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vbawol

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  1. Like
    vbawol got a reaction from Gamers Crowd in Is it time to move on? Epoch standalone or Arma3 mod?   
    I do not intend to compete with SA and will leave dayzepoch as is after SA is released. The plan is to make a new mod for ArmA 3 using everything we have learned from making dayzepoch. It will not be based on dayz and will be our own creation made 100% from scratch. Doing this will take some time and we are not in any rush to release anything soon. After SA is released and things die down a bit, keep your eyes and ears open for Epoch for ArmA 3.
  2. Like
    vbawol got a reaction from Cal-Dirty Weasel in Is it time to move on? Epoch standalone or Arma3 mod?   
    I do not intend to compete with SA and will leave dayzepoch as is after SA is released. The plan is to make a new mod for ArmA 3 using everything we have learned from making dayzepoch. It will not be based on dayz and will be our own creation made 100% from scratch. Doing this will take some time and we are not in any rush to release anything soon. After SA is released and things die down a bit, keep your eyes and ears open for Epoch for ArmA 3.
  3. Like
    vbawol got a reaction from amandabif in 1.0.3 RC1 Bug Reports   
    Please post in detail what you expected to happen, what did happen as well as steps to reproduce the issue.
  4. Like
    vbawol got a reaction from Ghost in [Suggestion] Uses for books, documents etc   
    Next patch the newspaper will allow a one time view of recent murders or obituaries. The current documents are just to test the framework. We will be adding more items that will each have its own use.
  5. Like
    vbawol got a reaction from MatthewK in Modern Civilian vehicles pack   
    I was asked by the author Vilas to remove them as he said they are for personal use only and that he did not approve of us or server owners accepting donations. Please do not start any drama with Vilas over this as it is his content so he can do what he wants with it. I am sure we will come up with something much cooler instead.
  6. Like
    vbawol got a reaction from MatthewK in Purge Abandoned Vehicles   
    May want to just remove them so new vehicles can spawn, they are usually in much better shape then and abandoned and/or locked vehicles. I would just remove the safes and lockboxes that are not used at some point less objects = more performance.
  7. Like
    vbawol got a reaction from ispan55 in Help needed to localize strings for other languages   
    We are adding localization to the next patch 1.0.3 and would like to ask some of you multilingual people for some assistance in translating strings. 
    The best way to do this is via github and pull requests, if anyone wants to help with this and just needs help getting started you can reply to this post.
     
    https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_epoch_b/stringtable.xml#L2485-L4978
     
    I think we may have German covered this is the current list of languages we are looking to support:
     
    English
    German Russian Spanish Dutch French Czech
  8. Like
    vbawol got a reaction from MGT in Removing the ability to sell locked vehicles   
    Just got this in for 1.0.3

    https://github.com/vbawol/DayZ-Epoch/commit/54d692de1ea1708aa050668426f9a7f0a2603214
  9. Like
    vbawol got a reaction from ispan55 in Transparent buildings   
    Very cool, now that we know what was causing it we can get this fixed asap.
  10. Like
    vbawol got a reaction from Crystal in Server Limit On Modular Items   
    This is the mysql event that sets minor damage to wall so it can be maintained 

    https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/mysql/add_recommended_mysql_events.sql#L32-L38
  11. Like
    vbawol got a reaction from hectic in can't load in/incorrect version   
    Make sure you do not have two mods enabled, like DayZ with DayZ Epoch.
  12. Like
    vbawol got a reaction from Crystal in Server Limit On Modular Items   
    There is no limit to the number of objects on the server, however it should be kept as low as possible by using an aggressive cleanup/maintain window. The issue your noticing is likely the 6 day cleanup. Have you setup the SQL event so that it will allow players to maintain the objects after 3 days? Also we do not recommend changing DZE_BuildingLimit as it will only allow for more complex bases that can cause issues.
  13. Like
    vbawol got a reaction from Some Guy in Epoch kicks me after loading to lobby... Help?   
    Make sure you update your mission.sqm and other mission files as the sigisolda was removed. Just make sure the dayz_instance in the init.sqf stays the same.
  14. Like
    vbawol got a reaction from Rogue in Play WithSix repo not updated! 1.0.2.5 plez?   
    Welcome, a request to update Play with SIX has been made all we can do now is wait.
  15. Like
    vbawol got a reaction from Revoplay in Suggestion: Add ACS weapons pack (allows modular attachments of current guns)   
    Only problem I see is that it requires CBA
  16. Like
    vbawol got a reaction from ispan55 in Epoch 1.0.2.5 Problem   
    Is this with vanilla epoch? If so please provide your RPT and init.sqf settings
  17. Like
    vbawol got a reaction from axeman in Link for the Clientfiles is wrong   
    got it sorry about that.
  18. Like
    vbawol got a reaction from axeman in cant place fuel pumps?   
    Bug, fixed in next patch.
  19. Like
    vbawol reacted to axeman in dayZ Night Lighting   
    The latest patch has the culmination of all of the work done on lighting so far for dayZ.
     
