Brutus Posted February 21, 2014 Report Share Posted February 21, 2014 Since the server moved to mod 1.0.4.2 the arma2oaserver.RPT spawned with those error and getting constant come and go yellow and red chain What's the problem and what to do for fixing this? 14:07:51 Server: Network message 8d94b1 is pending 14:07:51 Server: Network message 8d94d8 is pending 14:07:51 Server: Network message 8d94d9 is pending 14:07:51 Server: Network message 8d94da is pending 14:07:51 Server: Network message 8d94db is pending 14:07:51 Server: Network message 8d94dc is pending 14:07:51 Server: Network message 8d94dd is pending 14:07:51 Server: Network message 8d94de is pending 14:07:51 Server: Network message 8d94df is pending 14:07:51 Server: Network message 8d94e0 is pending 14:07:51 Server: Network message 8d94e1 is pending 14:07:51 Server: Network message 8d94e2 is pending 14:07:51 Server: Network message 8d94e3 is pending 14:07:51 Server: Network message 8d94e4 is pending 14:07:51 Server: Network message 8d94e5 is pending 14:07:51 Server: Network message 8d94e6 is pending 14:07:51 Server: Network message 8d94e7 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e9 is pending 14:07:51 Server: Network message 8d94ea is pending 14:07:51 Server: Network message 8d94eb is pending 14:07:51 Server: Network message 8d94ec is pending 14:07:51 Server: Network message 8d94ed is pending 14:07:51 Server: Network message 8d94ed is pending 14:07:51 Server: Network message 8d94ee is pending 14:07:51 Server: Network message 8d94ef is pending 14:07:51 Server: Network message 8d94f0 is pending 14:07:51 Server: Network message 8d94f1 is pending 14:07:51 Server: Network message 8d94f2 is pending 14:07:51 Server: Network message 8d94f3 is pending 14:07:51 Server: Network message 8d94f4 is pending 14:07:51 Server: Network message 8d94f5 is pending 14:07:51 Server: Network message 8d94f6 is pending 14:07:51 Server: Network message 8d94f7 is pending 14:07:51 Server: Network message 8d94f8 is pending 14:07:51 Server: Network message 8d94f9 is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fb is pending 14:07:51 Server: Network message 8d94fc is pending 14:07:51 Server: Network message 8d94fd is pending 14:07:51 Server: Network message 8d94fe is pending 14:07:51 Server: Network message 8d94ff is pending 14:07:51 Server: Network message 8d9500 is pending 14:07:51 Server: Network message 8d9501 is pending 14:07:51 Server: Network message 8d9502 is pending 14:07:51 Server: Network message 8d9503 is pending 14:07:51 Server: Network message 8d9504 is pending 14:07:51 Server: Network message 8d9505 is pending 14:07:51 Server: Network message 8d9505 is pending 14:07:51 Server: Network message 8d9506 is pending 14:07:51 Server: Network message 8d9507 is pending 14:07:51 Server: Network message 8d9508 is pending 14:07:51 Server: Network message 8d9509 is pending 14:07:51 Server: Network message 8d950a is pending 14:07:51 Server: Network message 8d950b is pending 14:07:51 Server: Network message 8d950c is pending 14:07:51 Server: Network message 8d950d is pending 14:07:51 Server: Network message 8d950e is pending 14:07:51 Server: Network message 8d950f is pending 14:07:51 Server: Network message 8d9510 is pending 14:07:51 Server: Network message 8d9511 is pending 14:07:51 Server: Network message 8d9512 is pending 14:07:51 Server: Network message 8d9513 is pending 14:07:51 Server: Network message 8d9514 is pending 14:07:51 Server: Network message 8d9515 is pending 14:07:51 Server: Network message 8d9516 is pending Link to comment Share on other sites More sharing options...
0 Defent Posted February 21, 2014 Report Share Posted February 21, 2014 Thats one of the more typical messages of desync. Have you checked the internet usage of the server? You can either have players that tank the speed or you can have problems with the server_monitor.sqf - I've noticed people saying the new one caused desync when a server was at max players. Link to comment Share on other sites More sharing options...
0 Brutus Posted February 21, 2014 Author Report Share Posted February 21, 2014 Our server is a small one ( 30 slots) and those messages apparing what ever the number of player online. I'm sure this latence and rpt spawn come from the new epoch patch. My provider didnt updated the server file so i dont have any solution to solve it so far. I checked many same error message on forum and no one get a fix for it. I hope to found something on epoch forum Link to comment Share on other sites More sharing options...
0 Kroenen Posted February 21, 2014 Report Share Posted February 21, 2014 I've had the same thing on 2 different servers from 2 different providers stretching back farther than 1.0.3. I'm pretty sure I read somewhere that it can be caused by a single player with a poor connection, so when the server tries to synch with that player, it affects everyone as messages get queued up. I could be way off here though... Link to comment Share on other sites More sharing options...
