 127.0.0.1 -n 5 >NUL echo Server has exited ... Restarting! cls goto top  These will start and wait for them to shut down, then do it again. Until the prompts the bats bring up are closed, the server will restart evey time it shuts down then 30sec later BEC will do the same. Also place shortcuts to these in startup if you want the server to boot back on computer restart for those that arent keeping them online all of the time for test servers as well.
     
    EDIT: I didnt read the post. Just the title, But anyway batch would be the way to go if you ask me. Uses virtually no power of any sort from the box its running on. Any app however, will.
  7. Like
    oSoDirty got a reaction from RedBreath in [Release] Scroll, Click, or Key press -Server info   
    Updated!  Thanks for all the help guys!
  8. Like
    oSoDirty got a reaction from RedBreath in [Release] Scroll, Click, or Key press -Server info   
    Sure, if you release it just pay those who have contributed to this credit where its due.  And if you care to wait til this post is updated in just a few minutes
    it will have the auto remove function version as well.
  9. Like
    oSoDirty reacted to Janko in Server isnt reachable from the outside, please help!   
    thanx man i changed my steamports to 2424 2423 instead of 2300 2301 and now it fuuuucking works ;) time to sleep now
  10. Like
    oSoDirty got a reaction from ElDubya in [Release] Scroll, Click, or Key press -Server info   
    Right now it just displays Title Text on screen like a mission would. Nothing special. But i am working on one last thing before i drop the update to make it a bit more prettier (thanks to Gr8Boi)
     
    Once i upload the new files ill add some screenshots of the menus. Its kind of personalized as well so ill have to make it a bit more basic before i upload it. Will be out soon!
  11. Like
    oSoDirty got a reaction from Sandbird in addAction help   
    It was very helpful! Thank you!  I had only one issue which was in the rules_init  since i am also using player speed to add/removeAction in fn...., it would reappear as soon as it was removed by the  init.  so instead of
    player removeAction s_rules;; s_rules = -1; i used
    player removeAction s_rules;; s_rules = 1; and just after my  waitUntil i reset it to -1 and problem solved.
  12. Like
    oSoDirty reacted to Gr8 in [Release] Scroll, Click, or Key press -Server info   
    Try this Method, looks way better
    private["_separator1","_txt"]; cutText ["HOLD LEFT-CLICK ON TEXT AND DRAG UP AND DOWN, PRESS ESCAPE TO CLEAR OR CONTINUE ON BOTTOM!", "PLAIN DOWN"]; sleep 1; "Hints & Tips" hintC [                                                             "*No Camping and No Killing Inside or within 400m of Safezones",                                                             "*No Griefing and No Stealing While inside Safezones",                                                             "*No unattended vehicles",                                                             "*They will be deleted",                                                             "*XX",                                                             "*XX",                                                             "*XX",                                                             "*XX" ];
  13. Like
    oSoDirty got a reaction from Disabled in What's the point of building when people can destroy your base with c4   
    LAWL, without the raiding of bases... what's the point really?   Pack rat a bunch of shit that never gets used? If your base doesnt get raided then it's kind of end game once its built. You have nothing else to accomplish at that point.
    Of course some no-balls low life is going to wait for you to hop offline and blow your place up once in awhile, but its survival of the fittest. Get even, dont get butthurt. 
  14. Like
    oSoDirty reacted to CordIAsis in [If You Have Time] Rules Menu   
    Yeah sure you could easily add it to an addAction. I only created this the way it is because I absolutely despise the damn action menu.
  15. Like
    oSoDirty reacted to CordIAsis in [If You Have Time] Rules Menu   
    I did yeah, I then removed it after I came to my senses and realised just how big a security issue it was. Giving normal players access to certain dialogs is not a smart move whatsoever. It was a derp moment for me, creating that rules menu.
  16. Like
    oSoDirty reacted to BetterDeadThanZed in I can´t see my server in the inGame Browser/Launcher..   
    Dayz Commander is total crap. Don't expect your server to show up properly in it. Dayz Launcher is much better. I just wish DotJosh would shut down development and support for it so people would be forced to use Dayz Launcher.
  17. Like
    oSoDirty reacted to Ryansgotacbr in Our 8 weeko base at mgt   
    It's always cheats. Anytime someone loses first thing they scream is hacks or something of the nature. Pretty sad but I think it has to do with the way kids are being raised nowadays
  18. Like
    oSoDirty reacted to Zupa in How to give the zombie gold?   
    change the study body check to allow Zeds to :) in selfactions.
     
    Comon guys ^^ some logical thinking!! 
     
    I won't be always here to aswer these things
  19. Like
    oSoDirty reacted to Zupa in [Script] Trying to Remember a script, Maybe you know it   
    Sounds  abit op for avoiding getting shot in the air? ^^
     
    Ow shit taking fire, alt f4!
  20. Like
    oSoDirty reacted to Sequisha in What's the point of building when people can destroy your base with c4   
    No huffing and puffing here, it's just been proven to be an administrative nightmare that isn't sustainable, hurts server and client fps more than you could imagine and creates a scenario that isn't welcoming to new players.
    It's just simply not something we're going to do in our vanilla releases. notmad.jpg
     
    This thread seems to have gone full circle a couple of times already, if there are any specifics someone wants to adress, create a new thread.

