tamaster92 Posted January 17, 2014 Report Share Posted January 17, 2014 Some extra vehicle and weapons would be nice too, and more skins! Poncho 1 Link to comment Share on other sites More sharing options...
Randomness Posted January 17, 2014 Report Share Posted January 17, 2014 Some extra vehicle and weapons would be nice too, and more skins! In regard to adding vehicles: It would be nice if there was a way add custom vehicles , without having their radars & ammo (I delete vehicle ammo of custom vehicles on server restart atm, but i havent figured out a method for removing the radar) Link to comment Share on other sites More sharing options...
bFe Posted January 17, 2014 Report Share Posted January 17, 2014 Copper will still exist just not used as a currency. We have an update sql just for this that should take care of even custom prices: https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/SQL/1_0_4_updates.sql Excellent! Link to comment Share on other sites More sharing options...
vbawol Posted January 18, 2014 Author Report Share Posted January 18, 2014 Merged this pull request just a few minutes ago and is another addition that will make this custom change easier for everyone: [ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony https://github.com/vbawol/DayZ-Epoch/blob/master/CHANGE%20LOG%201.0.4.txt#L7 anthony 1 Link to comment Share on other sites More sharing options...
cen Posted January 18, 2014 Report Share Posted January 18, 2014 gimme 1.8 GUI tutorial :D Link to comment Share on other sites More sharing options...
domuk Posted January 18, 2014 Report Share Posted January 18, 2014 https://github.com/vbawol/DayZ-Epoch/blob/master/CHANGE%20LOG%201.0.4.txt#L41 Will this cause GSP's lots of problem's all servers will need to have 2013 redists on there boxes? If so please could you also release a version compiled in the same version you have now or our Epoch server is going to be down for days whilst they roll out updates. Link to comment Share on other sites More sharing options...
Uro Posted January 18, 2014 Report Share Posted January 18, 2014 Add a compiles.sqf and fn_selfactions.sqf to the mission folder, commented out in the init.sqf for vanilla Epoch, a simple un-comment to utilise them for non-vanilla. Reasons: Most mods use some form of selfaction or custom compile calls for scripts. It would cut down the amount of forum posts from people who cant read install instructions and end up using the wrong selfactions files (e.g. using dayzmod selfactions instead of epoch selfactions) and then come looking for help with a broken server :rolleyes: I think those 2 files would make people's lives a bit easier. Although to be fair, I am in agreement with @MGT , If you make peoples lives super easy, they don't learn or understand how to fix things they break :) Link to comment Share on other sites More sharing options...
Richie Posted January 18, 2014 Report Share Posted January 18, 2014 Will this cause GSP's lots of problem's all servers will need to have 2013 redists on there boxes? If so please could you also release a version compiled in the same version you have now or our Epoch server is going to be down for days whilst they roll out updates. GSP should be keeping up to date with all the changes and new releases, that's what you pay them for :) Maybe contact yours now so they're ready ? Link to comment Share on other sites More sharing options...
domuk Posted January 18, 2014 Report Share Posted January 18, 2014 GSP should be keeping up to date with all the changes and new releases, that's what you pay them for :) Maybe contact yours now so they're ready ? Maybe so, but you really think that the hosts are reading this, ill pass it to my host but its going to mess with many of the hosts are unaware at the cost of just having updated dll files? Why bother other than to make more work for everyone else. Link to comment Share on other sites More sharing options...
Richie Posted January 18, 2014 Report Share Posted January 18, 2014 It gives better performance, that means they can run more instances from the same server or increase customers slots, so they'll make more profit or offer a better service, win win :D Link to comment Share on other sites More sharing options...
domuk Posted January 18, 2014 Report Share Posted January 18, 2014 Surely the code can be compiled in the 2007 or 2010 just like it was before and it would still be just as efficient. Unless there is something different with the way it compiles the DLL it shouldn't make one bit of difference, the dll only managed network traffic and in no way effects the performance of the box. Just communications between the mysql server and game server. Link to comment Share on other sites More sharing options...