0 Brutus Posted February 21, 2014 Author Report Share Posted February 21, 2014 Server is configured to get 250 maximum ping When i check ping from BRcon i dont see one really getting very bad ping except of course due to the RPT spawn error and then every one go down and up ping Link to comment Share on other sites More sharing options...
0 cen Posted February 21, 2014 Report Share Posted February 21, 2014 Have been getting loads of these lately with 1.0.4.2. Link to comment Share on other sites More sharing options...
0 prominentalex Posted February 22, 2014 Report Share Posted February 22, 2014 So have I, it's ridiculous, it almost renders my server unplayable. Anyone have solutions? Link to comment Share on other sites More sharing options...
0 vbawol Posted February 22, 2014 Report Share Posted February 22, 2014 Please make a pastebin of your entire log file and PM me or post it here. Link to comment Share on other sites More sharing options...
0 vbawol Posted February 22, 2014 Report Share Posted February 22, 2014 Also see this thread: Link to comment Share on other sites More sharing options...
0 Brutus Posted February 22, 2014 Author Report Share Posted February 22, 2014 Anyways the server go down for long hours, getting a rpt of 32mgb ( all are about spawning this error then server crahs) I updated the server test with epoch 1.0.4 with all the same scrip and everything is runing fine now... It seems it's the only solution i found so far to get a stable server again. i wait to get the original server back and i will update it back to 1.0.4 Link to comment Share on other sites More sharing options...
0 cen Posted February 22, 2014 Report Share Posted February 22, 2014 AWOL I can't pastebin this :D Link to comment Share on other sites More sharing options...
0 Kroenen Posted February 22, 2014 Report Share Posted February 22, 2014 Also see this thread: Read through that entire thread and it seems like a lot of people disagreeing on what the actual cause is, and no real answers. For every 'fix' that's posted, there seems to be another saying 'don't do that'. :( Link to comment Share on other sites More sharing options...
0 vbawol Posted February 22, 2014 Report Share Posted February 22, 2014 Send me the file via dropbox or other file sharing sites. Please provide additional information here: https://github.com/vbawol/DayZ-Epoch/issues/1141 Link to comment Share on other sites More sharing options...
0 Kroenen Posted February 23, 2014 Report Share Posted February 23, 2014 Looked at my RPT file from this morning, and you can actually see the error progressively getting worse over time. Here's my full RPT file; https://www.dropbox.com/s/72cfczcxtnp0ml9/arma2oaserver.RPT Link to comment Share on other sites More sharing options...
0 prominentalex Posted February 23, 2014 Report Share Posted February 23, 2014 Please let me know if this gets resolved, it's plaguing my server Link to comment Share on other sites More sharing options...
0 prominentalex Posted February 23, 2014 Report Share Posted February 23, 2014 https://www.mediafire.com/?d5oh6emo7e507iv Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted February 24, 2014 Report Share Posted February 24, 2014 Hmm.. I've been having lots of desync problems on my servers. I guess I'll need to watch this thread. Link to comment Share on other sites More sharing options...
0 gopostal Posted February 24, 2014 Report Share Posted February 24, 2014 Ditto here, on both servers.Same "feel" that I'm reading in the previous posts. It comes and goes, seemingly unrelated to anything in the game so it's damned near impossible to replicate at will. You just start to see it, know it's happening, and wait for it to stop. And yeah it does increase with uptime. Link to comment Share on other sites More sharing options...
0 vbawol Posted February 24, 2014 Report Share Posted February 24, 2014 MGT mentioned on the github that reducing his MaxMsgSend to 256 in the basic.cfg is working better for his servers running 1.0.4.2a. MinBandwidth=1097152; MaxBandwidth=524288000; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=128; MinErrorToSendNear=0.025; MaxCustomFileSize=80000; Windowed=0; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; serverLongitude=2; serverLatitude=49; serverLongitudeAuto=2; serverLatitudeAuto=49; MGT 1 Link to comment Share on other sites More sharing options...
0 Kroenen Posted February 25, 2014 Report Share Posted February 25, 2014 After nearly all my players got kicked off the server, I checked the logs to find an enormous amount of these error messages. Checked my settings and it was already at 256; MinBandwidth=104857600; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=128; MaxSizeNonguaranteed=256; MinErrorToSendNear=0.029999999; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; serverLongitude=0; serverLatitude=52; serverLongitudeAuto=0; serverLatitudeAuto=52; Link to comment Share on other sites More sharing options...
0 NUTTER Posted February 26, 2014 Report Share Posted February 26, 2014 still no real world results if you didnt make everyone change over to the new hize everyone would of had less problems. abwol is now in panic mode no real solutions for the mess of changes you made server optimization my ass Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted February 26, 2014 Report Share Posted February 26, 2014 still no real world results if you didnt make everyone change over to the new hize everyone would of had less problems. abwol is now in panic mode no real solutions for the mess of changes you made server optimization my ass Are you still bitching about this mod you get for free? Go away already. Link to comment Share on other sites More sharing options...
