Jump to content

waynewr

Member
  • Posts

    104
  • Joined

  • Last visited

Reputation Activity

  1. Like
    waynewr reacted to Brian Soanes in Dayz Epoch (2019)   
    MusTanG08/20/2019
        Postponed til 2020. IRL has caused a few of us major time delays over the course of 2019. My IRL delays were work travel during end of Q1 into end of Q2. I wont disclose anyone else's reasons or situations since those are personal matters they can share if they would like. I am working hard since my return and am getting us access to every constant in game right now, and some nice touches we added along the way for various on/off toggles.
  2. Thanks
    waynewr reacted to vbawol in Epoch 1.0 Release Changelog   
    Arma 3 Epoch 1.0 has been released!
    Client Files:
    http://epochmod.com/ - HTTP mirrors, Steam workshop, Play with Six, ModDB, Armaholic

    Server Files:
    https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1070
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/948/files
    Notes: 
    https://epochmod.com/forum/topic/44467-epoch-10-release-changelog/
  3. Like
    waynewr reacted to vbawol in Epoch 1.0 Release Changelog   
    I am proud to present to you Arma 3 Epoch Mod version 1.0. This update represents the cumulative volunteer effort over 4 years by me and more than a dozen people and this latest update would not possible without help from these great developers: @He-Man, @DirtySanchez, @Raymix, @orangesherbet , @pumba and @Helion4. An extra thanks go to our donors and GSP sponsors for your ongoing support.
    Full Changelogs:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Release Notes:
    Added
    Favorites bar - Players can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, headgear, etc.) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? you'll need to grab an engine block to repair it.  Repair Items: Duct Tape - Used to repair fuel tanks. Fuel Tank - Replacement fuel tank. Spare Tire -  Repairs a blown out tire. Engine Parts - Repair parts for Engines. Engine Block - Replacement engine block. Glass - Fixes broken window glass. Rotors - Repairs helicopter rotors. Vehicles Armed Mosquito: helicopter variant that comes with 3 Grenades. Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. Vehicle Ammo Reloading from Inventory and Vehicle Ammo. Vector Base Building - Build in any direction or angle you want. (uses Arrow keys by default and with SHIFT / ALT you can control the steps). Base Building: Quarter and Half wood floors. Concrete floor. Cinder wall with a window. Cinder wall with a metal door and window shutter. Barbed Wire. Concrete and Metal Towers. A-frame and Domed Tents. Burn Barrel Wooden Light Pole Small (forest and desert) Camo Nets Large (forest and desert) Camo Nets Camp Fire Field Toilet Scaffolding Sink (water source), Single and Double Portable Lights Lifeguard Tower Sun Shade Fuel Pump Small Sandbag Bunker Short Sandbag Wall Long Sandbag Wall Bar Gate Water Pump Crafting Canvas Smelting Tools Female outfits 84 new outfits based on 20 top designs and 4 new pairs of jeans. Halloween masks Witch Skull Ghostface Plague Hockey Medical items: Adrenaline Shot Caffeine Pills Orlistat Pills Vitamins Antibiotic Atropine (Radiation Toxicity) Nanite Pills, Cream, and Shot (Radiation Toxicity) Iodide Pills (Radiation Toxicity) Food items: 100 Krypto Candy Bar RedKing Burger BluKing Burger Gyro Wrap Ice Cream Cereal Powdered Milk Box o Rice Farming System: Craftable farm garden plot, Just place seeds and watch it grow. Seeds for growing: Goldenseal, Hemp, Poppy, Pumpkin, Sunflower. Karma System: Will affect your ability to perform certain missions and purchase some items in the future. Karma changes for deaths, suicides, PvP, trader kills, revives, trading sales and purchases. Radiation System Out of bounds radiation Digital Geiger counter Satellite crash event Dynamic Debris Vehicle wrecks that can be broken down to scrap metal using the sledgehammer. Trash and other debris on the roadways that can be "Examined" for loot.  Epoch Events 3.0: Support for external pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples. VIP Event: Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes. Epoch Dev Libs: See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. Misc Items: Seed-based dynamic "underground" bunker concept using VR map.    Barrel Bomb: large craft-able explosive that can be placed and detonated. Brown Briefcase: that contains 100oz Silver. Bio Hazard bag "Zombie Parts Bag". Custom map markers and icons. Option to drink with your hands from water sources found in the world with an added chance for toxicity. Md5 hash function, See usage example with EPOCH_fnc_server_hiveMD5 SQF function. Map support for Malden 2035. Map support for Chernarus Redux. Changed
    Crafting recipes can now have item requirements and Crafting metal bars now require Smelting Tools. Karma now persists death and was moved to community stats. Optimized player saving and loading. CBA extended event handler and zeus curator support for Epoch Vehicles. Base PlotPole ESP added to Epoch Admin Panel. Helper arrow to indicate the door-opening direction for Base Building.  Made ServicePoint more configurable. Base Building: Elements can be detached to walk around the Element before saving. Replaced 0/90/180/270° direction build mode with "Rotate 90°". Max building height now will be checked directly at building element placement. Separated Hunger and Thirst loss values. Hunger and Thirst loss rates are now affected by server time Multiplier. Gas Station Auto-Refuel is now disabled on all maps by default. Note that this update requires extension (epochserver.dll/so) updates server side. Fixed
    Player stats variables are now obfuscated, and hitpoints tracked via the server. Bad conversion: bool RPT spam caused by incorrect usage of configClasses. Snapping issues with base building. Sounds not working due to changes to 3dSay command in recent A3 updates. Spawning at base above Water was not working correctly. One step is higher on stairs, can't run up while crouched. L85 Elcan optic issues. Zombie falsely triggers Mission success. Base Building 90° and 270° Snap was broken. Sometimes snapped Base Building elements rotated back on save. BE kicks since 1.76.  
     