    Street Lights: The street lights are enabled by default, adding the lighting system allows you to set a failure percentage. The lower this is set the more the street lights will flicker off and fail.
     
    House Lights: Currently buildings that can not be entered will be lit, this is also based upon the lighting percentage, the higher this is the more houses will be lit.
     
    Illuminant Towers: The towers that can be climbed that have a spotlight on each corner will be lit..
     
    New Features:
    House lights are now brighter at a distance. This allows the player to see distant houses up to 600m (with default settings can be set to 1km). During the night when running from the coast or through the forest heading north, this is a beacon, an oasis in the dark guiding your player to the next town.. Generators: Placing a generator will effect the surrounding lighting depending on your settings. If a generator is required it will light all illuminant objects within it's range. If a generator is not required houses will be lit yet a placed generator will force the surrounding lights to be 100% reliable (this allows a low lighting percentage and enabling of lights through generator placement). Chance: Set this high or low, I like a very low chance of lighting, this fails lots of street lights causing them to flicker and go off.. House lights are few and far between yet generators cause all of the surrounding houses and street lights to be lit also. See the dayZ Epoch Lighting Wiki for more details and put any feedback or questions about the lighting system here..
     
    To enable the lighting simply uncomment the line at the bottom of your init.sqf to look like this:
    //Lights [0,0,true,true,false,56,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Being stalked by several zombies through a dimly lit night time village..? 
  20. Like
    vbawol got a reaction from axeman in Base Deleteing it Self   
    Just add it under that [OBJECTS] section in the hiveext.ini
  21. Like
    vbawol got a reaction from PAR4NA in Please Note: Post only your own custom work.   
    Sorry everyone but these server packs cause way more problems than they solve. I will no longer be allowing custom code packs of any kind. Most of these server packs use copy and paste sections of epoch code, so that when we update epoch the server pack needs to update every changed file as well. In the past every single "server pack" that has been released had this problem of not updating and it just ended up causing more support problems. Many support issues are caused by custom code used with older epoch files. To ensure that your server is setup correctly it is always recommended that server owners add custom changes to the latest epoch code and not older versions of code.
     
    If you have a custom script or addon you made yourself and want to share please post it in this section, just no more collections of others work.
  22. Like
    vbawol got a reaction from Fuggu in Customer Support needs proof of map changes   
    The mission in the picture is chernarus 11, I think you may want to use chernarus 17.
  23. Like
    vbawol got a reaction from Axle in Customer Support needs proof of map changes   
    The mission in the picture is chernarus 11, I think you may want to use chernarus 17.
  24. Like
    vbawol got a reaction from HollowAddiction in Please Note: Post only your own custom work.   
    Sorry everyone but these server packs cause way more problems than they solve. I will no longer be allowing custom code packs of any kind. Most of these server packs use copy and paste sections of epoch code, so that when we update epoch the server pack needs to update every changed file as well. In the past every single "server pack" that has been released had this problem of not updating and it just ended up causing more support problems. Many support issues are caused by custom code used with older epoch files. To ensure that your server is setup correctly it is always recommended that server owners add custom changes to the latest epoch code and not older versions of code.
     
    If you have a custom script or addon you made yourself and want to share please post it in this section, just no more collections of others work.
  25. Like
    vbawol got a reaction from PsychoSyd in Please Note: Post only your own custom work.   
    Sorry everyone but these server packs cause way more problems than they solve. I will no longer be allowing custom code packs of any kind. Most of these server packs use copy and paste sections of epoch code, so that when we update epoch the server pack needs to update every changed file as well. In the past every single "server pack" that has been released had this problem of not updating and it just ended up causing more support problems. Many support issues are caused by custom code used with older epoch files. To ensure that your server is setup correctly it is always recommended that server owners add custom changes to the latest epoch code and not older versions of code.
     
    If you have a custom script or addon you made yourself and want to share please post it in this section, just no more collections of others work.
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