    Locking thread.
  21. Like
    oSoDirty reacted to carl101 in What's the point of building when people can destroy your base with c4   
    So you say explosives can destroy things? Outrageous!
  22. Like
    oSoDirty got a reaction from deadlokd in I'm trying to start no- battleye server but have a problem   
    +1
  23. Like
    oSoDirty reacted to f3cuk in Animated Ikea truck? Moving marked patrols?   
    Taken from the last Wicked AI commit.
     

    if (isServer) then { _this spawn { private["_vehicle","_position","_unitgroup","_waypoint_data","_num_waypoints","_leader","_count_wp","_waypoints","_waypoint_prev","_msg","_wp"]; _vehicle = _this select 0; _position = _this select 1; _unitgroup = _this select 2; _waypoint_data = _this select 3; _num_waypoints = _this select 4; _leader = leader _unitgroup; _count_wp = count _waypoint_data; _waypoint_prev = ""; _vehicle setvehiclelock "UNLOCKED"; _unitgroup setBehaviour "COMBAT"; _unitgroup setCombatMode "YELLOW"; { if(_leader == _x) then { _x assignAsDriver _vehicle; _x action["getInDriver",_vehicle]; diag_log format["WAI: %1 assigned as driver",_x]; } else { if((_vehicle emptyPositions "GUNNER") > 0) then { _x assignAsGunner _vehicle; _x moveInGunner _vehicle; diag_log format["WAI: %1 assigned as gunner",_x]; } else { _x moveInCargo _vehicle; diag_log format["WAI: %1 assigned as cargo",_x]; }; }; } forEach units _unitgroup; waitUntil {(_vehicle emptyPositions "DRIVER" == 0)}; // Wait until driver gets inside vehicle diag_log format["WAI: Driver is inside vehicle, continue.."]; [_vehicle,_unitgroup] spawn { private["_vehicle","_unitgroup","_runmonitor"]; _vehicle = _this select 0; _unitgroup = _this select 1; _runmonitor = true; while {(canMove _vehicle && _runmonitor)} do { if (fuel _vehicle < 0.2) then { _vehicle setfuel 1; }; if (!(alive leader _unitgroup)) then { diag_log "WAI: Driver was killed, ejecting AI and removing waypoints."; _runmonitor = false; }; sleep .5; }; if(_runmonitor) then { diag_log "WAI: Vehicle became undriveable, ejecting crew."; }; deleteWaypoint [_unitgroup, all]; waitUntil { (speed _vehicle < 10) }; // Wait until vehicle slows down before ejecting crew { _x action ["eject",vehicle _x]; } forEach crew _vehicle; _wp = _unitgroup addWaypoint [(getPos _vehicle),0]; _wp setWaypointType "GUARD"; _wp setWaypointBehaviour "COMBAT"; }; for "_i" from 1 to _num_waypoints do { _rand_nr = ceil(random((_count_wp - _i))); _waypoint = (_waypoint_data select _rand_nr); _waypoint_data set[_rand_nr,-1]; _waypoint_data = _waypoint_data - [-1]; _wp = _unitgroup addWaypoint [(_waypoint select 1),0]; if(_i == _num_waypoints) then { _wp setWaypointType "GUARD"; } else { _wp setWaypointType "MOVE"; }; _wp setWaypointBehaviour "CARELESS"; _wp setWaypointCombatMode "YELLOW"; if(_waypoint_prev != "") then { _msg = format["[RADIO] The patrol arrived at %1, heading towards %2",_waypoint_prev,(_waypoint select 0)]; } else { _msg = format["[RADIO] The patrol is seen moving towards %1",(_waypoint select 0)]; }; sleep random(10); if (wai_radio_announce) then { RemoteMessage = ["radio",_msg]; publicVariable "RemoteMessage"; } else { [nil,nil,rTitleText,_msg,"PLAIN",10] call RE; }; waitUntil{sleep 1; (_vehicle distance (_waypoint select 1) < 30)}; _waypoint_prev = (_waypoint select 0); }; }; };Guess you could enhance it to suit your needs :) All the code is there to suit your needs.
  24. Like
    oSoDirty got a reaction from Zupa in Animated Ikea truck? Moving marked patrols?   
    I think he's pushing us to make it happen.... I have no experience in coding other than here but ill look into it. Might as well learn =]
  25. Like
    oSoDirty got a reaction from ElDubya in Teleporting through infistar   
    well. if you are using inifistart anti-hack and the tp function doesnt work its because you didnt read the read me chris included and missed the client side edits. until you comment out the anti-hack funtion in the init NO TP function OF ANY KIND will work at all.
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