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vbawol

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  1. Like
    vbawol got a reaction from jj808 in Vehicle list with cargo sizes   
    The cargo capacity on some of the new cargo type vehicles needs to be increased. I will likely do this for 1.0.2
  2. Like
    vbawol got a reaction from Wheaticus in Suggestion: Refuel with Fuel Truck   
    Next patch will bring:
    Increased range on "need power" fuel pumps to 30m instead of 10m
    Fill a barrel on a standard fuel tank.
    Fill nearby vehicles within 30m with the refuel truck only when engine is running.
  3. Like
    vbawol got a reaction from lolw00t in To the Epoch Developers....I'm an Origins player   
    Thanks for your feedback! Borrowing concepts and ideas from all available sources is not exactly what I would call creativity. Epoch is more successful that I ever imagined it would be and everyday more players are finding out about it. I feel the reason there are so many servers is that there is at least as many people that wanted to have their own server to experience epoch in. Some have even decided to customize their servers in ways I do not particularly approve of, but hey that isn't even possible to do in most mods.
     
    Persistent storage has been a feature of epoch for a long time, even before Origins had "player housing". Whether it be in the form of a house or a safe the same goal is obtained. You get killed while your safe is unlocked it can be raided, once again the same goal is obtained.
  4. Like
    vbawol got a reaction from Axle in To the Epoch Developers....I'm an Origins player   
    Thanks for your feedback! Borrowing concepts and ideas from all available sources is not exactly what I would call creativity. Epoch is more successful that I ever imagined it would be and everyday more players are finding out about it. I feel the reason there are so many servers is that there is at least as many people that wanted to have their own server to experience epoch in. Some have even decided to customize their servers in ways I do not particularly approve of, but hey that isn't even possible to do in most mods.
     
    Persistent storage has been a feature of epoch for a long time, even before Origins had "player housing". Whether it be in the form of a house or a safe the same goal is obtained. You get killed while your safe is unlocked it can be raided, once again the same goal is obtained.
  5. Like
    vbawol got a reaction from anthony in 1.0.1.5 Bug Reports   
    Oops, jetskiyanahuiaddon will be addressed for the next patch.
     
    https://github.com/vbawol/DayZ-Epoch/commit/987f09d47b76bacbe6987c92a25ad3595c0fe049
  6. Like
    vbawol got a reaction from Achmed in Base Building Additions/Suggestions   
    @mathewjknott That is a good one but will require some extra coding to make it work properly.
     
    Bungle, there is but when you post that many objects it makes it hard to point out the ones we could use and without recipes we are lacking the part that would allow me to code it. I certainly do not want to waste any more of your time.
  7. Like
    vbawol got a reaction from Raryin in Suggestion: Towable cars using road assistance vehicle   
    We do have plans to make that truck be able to tow.
  8. Like
    vbawol got a reaction from Mind Games in 1.0.1.4 Release Bugs   
    Tag friendly will be fixed in the next patch
     
