evilosmosis Posted October 4, 2014 Report Share Posted October 4, 2014 Check server_monitor.sqf. Sounds like the ownerUID is being applied on object build but is not being applied on object load when the server restarts. That is the sqf that handles the object load.Excellent, I'm sure this is the same issue some others are having, I'll see what I can track down Link to comment Share on other sites More sharing options...
evilosmosis Posted October 4, 2014 Report Share Posted October 4, 2014 Check server_monitor.sqf. Sounds like the ownerUID is being applied on object build but is not being applied on object load when the server restarts. That is the sqf that handles the object load. Hi RimBlock, I did not follow this step: Search for _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; Replace with (you may need to change this depending on where you put the server files). _serverMonitor = [] execVM "custom\system\server_monitor.sqf"; If this file is not being modified, is this still required? Link to comment Share on other sites More sharing options...
evilosmosis Posted October 4, 2014 Report Share Posted October 4, 2014 Hi RimBlock, I did not follow this step: Search for _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; Replace with (you may need to change this depending on where you put the server files). _serverMonitor = [] execVM "custom\system\server_monitor.sqf"; If this file is not being modified, is this still required? This looks like the problem, and may very well be the problem others have. Maybe we can clarify the install docs a little just to note that custom\system\ is in the plot for life folder :), I assumed I should of added that line for my own custom server_monitor.sqf file. Will be testing shortly! Link to comment Share on other sites More sharing options...
evilosmosis Posted October 4, 2014 Report Share Posted October 4, 2014 All working 100%, the infistar delete was the only other thing I needed to tweak Link to comment Share on other sites More sharing options...
RimBlock Posted October 4, 2014 Author Report Share Posted October 4, 2014 I shall try to make the instructions clearer. Thanks Link to comment Share on other sites More sharing options...
chaingun427 Posted October 8, 2014 Report Share Posted October 8, 2014 I'm playing hell trying to get this to work on my gtx epoch origin server. I thought i got it implemented properly just to find out that I'd managed to break literally everything else. Is there anyone that may be willing to help me install this on a heavily modded server? Link to comment Share on other sites More sharing options...
kruyle1222 Posted October 9, 2014 Report Share Posted October 9, 2014 OK so I was trying to remove this and I accidentally deleted my original init, system, compiles folders instead of the ones that came with this script. I tried to restore and vilayers restore messed up and I no longer have any files in my overpoch folder in mysql. Is there any way to get the originals back outside of mysql? Link to comment Share on other sites More sharing options...
chaingun427 Posted October 9, 2014 Report Share Posted October 9, 2014 Are you running Vanilla Epoch or modded? If you have mods you should have multiple backups of all of your files, if it's vanilla just download the files from the epochmod.com page. Link to comment Share on other sites More sharing options...
kruyle1222 Posted October 9, 2014 Report Share Posted October 9, 2014 I'm modded, where would I find my backups? Link to comment Share on other sites More sharing options...
chaingun427 Posted October 9, 2014 Report Share Posted October 9, 2014 You should be saving incremental backups of your server every time you make a change. A db backup won't do anything for your server files. It basically looks like you may have to start over from scratch if you didn't make a local copy of your server files. What mids did you have installed? Link to comment Share on other sites More sharing options...
kruyle1222 Posted October 9, 2014 Report Share Posted October 9, 2014 I have been through msql, I have created many restore points as I have added scripts. When this happened I attempted to restore to right before I added this mod and it failed and now the folder with my restore points is empty.....I have created a ticket with vilayer about this but I have already redownloaded the files from epochmod and I'm looking through my mods that have requested changes to the files that I have to get from epochmod. Link to comment Share on other sites More sharing options...
RimBlock Posted October 9, 2014 Author Report Share Posted October 9, 2014 I would gently suggest that this would be better suited in its own thread with the added benefit that, if properly titled, it would get more responses to help resolve your server backup and management issue. I do not use a hosting provider so cannot help with this one. Hope you are able to sort it out. Good luck. Link to comment Share on other sites More sharing options...
chaingun427 Posted October 9, 2014 Report Share Posted October 9, 2014 The number of people that are using it without trouble means that it is infact NOT bs. trying to install it myself caused a conflict with my infinistar so I personally can't use it but the code is solid. This forum if for sharing and constructive criticism, not for you to rage at what you don't understand. Link to comment Share on other sites More sharing options...
