TheVampire Posted July 18, 2014 Report Share Posted July 18, 2014 How can you lower the count of AI on the missions and their skill/difficuilty level? Open the missions with too many AI and adjust the AI Spawn lines. Link to comment Share on other sites More sharing options...
Link Posted August 4, 2014 Report Share Posted August 4, 2014 How can I disable Major missions and only make Minor missions active? Thanks. Link to comment Share on other sites More sharing options...
ertatu Posted August 6, 2014 Report Share Posted August 6, 2014 Hello, any question please. Is possible work with static loot in box similar that version 0.2.6 ? Thank you Link to comment Share on other sites More sharing options...
Serbia Posted August 7, 2014 Report Share Posted August 7, 2014 Hi I have problem with EMS ,i am running WAI and EMS together on my server and WAI is working fine but EMS does not displey map markers for the missions every time and sometimes missions spawn in the same spot ...like 3 at the some place on the map. Any advice ? Thanks in advance. Link to comment Share on other sites More sharing options...
mrpow Posted August 7, 2014 Report Share Posted August 7, 2014 How do I make helicopters spawn and fly around the map? Link to comment Share on other sites More sharing options...
Rusty Posted August 8, 2014 Report Share Posted August 8, 2014 Hi there, I'm in need of help. EMS 0.3 is running DZMS 1.0RC It works great, has the ikea missions, but it is missing some features that I really need which are located in DZMS 1.1 Final https://codeload.github.com/SMVampire/DZMS-DayZMissionSystem/zip/master I tried using the missions from EMS 0.3 and putting them into DZMS 1.1 Final but the missions never came up. Is there a way that you can update? I really need 1.1 Final as it has the RPG for AI feature ! Any help is appreciated. Thanks! Link to comment Share on other sites More sharing options...
CrDraggin Posted August 11, 2014 Report Share Posted August 11, 2014 Hi I have problem with EMS ,i am running WAI and EMS together on my server and WAI is working fine but EMS does not displey map markers for the missions every time and sometimes missions spawn in the same spot ...like 3 at the some place on the map. Any advice ? Thanks in advance. A few mission files had typos in them. Make sure the following is there; [nil,nil,rTitleText,"A bandit hunting party has been spotted! Check your map for the location!", "PLAIN",10] call RE; //DZMSAddMinMarker is a simple script that adds a marker to the location [_coords,_missName] ExecVM DZMSAddMinMarker; <------ NOTE: THIS IS FOR THE MIN MISSION, if mission is a MAJ mission, then point to DZMSAddMajMarker I don't remember which files had typos, but that will fix your problem. You can also edit the size of the circle, color, and circle fill type. That is located under EMS > Scripts > DZMSAddMajMarker.sqf and DZMSAddMinMarker.sqf Hope that helps, Link to comment Share on other sites More sharing options...
ertatu Posted August 16, 2014 Report Share Posted August 16, 2014 Hello, any question please. Is possible work with static loot in box similar that version 0.2.6 ? Thank you Help me please people. Link to comment Share on other sites More sharing options...
gle353 Posted September 26, 2014 Report Share Posted September 26, 2014 ertatu, on 06 Aug 2014 - 10:16 PM, said: Hello, any question please. Is possible work with static loot in box similar that version 0.2.6 ? Thank you Help me please people. Is not possible. I have read the complete forum for static spawns (like M2 Station, ZU23 station etc). But i have found something that can help you: //tent creation _tent = createVehicle ["TentStorage", _coords,[], 0, "NONE"]; [_tent] call DZMSProtectObj; //insert here the loot " ["Yourloot", Type]; //_tent addWeaponCargoGlobal ["ItemCompass", 2]; _tent addWeaponCargoGlobal ["ItemGPS", 3]; _tent addWeaponCargoGlobal ["NVGoggles", 1]; //_tent addWeaponCargoGlobal ["ItemKnife", 2]; _tent addWeaponCargoGlobal ["ItemToolbox", 2]; //_tent addWeaponCargoGlobal ["ItemMatchbox", 2]; _tent addWeaponCargoGlobal ["MP5A5", 2]; _tent addWeaponCargoGlobal ["glock17_EP1", 2]; _tent addMagazineCargoGlobal ["FoodCanBakedBeans", 4]; _tent addMagazineCargoGlobal ["ItemBandage", 4]; _tent addMagazineCargoGlobal ["ItemMorphine", 4]; _tent addMagazineCargoGlobal ["ItemPainkiller", 4]; _tent addMagazineCargoGlobal ["ItemAntibiotic", 2]; _tent addMagazineCargoGlobal ["ItemBloodbag", 2]; _tent addMagazineCargoGlobal ["ItemJerryCan", 2]; _tent addMagazineCargoGlobal ["30Rnd_9x19_MP5", 5]; _tent addMagazineCargoGlobal ["17Rnd_9x19_glock17", 4]; _tent addMagazineCargoGlobal ["ItemBriefcase100oz", 2]; This will create a tent and insert all in this tent what you define. My problem ;D Is there a way to create a static spawn like a M2 Station or a vehicle like HMMWV that the AI drives?? Link to comment Share on other sites More sharing options...