     
  4. Like
    waynewr reacted to Grahame in EpochZ: Tanoa   
    There have been quite a few additions to EpochZ: Tanoa today:
    The addition of the RDS Civilian Pack mod adding all the missing vehicles that you love so well, including the mountain bike, Thomas the Tractor, Skoda vans, an ambulance and militia car with working sirens and lights among many others. Deploy and repack a bicycle if you have a ToolKit (available in the initial gear selection). New Buildables at your base (all are saved to the database and behave as any other base parts, apart from the lack of PhysX when building): working Portable Lights, a Sink and Field Toilet (both are water sources), Razor Wire, Watch Tower, various Sandbag Walls (all in a lovely Tanoa green), Fuel Pump, large and small Camo Nets (green hex ones of course), Loudspeakers, a Burn Barrel and an ATM (which acts as an ATM unsurprisingly). Toggle on and off plot pole jammer boundary markers to see the extent of your demesne.  Dynamic Road Debris from Epoch 0.6 Experimental (this one's been there for a while). See the EpochZ community forum for the crafting recipes for the new buildables in the Tanoa section.
     
  5. Like
    waynewr reacted to Grahame in EpochZ: Tanoa   
    Just a couple of small changes:
    Added Tryk's Multi-Play Uniforms v.0.95 - they work well with the new gender changes since the uniforms are not sided.
    Took the Killed Event Handler fix from Experimental to hopefully get rid of the respawn issues. Same fix implemented on EpochZ: Black Tide.
    Removed the pointless spawning jerrycans from Lootspawner (not actually sure why I hadn't done that earlier...). Same change made on EpochZ: Black Tide.
  6. Like
    waynewr reacted to He-Man in PLEASE How to disable loot spawn like chair,cabinet   
    Hopefully your next question is not "how to disable Basebuilding in Epoch" ;)
  7. Like
    waynewr reacted to Sneer in Watch out for those sapper heads!   
    https://youtu.be/3MDKW2XDxBA
  8. Like
    waynewr reacted to vbawol in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  9. Like
    waynewr reacted to orangesherbet in Epoch 0.5 Celebration Event 4/22/17 - Hosted by [VB]AWOL, Orangesherbet and Friends!   
    Thank you all who helped with the event and participated! I will let you guys and gals know when we hold the next one 
  10. Like
    waynewr reacted to orangesherbet in Epoch 0.5 Celebration Event 4/22/17 - Hosted by [VB]AWOL, Orangesherbet and Friends!   
    (skip to the end for a tl;dr if you wish)
    Hello,
    I'm Dan also known as orangesherbet- haven't been active on these forums for some time but I've been a tester and supporter of Epoch since the early days in 2012.  More importantly, I've made lasting friendships with the development team and surrounding community of Epoch Mod. With the release of version 0.5, I wanted to organize an event that would bring all of us together to celebrate the time we've spent playing, testing, and developing (I'm not a dev) the mod!
    The event itself will take place on Chernarus, where everything started!  We will have several activities for participants including a race from Kamenka debug line to NE Airfield,  a melee arena, demolition derby, "Tower of Terror" built by community developer and friend SLI, stunt contest, fishing, and base building!  
    I'll be hosting the event on my stream and Discord, but I do want to make it clear that this event is about the celebration of Epoch Mod's development and not a promotion for my stream or Discord server.  I would recommend participants join my Discord server as that is where players will be welcomed to chat with each other and the admins to help us stay organized and have fun!  Feel free to leave the Discord server at the conclusion of the event if you wish.  We do have another Epoch Event in the near future and I will share that information with everyone once we have a date set!
    tl;dr
    ------------------------------
    Event Info:
    Date: Saturday April 22nd, 2017
    Start Time: 12pm EST / 5pm GMT (Find your time here: http://bit.ly/2pm6kXR via WorldTimeBuddy) Event will be at least 6 hours.
    Game Mode / Map: Epoch Mod Chernarus
    Server Information: Event has been completed
    Discord Server (for information, support): https://discordapp.com/invite/orangesherbet  Free to use program- please use the text channel #event for help with anything regarding the event.
    Mods required for the event (all available on Steam Workshop, total file size over 14gb): Epoch Mod, CUP Units, CUP Vehicles, CUP Terrains - Maps, CUP Terrains - Core, CUP Weapons, CBA_A3, Ryan's Zombies and Demons
    Stream channel if you care to watch the event: https://twitch.tv/orangesherbet
    ------------------------------
    Thanks to [VB]AWOL, SLI, Pumba, Konc, Robio, TipsyJack, somyc, Buddha187, and Philanthropy for help setting up this event and [VB]AWOL for providing the event server. Promo image made by SLI.
    Stay Tuned for server info Saturday morning! 
     
     

  11. Like
    waynewr reacted to vbawol in Epoch 0.5 Release Changelog   
    Arma 3 Epoch 0.5 has been released!

    Client Files:
    https://github.com/EpochModTeam/EpochCore/releases/download/0.5.0.0/Epoch_Client_0.5.0.0.zip

    Server Files:
    https://github.com/EpochModTeam/Epoch/archive/0.5.0.0740.zip
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/719/files

    Changelog:
    [New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
    [Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
    [Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
    [Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
    [Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
    [Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
    [Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
    [Added] Toxic Smoke Grenades can now be found in the world.
    [Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
    [Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
    [Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
    [Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
    [Changed] Optimized database SET and SETEX calls in both SQF and C++.
    [Changed] Optimized database GETRANGE call.
    [Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
    [Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
    [Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
    [Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
    [Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
    [Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
    [Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
    [Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
    [Fixed] Repack of Energy Pack is now possible.
    [Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
    [Info] Re-add missing comments in some config files.
    [Info] Numerous other fixes and optimizations.
    [Info] Requires Arma 3 1.68 or higher.
     
     
  12. Like
    waynewr reacted to vbawol in Epoch 0.4 Release Changelog   
    0.4 b675 released:
    https://github.com/EpochModTeam/Epoch/releases
     