    http://dayzepoch.com/wiki/index.php/Changelogs#ROLLING_CHANGE_LOG_1.0.1.5
  9. Like
    vbawol got a reaction from axeman in Base Building Additions/Suggestions   
    Metal Panel Class: metal_panel_kit <> MetalPanel_DZ
    Craft Near: workshop
    Required Tools:
    ItemToolbox ItemCrowbar Recipe:
    bulk_empty x 1 ItemPole x 4 ItemTankTrap x 4
  10. Like
    vbawol got a reaction from Bungle in Traders Dont work   
    Remove all your custom changes and get it working first, then add what you want one at a time.
  11. Like
    vbawol got a reaction from Mind Games in Suggestion: Towable cars using road assistance vehicle   
    We do have plans to make that truck be able to tow.
  12. Like
    vbawol got a reaction from Bungle in Suggestion: Towable cars using road assistance vehicle   
    We do have plans to make that truck be able to tow.
  13. Like
    vbawol got a reaction from boxman80 in Generators and base lights   
    @axeman we welcome your work as we do want to make all lights require a generator or power nearby. We have the arma 2 standard lights on now just so we could turn them off later. However my biggest problem so far is most ways I could think of would be kind of performance killing. And our performance is already low due to all the extra loops. More improvements in regards to base mod performance in the patches to follow. 
  14. Like
    vbawol got a reaction from Bungle in Industrial Loot Issue?!   
    The next patch will be released soon!
  15. Like
    vbawol got a reaction from Nox in How to stop auto remove base building   
    you do need to remove the ; otherwise it will still use the default 6 days.
  16. Like
    vbawol got a reaction from Bungle in How to stop auto remove base building   
    you do need to remove the ; otherwise it will still use the default 6 days.
  17. Like
    vbawol got a reaction from Bungle in Loot not spawning in when in a car   
    This is not a bug, it is intentional you need to keep your car 120+ meters away just like normal DayZ. 
  18. Like
    vbawol got a reaction from PetuniaEpoch in Sold vehicles - Respawn? Still count in max global vehicles?   
    yes that it correct, provided that after those players sell the 10 cars they do not buy 10 back from the trader.
  19. Like
    vbawol got a reaction from Danger Girl Forever :D in Dogs   
    Cool, Why not create a pull request on github of your next level shit?
  20. Like
    vbawol got a reaction from Nox in [RESOLVED] refuel not working   
    Just reverse this change http://dayzepoch.com/wiki/index.php/Server_Installation_Instructions#SQL_to_update_from_1.0_to_1.0.1
     
    and you will have working auto refuel on fuel trucks. Also change the dynamic_vehicle.sqf to reference the non _DZ  versions.
  21. Like
    vbawol got a reaction from boxman80 in trader menus breaking   
    We certainly do want to fix any issues that come from using our files, The error TayTay reported could happen for a number of reasons so it will be harder to diagnose. 
     
    We do not know what the deal is with dayz.st as they don't seem to want to work with us.
     
    Just posted this in another related thread:
     
    We attempted to work with DayZ.st before we even released 1.0. They did not even reply to my email. Axle asked again and got the answer that they would look into supporting it after it was on DayZ commander. After that happened we contacted them again and they said it would need to be based on Reality hive... And now all on their own they add support for epoch and run it poorly...
     
    BTW, I purchased a server from vert hosting for our dev purposes and they seem to know how to make epoch run well.
     
    Also, keep in mind  We get no kickbacks from anyone and will never charge money for anything related to epoch.
  22. Like
    vbawol got a reaction from Bungle in trader menus breaking   
    We certainly do want to fix any issues that come from using our files, The error TayTay reported could happen for a number of reasons so it will be harder to diagnose. 
     
    We do not know what the deal is with dayz.st as they don't seem to want to work with us.
     
    Just posted this in another related thread:
     
    We attempted to work with DayZ.st before we even released 1.0. They did not even reply to my email. Axle asked again and got the answer that they would look into supporting it after it was on DayZ commander. After that happened we contacted them again and they said it would need to be based on Reality hive... And now all on their own they add support for epoch and run it poorly...
     
    BTW, I purchased a server from vert hosting for our dev purposes and they seem to know how to make epoch run well.
     
    Also, keep in mind  We get no kickbacks from anyone and will never charge money for anything related to epoch.
  23. Like
    vbawol got a reaction from MALUK3N in 1.0.1.4 Release Bugs   
    Delayed another 24-48 hours. We are going to have to have another version 1.0.1.3 RC1 as we needed to move some of our code changes out of some pbo's that we do not have permission to edit.
  24. Like
    vbawol got a reaction from MALUK3N in 1.0.1.4 Release Bugs   
    Just finishing up trader configs and we should be good. 
  25. Like
    vbawol got a reaction from MALUK3N in 1.0.1.4 Release Bugs   
    The traders are now going to use one pool of tid's so that we can maintain consistency across all maps. Also we will now have bandit and hero traders that both only deal in higher end weapons and armed vehicles.
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