TheVampire Posted September 30, 2014 Report Share Posted September 30, 2014 ertatu, on 06 Aug 2014 - 10:16 PM, said: Help me please people. Is not possible. I have read the complete forum for static spawns (like M2 Station, ZU23 station etc). But i have found something that can help you: //tent creation _tent = createVehicle ["TentStorage", _coords,[], 0, "NONE"]; [_tent] call DZMSProtectObj; //insert here the loot " ["Yourloot", Type]; //_tent addWeaponCargoGlobal ["ItemCompass", 2]; _tent addWeaponCargoGlobal ["ItemGPS", 3]; _tent addWeaponCargoGlobal ["NVGoggles", 1]; //_tent addWeaponCargoGlobal ["ItemKnife", 2]; _tent addWeaponCargoGlobal ["ItemToolbox", 2]; //_tent addWeaponCargoGlobal ["ItemMatchbox", 2]; _tent addWeaponCargoGlobal ["MP5A5", 2]; _tent addWeaponCargoGlobal ["glock17_EP1", 2]; _tent addMagazineCargoGlobal ["FoodCanBakedBeans", 4]; _tent addMagazineCargoGlobal ["ItemBandage", 4]; _tent addMagazineCargoGlobal ["ItemMorphine", 4]; _tent addMagazineCargoGlobal ["ItemPainkiller", 4]; _tent addMagazineCargoGlobal ["ItemAntibiotic", 2]; _tent addMagazineCargoGlobal ["ItemBloodbag", 2]; _tent addMagazineCargoGlobal ["ItemJerryCan", 2]; _tent addMagazineCargoGlobal ["30Rnd_9x19_MP5", 5]; _tent addMagazineCargoGlobal ["17Rnd_9x19_glock17", 4]; _tent addMagazineCargoGlobal ["ItemBriefcase100oz", 2]; This will create a tent and insert all in this tent what you define. My problem ;D Is there a way to create a static spawn like a M2 Station or a vehicle like HMMWV that the AI drives?? Spawn the vehicle, get the AI as a local variable, and then use the MoveInDriver and MoveInCargo commands. Link to comment Share on other sites More sharing options...
vRoam Posted October 4, 2014 Report Share Posted October 4, 2014 Hello im trying to get this to work on namalsk they all spawn on the shore and all the ai die is there something i can do to activate static spawns? Link to comment Share on other sites More sharing options...
bobbart Posted December 9, 2014 Report Share Posted December 9, 2014 I am getting the following errors spamming the log. waitUntil {DZMSMinDone}; DZMSMinDone = nil; };> 16:47:27 Error position: <DZMSMinDone}; DZMSMinDone = nil; };> 16:47:27 Error Undefined variable in expression: dzmsmindone 16:47:27 File z\addons\dayz_server\EMS\Scripts\DZMSMinTimer.sqf, line 36 16:47:27 Error in expression <or Mission %1.",_varName]; waitUntil {DZMSMajDone}; DZMSMajDone = nil; };> 16:47:27 Error position: <DZMSMajDone}; DZMSMajDone = nil; };> 16:47:27 Error Undefined variable in expression: dzmsmajdone 16:47:27 File z\addons\dayz_server\EMS\Scripts\DZMSMajTimer.sqf, line 36 16:47:27 Error in expression <or Mission %1.",_varName]; Link to comment Share on other sites More sharing options...
chucky_xxl Posted December 25, 2014 Report Share Posted December 25, 2014 first step read this complete thread than u can found this Link to comment Share on other sites More sharing options...
Mr White Posted February 24, 2016 Report Share Posted February 24, 2016 Looks like the last commit broke the original source. Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 22, 2016 Report Share Posted November 22, 2016 Can i get a little help with this mission pack please ? After installing the server loads well and missions start.. The locations show on the map but when i get to the missions there is either nothing there :( Or the crates and stuff will be there but no AI :( Does this even work with 1.0.5.1 epoch ? nevermind all fixed used this 1 instead :) Link to comment Share on other sites More sharing options...
EagerBeaver Posted November 25, 2016 Report Share Posted November 25, 2016 Hey :) In the ai setting config file can i set the ai to a higher level then 1.0..? I noticed the hardest ai setting everything is set to 1.0 and was just wondering if i can set it to like 2.0 and make the ai twice as hard :) Link to comment Share on other sites More sharing options...
harcosgoogle Posted May 8, 2017 Report Share Posted May 8, 2017 Quote 15:23:23 [EMS]: Running Minor Mission SM12. 15:23:23 Error in expression <] call DZMSProtectObj; [_coords,6,1] ExecVM DZMSAISpawn; sleep 1; [_coords,6,> 15:23:23 Error position: <ExecVM DZMSAISpawn; sleep 1; [_coords,6,> 15:23:23 Error execvm: Type code, expected String 15:23:23 File z\addons\dayz_server\EMS\Missions\Minor\SM12.sqf, line 25 How to fix? Napf Link to comment Share on other sites More sharing options...
charliekelly Posted February 7, 2018 Report Share Posted February 7, 2018 Anybody know if this works in 106? I have seen servers with it but don't know how much custom work has to be done to it, is it worth trying to install? Link to comment Share on other sites More sharing options...
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