    [Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan [Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan [Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck) [Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body. [Changed] Added some apex backpacks to BE filter. [Changed] bools converted to string or a number in configs. [Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam. It is suggested to use the following format for storing booleans in configs: 1 = true "true"=true 0 = false "false"=false  
    Changes Since 672:
    https://github.com/EpochModTeam/Epoch/pull/694/commits
  13. Like
    waynewr reacted to Grahame in EpochZ: Tanoa   
    All players changed to BLUFOR (as on EpochZ: Black Tide). The roaming, UAV spawned, dynamic and mission AI are now OPFOR, the infected are RESISTANCE meaning that when they meet each other they do now fight each other. Note that the infected are only activated when BLUFOR (a player) is nearby to avoid severe performance issues.
    All players are now BLUFOR. This means that when you spawn you will have a female body. Selecting a uniform from the Initial Spawn Gear selection will put back your profile "face". You can only wear non-BLUFOR uniforms by selecting in the initial gear selection or buying from the Black Markets.
    The uniforms will persist through a log or server restart. But note if you take one off and it's not BLUFOR you cannot put it back in the field.
    One side benefit of this change is that all players can now buy and control AR-2 Darter UAVs.
    Removed fog. Working on slightly reducing rain. Both changes needed to keep client FPS good.
    BlackEagl's Mission System updated to latest version - works really well.
    Coming soon to Tanoa:
    Tryk's Multi-Play Uniforms (as on Black Tide) VEMF Town Invasions  
  14. Like
    waynewr reacted to _Lance_ in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  15. Like
    waynewr reacted to icomrade in Arma 2: DayZ Epoch 1.0.6   
    Hello all,
    We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6, available for download at: http://epochmod.com/a2dayzepoch.php
    This release introduces the integration of some of the most common Epoch community modifications from prior epoch release, DayZ Mod 1.8.8, and a new group system that persists in the database.  Most of the highlights can be found in the change log below, which is fairly comprehensive, but by no means exhaustive.
    Please note that community addons/expansions for previous Epoch release WILL NOT work on Epoch 1.0.6, be sure to review the change log for which mods are now included. In addition, the loot table format has completely changed, you must base your loot table modifications on the new format, which can be found by evaluating the stock loot tables: https://github.com/EpochModTeam/DayZ-Epoch/tree/Release_1.0.6/SQF/dayz_code/Configs/CfgLoot
    1.0.5.1 and older Single Currency scripts are NOT compatible with 1.0.6, there is no included single currency script in this release. However, because we are so wonderful, we have chosen to integrate single currency saving to the DB, so a third-party HiveEXT is not necessary and the SQF is all that needs to be written/updated.
     
  16. Like
    waynewr reacted to vbawol in Future of Arma 3: Epoch Mod   
    Creation of Arma 3: Epoch Mod started on December 15th 2013, and while community support has had its ups and downs along with the contest it did encourage us to spend more time working on the project. Epoch was a top 10 finalist in the MANW total conversion category and won the popular community vote and that I am very grateful for.