Havoc302 Posted October 9, 2014 Report Share Posted October 9, 2014 The number of people that are using it without trouble means that it is infact NOT bs. trying to install it myself caused a conflict with my infinistar so I personally can't use it but the code is solid. This forum if for sharing and constructive criticism, not for you to rage at what you don't understand. I also run infistar and my P4L works fine, what issues are you getting? Link to comment Share on other sites More sharing options...
chaingun427 Posted October 9, 2014 Report Share Posted October 9, 2014 I had no infinistar and no gui on the side. I opted to remove the chance for tools to break instead. It changed a single character instead of everything here. Link to comment Share on other sites More sharing options...
Havoc302 Posted October 9, 2014 Report Share Posted October 9, 2014 You should be able to run P4L, with Infistar and still remove the chance for tools to break and keep your debug UI. Link to comment Share on other sites More sharing options...
evilosmosis Posted October 9, 2014 Report Share Posted October 9, 2014 You should be able to run P4L, with Infistar and still remove the chance for tools to break and keep your debug UI. I run Infistar and P4L and have absolutely no problem Link to comment Share on other sites More sharing options...
chaingun427 Posted October 10, 2014 Report Share Posted October 10, 2014 Not sure, I have a bunch of other mods installed, tried to follow the instructions but it broke a few things so I had to go back. Im running an epoch origins server from gtx gaming though so idk Link to comment Share on other sites More sharing options...
RimBlock Posted October 10, 2014 Author Report Share Posted October 10, 2014 Not sure, I have a bunch of other mods installed, tried to follow the instructions but it broke a few things so I had to go back. Im running an epoch origins server from gtx gaming though so idk Because this mod changes ownership check with more or less everything to do with building and buildable objects I would tend to advise installing it first and then adding other mods on top. Now, Epoch Origins is also a pretty comprehensive change to vanilla Epoch, from what I understand, so it is unlikely to be an easy merge, especially if you are not so familuar with scripting. I am sure others have done it and may be willing to share here. I dont run an Epoch Origins server so can not easily help, sorry. Link to comment Share on other sites More sharing options...
chaingun427 Posted October 10, 2014 Report Share Posted October 10, 2014 I've already started adding more mods, so I'm not too enthused at the idea of starting over Link to comment Share on other sites More sharing options...
RimBlock Posted October 12, 2014 Author Report Share Posted October 12, 2014 Small bug highlighted by nkukard on the Git (thanks nkukard). Wrong variable being checked for take ownership of plot items being active. Open fn_selfactions.sqf find if (s_player_plot_take_ownership < 0) then { if (DZE_APlotforLife) then { Change to if (s_player_plot_take_ownership < 0) then { if (DZE_PlotOwnership) then { I will update the release in the next couple of days. Link to comment Share on other sites More sharing options...
dfrankes Posted October 14, 2014 Report Share Posted October 14, 2014 How can i get this snaps work with this mod? Link to comment Share on other sites More sharing options...
PAR4NA Posted October 14, 2014 Report Share Posted October 14, 2014 I'm confused! I have installed: Snap Building Pro v1.4.1 Build Vectors AdminBuild and Plot 4 Link as I upgrade to v2.33?? Link to comment Share on other sites More sharing options...
RimBlock Posted October 15, 2014 Author Report Share Posted October 15, 2014 How can i get this snaps work with this mod? I'm confused! I have installed: Snap Building Pro v1.4.1 Build Vectors AdminBuild and Plot 4 Link as I upgrade to v2.33?? Guys, Not quite sure what you mean. Snap Build Pro 1.4.1 is included with this release. You do not have to add or merge anything for A Plot for Life and Snap Build Pro to work (if you installed it correctly). There are variables you need to set in your init.sqf file to turn the functionality on and these are detailed in the install instructions (end of the file). Wheaticus 1 Link to comment Share on other sites More sharing options...
Havoc302 Posted October 16, 2014 Report Share Posted October 16, 2014 I've noticed that any player can remove a metal panel, tank trap and barbed wire, is there any way to make it so only the plot pole owner can remove it? Link to comment Share on other sites More sharing options...