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Showing content with the highest reputation since 11/14/23 in all areas

  1. Purpose: provide a framework for spawning AI, landscapes and loot using the most up-to-date code and optimzed coding. Functionality: Supports spawning of missions that can range from very simple to highly complex. Mission areas may be defended by infantry, turrets (including AT and AA launchers linked to radar), tanks, APC, anti-Air vehicles and anti-tank vehicles, and most anything inbetween. You may define single or multiple loot chests. Missions can be individualized to spawn specific vehicles, load specific loot into chests, or have AI wear different uniforms. Default missions include a heli/HUMVV crash, scout and hunter missions defended by infantry only, and four grades of more complex missions. A plugin for the 3DEN editor is available that exports your mission layouts as .sqf ready to be plugged into the missions system or tweaked with your own, customized configurations. History: After years of developing and supporting blckeagls mission system I realized it had become complex, was always buggy, and that a rewrite from the ground up could result in a simpler and more stable addon. GMS uses a group of core functions in GMSCore to handle most of the work, but still manages tasks related to mission spawning, monitoring and completion. All unrelated modules of blckeagles, such as the time management system, code to spawn objects, dynamic loot spawner and static loot spawner were removed. The more useful of these were packaged as separate addons for those who wish to use them. Acknowledgements: blckeagles for getting things started. He-Man for many suggestions on coding to stream code to clients and delay addon startup until epoch has loaded. burrito, Azock, Chrom, MetalMelitia and others who provided bug reports during testing. Downloads: Dependencies: GMSCore: https://github.com/Ghostrider-DbD-/GMSCore Download: https://github.com/Ghostrider-DbD-/GMS_RC
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  2. Hello, to open the DZAI vehicle you should go to the file DZAI\spawn_functions\spawnVehiclePatrol.sqf find the line _vehicle setVehicleLock "LOCKED"; change to _vehicle setVehicleLock "UNLOCKED"; you can also add under this line _vehicle addEventHandler ["GetIn",{_nil = [nil,(_this select 2),"loc",rTITLETEXT,"Warning: This vehicle will disappear on server restart!","PLAIN DOWN",5] call RE;}]; this will warn that the vehicle will disappear after the restart (vehicles can be sold) you can also add loot to this transport by changing clearWeaponCargoGlobal _vehicle; clearMagazineCargoGlobal _vehicle; change to _vehicle addWeaponCargoGlobal ["",10]; _vehicle addMagazineCargoGlobal ["",10];
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  3. Hey guys releasing another script I made(or rather a compilation of scripts). I created this to make my admins lifes(lives?) easier in the game, hope someone finds it useful! :) I created this for overpoch so some functions may not work on other mods(e.g. delete all nissans) Tools Included: Quarantine Target(teleports the selected player to debug island, could come in handy for misbehaving players) Explode Target(Explodes the selected player) Edit Bank(Opens a dialog that allows you to edit the selected players bank if you use zsc. If you dont use zsc everything else should still work) Temporarily Delete all the Bikes on the map Temporarily Delete all the nissan 350z's on the map OTF Script Writer(thanks DuMa for the help with this) Explosive Bullets(makes big bang bang) How to install: In your a2_infiSTAR folder create a folder called "custom". In this folder create a file called "category.sqf" and another file called "functions.sqf"(without the quotation marks, obviously) In category.sqf put this code: In functions.sqf put this code: Now, open your AT.sqf In the code find this section: Add the highlighted line: adminadd = adminadd + [" +View Jacks Tools","jackEdits","0","0","1","0",[0,0.6,1,1]]; Now find this section: And add the highlighted line: case 'jackEdits':{call admin_fillJackCustom}; Then find(around line 46/47): And add the highlighted line: #include "\a2_infistar\custom\category.sqf" Then find this section of code(around line 530-535): And add in the highlighted line. For the edit bank feature to work you need to add this dialog somewhere in your mission file(ensure that is included in description.ext, could just add this to an already existing .hpp file as long as it is included in description.ext file): Hope you find this post useful(and thanks to infistar for creating his tool, its pretty good)
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  4. Are you still having problems with the installation? or have you already figured it out? If you still haven’t solved the problem, write what’s going on, errors in the RTP? or you just log into the server but the admin tool doesn’t work? many people enter their steam ID into the config incorrectly - it should look like this ```local _owner = [[["BANDIT"], "76561198069130580", true, false, true, ""]]; ```
    1 point
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