    Epoch Development Team are all volunteers and have each put in hundreds if not thousands of unpaid hours into helping create and release Epoch Mod for everyone to enjoy. Making game ready Arma assets, game modes etc. is not easy and can be very time-consuming. Special thanks go to all those that have supported us throughout our development! Epoch Mod would not exist without you! 
    Plans for next year include working with the community to further refine the MP survival framework and adding more support for singleplayer editor based missions and scenarios. The 1.0 update will bring a massive release of all remaining asset sources under APL-SA, and will be considered in the hands of the community to fork and develop as they choose. 
    Happy Holidays and New Year! Cheers to the pursuit of the next big thing!
    Source: https://arma3.com/news/report-in-marek-spanel-ceo
  17. Like
    waynewr reacted to vbawol in Epoch 0.4 Release Changelog   
    Epoch Mod 0.4 released, up next 0.5! 
    downloads: http://epochmod.com/
    Please report any BE kicks here: https://github.com/EpochModTeam/Epoch/issues/651
    And any other feedback or bugs can be reported on the forum or on the GitHub. Please try to find and post in an existing issue before creating a new one, when possible.
     
  18. Like
    waynewr reacted to vbawol in Epoch 0.4 Release Changelog   
    0.4 b668 released:
    https://github.com/EpochModTeam/Epoch/releases
    [Fixed] Crash when opening crafting menu since A3 1.66. [Fixed] workaround for HandleDisconnect not firing since A3 1.66. b660 [Fixed] changed playableUnits to allPlayers [Changed] improved Epoch_selectInventoryItem function [Changed] improved inventory locked check with arma 1.66 features. Known Issue: Killed event handler is not firing since 1.66 release. Changes Since 655:
    https://github.com/EpochModTeam/Epoch/pull/669/commits
     
  19. Like
    waynewr reacted to vbawol in Epoch 0.4 Release Changelog   
    [New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
    [Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
    [Added] Stamina loss when a player jumps.
    [Added] Option to pour out gas to get an empty Jerry can and a "Drink" option to poison yourself.
    [Added] Option to pour out honey and get an empty jar instead of eating it.
    [Changed] Inventory Armor stats feature now dynamic and no longer forced via config.
    [Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
    [Changed] Wardrobe mirror now works in single player.
    [Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
    [Changed] Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
    [Changed] Players now start with only 30% Hunger and Thirst instead of 100%.
    [Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
    [Fixed] Disposal of Snakes and other animals when inside a protection zone.
    [Fixed] Shark bite attack and effect can now target all players.
    [Fixed] Female ghillie suit transparency issue since Arma update 1.62.
    [Fixed] Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
    [Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning.
    [Fixed] Typos in Battleye script.txt that caused the filter not to function properly.
    [Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum)
    [Fixed] No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
    Server Side Only:
    [New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed.
    [Added] Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
    [Fixed] Database logging now trims log entries via the LogLimit setting  provided in EpochServer.ini. The default is 1000 log records per list.
    Known Issues:
    Jetski and Electric Motorcycle motorcycle in-vehicle HUD will not initialize if player is spawned inside vehicle, as display getin EH did not fire.
     