Namindu Posted January 18, 2014 Report Share Posted January 18, 2014 Maybe so, but you really think that the hosts are reading this, ill pass it to my host but its going to mess with many of the hosts are unaware at the cost of just having updated dll files? Why bother other than to make more work for everyone else. Well if there not reading this then, they should not host the server. Why would you host something that you dont know what new. That's like paying Bohemia Interactive to develop games for windows 98 instead of using newer codes that work with windows xp to windows 8. Link to comment Share on other sites More sharing options...
vbawol Posted January 19, 2014 Author Report Share Posted January 19, 2014 gimme 1.8 GUI tutorial :D There are many reason we did not update to this GUI so just a tutorial would not really help you. Link to comment Share on other sites More sharing options...
vbawol Posted January 19, 2014 Author Report Share Posted January 19, 2014 Will this cause GSP's lots of problem's all servers will need to have 2013 redists on there boxes? If so please could you also release a version compiled in the same version you have now or our Epoch server is going to be down for days whilst they roll out updates. It takes minutes if not seconds to install, what reason do you think that admins will be unable to update? Link to comment Share on other sites More sharing options...
Tobias Solem Posted January 19, 2014 Report Share Posted January 19, 2014 It would be really nice if there was some feature to make Epoch modular. As in so you didn't have to copy paste stuff (like indestructible cinder) in when a new patch arrives. Something that loads custom scripts from a location somehow. Now I guess since you're focusing on ARMA3 there probably won't be any Epoch-mod for ARMA3 so that might be redundant? Link to comment Share on other sites More sharing options...
Infinity Posted January 19, 2014 Report Share Posted January 19, 2014 I'd kill for a new addition to the vehicle spawning system, could you please add something like this to ENHANCE the dynamic vehicle spawn-system? DZE_helicopters_min DZE_helicopters_max DZE_cars_min DZE_cars_max DZE_planes_min DZE_planes_max DZE_coastspawn_min (Vehicles that spawn near the coast line) DZE_coastspawn_max (Vehicles that spawn near the coast line) To allow us to set up vehicles a little .. because as it is now;(for example) if I spawn in 1000 vehicles now; there will be plenty of helicopters and planes to find but after a week or so; the plentora of helicopters and planes will be gone (sold by people/crashed) since the dynamic spawn system spawns more cars in return rather than keeping it balanced. So by the end of the month; the server will be filled with cars and helicopters/planes will be close to non-excistance. And also 9 out of 10 times; vehicles don't spawn at the coast that often; had a lot of people quit the server at the end of the month simply because there was no transportation. With my suggestion I truely believe that it would allow us (the server owners) to keep a perfect balance of vehicles being spawned to suit our own needs/wishes. Cash 1 Link to comment Share on other sites More sharing options...
Richie Posted January 19, 2014 Report Share Posted January 19, 2014 The vehicle dynamic spawn script allows you to limit how many of each vehicle will spawn, so you can set it per vehicle type rather than just 10 planes etc Link to comment Share on other sites More sharing options...
domuk Posted January 19, 2014 Report Share Posted January 19, 2014 It takes minutes if not seconds to install, what reason do you think that admins will be unable to update? GSP's not admins, i mentioned it to my host and they moaned they would have to roll it out over 200 boxes and didnt see the point/need for using a new redist version as it has only on benifit of windows 8 which in all fairness if someones attually using windows 8 well..... Link to comment Share on other sites More sharing options...
Infinity Posted January 19, 2014 Report Share Posted January 19, 2014 The vehicle dynamic spawn script allows you to limit how many of each vehicle will spawn, so you can set it per vehicle type rather than just 10 planes etc Does not matter; I have everything set up the way I want to; got over 50 helicopters/plane spawns in the vehicle list setup and yet 9 out of 10 times it spawns more cars in return. Link to comment Share on other sites More sharing options...
Randomness Posted January 19, 2014 Report Share Posted January 19, 2014 DZE_PreviewTimer would perhaps be nice (eventhough its easy to edit) Link to comment Share on other sites More sharing options...
Schultz Posted January 19, 2014 Report Share Posted January 19, 2014 Option to tie the Plot Poles and Objects to the Player ID instead of the Character ID would be awesome. domuk 1 Link to comment Share on other sites More sharing options...
Guest Posted January 19, 2014 Report Share Posted January 19, 2014 Option to tie the Plot Poles and Objects to the Player ID instead of the Character ID would be awesome. +1 Link to comment Share on other sites More sharing options...
domuk Posted January 19, 2014 Report Share Posted January 19, 2014 Option to tie the Plot Poles and Objects to the Player ID instead of the Character ID would be awesome. +1 Link to comment Share on other sites More sharing options...
Tobias Solem Posted January 20, 2014 Report Share Posted January 20, 2014 Option to make cinders indestructable pl0x. Link to comment Share on other sites More sharing options...
Richie Posted January 20, 2014 Report Share Posted January 20, 2014 Option to make cinders indestructable pl0x. You can do that already :p search the forum Link to comment Share on other sites More sharing options...
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