0 Shizweak Posted February 26, 2014 Report Share Posted February 26, 2014 After nearly all my players got kicked off the server, I checked the logs to find an enormous amount of these error messages. Checked my settings and it was already at 256; MinBandwidth=104857600; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=128; MaxSizeNonguaranteed=256; MinErrorToSendNear=0.029999999; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; serverLongitude=0; serverLatitude=52; serverLongitudeAuto=0; serverLatitudeAuto=52; Try the following: Remove MaxBandwidth (ARMA will figure this out itself quite fine) Increase MaxSizeGauranteed to 768 You can also remove the whole class sockets { maxPacketSize=1400; }; - 1400 is the default anyway, and should work perfectly fine for 99.9% of users. If particular users are getting kicked/timed out constantly, tell them to look at their routers MTU setting. In regards to your current settings, you are allowing each client to send 256 messages PER CYCLE, with maximum sizes of 128 and 256 respectively. So if you have 40 players, there is going to be ~10,000 messages trying to be sent per server cycle, and with your current MaxSizeGauranteed setting, you are most likely capping this out (or getting close, and choking on CPU) - which is why messages are pending. You want non guaranteed messages to be smaller (as they contain position changes etc, so you need these to go out ASAP), however guaranteed messages are not as time sensitive and can be aggregated into larger packets. Essentially you are sending lots of small guaranteed messages, which in turn has a higher overhead. In terms of further tweaking, you can try reduce MaxMsgSend to 128/192, and keep slighting increasing MaxSizeGauranteed (don't got over 1400, I'd say a max of 1024). If you are seeing visible desync (e.g. vehicles careering over/off the road while a passenger) you can slightly decrease MaxSizeNongauranteed and even look at moving MinErrorToSendNear up a little. (Anyone feel free to correct me on anything above) still no real world results if you didnt make everyone change over to the new hize everyone would of had less problems. abwol is now in panic mode no real solutions for the mess of changes you made server optimization my ass Get real, this has nothing to do with the "new hize" (I think you meant hive) - it's related to ARMA's network configuration and the amount of data being streamed to the connected clients. You will probably find most of the people having this issue are either limited by hardware or bandwidth because they are hosting with providers who are either overselling on CPU, or throughput. That or they have simply copy/pasted a basic.cfg from somewhere else without understanding the values. Either way, not a very nice way to talk to/about developers who are working so hard for free as BetterDeadThanZed has mentioned. DoS-gaming, Linux, Skaronator and 1 other 4 Link to comment Share on other sites More sharing options...
0 Sukkaed Posted February 26, 2014 Report Share Posted February 26, 2014 still no real world results if you didnt make everyone change over to the new hize everyone would of had less problems. abwol is now in panic mode no real solutions for the mess of changes you made server optimization my ass :huh: Wow.. You are real asset to this community! Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted February 26, 2014 Report Share Posted February 26, 2014 Remove MaxBandwidth (ARMA will figure this out itself quite fine) Increase MaxSizeGauranteed to 768 You can also remove the whole class sockets { maxPacketSize=1400; }; - 1400 is the default anyway, and should work perfectly fine for 99.9% of users. If particular users are getting kicked/timed out constantly, tell them to look at their routers MTU setting. In regards to your current settings, you are allowing each client to send 256 messages PER CYCLE, with maximum sizes of 128 and 256 respectively. So if you have 40 players, there is going to be ~10,000 messages trying to be sent per server cycle, and with your current MaxSizeGauranteed setting, you are most likely capping this out (or getting close, and choking on CPU) - which is why messages are pending. You want non guaranteed messages to be smaller (as they contain position changes etc, so you need these to go out ASAP), however guaranteed messages are not as time sensitive and can be aggregated into larger packets. Essentially you are sending lots of small guaranteed messages, which in turn has a higher overhead. In terms of further tweaking, you can try reduce MaxMsgSend to 128/192, and keep slighting increasing MaxSizeGauranteed (don't got over 1400, I'd say a max of 1024). If you are seeing visible desync (e.g. vehicles careering over/off the road while a passenger) you can slightly decrease MaxSizeNongauranteed and even look at moving MinErrorToSendNear up a little. Link to comment Share on other sites More sharing options...
0 Kroenen Posted February 26, 2014 Report Share Posted February 26, 2014 Thanks for the suggestions Shizweak, I'll certainly give it a try. However, and this is the real kicker...these problems were not (as) evident before, and they start to happen as soon as the server is restarted, and with only one or 2 players online. I can appreciate my server has additional mods going on such as AI and missions, but that configuration hasn't changed, and I wasn't getting this many errors a month ago. Link to comment Share on other sites More sharing options...
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Shizweak
Try the following: Remove MaxBandwidth (ARMA will figure this out itself quite fine) Increase MaxSizeGauranteed to 768 You can also remove the whole class sockets { maxPacketSize=1400; }; - 1
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or twerking ><
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Mine, Arma manages min and max bandwidth and fills out the server lat/long We're running this on all our servers with Chernarus having 7k+ items in the database What i've found, by having the min
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