  20. Like
    waynewr reacted to DirtySanchez in Open Chernarus Project(Beta) - Plug N Play - Dynamic Simulation compatible   
    Open Chernarus Project
    and
    Open Chernarus Project w/JBAD
    Download:
    @OCP Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=786777307&searchtext=open+chernarus
    @OCP+JBAD Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=786865959

    Installation:

    Required to install on server as a -mod
    Required for client to install(Available on steam and a3l)

    Server: Add @OCP or @OCP_Jbad to your server folder
    -mod=@OCP;
    Mission: Add "DATA_HOUSES_DS","ds_houses" to your addons section in the mission.sqm
    addons[] = { "exile_client", "A3_Ui_F", "DATA_HOUSES_DS" };
    Client: Click Subscribe on the steam workshop or arma 3 launcher
    GAME ON!!! 
    -sTanG 
    Thank you all for supporting DonkeyPunch.INFO!!!!! 
    ts3.DonkeyPunch.INFO
    http://DonkeyPunch.INFO
    http://eXpoch.INFO
    https://discord.me/eXpoch
  21. Like
    waynewr reacted to Grahame in EpochZ: Black Tide   
    There have been many changes made on the server over the last few weeks. This post summarizes them: Two new Trader camps (Safe Zones) have been added. The Northern Camp at Molos airfield and the Southern Camp on the coast, west of Vikos. All cinder, except garage doors, metal floors, HESCOs and Base Jammers are now indestructible Fireplaces are now persistent More laser designators added and they should now persist through restart in your gear Reworked vehicle spawn system fixing the issues of exploding vics and disappearing/reappearing ones at restart. Also, all vics are now God-Moded from server restart until first unlocked Ospreys and Apaches added to roaming helo patrols Lots of new vehicles spawn on the map: armed Blackcats, armed Merlin, Seahawk, Sea Dragon, MTVRs (incl. reammo, repair and refuel - use these and the new Urals for CUP vics), Urals (incl. reammo and repair), UN vics (including BTR-60, armed UAZ and BMP-2), ION's Ka-60 Infected removed from Stavros... they were constantly attracted into the Central Trader Camp. Replaced with guerillas (courtesy of the Enemy Occupation System) to avoid opening Stavros to easy looting. A few under the covers changes to increase the difficulty of the server subtly Also, to reiterate that outside of the Safe Zones the world is an unhealthy place. Safe Zone combat is prohibited by script, camping safe zones is prohibited by a warning then a ban. All other areas are free-fire zones, including black market and Epoch traders that spawn outside the safe zones!
    Full server rules available at the EpochZ Community Forum
  22. Like
    waynewr reacted to RC_Robio in Welcome $p4rky as a new moderator!   
    Everyone Welcome $p4rky as our newest moderator!
    https://epochmod.com/forum/profile/12505-sp4rky/

    Epoch Discord is open.
    https://discord.gg/0k4ynDDCsnMzkxk7
    Always a work in progress. Channels will be added as needed. 
    Check pinned messages in the channel for latest updates!
    Rules that apply here also apply there. DO NOT PM the dev's if they happen to be there! You may PM me or one of the other moderators.
    Download the app at: https://discordapp.com/apps
  23. Like
    waynewr reacted to vbawol in Buildingparts by Community   
    Anything that we released APL-SA can be modified and redistributed provided credits are given (ideally in the same place your own credits are listed) and you should release our modified game mode code and config changes under the same license.
    Epoch game mode: https://github.com/EpochModTeam/Epoch
    Epoch server backend: https://github.com/EpochModTeam/EpochServer
    Epoch asset and configs: https://github.com/EpochModTeam/EpochCore 
    The models and some other assets that are not APL-SA yet can still be used by simply using @Epoch mod as a dependency in steam workshop along side your own mod/s. As of Epoch 0.4+ I am making changes that will simplify our configs and remove most Epoch game mode related config overrides so that @Epoch mod can become more of a pure modders resource for assets, this way we can have multiple game modes SP or MP that all share the same assets. 
     
    Pending permission from the authors of the models and other assets the plan is to release more and more assets as APL-SA licensed via the github links above with each major update at the same time laying the groundwork for more community contributions. 
  24. Like
    waynewr reacted to Grahame in EpochZ: Black Tide   
    The year is 2025, six months after person or persons unknown unleashed the H7D3 virus on the world, killing a large proportion of the world's population and turning many of the "survivors" into mindless "zombies" - feral and infectious, very much alive and very, very hungry...
    Trying to create the feel of John Ringo's Black Tide Rising universe with less weaponry available, though if you want to chase Zs with a Saiga they are around. Knock yourself out.
    IP: 149.56.28.85:2302
    Visit the EpochZ Community Forum or contact us on Discord.
    Required Mods
    Ryan's Zombies and Demons: currently using COS to spawn the Zs, though there are also native spawns around the map with more to come. Normal infected in urban areas are walkers, the spawns are fast Zombies so watch out.
    CBA_A3, CUP Weapons, CUP Units, CUP Vehicles: it's 2025 with 2025 weapons and vehicles. I've completely overhauled loots.h for CUP but not increased the loot spawn chances.
    CUP Terrains Core: for upcoming map changes and the ports of old Wicked AI missions.
    Tryk's Multi-Player Uniforms: lots more uniforms for the uniform junkies out there. This is the one that you want if you are downloading via Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=779520435
    RDS Civilian Vehicles: primarily for the deployable bicycle but you also get a load of old favourites including Thomas the Tractor and the excellent Yamaha TT650!
    Enhanced Movement Mod: Sneeki Breeki your way into a base with a buddy vaulting you over the wall, or just climb on a roof or through a window to avoid the infected!
    Hellenic Armed Forces Mod (HAFM): for all those nice Greek uniforms and vehicles. 
    NI Arms All-in-One Mod: All the weapons and attachments from the mod are available at the traders and spawn as loot. 
    Scripts
    A3EAI: with vehicle and helicopter patrols. AI patrols and spawns replace the default Epoch antagonists (apart from the Epoch UAVs and subsequent militia if you don;t shoot them down). The AI will interact with the Zs and vice versa.
    SEM, BlackEagl's and WAI Missions: all with weapons, equipment and loot customized for CUP and including SEM Convoy missions. And yes, there is the WAI Nuke mission. If no one's dealt with that before the timer expires run like hell
    DayZ style Helicopter Crash Sites: with reduced CUP-based loot.
    C-130 Supply Drops, guarded by AI and with CUP-based loot.
    Deployable and packable bicycles and unarmed mozzies, so long as you have a Tool Kit (available in starting gear) and the other build parts (just Vehicle Repair Parts for a bicycle).
    New buildables at your base including working Portable Lights, a Sink and Field Toilet (both are water sources), Razor Wire, Watch Tower, various Sandbag Walls, Fuel Pump, large and small Camo Nets, Loudspeakers, a Burn Barrel and an ATM.
    Black Market Traders in trader camps and elsewhere.
    HALO/Ground Spawns and you can select limited Starting Gear
    Halv's Repair and Reammo Script, rearm and repair your vehicles in the repair shops at gas stations
     @Sp4rkY's Extended Safe Zones with Vehicle Protection!
    Advanced Towing and Advanced Rappelling
    Features
    All players are BLUFOR, roaming, dynamic and mission AI are OPFOR, infected are RESISTANCE allowing the interaction between the Ai and infected - they will fight each other when spawned together. No building restrictions, build where ever you want 150m Jammer range 7-day base maintenance 48-hour vehicle locks 4 hour restarts, day/night cycle PvE or PvP, your choice (but remember the AI and Zs will be after you too) The only safe zones are the five marked on the map (north, south, east, west and central). Everywhere else on the map is a free-fire zone so stay frosty, and alert.
  25. Like
    waynewr reacted to Grahame in EpochZ: Black Tide   
    Guess you worked out the mods. I always update the first post with major changes. Thanks for the kind words, will be adding more on both Altis an our Tanoa server. Also we have several new admins coming onboard asap, all good people.
    Will be adding VEMF Reloaded soon when I can code it to remove infected when the town invasions happen
×
×
  • Create New...